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Archive-name: mudlist.doc
/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
/_/_/_/_/ THE /_/_/_/_/
/_/_/ MUD CONNECTOR /_/_/
/_/_/_/_/ MUD LIST /_/_/_/_/
/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
o=======================================================================o
The Mud Connector is (c) copyright (1994 - 96) by Andrew Cowan, an
associate of GlobalMedia Design Inc. This mudlist may be reprinted
as long as 1) it appears in its entirety, you may not strip out bits
and pieces 2) the entire header appears with the list intact. Many
thanks go out to the mud administrators who helped to make this list
possible, without them there is little chance this list would exist!
o=======================================================================o
This list is presented strictly in alphabetical order. Each mud
listing contains: The mud name, The code base used, the telnet
address of the mud (unless circumstances prevent this), the homepage
url (if a homepage exists) and a description submitted by a member of
the mud's administration or a person approved to make the submission.
All listings derived from the Mud Connector WWW site
http://www.mudconnect.com/
You can contact the Mud Connector staff at mud@mudconnect.com.
[NOTE: This list was computer-generated, Please report bugs/typos]
o=======================================================================o
Last Updated: April 6th, 1997
TOTAL MUDS LISTED: 777
o=======================================================================o
o=======================================================================o
Muds Beginning With: A
o=======================================================================o
Mud : Aalynor's Nexus
Code Base : Maelstrom Mordor v1.7+
Telnet : nexus.mudservices.com 2000 [205.147.201.226]
WWW : http://nexus.mudservices.com/
Description :
@=@=@=@=@=@=@=@
Aalynor's Nexus brings a balance between Role-playing and
Hack 'n Slash type gaming which is sure to appeal to the
diehard RPG'ers.
An advanced real-time combat system, combined with an
interactive timeline allows players to build characters
into the timeline through partcipation in on-going
campaigns and weekly adventures.
We're a smaller MUD, just starting out, hoping to appeal
to the more serious gamers, while providing a friendly
environment for all.
Based on Mordor V3.0 with many code customizations.
We also have an active coding and building team of experienced
gamemasters.
@=@=@=@=@=@=@=@
-----------------------------------------------
Mud : Aardwolf
Code Base : ROM2.4+OLC+MOBPROGS
Telnet : wolf.mudservices.com 4000 [205.147.201.244]
WWW : http://www.wolf.mudservices.com/
Description :
Aardwolf MUD is a 200 level fantasy adventure with only one goal - for it's
players to have fun! Aardwolf hosts over 110 areas arranged into a realistic
real-world map with many new areas always in progress on it's development site.
The admin and the players provide a great atmosphere on the game, and,
individual monster programs are used to help them! The Aardwolf admin is very
responsive to player's needs and problems and have all played the game through
themselves. For those that prefer to see lists of features here's just a few of
many:
[*] Rewritten clan system features clan run shops, taxation,
clan bank accounts, clans quest to build their stronghold.
[*] Clan, race, class and all out free for all battles on the
warfields of Aardwolf with nothing to lose but pride.
[*] Reach hero level and choose to quest for superhero, or,
be reborn with the addition of a new class for true
multi-class adventurer.
[*] Rewritten automated questing and regular imm quests.
[*] PK is optional, restricted to clan stronghold and special areas.
[*] Play Aardwolf trivia - Answer questions online to gain 'triv
points' to buy that special item, rename an item, etc..
[*] Auction, bank, flower delivery (!!), new races/classes,
private class channels and much, much, more ...
Drop by and see why Aardwolf's players are so happy in their new mud home.
Oh, one last note, there will *never* be a player wipe on Aardwolf.
-----------------------------------------------
Mud : Aargh Mud
Code Base : Envy 2.0
Telnet : aargh.world-net.net 1234 [204.57.72.32]
WWW : http://www.world-net.net/users/merlin/aargh/
Description :
At AAAAaaaargh! we are working our way toward a unique roleplaying
Mud. We are gently switching to an environment based loosely on Wiccan
beliefs, which means that our main guideline is: As it harms none, do as
you will. We take harassment very seriously and deal with troublemakers
promptly. We offer color, PKilling by registration, seasons, bank system,
covens, 7 classes, 30 races, marital system and our exclusive multi-class
by procreation. A source of great pride to us is the fact that females are
treated with great respect in our world-- we now boast an all-female
Amazon race.
Our goal is to provide a game easy to understand for people
without experience but complex enough for the veterans. We encourage
players to develop their characters at their will, as long as it doesn't
affect other people's fun, all while keeping the outside world in the
proper channels.
We are constantly working toward bettering our Mud. Soon to be
implemented: Religions/Cults, new classes, innate skills for races,
a Court House and much more!
-----------------------------------------------
Mud : Abaddon
Code Base : ACC
Telnet : Java-Enabled Web Browser Required
WWW : http://ign.cy-net.net/
Description :
Abaddon is written entirely in Java, it is currently in
alpha testing, but will be in the beta testing stage by
December 1996. The graphics are currently very primitive,
however with the coming of the Java 3D api there is hope
for good graphics support. Come try us out, and if you
are interested in becoming a guild master or the designer
of a nation please contact acc@ign.cy-net.net. No coding
experience is necessary, just solid creative writing skills.
-----------------------------------------------
Mud : Abandoned Reality
Code Base : Envy 2.0
Telnet : mud.world-net.net 4000 [204.57.72.32]
WWW : http://mud.world-net.net/~ar/
Description :
A low river plain stretches to the horizon, giving you a grand
view of an approaching storm from your position on a rocky hill-top.
The sunset is visible through the clouds, and casts a mutli-hued
beam of light over the land, just as a breeze hits your face and
ruffles your hair, a dark omen carried on the back of the wind...
Abandoned Reality MUD is still very deep in Alpha testing, and is
very much 'under construction', with our final goal being a totally
original RP MUD with very few restrictions. Although I'm happy to
say all stock areas have been eliminated, most of the world is still
being built, and classes are for the most part, still stock. But
an entirely original world is under construction - a completely
new skill-based system will be implemented. However, some of
the things which we have added so far are: Extensive written histories
of the world, ANSI, corpses/pets save with you, languages(both written
and spoken), spell power-levels, ILAB OLC, highly expanded mob/object/
roomprogs with asynchronous execution, banks, auto-auction, completly
custom prompts, online reboots(Copyovers), mobs you can 'listen' to
(like talking to townsfolk ala Ultima), levers, Drunk code, overhead
wilderness map, player bounties and more.
See who's online: <a href='http://mud.world-net.net/~ar/who.html'>Abandoned Reality wholist</a>.
-----------------------------------------------
Mud : Aber-Phoenix
Code Base : Modified Dyrt/Aber
Telnet : phoenix.mudservices.com 6716 [205.147.201.236]
WWW : http://brandy.boprc.govt.nz/phoenix/
Description :
Phoenix is a challenging, highly developed Aber mud
based around questing in a medieval/fantasy environment.
We take pride in our friendly atmosphere, original quests,
unique features and dynamic environment. New players are
very welcome and we even have our own team of immortals
whose job is specifically to help new players get started.
However we are trying to make Phoenix the most unique and
challenging Aber on the Net, so more advanced players will
also enjoy Phoenix.
Come, visit us, step into a new world of adventure, fantasy,
imagination and fun...
-----------------------------------------------
Mud : Abracadabra
Code Base : Death Code ver 1.1 with some envy 2.0
Telnet : 206.246.120.3 9000
WWW : None
Description :
This is a well established mud that has been around for about 2
years now. The mud offers many and I mean MANY cool features :- mind
boggling ANSI color,- was coded by 2 expert c programmers that code C
for a living- 128 meg server with t-1 line means NO LAG EVER!- 25+
races- over 15 various classes in total including the dual classes-
110+ areas- 8000 rooms- outstanding combat that shows how much damage
each blow does to your opponent and how much each of their blows do to
you- restricted pk system- 200+ skills and spells in total- clans, clan
strongholds, and clan houses too much to list, only have 20 lines of
room here.Check it out, but beware, youll never be able to leave
-grin- !Paul
-----------------------------------------------
Mud : AbsoluteMUSH
Code Base : TinyMUSH 2.0.10p6+
Telnet : mush.foobar.co.uk 6250 [193.122.182.20]
WWW : http://absolute.foobar.co.uk/
Description :
Based in the UK at an Internet Provider (Foobar Internet)
and run by a former employee, Absolute is a small MUSH but
has a friendly atmosphere. There's no overall theme to the
MUSH but sections of Absolute include Absolute beach, the
Wild West, a small village and even a sci-fi area with
locations ranging from Red Dwarf to Starwars.
Connect as guest if you want to see what it's like.
The machine which hosts Absolute was recently upgraded
and the internet connection is due to be improved by
Summer 1996 so any lag should be fairly minimal.
-----------------------------------------------
Mud : Absolut Mud
Code Base : Rom 2.4
Telnet : 205.243.209.5 9000
WWW : None
Description :
Absolut Mud is a completely different mud than the norm.
Some features include:
* ANSI color
* Optional P-Kill
* IMC (Inter-Mud Communication)
* Automatic Quests
* Several new areas
* and most important:
A VERY Friendly atmosphere.
Mud Implementors: Forrest & Dakar
Come check us out, and see for yourself what makes us one of
the best Muds on the net.
-----------------------------------------------
Mud : The Abyss
Code Base : Merc 2.2
Telnet : abyss.nucleus.com 1234 [199.45.65.128]
WWW : None
Description :
The Abyss is running on a Merc 2.2 Code base with many
modifications done by Altrag, Swordbearer, and Gallahad.
Upgrades to the code include clans, online creation, ansi
color,spells/skills, classes, origional areas, etc. The experience
and leveling system is based on 50 mortal levels and 10 immortal
levels. Pkill is now in, and we have 2 clans now, and have more
coming soon. Future plans to include expanded class selection,
races, guilds, and more...
-----------------------------------------------
Mud : AddictMUD
Code Base : CircleMUD 3.0
Telnet : addict.realms.org 4000 [206.185.33.1]
WWW : http://tolkien.realms.org/addict/
Description :
AddictMUD is a smaller mud with a grand atmosphere and sparkling
personality. Currently, there is no player killing and multi-playing is
limited to 2 at a time, but AddictMUD has room to brag with many other
features:
- A 9 classed system barren of confusing races, making character creation a
pleasure.
- A remort system with a special Bard/remort only class.
- Over 140 spells/skills
- An extensive database of equipment and mobs to avoid characters not exploring
and the same equipment.
- Over 90 zones, with more being added by our immortal team all the time.
- A soon to be installed PKill Arena, where players can battle to the death
without the bothers of dying. (soon)
- A clan code with unique clan spells and skills.
- A 30 level system so gaining a level is a much more celebrated event.
- And finally, helpful, friendly, and caring mortals who will become friends
in no time.
AddictMUD takes on ALL players, experienced or the newbiest of the newbies...
everyone is welcome, SO WHAT ARE YOU WAITING FOR?!?!?!?!?!?
-----------------------------------------------
Mud : Adventures of StoneGate
Code Base : Envy/Merc/Diku
Telnet : hendrix.huron.net 2345 [205.150.207.3]
WWW : None
Description :
Walking across a deserted field, you suddenly come upon a
castle among the thick fog. Its cast iron gates swing open
allowing you passage into the inner courtyard. By all
appearences, the castle could have been built yesterday.
It shows no signs of the fierce battles that have raged
inside its walls, or of the valliant defense of its towers.
It stands here...alone, and all is silent.
Your instincts tell you that something is not right.
A strong magical energy can be felt pulsing throughout its
halls, and you realize that it may not be safe to go any
further. You turn back to leave, but it is too late. The
iron gates slam shut, locking you inside... Forever.
Welcome to Adventures of StoneGate, where you will
travel through time, searching for adventure. Based on a
heavily modified merc/diku/envy code, with dualclassing
and many other new features being added. 20 Classes and 20
Races to Choose from, with unique racial abilities and an
overhauled clan system. Choice of Pkill or Peaceful at
character creation(if choose pkill, starts at level 30).
-----------------------------------------------
Mud : Adventures for Ancient Wisdom
Code Base : Envy 2.0
Telnet : score.ton.tut.fi 4000 [193.166.83.192]
WWW : http://score.ton.tut.fi/~mud/
Description :
AAW is a slightly modified Envy mud. The things
that had been added include clans, racial skills,
lots (?) of new skills, new classes (total 8),
two class system ( primary and secondary), rune system
(we are putting much effort on this one), new object
types with 'tricks'. On area side we've tried to be
strict and nothing modern should be found on mud
(anyone with good areas ... ?).
The site has just been created and is still a bit
under construction. So now its the perfect time
to make your position among top players!
-----------------------------------------------
Mud : Aesir
Code Base : ROM/Merc
Telnet : asgard.ncsa.uiuc.edu 7000 [141.142.103.48]
WWW : http://asgard.ncsa.uiuc.edu/
Description :
Aesir is a friendly and helpful environment. The Immortals
are almost also present, but try not to interfere in the game
of the mortals unless needed. Aesir has a complex clan and
tribe system that is very dynamic. Quests are run weekly and
high level eq is given out. Aesir has 91 mortal levels, 1
builder level and 8 Immortal levels. Everyone has a chance
at becoming an immortal thru evolve. The coders are always
adding something that is beneficial to all. Aesir has approx.
80 areas in the game currently (7/8th of those are original
areas). New ideas are always welcomed and are usually
implemented. Come and see why all our players call Aesir the
best mud they have played.
-----------------------------------------------
Mud : After Hours
Code Base : LPmud
Telnet : ra2.randomc.com 2000
WWW : None
Description :
After Hours mud was once a very popular mud. The mud lost
its site, and unfortunately the backup that was made at
that time was faulty.
Now, an old backup of the mud has been found, and we're
looking forward to rebuilding our mud to be more popular
than ever! We have a good computer and a T1 network link,
and dont worry as we're backing up the mud every month.
So, stop on by and try one of the more unique and fun LPmuds
on the internet.
-----------------------------------------------
Mud : Afterlife
Code Base : Rom 2.4
Telnet : mud.imperium.net 5000 [206.26.98.13]
WWW : None
Description :
The Afterlife is based on Rom 2.4 with modifications occuring
as the players ideas are worked out. i.e. Traps for containers
and the skills necessary to detect and disable them, skinning/
tailoring of corpses. spell groups set specifically for each
individual class. There are 100 levels of mortality, 2 hero
levels and 10 levels of immortality. Optional customization with
30 races and 12 classes is available.Afterlife is Non-Pk. However
there is an arena for player vs player battles and of course
bragging rights. We are on a new server with a fast connection
and of course ANSI colour is supported... Stop on by and win a
quest run by one of the immortals or stop by our unique riddle
area and match your wits. If you win? your reward is excellant eq.
If you loose? The pit fiend could always use another leg bone to
pick it's teeth with :) For fun and adventure visit the Afterlife.
-----------------------------------------------
Mud : Age of Chaos
Code Base : Chaos Code, originally Circle 2.2
Telnet : winds.pandapub.com 4000 [205.177.91.19]
WWW : None
Description :
Formerly Known as Winds of Chaos and Chaos II.
We like people to roleplay, spells/skills have additional benefit for
those who group with properly aligned players. Over 300 skills/spells.
Welcome zone writers for experienced players, Patron God System. Whats
that mean? Your spells/skills vary from Deity to Deity for the same
race/class character. Guilds such as Knights, Dreamwalkers, Aiel. 30
levels, trans and do 30 more levels to be an immortal. We base this mud
off the popular Wheel of Time series and we keep all gear and characters
well balanced. No god gear here. We offer 90 levels, NO Equipment MAX
(although more that exists, harder to get more) Hearbeat ticks, clans, new
formation fighting, and more!
-----------------------------------------------
Mud : Age Of Chivalry
Code Base : Envy 2.0
Telnet : ac.mudservices.com 6000 [205.147.201.200]
WWW : http://www.ac.mudservices.com/
Description :
Are YOU looking for an adventure game that is new and exciting?
Well then Come check out Age Of Chivalry, A new and exciting mud
game created for the enjoyment of the players.
Age of Chivalry is based on the theme of Medieval Times and AD&D®
type games. Here you will find immortals that are friendly and helpful.
You will also find IMPs that care about the players and YOUR ideas.
Are you looking for a fun game to play and a place where YOU can
build and create areas? If so, once again come to Age of Chivalry.
We are a new mud in search of builders, both new and experienced.
And Yes,we have a complete online creator for the use of our builders.
So Come and play the game, or join our staff as a builder.
-----------------------------------------------
Mud : Age of Dragons
Code Base : CircleMUD 3.0 (heavily modified)
Telnet : krishna.ee.siue.edu 6900 [146.163.130.21]
WWW : None
Description :
{...Written in High Elven Script...}
Scouts have confirmed our worst fears, the dragons of
the Dark Queen have indeed returned to wreak havoc upon
all of Krynn. Humans called 'Dragon Highlords' have been
seen mounted on these deadly leviathons, commanding massive
armies of strange lizard creatures and goblins. We have
send messangers to warn the Knights of Solamnia of this
dreadful news. May Paladine protect us in this coming
Age of Dragons.
The Age of Dragons was concieved by a group of creators
who could not find a mud that had a strong sense of realism.
We wanted a place to mud where we could forget that it was
a mud we were playing and become absorbed in the fantasy
world the mud created. Picture yourself joining armies and
clans which strive to protect their native lands from their
enemies. This is the type of roleplaying we wish to encourage.
Age of Dragons is open for Beta Testing now, please stop
by and have an adventure on us!
-----------------------------------------------
Mud : aGe oF iNsaNitY
Code Base : CircleMUD
Telnet : newton.whit.org 4000 [205.238.84.11]
WWW : http://www.databahn.net/~richard/cover.html
Description :
aGe oF iNsaNitY is a world of mortals forever on the immortal
quest. Legend says that if one makes it across a vast mountain
range far far away, the gift of immortality can be found.
However, history has proven this quest to be of extreme
difficulty, and some magically gifted individuals have used the
paths of necromancy and/or summoning to achieve their immortal
goals. As a result, there are evil denizens roaming the earth:
products of the dark arts afoot. People wall graveyards to keep
entities inside, not to keep treaspassers out.
Unfortunately, the immortal quest has not yet been coded into
aGe oF iNsaNitY, and the world is still in its infancy as far as
building goes. However, we have added classes to CircleMUD, and
a ranger class. There are quite a few areas popping up.
Killer flags work differently on aGe also. Only people with
killer flags may attack other people with killer flags. Other
combat combinations are not possible. However, thief flagged
players may be attacked by anyone. If you want to be a killer,
simply ask an IMP for a killer flag. Bub, the owner.
-----------------------------------------------
Mud : Age of Legends
Code Base : rom 2.3, very enhanced.
Telnet : 129.2.154.11 7474
WWW : http://www.eskimo.com/~snoop/
Description :
Age of Legends is based on Robert Jordan' Wheel of Time
series. We currently have 14 guilds, each guild having
its own special guild skills that you get upon joining
the guild of your choice.
Roleplaying is not forced, but we think you will really
enjoy rping once you learn the ropes of our mud.
Hope to see you playing soon.
-----------------------------------------------
Mud : Age of War
Code Base : CircleMUD 3.0
Telnet : gremlin.draper.net 4000 [208.201.41.226]
WWW : http://www.draper.net/~mcp/
Description :
Age of War is a fairly new mud that opened on January
15, 1997...We have about 5 or 6 brand new, great zones.
We have a new class, vampyres, and soon to have a paladin
class. We are allways adding new spells and skills. We
are working on a clan code to go along with the theme of
Age of War.
We currently have 30 levels, with soon to be more. We
are also among the Top 20 for telnet requests via the
Mud Connecter.
Pkilling/Pthieving is not allowed. You can have a maximum
of 3 multis. We have many friendly gods and imps willing
to help you get started.
If you have any questions email Age of War at:
mcp@draper.net or look for me Bolt on the MUD.
-----------------------------------------------
Mud : Aiden
Code Base : MouseMUCK
Telnet : gentle.ydea.com 1660 [205.246.89.81]
WWW : http://www.ydea.com/aiden/aiden.html
Description :
Aiden is basically a social world where roleplaying and
combat are optional. Players must obtain a combat flag in
order to participate in combat. Also, players without combat
flags cannot be attacked. (Please note: The combat system is
currently in alpha testing.)
Our world is set in modern times. Building is highly
encouraged. Reality is not strictly enforced in most
areas, but we do expect builders to maintain realistic
spatial integrity.
The goal of Aiden's administrators is to provide an
environment which truly features something for everyone.
To this end, there are social areas, rp areas, and even a
distance education facility.We welcome any ideas which might
help us to improve.
Something to remember: On Aiden, 'No' means no. Harrasment,
sexual or otherwise, will not be tolerated. We look forward
to seeing you around...
--Phoenix, Wizard at large
-----------------------------------------------
Mud : Ainurs Song
Code Base : Circlemud
Telnet : konsonant.isp.his.se 4000 [193.10.182.141]
WWW : None
Description :
The Ainurs created the world, Arda, with their song...
Arda is beginning to take form. Mirkwood, Tharbad and
other tolkien based/inspired areas have been built. Mordor,
Minas Tirith and more are under construction.
As you might have from the introduction above, the theme of
the mud is a Tolkien inspired fantasy setting. But the overall
goal is to have fun and minimize politics.
Roleplaying is preferred (makes it much more fun), but not
necessary.
Ainurs Song MUD (a.k.a. Iron Hills) strives to be a dynamic,
fun mud. A number of interactive quests have been run, and
there are many more to come.
-----------------------------------------------
Mud : Alatia
Code Base : LPmud
Telnet : paris.servint.com 3000 [205.177.90.11]
WWW : None
Description :
Long before written history there was a world known as Alatia. It
was a place of stunning beauty and terrifying evil. It was a land where
legendary heroes did battle against impossible odds. Creatures long
since disregarded as myth and lore were commonplace. Alatia was much more
than a single land however, it was a nexus of realities. Existing within
Alatia's vast world was a doorway, a doorway like none other. This doorway
was a gate to an infinite number of worlds and dimensions. Lands of
shadow and lands of mythology were accessible through this gate.
Once again this gate has appeared in reality, it is your entryway
to adventure, to magic, to glory, you need only to step through...
-----------------------------------------------
Mud : Albion Mud
Code Base : DGD-sim245
Telnet : mud.veda.is 4000
WWW : None
Description :
A very friendly LPmud that's running the simlib-245 for DGD.
The gameplay is mostly hack'n slash (like most LPmuds) but
we have a very friendly, fairly large and still growing player
community. Just come visit us!
Just in case you wonder, '.is ' is Iceland, so it might be
a little slow.
-----------------------------------------------
Mud : Aldebaran
Code Base : LP-MUD
Telnet : mud.tap.de 2000 [194.162.200.11]
WWW : http://mud.tap.de/
Description :
Aldebaran is a still young fantasy mud located at a private
site in Germany. The admins are former wizzes of the
famous "Nemesis" and try to create a similar atmosphere on
Aldebaran, i.e. emphasis and roleplay, descriptions and
atmosphere and not on fighting and rivalry among players.
It is quite easy to get started in Aldebaran (not hundreds
of vars to be set &c), but nonetheless it can be a lot of
fun to play there and explore our areas. You will also meet
some very nice people in Aldebaran :) For more info mail
"admin" in the post office or send e-mail to mambres@tap.de.
-----------------------------------------------
Mud : Allanthya MUD
Code Base : CircleMUD 3.0
Telnet : allanthya.org 4000 [206.152.182.208]
WWW : http://www.mindcryme.com/mud.html
Description :
Allanthya MUD is a BETA MUD. It's a work in progress.
This project started over a year and a half ago and
continues to grow! We offer many things that other muds
don't. Here is but a short list of what we have to offer:
1) Friendly play environment with a fast dedicated T1 link
to the Internet.
2) Full ANSI color
3) Extended Races & Clans
4) Spells, Skills, mountable mobs!
5) Private chat channels
6) All the auto-commands you could ever want;)
7) Helpful gods!
8) *ALL* Original Areas. The areas in Allanthya were
built from SCRATCH. Not one pre-made area was used.
9) New item types (orbs, herbs, teleporters)
And the list goes on and on, with changes made and
additions made every day!
Come visit us!
-----------------------------------------------
Mud : Alter Aeon
Code Base : Diku-like custom
Telnet : sl9vg.dorms.usu.edu 4000 [129.123.230.80]
WWW : http://sl9vg.dorms.usu.edu/
Description :
Alter Aeon is a multi-class mud that is similar to Diku and
Merc bases. It has a complete on-line building system,
along with features many muds do not support. The theme is
fantasy and medieval, with provisions for some futuristic
things. Players are encouraged to build if they have the
desire. Clan code is in place, including clan channels and
clan areas built by clan elders. There are two mud schools,
one catering to the quick draw hack-n-slash, and the other
very detailed and in depth. The help files are extensive,
and new code is being added all the time. Come check us
out!
-----------------------------------------------
Mud : AlteredReality
Code Base : ROM 2.4
Telnet : pinto.hardlink.com 4000 [199.103.249.253]
WWW : http://www.hardlink.com/~shingen/mud.htm
Description :
AlteredReality is in a constant state of flux. We are adding new
commands, skills and spells on a regular basis, yet the code base is
stable and we have not experienced any crashes since our latest revision.
Here is a just a taste of what we offer:
* 100 mortal levels, 6 classes with completely distinct
skills/spells and 10 player races.
* Limited PKILL System (+/- 10 LEVELS) with built in flags
to prevent multi-killing and hasty quitting.
* NoPK status for those who do not enjoy player violence.
* Player ARENA -- an excellent place to settle grudges
without loss.
* Cool IMMs who don't play trusted mortals.
* Banks for the rich, donation pits for the poor.
* Revised clan system with clan hiearchy.
* Automated Quests and Quests run by IMMs.
* Full ANSI color and Automated Auction.
We welcome all types of mudders, whether old or new, to join us
at AlteredReality.
-----------------------------------------------
Mud : Alvoria
Code Base : Circle3.0bpl11
Telnet : conan.ids.net 4000 [155.212.1.12]
WWW : http://users.ids.net/~mudguy/
Description :
Alvoria is a mud based in a time frame roughly the same as
the post-medieval era, similar to the Renaissance of Western
Civilization. We have 10 Races and 12 Classes, of which 3
are currently under revision and balancing. The MUD itself is
always under construction (as are most any other muds) and
we invite you to come and take a look, although we warn you
not to expect it to be easy to stay alive here...
-----------------------------------------------
Mud : AmberMUSH
Code Base : TinyMUSH 2.2.1
Telnet : muds.okstate.edu 5150 [139.78.113.1]
WWW : http://www.math.okstate.edu/~hfreder/ambermush.html
Description :
This MUSH is based on the world of Roger Zelazny's Amber series.
Plots in the style of the books include conspiracy, intrigue,
battle and romance. Players are encouraged to read the novels to
get a better understanding of the genre.
Amber allows for a wide range of character concepts, as long as
they are within a few logical restrictions (no book characters
without permission, etc). The registration address is given
in the connect message. Those interested should connect as
Guest and read the news files.
-----------------------------------------------
Mud : AMBUSH
Code Base : Circle
Telnet : trader.tlx.net 9000 [206.27.87.1]
WWW : None
Description :
WE are just starting and are DIKU based. WE offer FULL
COLOR, 109 mortal levels, NO-RENT, Numerous races and
classes. WE now have dual and tri characters and and lots
of single classes. WE are looking for players that want
to contribute on all levels.
As you noticed i used WE because that is how we will run THE MUD,
with your input.
-----------------------------------------------
Mud : AnarchMUSH
Code Base : PennMUSH
Telnet : 204.249.102.42 6250
WWW : None
Description :
AnarchMUSH is a social and RPing MUSH. You can choose to
roleplay if you like. The world of Anarch contains two
planets, Shadow and DarkStar. DarkStar has more modern
technology than present day earth. Shadow has given up high
technology for magic and the supernatural. AnarchMUSH is
not a mush where the admin are total dictators. Many people
will get positions in the government, such as 'Ambassador
of Shadow.' Everyone on the mush has say with the way it is
run.
-----------------------------------------------
Mud : Anarchy
Code Base : Home Brewn
Telnet : kubsuh.kub.nl 4444 [137.56.0.150]
WWW : http://www.cs.vu.nl/~fgdpater/
Description :
Anarachy is a new Player Killing Mud. It is very unique
in that it allows for people to vote on a war type and then
pick a team and/or a class if applicable to that war type.
There are new wars often, and new teams etc. If you are
looking for something different or like to play PK MUDS or
like fast paced action try this mud out!
-----------------------------------------------
Mud : Anarchy and Fools
Code Base : circle 3.0 pl 11
Telnet : cacata.iglou.com 6666 [192.107.41.6]
WWW : None
Description :
We are a new MUD, with many changes coming in the near future.
We have OLC, extended levels, races and classes. We are looking
for builders for the time being, and players in about a month.
Please be patient while we iron out the bugs.
Chewbacca
-Imp
-----------------------------------------------
Mud : Ancient Adventures
Code Base : Merc derived
Telnet : adventures.telmaron.com 8888 [206.246.120.6]
WWW : http://adventures.telmaron.com/~aa/
Description :
Enter the world of Ancient Adventures and let fantasy grip
you as you venture forth into a land filled with mysterious
monsters and exotic races. Perhaps the tales are true that
even werewolves and vampires roam the realm. Join one of
our Clans or brave the challenges alone on a solo adventure.
We offer a home for you that is stable and interesting and
always growing. We have intelligent mobs, auto-quests, a
reward system for gaining unique equipment or even player homes,
a remort system and many other exciting twists. Our IMM team
orks hard to ensure the realm continues to be a place that you
want to be. We value player input and often take votes on the
way things go. Our IMM team is friendly and helpful but tries
to remain in the background as much as possible enabling you to
get on with your adventuring. :)
-----------------------------------------------
Mud : Ancient Anguish
Code Base : LPMud 3.02 Native
Telnet : ancient.anguish.org 2222 [205.226.195.7]
WWW : http://www.anguish.org/
Description :
Ancient Anguish is a very large LPMud which has remained
consistently popular since its inception in February 1992. It is run
on it's own dedicated high speed machine, and enjoys a T1 link to the
Net. Ancient Anguish is a very social mud, averaging 150 to 175 players
on at a time, and rarely falling below 60 in the off hours.
In addition to the traditional pursuits of slaying monsters and
exploring the realm, we also run social games of Trivia, Stars,
Yahtzee, and Scavenger Hunts frequently. Multiplayer Poker and
Chess can be enjoyed at any time. In the library, players can
find a large and diverse range of reading material.
Ancient Anguish has a very rich environment, possessing a very
detailed and consistent World theme and living history. Additions
to the game must adhere to strict 'describe all' standards so
that each room helps to immerse you in textual virtual reality.
Rather than bore you with race/class/guild/quest counts, we simply
ask you to find out for yourself why we've been consistently popular
since early 1992, and are called home by thousands of players.
-----------------------------------------------
Mud : Ancient Dreams
Code Base : Merc 2.2
Telnet : dreams.neca.com 8826 [205.246.42.10]
WWW : http://www.geocities.com/TimesSquare/8826/
Description :
An exciting new mud that is a heavily modified MERC 2.2.
We offer multi-classing, remorting, 90 mortal levels, 4
new hero levels, full ASCII color implementation. Our
team of immortals has been carefully chosen and are very
helpful and caring to all players, new and old. Pkilling
and Pstealing is not permitted. Role playing is highly
encouraged. Players are allowed to eventually bid on and
acquire their own property where they can build a house of
their dreams. We are constantly developing new areas and
features, including new code, for the mud and welcome all
ideas and hopeful builders. An atmosphere of friendship
and good sportmanship is encouraged so if you are looking
to get away from the typical pkill or political muds, come
and give us a try! You may have just found your new home!
-----------------------------------------------
Mud : Ancient Realms Mud
Code Base : Envy
Telnet : crash.thefastlane.net 4000 [206.72.208.3]
WWW : None
Description :
*** New and Experienced Players are Welcomed ***
Ancient Realms is an Enhanced Envy 2.0 mud that offers
fun challenges. Our goal in mud life is to have fun!
Why should you try Ancient Realms? here ya go:
* Friendly newbie assistance
* Use of purgatory for newbies
* Friendly player atmosphere
* Lots of areas (both stock and new)
* Tons of races
* 4 standard classes
* 4 new classes
* Configurable color
* OLC for building and MProgs
* Player/Adminstrative mailing list
This is only a small taste of the excitement!!
-----------------------------------------------
Mud : Ancient Ruins
Code Base : CircleMUD
Telnet : ruins.gusto.net 4000 [205.211.8.3]
WWW : http://www.gusto.net/ruins/
Description :
Built on the ruins of Midgaard, this is a highly enhanced
and modified CircleMUD. We have multi-classing, clans,
new races and classes, almost all original areas, Mobs
so much more. Play today.
-----------------------------------------------
Mud : Angalon
Code Base : mudlib CD.00.30, driver AD.04.02
Telnet : angalon.tamu.edu 3011 [128.194.47.139]
WWW : http://angalon.tamu.edu/
Description :
Welcome to the lands of Angalon. Leyya's Playground. Between Zewwi's Cave
and Niruel's Sky. Raised by Voorg. Embraced by Agon's Sea. And watched by
the Watcher.
Angalon is a wholly original medieval fantasy land. Adventuring in Angalon
goes beyond playing a 'numbers game'. Strict attention to detail, absence
of typos, and a remarkable sense of consistency and believability have
produced a world of adventure and questing that will start you dreaming.
Note - playerkilling is not forbidden, but neither is it encouraged. Please
check the rules soon after you arrive in Angalon. And may the Watcher look
kindly upon you.
-----------------------------------------------
Mud : AnonyMUD
Code Base : Anon 1.0
Telnet : mowf.ae.usr.com 3000 [207.24.169.184]
WWW : http://www.concentric.net/~rainman/
Description :
...a tremendous crash echoes all around, and a gigantic swirling vortex
bursts forth before you! The ground quakes violently as it quickly
expands outward, almost knocking you and your horse over. For a brief
instant you sense yourself standing within a thousand different worlds.
The vortex gradually dissipates. In the center of the clearing now
stand three colossal archways of stone, steel, and what appears to be
thin air. A host of strange beings emerges from the archways. One
approaches you and seems to speak directly into your mind, "I am the
Implementor, and this is my Council... Welcome to the land of Anon."
Geared towards greater challenge/strategy in a combat MUDs, Optional
pkilling and remorting, Race based system, Drunk/sober code, Injured
leave behind blood trails, 150+ areas spanning past-present-future and
surreal dimensions, Improved fighting abilities for mobs including memory,
Mounts, Identify-Repair and Banking shops, Enterable objects, Portals,
Traps, Damageable/repairable armor, Projectile/distance weapons, Casino
gambling machines, Varying weather conditions, Quests, Mob/object/room
event triggers, Highly customizable ANSI color, configurable aliases,
Command history, Arena - individual player battles, Maze - free for all
elimination battles, War - team vs. team battles, Paintball - team vs. team
paintball games, And much more...
-----------------------------------------------
Mud : AnotherWorld
Code Base : Circle 3.0 bpl 4
Telnet : aw.pp.se 4000 [208.129.66.10]
WWW : http://www.aw.pp.se/aw/
Description :
Right now we offer:
* 84 zones, 50 of which are unique to AW. There are currently another
10-12 zones in production. And we pride ourselves on quality zones that
are fun to read and play in.
* 14 classes with specialization from the base class occuring at L10. We're
also looking at adding some more classes: two more specialized classes, and
classes more geared towards social endeavors.
* We have a free flowing combat system! Hit in any speed!
* 30% of our mobiles use mob_progs, making them intelligent, and not just
sitting targets. We're also adding new kinds of progs, expanding what they
can do.
* We have 16 available races, and are currently developing their innate
abilities.
It's an exciting time, full of change and growth. Come check it out!
-----------------------------------------------
Mud : AntaresMUD
Code Base : Circle 3.0 bpl11
Telnet : mud.polarnet.com 4000 [204.119.24.14]
WWW : http://www.polarnet.com/Users/gbarnett/mud/
Description :
AntaresMUD is in the beginning stages of development. We are creating
an entirely new world, and making major changes to the stock code.
Changes already implemented include: Automated Auction, projectile and
thrown weapons, 1-100 stats, full equipment saving and damageable equipment.
Currently under development is a completely new acting system using an
interpreted language (a subset of C.) Full online creation including dynamic
mob/room/object/zone programming, via a menu based creation system is provided.
If you are looking for a mud to play on, this is not the place (yet).
If you want to be a part of the team working on this project, stop by
and look up Mallory or Loog. We'll show you the ropes. Note: In order
to build here you will be required to submit a building proposal for a
complete planet, including culture, physical attibutes, language, monetary
and government system, etc. We have a dedicated server, a good relationship
with our ISP, and the implementors are dedicated to this project in the
long term. Currently we project a public opening date (post testing) of
August, 1997.
-----------------------------------------------
Mud : Apocalypse
Code Base : Diku
Telnet : sapphire.geo.wvu.edu 4000
WWW : None
Description :
This mud consists of many differant zones (59 to be exact) and lots of
friendly players
-----------------------------------------------
Mud : Arcane Nites
Code Base : A truly sweet mix of Merc/Rom/Envy/Circle/Diku
Telnet : mud.pht.com 3000 [207.0.62.66]
WWW : http://mud.pht.com/~mud/
Description :
Arcane Nites is a truly unique mud. Not only have we added
more spells and skills than _any_ other mud, but we have
specialty classes, and are the mud that pioneered the remort
system. With many different quests, and good players, not
to mention the overall playability of the game, I can truly
say that this mud is by far the best out there. It has a
fantasy based theme, and the immortals take into account all
peoples' views when creating new stuff. We are also the first
of the Rom-based muds to put in OLC. You should honestly
check us out, if only for a moment. 20 minutes of playing
Arcane Nites, and
You will be hooked...
BTW:
Did I mention that we have a reworked Psionisist class,
werewolves, vampires, ranged weapons, clans, rideable mobs,
configurable color, fighting stances, mob_programs, as well
as a built in tintin clone.
-----------------------------------------------
Mud : Arcania
Code Base : DUMII
Telnet : arcania.ing.umu.se 2001 [130.239.116.238]
WWW : None
Description :
Arcania is a Fantasy roleplaying game which tries to
encourage roleplaying as much as possible. Arcania is
questbased, at least one quest is required for each level.
Playerkilling is allowed, but should be kept to a sensible
level in the line of roleplaying. Religion is made up of
Good, Evil and Pagan.
Give us a try! The parser is friendly, as well as both
immortals, admins and players. The quests are interesting
and the NPCs deadly! :) (Nah, but possibly dangerous, at
least.)
-----------------------------------------------
Mud : ArCheron
Code Base : idirt-1.82
Telnet : freeside.scsd.k12.ny.us 6715 [198.36.22.13]
WWW : None
Description :
ArChron is a very new MUD, but is constantly changing.
We recompile with code updates constantly, and we are adding
new zones all the time. Our geography is unlike many other
'aber' type MUDS, in which it's centrally located, ours is a
very different system, but you'll have to stop by to find out.
This is a good MUD to run on either if you are an experienced mudder,
or a newer mudder trying to get experience. Stop by and see us!
-----------------------------------------------
Mud : Archipelago
Code Base : circle 2.20
Telnet : mystik.net 2895 [208.128.4.167]
WWW : http://www.dorsai.org/~rkchin/archfaq/index.html
Description :
Archipelago is a medieval and fantasy flavored world set on
islands in a sea. It is a classless based mud where anyone can
learn anything they want with limitations determined solely by
one's natural abilities. Magic is based on the Ars Magica game
system currently published by Atlas Games. Spells are powerful,
and essentially cost-free. Movement and combat are affected
by encumbrance. Nearly all places, objects, and creatures
have been richly and vividly descripted for your gaming and
roleplaying pleasure. Archipelago is a virtual paradise for
everyone favoring the use of magic, whether they be mages,
or spell-dabbling warriors.
-----------------------------------------------
Mud : Archon
Code Base : LPmud Amylaar 3.2.1
Telnet : shell.cdsnet.net 3000 [204.118.244.4]
WWW : http://vortex.fullerton.edu/~pli/
Description :
Archon is a new mud located in Fullerton University, California.
It has been up for almost 11 months and has been open since 7 July,
1996. It is run on a dedicated pentium 200, 64M ram and a T3 link.
So you will not experience any kind of lag. Archon is a very social
mud, it has a friendly atmosphere even though player-killing is allowed.
Participation in player-killing is not mandatory; only players who wish
to be registered player-killers need to be involved. We average 20
players on at a time. There are two domains in Archon: 1) Medieval
and 2) Chaos. We also have over 20 absolutely unique guilds and more
than 50 areas. In addition, we have a 'war' system which starts
automatically every 8 hours, in which players can fight a quick round
of player-killing and have no death penalties. Quests are available
for players who want to do them but they are not required. Partying
with players is also allowed.
-----------------------------------------------
Mud : Arctic
Code Base : DIKU
Telnet : mud.arctic.org 2700
WWW : http://www.arctic.org/
Description :
Arctic is a game for individuals seeking a more mature
role-playing environment. It has a unique, detailed world
based upon the DragonLance genre. The code is heavily
modified from the Diku base, with well-balanced classes and
more detailed spell and skill systems. Other features of Arctic
include regular quests, a friendly, professional staff, and a
realistic attitude towards aggression between player-characters.
Please give us a try!
-----------------------------------------------
Mud : Arkadia
Code Base : LPMud
Telnet : arkadia.lsb.lublin.pl 5111 [193.59.164.104]
WWW : http://arkadia.lsb.lublin.pl/
Description :
This Mud is in Polish language.
Mud ten jest calkowicie po polsku. Mud jest w konwencji
fantasy, Swiat oparty jest na Ksiazkach A.Sapkowskiego
'Wiedzmin' oraz cyklu Warhammer i Drgaon Lance.
Mud jest jeszcze nie otwarty dla Graczy. Planowane otwarcie
kwiecien 1997 roku.
-----------------------------------------------
Mud : Armageddon
Code Base : Gamma Diku
Telnet : armageddon.org 23 [204.71.107.55]
WWW : http://www.armageddon.org/
Description :
The setting of Armageddon is a harsh, desert world known as
Zalanthas. In the world of Zalanthas, several things will be
apparent: one, roleplaying is central to the environment
and is not considered an option by the staff or the players
of the world. It is a strict requirement. If you do not
want to roleplay, please go elsewhere. Two, life is
hard. There are no free lunches on Zalanthas. There aren't
even free drinks of water.
What does all of this mean ? It does not mean that Armageddon
is for people who enjoy being abused. We have created this
harsh world with the idea that the heart of narrative lies
in conflict and dealing with hardship. The staff and players
of Armageddon pride themselves on being as, if not more,
oriented toward roleplaying as any MUSH. The point of the
world is not to allow a few overachieving players to boost
their egos at the expense of the rest of the players; on
the contrary, we hope that players will find in the harsh,
unforgiving reality of Armageddon a great deal of freedom
in which to explore the narrative of the world and, even
more importantly, the nuances of their own and other characters.
-----------------------------------------------
Mud : Armageddon MUSH
Code Base : tinymush 2.2
Telnet : fsr5.fb5.uni-siegen.de 6996 [141.99.64.80]
WWW : http://www.uni-karlsruhe.de/~un6b/arm/armageddon.html
Description :
Armageddon MUSH is a roleplaying game set about fifty
years in the future, after the collapse of life as we know
it. Earth has been devastated by plagues, earthquakes, and
wars, until now only one city is left.
Demons rule the city and plot war against Heaven.
Angels continue carrying out God's mysterious plans.
Humans are caught in the middle, struggling to survive and
regain some control over their destiny.
Players take on the roles of angels, demons, humans, and fae
(soul-less creatures caught in a war not of their making)
in a dark, decaying world of war and intrigue.
Character generation takes place online. Both rules and
are home-made and explained in the news files.
-----------------------------------------------
Mud : The Art of Damnation
Code Base : Rom2.3/EmberMUD
Telnet : grey.seaba.com 9000 [204.186.5.24]
WWW : http://www.dialnet.net/users/cid/
Description :
The Art of Damnation is a highly advanced Rom2.3 code,
probobly one of the most advanced out there. We have a
very friendly and relaxed atmosphere with a growing player
base. Come join us.. here's some of our features..
.. Fully Automated Quests
.. Dynamix Meta'ing System
.. Free-Style Experience System
.. Many Races To Choose From
.. Fully Active Mobile Programs
.. Banking System With Investments
.. Optional Player Killing
.. On-Line Area Building (Looking For More Builders)
.. Exclusive Talent System
.. Extended Racial Abilities
.. and Much Much More!
-----------------------------------------------
Mud : ASTARIA
Code Base : Astaria v 2.0 (Based on TMI-2 1.1.1 drastically modified)
Telnet : astaria.org 5555 [205.197.101.179]
WWW : http://astaria.org/
Description :
* ASTARIA is a Medieval, Fantasy based Role Playing environment
* Balanced towards the best of Role Playing and Hack N' Slash
* Six Guilds with almost 200 guild skills and spells
* Player 'controlled' Familiars, Pages, Squires, Zombies and Pets!
* Player formed 'Clans' with special abilities and expandable Clan Abodes.
* Totally Customizable and Expandable Player Homes
* HUGE Beach and Ocean with 'diving' for treasure
* New Forest with interesting, challending, and diverse denizens
* Our own, *NEW* dedicated machine and T1 Connection (Limited Reboots)
* Interesting, intriguing, challenging, yet unrequired, Quests
* Live Events, Hunts, Merchant Caravans, Saturday Night Mayhem, and Quests
* Many new enhancements and features with version 2.0 (Six NEW, ORIGINAL
Races!)
* Internet Email: admin@astaria.org, astaria@pond.com or AstariaMUD@aol.com
* Quotes from Players *
Pazuzu - 'Astaria has vast options for both the Roleplayer & the
hack/slasher.'
Kurin - 'I love Astaria!!!!! THIS IS THE BEST MUD EVER!!!! :>
Galion - 'I like Astaria because of how diverse and fun it is.'
Shandril - 'The roleplaying atmosphere is of the highest caliber'
Vlad - 'Astaria is one of the most fun and best looking MUD's
around! :)'
-----------------------------------------------
Mud : AstroMUD
Code Base : Diku/Circle
Telnet : mud.com 2447 [140.174.119.12]
WWW : http://www.mud.com/astromud/
Description :
* 147 zones 10,321 rooms - with new original zones being created
frequently.
* Controlled PK - Battle zone
* Clans and Special Clan items
* Quest Zones and Automated quest system
* Automated auction system
* Color, color, color, and more color.. (and user color codes!)
* More socials than we have ever seen
* Extended races and multi-class system (Pure classes too!)
* Hometowns /Fast Regen Rooms/ Mud Marriages
* Remort system (200 through 600 levels!)
* Houses and lockers for Equipment storage
* Elders (elected by players are the judge/jury and executioners)
* Furniture, Books and Buried objects (and shovels too!)
* More auto-(split, gold, loot, assist, diag, exit ... ) commands
* Run (speedwalk) and Dual wield
* 30 wear positions, Items are re-equipped at login and FREE RENT
* Buttons, Levers, Switches, & Knobs that do 'special' stuff (he he he)
* Permanent spell affects on items and casting weapons.
* Mass Transit
* 100 spells and 30 skills (more being added every 2 days or so)
-----------------------------------------------
Mud : Asylum
Code Base : Asylum Perpetual Gaming System / Aber / Dyrt
Telnet : asylum-mud.org 6715 [194.73.130.30]
WWW : http://www.asylum-mud.org/
Description :
With the largest number of quests available of any Aber/Dyrt based MUD
on the Net, there really is no alternative! Asylum features a number of
highly original concepts including our unique Perpetual Gaming System, our
body combat system and our spell object system. Our famous 'defrob' fluid
immortality system allows wizards to move back and forth between
immortality offering unlimited potential to know more about our world.
With a varied selection of zones and over 40 quests from easy and fun to
complex and bizarre, Asylum offers mdders the chance to visit a
fast-growing hybrid which is becoming one of the Net's favourites ...
-----------------------------------------------
Mud : AsylumX
Code Base : Envy 2.0
Telnet : asylumx.aros.net 4500 [207.173.16.29]
WWW : http://www.aros.net/~trayk/asylumx.htm
Description :
None
AsylumX started out as the MudX project back in late December 1995,
shortly before the final fall of the land once known as Vego. Currently
we have over 50% original areas with more planned. We've changed around
20,000 lines of code from stock envy 2.0. Our ultimate goal is to offer
a completely fresh, new mud unlike any other. We have to offer: A fair
pkilling system past 15th level that you can choose not to be part of;
A reworked game system that provides constant challenges at all levels;
ANSI color; stability: we've eliminated all the crash bugs in the code,
and while we do occasionally introduce new ones, they don't live very
long ;); many new areas, and more coming all the time...
Come see for yourself!
-----------------------------------------------
Mud : Aturion Dynasty
Code Base : EmlenMud
Telnet : aturion.globalimage.com 4444 [204.244.108.140]
WWW : http://ezinfo.ucs.indiana.edu/~oemlen/owen.html
Description :
Aturion Dynasty is based on a medevil theme with a liberal sprinkling
of aliens to add just a touch of challenge. The only PKing aloud on this
on this mud is between alien and human. The areas on the mud are challenging
and well written. Not overpopulated with mobs and reality based distance.
Very little importance is placed on equipment on this mud, weight and
warth of equipment should be large considerations. Weather plays a large
roll on the mud and you could very well freeze or broil to death. Players
can, based on their stats, choose a 'profession' that will help them in
their travels. After level 35 players may choose to add another 'profession'
at a cost of 35 levels, You are basically set back to level 1. In order to
encourage exploration of the mud, to gain levels you must both collect
experience as well as travel points. Travel points are gained from exploring
the mud and are randomly distributed around the mud.
-----------------------------------------------
Mud : Audacter Ire -- Palanthas Gamma Aeridon
Code Base : DarkZone Gamma #2
Telnet : aptlabta.wpi.edu 2194 [130.215.48.117]
WWW : http://www.dragonfire.net/~Aeridon/
Description :
Star Trek forges ahead with its vision of hope for the future, exploring
uncharted quadrants of space, confronting new life-forms and continually
reinventing science and technology to better the universe for all. Such has
been Gene Roddenberry's legacy and vision for more than 30 years.
As each StarShip Captain understands so well, its the unknown that must be
conquered, and that means we must continue To Boldly Go...
Audacter Ire begins in the Star trek Universe, far into the distant 25th
Century. The peace through the Alpha Quadrant is sporatic but seen by many
worth to protect. Unfortunately, even the peace was not seen to last as an
old nemesis begins its cold intrusion into the very heart of the Alpha
Quadrant empires. The Borg have returned.
-----------------------------------------------
Mud : AugMUD
Code Base : CircleMUD 2.20
Telnet : marcello.augustana.ab.ca 4000 [199.185.3.120]
WWW : http://marcello.augustana.ab.ca/~mud/
Description :
AugMUD offers a friendly environment for passing time. We are
a relatively new MUD, and as such, are still working on
improving the world. The immortals and implementors are friendly
if not a bit overenthusiastic and are usually happy to help
out with difficulties. A word of warning, though: we do not
permit rude or obnoxious behaviour, whether roleplaying or
not, and any offenders will be deleted.
-----------------------------------------------
Mud : AuroraMUD
Code Base : MudOS/Custom lib (Based on Discworld lib)
Telnet : aurora.etsiig.uniovi.es 3000
WWW : http://aurora.etsiig.uniovi.es:3080/
Description :
A fantasy based world with a deep and rich history, with the
regular complement of characters to meet. The game is run in
Spain (and was in fact the first MUD in Spain) and although
the descriptions are in English, the vast majority of the
players are Spanish, as indeed are the Creators who develop
the world.
-----------------------------------------------
Mud : Aurora MUD
Code Base : TinyMUD
Telnet : aurora.org.au 4201 [198.203.196.144]
WWW : http://www.aurora.org.au/
Description :
Not to be confused with the hacknslash Auroramud in Spain,
AuroraMUD is a social/quest/creativity mud with friendly
people and a good feeling. We run TinyMUD 1.5.7 (although
we are currently in process of writing an entirely new platform),
and pride ourselves on being a fun, creative and happy net
community. We welcome visitors, players, and builders from
anywhere. When you connect, do a WHO and page anyone you
see. Except for our four bots, Indy, Kevin, Willy, and Ginsberg,
anyone will be happy to help you get started.
AuroraMUD maintains a majordomo list to keep players updated
as to events, runs a regular building contest, and offers email
aliases to its qualified builders, (yourplayername@aurora.org.au).
If you think that you have a creative mind, wit, and personability,
feel free to visit Aurora, look around, create a player, and join
our community. If you have no mud client, try telnetting to:
reactor.aurora.org.au port 23 and logging in as mud. We look
forward to seeing you!
-----------------------------------------------
Mud : AuroraMUSH
Code Base : TinyMUX 1.1.1 ...and will continue to run the latest.
Telnet : galaxy.neca.com 4190 [205.246.46.17]
WWW : http://galaxy.neca.com/~soruk/
Description :
AuroraMUSH is a new social MUSH, with friendly (sometimes
crazy!) admin. We welcome new players to build, code,
or just hang around and chat. An RP zone is being built,
however the info on that will have to come on a later
update.
-----------------------------------------------
Mud : AustinMUD
Code Base : Diku gamma 0.0
Telnet : austin.prg.dtu.dk 4000 [130.225.91.226]
WWW : http://www.daimi.aau.dk/~elascurn/austin/austin.html
Description :
Since 1991, AustinMUD has offered a unique world, which we have
taken great care to make internally consistent. The areas are not
mere hack-n-slash places, and all have their own unique place in
the world. This gives a world that will take a long time to fully
explore, and where adventure lurks around every corner. There are
many builtin quest for brave adventures to complete, with more being
add. Plus live quests hosted by Immortal for both Muli-character
groups, and those who desire solo adventures.
The code is heavily modified, allowing us to customize the
behaviour of things easily. Thus you need to think, not just
type, when you roam the world. Guilds run by players add to the
diversity and atmosphere, and coded and live quests make for
challenges of all kinds. With a dedicated group of immortals,
the mud is constantly growing.
-----------------------------------------------
Mud : Avalanche MUD
Code Base : Circle 3.0
Telnet : avalanche.telec.com 8000 [143.207.31.45]
WWW : http://www.megamed.com/~haddixx/
Description :
AvalancheMUD is still under development. The code base is
just about finished and we are starting an aggressive
building campaign. The Mud is set in the arctic north where
blizzards and snowstorms are the norm.
We are currently looking for dedicated people interested in
building for our MUD. If you are interested in building for us,
come take a look. :)
-----------------------------------------------
Mud : Avalon
Code Base : LP Amylaar 3.2.1
Telnet : avalon.fh-augsburg.de 7777 [141.82.16.17]
WWW : http://avalon.fh-augsburg.de:7777/
Description :
Avalon is a steady growing LP-MUD featuring automapping in wilderness
and towns, races,multi-guild-system, ability to build parties, great quests,
fight based on body locations (limbs).
There are also some other features never before seen on *german language*
MUDs. The MUD was build on the idea to provide more roleplaying- character.
Although all the text is written in the german language, Non-germans might want
to play Avalon just to improve their german.
-----------------------------------------------
Mud : Avalon - The Legend Lives
Code Base : Original
Telnet : Use Homepage
WWW : http://www.avalon.co.uk/
Description :
Avalon is no ordinary Mud. A huge land of over 4000 locations where the
worthy adventurer can develop from helpless novice to princely ruler of
one of the three major cities, and even onto immortality itself. With a
skill and combat system second to none, endless opportunity for roleplay
and thriving social hierarchies, Avalon must be experienced to gain a
flavour of what makes it so special.
Comments:
** No port required! Perfect for those of you with port settings blocked**
-----------------------------------------------
Mud : Avatar III The Crypt
Code Base : Proprietary engine running on Acorn computer
Telnet : avatar.co.uk 1099 [194.205.58.141]
WWW : http://www.avatar.co.uk/
Description :
Avatar III The Crypt has been running for the last 5 years
in the UK on direct dial as a commercial game, and has now
been opened up for free access via the Internet since Jan 1.
It is one of the very few MUDs that has merged the best
aspects of AD&D® and MUD gaming into a true Multi-User
Roleplaying system, and one of the friendliest games around.
Play with multiple classes, questing, parties, continuous
ecosystem, highly sophisticated parser, lots of magic, weaponry,
armour, shopkeepers. The list is endless, and probably looks no
different to all the other games! Superficially, a 'serious'
AD&D® implementation; but examine anything and you'll find
Python or Disk World style humour everywhere.
Avatar III runs with two other games, Shades and Trash,
on the Games.World Best of British MUDs site at
http://games/world.co.uk. Don't be put off by 'connect refused'
as Avatar server currently closes 0400-0600 GMT when mudconnect's
spider goes spinning its web! See you in Lomah! Vick
-----------------------------------------------
Mud : Avatar MUD
Code Base : Diku Merc
Telnet : avatar.walrus.com 3000 [206.24.16.26]
WWW : http://www.walrus.com/~avatar/
Description :
TIRED of investing hundreds of hours of play and development in a
MUD that wipes the pfiles, changes management, has an uncomfortable
social environment, disappears, or has less than 100 mortals on?
We were too, so we created the Avatar System, which has been a
stable MUD for THREE years! And we continue to evolve! We offer what is
possibly the most friendly and helpful newbie guidance on the 'net,
yet as you progress, the challenge increases so that even veteran
power mudders are never bored for long.
Our Coding and Area Staff have been working on our system for
almost 5 years, and have continued striving to provide a superior gaming
environment which is appropriate for all ages and walks of life, not
just CompSci guys. Some features include:
** We've got over 20 races and 7 classes with 50 mortal levels!
** Morphing allows evolution through 999 Hero, Lord, Legend and Titan
Levels!!!
** Rational combat routines and calibrated spell lists (in color)
** Our famous HOGathons, to help you with those occasional ruts!
** Too many features to list within our space here... :( ;)
Come try us out, you'll be glad you did! Our 8600+ players are!
-----------------------------------------------
Mud : AxxenfallMUD
Code Base : CircleMUD v3.0 beta patch level 11
Telnet : sulmicki.erols.com 4000 [207.96.57.191]
WWW : http://sulmicki.erols.com/~mike/
Description :
A very quickly changing MUD, Axxenfall breaks further
from the mold everyday, new things are being added almost
every day, and the site is very stable and almost completely
lag-less. Role-playing is encouraged but not required, and
the world is expanding and changing all the time, creating
new and more interesting areas for heroes to adventure in.
The MUD is better than most others I've seen, and it is very
good.
-----------------------------------------------
Mud : Aydindril
Code Base : Heavily Mod. Rom 2.4/Oblivion
Telnet : reptile.clc.cc.il.us 4000 [207.57.236.130]
WWW : None
Description :
Aydindril mud is a well programmed Rom2.4/Oblivion mud.
It has a huge amount of areas, with new ones added every day.
The classes are set up to emulate AD&D, so warriors have
no spells, etc, which stimulates role-playing and alliances.
Some of our features are:
Extensively used On Line Creation (OLC), MOBProgs, Detailed
guild system, Extended Classes and Races, Spell system using
schools and spheres, Well used ANSI color, Anyone interested
in using OLC can get a chance, Automated quests, Imm quests,
automated auctioning, Banking system, huge number of new skills
and spells.
Visit us, and prepare to be obsessed.
o=======================================================================o
Muds Beginning With: B
o=======================================================================o
Mud : Babylon 5
Code Base : PennMUSH
Telnet : access.kuwait.net 4201 [194.54.234.234]
WWW : None
Description :
Babylon 5 Mush is a roleplaying theme that starts in year 2258.
It follows the series as close as possible, although variations
are alowed. We offer 6 empires, more than 8 planets and more than
60 races. There is also an OOC city containing our famous club
PARADOXIAL which will be providing daily entertaimnment. The
place is still underconstruction and we expect to be officaly
open for the public in 2 months. Builders are needed. If you
are a fan of B5 and can code then you are welcomed to help. This
posting will be updated regularly.
-----------------------------------------------
Mud : Bad Apple: Manhattan by Moonlight
Code Base : TinyMUX 1.3 p3
Telnet : nyc.telmaron.com 6666 [206.246.120.6]
WWW : http://www.netrax.net/~msloane/nyc/
Description :
Anyone who has ever lived in Manhattan can tell you
that it is a city of extremes - from the strip-joints on
42nd street to the posh suites of the famous Waldorf
Astoria hotel; from the 'kill or be killed' mentality of
Wall Street to fresh-faced Columbia University. You will
find the worst and the best of people in NYC. People to
help little old ladies across the street, people who roll
bums, and people who would check a murder victim's pockets
for loose change rather than call the police.
The Bad Apple is set several years in the future, with the
darkness of corruption winning the battle against the light.
We support the majority of White Wolf's character races,
and one or two other races of our own choosing. Mortals
may go through character generation without Wizard approval.
We've been around for almost two years, and hope to be
around far into the future. Come join us!
-----------------------------------------------
Mud : Bad Trip
Code Base : Heavily Modified/Tweaked Rom 2.4.. HUGE.
Telnet : insanity.dorm.umd.edu 7777 [129.2.154.11]
WWW : http://www.connecti.com/~bzedd/
Description :
This, I would have to say, is my dream mud. There is so
much to this place, I really can't say much more other than
to check it out.. Our player base isn't as huge as it used
to be, due to us switching sites repetitively, and a few
IMPs who are now gone. Point being: This place has the
most broad prospectives, the most modern themes, and it's
HUGE. Huge as in, 91 different areas. Over 325 skills
and spells. 9 races. 5 classes. Lots of clans, clan eq
clan skills.. added RACE skills.. it's absolutely insane.
It lives up to it's name, too.. for you pothead/trippin'
balls' foolios.. Example: Bongs.. Yes.. bongs.. a 'pack'
and 'hit' command. It heals you. And the acid/shrooms.
Talk about ANSI.. This mud has the best colors I've ever
seen, and when you eat the acid.. Random trippy messages,
too. Anyways, this may offend some, I am sure, but this
is my playground, and not reality. Our coders rule, our
quests are awesome. We have SO many added things.. That is
just ONE of the things. Heh, Point being: It rocks me, it
rocks you, it rocks everyone.. It's the creation of many,
over a year old. Just go to it, You'll be hooked.
-----------------------------------------------
Mud : BajorMUCK
Code Base : MUCK
Telnet : bajor.azaccess.com 1701 [206.62.242.4]
WWW : http://199.171.190.29/~learfox/baj.htm
Description :
Role-play or chat, whichever you wish...
BajorMUCK is the First FurrySpace MU* to combine furry
and trek. There are very few rules and lots of
room for creativity.
Aimed towards mature players, 100% Furry and Trek Friendly!
'May the prophets walk with you.'
-----------------------------------------------
Mud : BalanceMUSH
Code Base : TinyMUX
Telnet : balance.neca.com 6250 [205.246.42.23]
WWW : None
Description :
BalanceMUSH is a fantasy roleplaying MUSH based on an
original theme that was devised by one of the staff members.
There are many different races available for roleplay, both
mortal and immortal, though the immortals (dragons,
unicorns, wraithin and shapeshifters) are available only
through application to the race elders. The world is large
and filled with diverse religions and societies, and the
gods are open to ideas and applications of all sorts from
the players, no matter what they might be. The mortal races
themselves are fairly diverse, ranging from humans to
Sierilde (snake people that are part cobra in varying
degrees), from Dunarth (dwarf-based) to Walinth (elf-based).
There are many restricted characters open as well (nobles
and the like), as well as older chars (though understanding
and knowledge of the theme is required for these positions).
Just log onto balance.neca.net 6250 and talk to either
Creation or Destruction, as well as any other staff member,
and they will be more than happy to answer any and all
questions you might have. Thanks =)
FULL OPENING : Feb 14, 1997!!!!!!!!
-----------------------------------------------
Mud : Banished Lands
Code Base : DentinMud (alter aeon)
Telnet : sl8sj.dorms.usu.edu 4000 [129.123.230.74]
WWW : None
Description :
Banished Lands is an off shoot of Alter Aeon, and uses the
same code base. Currently the world is undergoing massive
reconstruction, so that Alter Aeon will maintain it's
Medieval theme while Banished Lands becomes an experiment in
bringing the world of Cyberpunk to the mud scene.
-----------------------------------------------
Mud : Barren Realms
Code Base : merc2.2
Telnet : barren.coredcs.com 8000 [198.150.193.1]
WWW : http://www.tmn.com/Community/travisr/barren.html
Description :
THE TOP FIVE REASONS: Why You Should Check Out Barren Realms
5. Choose from these races: Dwarves (warriors), Druids (clerics), Elves
(mages), Illithids (psionicists), Avians (half-human, half-bird), Humans
(martial artists) and Kender (thieves).Cross-training Availability - You have
the opportunity to practice some spells and skills of other races.
4. A unique stat enhancing (training) system that allows you to improve
your stats without using your practice sessions after the first level.
3. Hands-on help for new players. Barren's players will help you out!
2. Easily customizable ansii color, allowing you to personalize the
color settings for channels, an area for PK, and 100+ innovative
areas...ranging from an expanded Smurf Village to the BR Museum to
Candyland and more!
And the Number 1 reason you should try Barren Realms is...simply...our
people....the best and friendliest on the Net. Come by and visit a while.
-----------------------------------------------
Mud : BattleStar MUSH
Code Base : PennMUSH
Telnet : consider.ferris.edu 4201 [161.57.201.5]
WWW : http://consider.ferris.edu/bsm/
Description :
Battlestar MUSH, the place for all you Battlestar Galactica
fans. Have you always wanted to be one of the glamorous
viper pilots? Did you always want to be a Councilor of one
of the 12 colonies? Battlestar MUSH offers these, and many
more chances. We're social RolePlay MUSH, with a military and
a colonial area. We have quality staff and great softcode
to support the RolePlay.
-----------------------------------------------
Mud : Bedlam Mud
Code Base : Aber
Telnet : thantos.mudservices.com 6716 [205.147.201.200]
WWW : http://magicka.mudservices.com/
Description :
Bedlam Mud - We have just recently moved to a faster
site. Come check us out, we offer comprehensive guilds,
quests, original skills and spells. We have recently
taken on the task of re-engineering all of our zones.
Come to Bedlam -- Join The Insanity
-----------------------------------------------
Mud : Belgian UnderGround Mud (BUG Mud)
Code Base : Circle 3.00 patchlevel 8
Telnet : 194.137.63.10 6666
WWW : http://studwww.rug.ac.be/~kadpoote/
Description :
BUG Mud is a mud, which consists of great worlds to wander
around in. It also has some new features built in:
new skills, new races and new classes.
And the best thing is : we're certainly not finished with it!
Currently we are working on more classes, more skills, more
worlds, more mobs, more spells... in other words, MORE FUN!!!
We hope to see you soon on BUG Mud...
(November 21st, 1995)
-----------------------------------------------
Mud : Belior Rising
Code Base : TinyMUSH version 2.2.3
Telnet : belior.neca.com 4301 [205.246.42.23]
WWW : http://belior.neca.com/~belior
Description :
Belior Rising! is a TinyMUSH based on Anne McCaffrey's Pern books. It is an
officially sanctioned PernMUSH, and we live by certain guidelines Ms. McCaffrey
has outlined. We are firm believers in strong roleplaying -- from the simple
joy of a snowball fight to the complexity and pain of a Pern-wide plague -- and
vivid imagery and language to back it up. Belior Rising has two unique
features: Player Dragons and Dolphins, and a new Craft policy that allows the
full spectrum of Crafters without the corresponding spectrum of Craft Halls.
If you want more information about either of them, stop by and we'll hand you
our fliers. We live just prior to the 10th Pass of the Red Planet, and so are
preparing for the onslaught of Thread. In our timeline, the artificial
intelligence AIVAS *does* exist, but has been extensively damaged. A team of
technicians at Landing works with it and has occasional successes. The rest of
Pern continues in much the same way it has for centuries. The Holds and Halls
prosper, and the Weyrs drill almost continuously for the Thread that will
soon fall. A new DolphinCraft has been established to understand the
dolphins, and what they can contribute to Pern.
-----------------------------------------------
Mud : BeleriandMUSH
Code Base : PennMUSH 1.6.5 or newer
Telnet : belmush.troja.mff.cuni.cz 4739 [193.84.88.1]
WWW : http://www.econ.muni.cz/~beleriand/
Description :
This thriving MUSH is based on J.R.R. Tolkien's book The
Silmarillion... We can accept good administrators (even Wizards
and Royals) and players of course. The game takes place in the
year 450 of the first Age of Middle-earth. Opened Oct 1st after
moving from the US to Czech Republic.
-----------------------------------------------
Mud : Belgariad Mud
Code Base : rom 2.3
Telnet : freud.et.tudelft.nl 1234 [130.161.36.48]
WWW : http://freud.et.tudelft.nl/~belgamud/
Description :
Belgariad Mud is based on the belgariad series by David Eddings.
Right now you can choose from 17 races that appear in them. And we
have a total of 16 classes. Which ones you can choose from depends,
however, on the race you previously selected. (use help 'racename',
help 'classname', and 'classtable') We spend a lot of effort on
differentiating the classes.
Right now we have 50 normal mortal levels; to gain such a level
you need a fixed amount of exp., which depends on the race/class
combination you have chosen. After that lvl51-56 are hero levels;
you'll need increasing amounts of exp to gain such a level. Finally
lvl 57-61 are royal levels.
The mud now runs on a shared pentium 100 with 48MB ram, so i
think (and hope =) you won't experience much lag.
-----------------------------------------------
Mud : Beyond Exiled
Code Base : CircleMud
Telnet : shark.dls.net 5000 [199.199.16.100]
WWW : None
Description :
Beyond Exiled has lots to offer, we have just reopened
and are lookin for alot of old players and alot of new players.
we have been offline for about a year and are just starting back
back up. we have added alot of Spells/Skills, Socials, Areas,
and are looking for lots of players to come on by. There has
been alot of new work into this mud to make it better then it
used to be, so come on by and check us out. If you wanna ask
a few questions of the IMPS just email us at:
bexiled@mail.castle.net or iron@epix.net
Hope to see you there :)
-----------------------------------------------
Mud : Beyond The Grave
Code Base : Nuts 3.1
Telnet : elwood.pionet.net 7276 [199.120.116.1]
WWW : http://www.pionet.net/btg/
Description :
Beyond the grave has a talker like atmosphere with a few
mobs. Setting is a campground overrun by ghosts and demons.
Staff are hellpful and users are fun and esay to get along with.
Come visit make some net.friends and most of all have fun.
-----------------------------------------------
Mud : Beyond Reality
Code Base : ROM 2.3
Telnet : mogul.kinger.com 6666 [207.98.167.3]
WWW : None
Description :
A hundred years ago, settlers from the mighty city of Midgaard voyaged
to the edge of a great plain in the center of their realm. There, they built
a town called Atacack, connected by the traderoutes to Midgaard and other
cities such as Ofcol and New Thalos. The world prospered, at peace, and
entered a new golden age. Then Midgaard vanished. Atacack scouts reported
only rubble where the once-great city had stood. It was discovered too late
that this destruction was wroght by an evil force from outside their reality:
Primus. The citizens and Gods that inhabited Atacack, though no match for
this destroyer, armed themselves and waited for the attack they knew was
eminant. Primus's first attack was repulsed, but at horrible cost to the city.
And with the fall of Midgaard and the near destruction of Atacack, new evils
scatter throughout the land, preying on the weak and helpless: Lord Havoc,
Shao Khan, the demon Lord Hades. The people of reality are no match for
these horrors. They need aid from the great fighters and spellcasters that
can only come from beyond....Beyond Reality.
-----------------------------------------------
Mud : Beyond the Veil of Shadows
Code Base : ROM2.4b2
Telnet : koala.scott.net 9000 [204.181.147.2]
WWW : http://www.scott.net/~paingate/
Description :
Beyond the Veil of Shadows (aka BV) is a well-established
ROM-derived mud. Among its current features are:
* individually configurable, optional, ANSI color
* rebalanced classes, including an entirely new clerical spellgroup
* imm-run quests, plus several 'standing quests' and automated
quests if you manage to get bored.
* optional pkill, either individually or as a clan member
* a very stable codebase which regularly runs for >10 days without
rebooting
* home site for IMC2, an inter-mud protocol with more than 15 muds
active
* approx. 50% original areas, with modifications to the stock areas
* many, many changes to the user interface for ease of use
* about 100 other incremental changes (see 'help previous changes
when online) including: morgue, dual wield, missile including:
morgue, dual wield, missile weapons, more sensible PK limits,
channel socials/emotes/who, multiple recall spots, combat arena,
finger, lots of mud stats, scan, bonded questitems, permanent
storage pits, updated exp system, pretitles, item volumes, player-
run clan system, get/put etc group items intelligently, new and
modified spells, assassins, player-placed bounties, donate, clan
rosters, color optimisations
* a professional immortal staff - mud politics are not tolerated in
any form
* A stable OLC for area creation, and an overly productive coder ;)
-----------------------------------------------
Mud : Bio-Hazard
Code Base : Bio-Hazard MUD Industries / DikuMUD derivative
Telnet : triton.cs.csufresno.edu 6666 [129.8.1.9]
WWW : http://www.engr.csufresno.edu/~mattm/home.html
Description :
Put quality of code ahead of anything else. If you
want to see lots of things never seen before, such as
full menu option screens, a collor pallette that far excedes
the standard 8 colors available with a 4-D parser to generate
then this mud is for you. Special character mappings of
fonts are also available never seen before in the world on
MUDS. Over 250 spells with about just as many skills to
match. Full ansi compatable.. AIXTERM highly recomended
(windows 3.1 default emulator) Over 18 classes + about
another 18 races to choose from. Remort system originally
added. Full editors are included mainly revised from
diku mud dirivatives. Many areas to wander around.
Guns, boomerangs, weapons with spells, extended equipment
field positioning, grenades, rocket launchers, etc. have
been fully tested. Implant code originally designed along
with stock exchange system, and full blown casino games
definatly to knock your socks off. Tested and implemented over
the last 3.5 years this one is a must see. Rev 4/97 Darklord
-----------------------------------------------
Mud : Bishoujo Senshi Sailor MUX
Code Base : TinyMUX Version 1.2.0
Telnet : darklin.telmaron.com 6250 [206.246.120.6]
WWW : http://www.argo.net/~gregclem/bssm/
Description :
This MUX has been created to allow you, as players, to enjoy
experiencing Sailor Moon firsthand. As such, we are allowing
and even encouraging artistic creativity in the RolePlay.
This MUX will not follow any specific storyline and all
plots and happenings will be decided purely by RolePlaying.
The RolePlay here will start Pre-Episode 1. This means that
none of the Senshi will be aware of their heritage and this
will all be played out through time. We are trying to create
as interesting an environment as we can for everyone
involved, so please realise that we cannot please everyone.
Currently, FanFic and Future characters (Sailor Stars, et
cetera) are not being accepted as they do not really fit in
or mesh with the original characters. Also, if we throw
everyone in at the beginning then we will have nowhere to go
as the game progresses. As the game progresses, we will add
in characters through plots to keep the game dynamic and
interesting for all. Those players interested in future
characters are encouraged to play their mortal counterparts
until such a time that we deem it appropriate for them to
learn their true heritage and gain powers.
-----------------------------------------------
Mud : Black Dawn
Code Base : Rom 2.4
Telnet : mud.imperium.net 9000 [206.26.98.13]
WWW : http://www.blarg.net/~zannah/blackdawn.html
Description :
Black Dawn offers an innovative experience-per-hit system,
as well as class and race morphing abilities after you reach
level 91. Roleplaying is encouraged and rewarded, and you
will often stumble into a plot while visiting here. We have
a great immortal staff and extremely helpful players.
We have been running for about 2 years, and are an excellent MUD
for both veteran and newbie MUDers. Come give us a try and see
why some people never leave...
-----------------------------------------------
Mud : Black Knight Legacy
Code Base : Tlm 3.0, Rom2.3, Merc 2.1
Telnet : vala.unice.fr 7000 [193.48.228.4]
WWW : None
Description :
Black Knight Legacy is an heroic fantasy type mud with plenty
of cool players. It has been down for a while but it's now
back and better. What you will find on BKL:
- Pets
- Talking mobiles (they even answer)
- Auto AND manual quests
- Auto AND manual auctions
- Dice games
- Arenas (for no-risk pkill)
- Custom colors
- Inter Mud chat/note/tell (to talk between muds)
- And many other features.
-----------------------------------------------
Mud : BlackMUD
Code Base : Diku/Silly
Telnet : godzilla.eecs.berkeley.edu 1997 [128.32.134.5]
WWW : http://www.geocities.com/TimesSquare/4452/
Description :
BlackMUD is a Diku and Silly based MUD, although it has become
something far more than either. It boasts over 50 origional
areas designed around a comprehensive world theme. BlackMUD
is currently in the process of shifting into a role-playing
environment. With a wide array of races, classes and sub-classes,
BlackMUD offers the player a wide world of adventure and
excitement.
-----------------------------------------------
Mud : Black Rabbit
Code Base : MUX
Telnet : blackrabbit.mudservices.com 1160 [205.147.201.249]
WWW : http://blackrabbit.mudservices.com/
Description :
Black Rabbit MUX is set in L.A, a few years in the future.
The setting includes several studios and each studio can
create their own role playing game. There are no genre or
building restrictions within the studio. Each studio will
have an opportunity to display or publish their best role
playing efforts.
-----------------------------------------------
Mud : Bladesinger mud
Code Base : Merc 2.2
Telnet : www.virtual-visions.com 4000 [204.92.71.8]
WWW : http://www.travel-net.com/~sunset/blade.html
Description :
At the moment, Bladesinger is very quiet. We need players!
Bladesinger is free to anyone who cares to play. There are
absolutely no fees involved. Since we are undergoing
changes on a regular basis right now, I won't start
listing off everything we have to offer. I hope you'll
call and check it out, though. If you have any questions,
please feel free to leave some mail to either Nergal,
Sunset or Miana. Enjoy!
Sunset, co-imp
-----------------------------------------------
Mud : Bloodgeon MUD
Code Base : ROM
Telnet : irc.aohell.org 9000 [205.229.48.20]
WWW : None
Description :
Bloodgeon MUD Awaits you. A heavily modified ROM based mud.
New races, ansi color, clan PK structure, many original
features, race and class specific skills. Original zones,
striving for a realistic PK environment. PK is optional
for clanners only. Many other features coming on daily!
-----------------------------------------------
Mud : Blue Facial MUD
Code Base : Merc
Telnet : dallet.channel1.com 1234 [205.240.163.3]
WWW : None
Description :
BFM is a player kill MUD with a heavy emphasis on roleplaying.
Levels are being phased out in favor of a skill based advancement
system. There are very few rules and a lot of lattitude is allowed
in player dealings. There is a seperate port running with an online
creation system, and we welcome player contributions.
The implementors are devoted to running an evolving and realistic
MUD. Any reasonable attempts by players to interact with the
world will be backed up by code wherever possible.
-----------------------------------------------
Mud : BlueKnight
Code Base : WorldMud (Mordor 3.1)
Telnet : blueknight.dfwmm.net 4040 [207.16.54.5]
WWW : http://www.arrowweb.com/steverd/
Description :
Come to the New City of Devonshire and Blue Marble City. Visit
new and enhanced fighting arenas and Club Dungeon for the best
variety and cutting edge areas.
Now open 24-7! Experience the rich coding of WorldMud! The
newest and best mud code out there on the market by Phil Hofer!
Enter the BlueKnight today...
We're located on a new t1 server, will soon be t3!
Stay in touch by registering your email on our homepage.
A newsletter will be distributed. Also, new users can
request an apartment! Yes!! Your very own shack! (check out
homepage) Soon to come - many new realms to explore!
Experienced mudders behind the wheel at this outfit.
You won't be disappointed!
BlueKnight is for the serious adventurer.. Absolutely no FEES!!
Direct telnet link is available from the homepage should you
forget or lose the ip number. (if hostname doesn't work yet,
use ip# - new machine)
-----------------------------------------------
Mud : Broken Shadows
Code Base : EmberMUD 0.17
Telnet : d114-l062.rh.rit.edu 4000 [129.21.114.62]
WWW : http://www.rit.edu/~dwa1844/shadows/
Description :
We are a relatively new MUD with a few bug fixes and changes to the
original EmberMUD 0.17 code. We are constantly working on new classes/
races/commands to make your MUD experience more enjoyable.
Clans are available, as is the ability for anyone to become a PKer.
Stop on by and check us out! Your suggestions are always welcome.
-----------------------------------------------
Mud : BrouhahaMUSH
Code Base : PennMUSH
Telnet : spot.acorn.net 4201 [199.218.0.6]
WWW : None
Description :
A really new PennMUSH... BrouhahaMUSH. Basically it is
a social/ building/learning MUSH, we want 1/2 of the users
to evetually to move on to some other Role Playing MUSH.
We would like to prepare users, and to learn building and
mushcoding.
-----------------------------------------------
Mud : The BUNKER Muck
Code Base : TinyMuck
Telnet : otterspace.com 4201 [198.182.207.37]
WWW : http://otterspace.com/~tbm/
Description :
The B.U.N.K.E.R. is a place for players to come together to enjoy a
mix of science fiction themes. The B.U.N.K.E.R. story tells of colonists
struggling to build a life on a planet full of unknown dangers and alien
mysteries, and now you are caught in the middle.
The B.U.N.K.E.R. is a fortress facility built by unknown beings in the cone
of an extinct volcano. Enjoy our island paradise, a luxury resort, a
thriving seaport and a spaceport. Build a home, engage in research, explore,
socialize, or join in the intrigue.
The history of the Bunker is largely anecdotal. It is compiled from stories
and comments gathered from Sparhawk, and Dr.Tonya describing things they
heard from Servus Optio during the time Tonya was working to save Sparhawk's
life, and later when Sparhawk managed to restore full power to the computer,
bring it down, reload the system, and bring it back up.
Individuals from races from all corners of the known universe have gathered
here in search of information, excitement, and a desire to discover the hidden
secrets both on the island and within themselves. Others have come only to
find a home. Come to the spaceport on Terre Somnus, look around, and visit
with those who have come before. Perhaps you, too, may find something deep
inside the Bunker!
-----------------------------------------------
Mud : Burning
Code Base : Diku, heavily modified
Telnet : burning.stacken.kth.se 4000 [130.237.234.81]
WWW : http://burning.stacken.kth.se/
Description :
Burning features:
* 50 levels + 50 more as multi/dual -classed (16 combos)
* Extensive ANSI colors.
* Large World (7500 rooms in 100+ areas and growing.)
* Very advanced hunt system (room, object and mobile)
* Item Storage (lockers), Rent (eq positions saved!)
* Many original skills & spells.
* Unique Guide and Navigator transportation system.
* Automated Mud and Newbie Introduction.
* Room- (spheres), Exit- (firewalls) and Item-spells!
* Meta Shop (buy stats up to 25).
* Configurable prompt, tickcounter, and large toggle menu.
* Automated auction system, Eq dice room.
* Player killing arena (risk free).
* Typing abbreviations (Why type so much?)
* Multiple attacks, advanced mob specials.
* Nice helpful immortals, Quests.
* No multiplaying, limited equipment or playerfile deletes!
* Young MUD, reopened 1 jan 1996.
* Running on its own deidcated SPARCstation.
-----------------------------------------------
Mud : Burning Lands: Amtmud
Code Base : ROM
Telnet : horus.anth.utep.edu 5555 [129.108.63.11]
WWW : http://horus.anth.utep.edu/~amtgard/
Description :
The Burning Lands MUD is based on the Live Action Role
Playing (LARP)Amtgard (see http://horus.anth.utep.edu/~amtgard).
Players fight with the virtual Amtgard counterparts.
What sets The Burning Lands apart from all of the MUDs?
90 percent of hundreds of players know each other. The RP goes
to a much higher level. If you want to see some heavy gaming,
check us out!
o=======================================================================o
Muds Beginning With: C
o=======================================================================o
Mud : The Cage
Code Base : Rom 2.4
Telnet : cage.gil.net 9000 [205.138.35.20]
WWW : http://www.gil.net/~cage/
Description :
Do you think you have what it takes to be a mercenary of
the Lady of Pain? She is recruiting new warriors for her
army. Can you survive the Training Grounds? The rewards
are great, the dangers greater.
Segile (the main city) is connected to other planes via
rips in the fabric of space. The Lady sends Her mercenaries
to all parts of the mega-verse and all times. Since it
links together all of the planes, you never know what to
expect. This MUD isn't just fantasy, Sci-Fi planes exist
with ideas from lots of futuristic game systems. For the
Sci-Fi classes, we have created modern and futuristic
weapons (Lasers, rifles, revolvers, SMGs etc and clips) and
armor. We are a PK mud, and Faction and religious views make
for a tense period in time. Tons of other mods such as:
Original city to start in * 15 races 14 classes * Player
council * color * new areas * 11 Factions (clans) * player
owned homes * revised AC system * corpse recovery rooms *
Tons more now and coming soon, so come and and check us out.
-----------------------------------------------
Mud : CajunMUD
Code Base : Circle 3.0
Telnet : cajun.telmaron.com 6250 [206.246.120.11]
WWW : http://cajun.telmaron.com/~cajun/
Description :
Based in a town deep in the heart of Louisiana, CajunMUD is a MUD
run by Cajuns. Currently under severe development and expansion,
Cajun is presently pretty much stock Circle with a few key
differences... the largest being the multi-class system. Laissez
les bon temps roullez!
-----------------------------------------------
Mud : Cajun Nights
Code Base : TinyMush 2.2.1
Telnet : Krynn.Solace.mh.se 7373 [193.10.118.130]
WWW : http://www.geocities.com/BourbonStreet/1373/
Description :
It's a cold night in the quarter. Wind whipping through the cobblestone
streets. The only light coming from the lone window across the street
obscured by some heavy curtins, and the heater of 'her' cigarette. She's
a vision. A vision out of some horrid nightmare. The blood of that poor
slob still on her leather jacket. It was truly a cold night in the
French Quarter.
Cajun Nights is a TinyMush based on the White Wolf Games Studio (tm) in the
World of Darkness. Set in the city of New Orleans, Louisiana, USA. Our
version of the Big Easy is a dark and gothic mirror of the Cresent City.
We use the White Wolf games of Vampire: The Masquerade, Werewolf: The
Apocolypse, and Mage: The Ascension. Along with a number of homemade
supplements allowing Gypsies, and practitioners of the dark arts of Voodoo.
Cajun Nights and it's staff have put a lot of time and effort into making
it, hopefully, the best coded, built and staffed World of Darkness mush,
let alone any other Roleplaying mush. Strong policies, along with an
active and friendly staff are there to help the players be more active in
their involvement and enjoyment of this mush.
Any and all questions may be directed to the email address:
Blackthorne@delphi.glendon.yorku.ca.
-----------------------------------------------
Mud : CanDUMII
Code Base : DUM
Telnet : candum.ts.umu.se 2001
WWW : http://candum.ts.umu.se/
Description :
Enter the realm of CanDUMII!
The only adventure you will ever need.
Friendly atmosphere, intriguing quests and YOUR future home.
-----------------------------------------------
Mud : CarinaeMUSH
Code Base : TinyMUSH 2.2.2
Telnet : alpha.magibox.net 4201 [206.26.142.14]
WWW : http://alpha.magibox.net/~carinae/
Description :
CarinaeMUSH is a science fiction mush based on the year
2318 in which the human race has entered a new age of
colonialism. It takes place near the Eta Carinae nebula,
far distant from our home system of Earth. On December 25,
2317 the quantum gate to the quadrant collapsed leaving
the colonies of five warring superpowers cut off from
their homeworlds.
CarinaeMUSH is a roleplaying game of politics, intrigue
and war. For more theme information please consult our
web page.
We hope to see you there soon,
Dareon Alpha
-----------------------------------------------
Mud : Castle Arcanum
Code Base : Envy2.0
Telnet : arcanum.mudservices.com 6000 [205.147.201.194]
WWW : http://arcanum.mudservices.com/
Description :
Castle Arcanum has spent the last year in playtesting and
development and now is finally open to the public.
Tired of a mud that looks like it came right out of the box?
Want something exciting? Would you like to be a part a growing
mud with new features being constantly added?
Some of the features:
* Ansi colors you can configure to your preferences with inline
color as well.
* Over 100 areas and growing, with many original areas including
the Castle itself.
* Redesigned worldmap with new areas being added frequently.
* 100 mortal levels and 5 Hero levels.
* Friendly players and immortals with helpful heroes to help get
you started.
* Custom multiclassing system allowing you to choose several
professions.
* A Lobotomist to help you get rid of unwanted skills
* A Casino gambling area with slot machines and blackjack tables
allowing up to 6 players.
-----------------------------------------------
Mud : Castle D'Image
Code Base : PennMush 1.6.5 PL 2
Telnet : gs67.sp.cs.cmu.edu 5555 [128.2.203.147]
WWW : http://www.ultranet.com/~rogerc/cdi_intro.html
Description :
Castle D'Image is a roleplay oriented MUSH set in an original
medieval fantasy world. Applications are required for magic
using or otherwise supernatural character concepts.
-----------------------------------------------
Mud : Castle Perilous
Code Base : Circle 3.0 pl 8
Telnet : cp.coresco.com 1440 [166.82.99.1]
WWW : http://www.coresco.com/cp/
Description :
Castle perilous is based around a castle that opens up into 144,000
different worlds (not all of which are accessible.) We have tried to make
it a lot less hack&slash and more puzzle/quest oriented. We are opening for
a testing on April 1, 1996, (sorry we had to push it back a month) but you
are welcome to stop by and say hi before then! (just don't expect the bugs
to be completely worked out.) Our plan is to have a classless group of
adventurers, who then choose their path by which worlds they explore and which
clues they follow up. Each world has its own techno-magic ratio which allows
only certain objects to work in certain worlds. Come help us make this a
truly different MUD.
-----------------------------------------------
Mud : Caverns of Death
Code Base : Circlemud 3.0
Telnet : megatrondata.com 4000 [199.170.68.26]
WWW : None
Description :
Brand new mud. I have not yet set up a strong theme,
but want it to remain a AD&D® type setting. The mud has been
modified somewhat, and has been setup for me to learn programming
in the Unix/Linux enviroment. Not to mention, i like muds.
I'm at a loss for ideas. I need builders. If you want to take a
crack at building on this mud please log in. You can build the
old fassion way by creating/modifing the files offline, or
you can use the building command i entered into the code. In any
case, the ares defined are stock to circle 3.0, and have
not been changed. I need the help of builders, and i want
people with good ideas. Please keep the setting in the past,
not the future. In other words, no Sci-Fi stuff. I prefer
AD&D® - Dragon Quest - ect. Hope to see you there.
Raistlin.
-----------------------------------------------
Mud : The Cellars
Code Base : TeenyMUD II v2.0.5
Telnet : cellar.teeny.org 4000 [205.231.244.131]
WWW : http://www.teeny.org/~cellars/
Description :
This is an experimental, good-time MUD. It is mainly a talker,
at the moment anyway, but we have some small quests starting.
As of yet there is no scoring mechanism, but this, as well as
mobiles, is being looked into and developed.
The MUD is based on TeenyMUD 1.3 code, but is updated to make
the command interface a lot more friendly, and therefore more
user-friendly command format can be used. There is total privacy
most of the time, and the general theme is to have fun and meet
other people. There are many opportunities for building, and
we have quite a few rooms already, despite not being up for long,
so please pop in and see what you think.
-----------------------------------------------
Mud : Chalacyn Nights
Code Base : Unique. Derived loosely from Mordor 2.2
Telnet : chalacyn.pronex.com 1000 [205.186.239.110]
WWW : http://chalacyn.pronex.com/chalacyn/
Description :
Chalacyn Nights is for role-players, pkillers, socializers...
anyone. It is an alternate reality in which you choose your
origin, your stats, your skills...nothing is randomly selected
for you. Everything in Chalacyn is original - absolutely NO
STOCK. There are quests, guildmasters, betting games, and a
constant stream of monsters to interact with. You can
participate in wars even as a lawful character. All items
are saved with your character, or you can place them in a
rent-free deposit box for safe-keeping. For those seeking
a good story to become part of, this may be the world for you.
We strive to make your game convenient with familiar
commands, an excellent parser, ansi color, and over 200 help
files. Our admin are fair and patient. The game is on a
stable T1 line, so forget about lag.
-----------------------------------------------
Mud : Chaos II
Code Base : LPmud
Telnet : chaos.buckeyeweb.com 3456 [207.122.180.9]
WWW : http://mca4-pc.acs.ohio-state.edu/Ardor/Pages/index.htm
Description :
As of October 15,1996 Chaos II moves to its new site.
This mud has inspired tremendous loyalty from its players
and coders for its uniquely enjoyable system, which began
as Nightmare eons ago but has developed into a unique game,
while keeping fun Nightmare features such as Ansi color.
We have a number of races, some common and others
unique to our mud, each of which has its own abilities
along with the stat differentials. We currently have
eight guilds, to which we are always adding additional
unique features. The game is a challenge, and there are
well-enforced rules against cheating. Therefore, you can
be proud of your accomplishments.
Roleplaying is strongly encouraged: There is a
great deal of unity among people of the same guild or
race. Players can affect the game, such as our
player-owned homes, and a player-owned shop and pub--
and all of this is just a start.
-----------------------------------------------
Mud : ChaosMUD
Code Base : Mordor 3.0
Telnet : mordor.bio.uci.edu 5150 [128.200.21.105]
WWW : http://mordor.bio.uci.edu/chaos.html
Description :
Prepare yourself for the ultimate in AI... humankind.
The Chaos MUD is a pkill (player kill) MUD set in the
port city of Oceancrest written by Kevin Kawado with
additions by Roy Wilson and Steve Smith. The policy is
modified from Isengard conventions to allow no-holds-barred
gameplay. Abide by the policies of Chaos MUD, the anarchy
you once demanded is now mandatory.
* NO AUTHORIZATION NECESSARY
* NO POLICY AGAINST MULTI-LOGS
* NO POLICY AGAINST DRAGGING MONSTERS
* NO POLICY AGAINST SPAMMING
* NO POLICY AGAINST SELLING QUEST ITEMS
* NO POLICY AGAINST ROBOTS
* NO PROBLEM IF YOU STUN A PLAYER ENGAGED IN COMBAT
* NO PROBLEM STEALING OTHERS LOOT
* NO PROBLEM IF YOU SUMMON OTHERS INTO AGGRESSIVE MONSTERS
* NO PROBLEM WITH FOUL LANGUAGE
* TRY NEW CLASSES & RACES
* JOIN ONE OF FOUR CLANS AND GET EXPERIENCE PKILLING
-----------------------------------------------
Mud : Chaos Wastes
Code Base : Merc
Telnet : 204.71.107.51 9999
WWW : None
Description :
Chaos Wastes is a well developed, stable game. The MUD
offers a challenge to those who have the patience to learn
and explore its many aspects of play. There are chain
spells, special abilities for each class, fully automated
auction system, explosives, morphing objects, extensive clan
code, player settable channels, settable recalls, full
customizable ANSI color support, registered player killing,
many spells exclusive to Chaos Wastes, a combat zone,
ChAoSes, and even Freeze Tag! The areas are 98% original.
The equipment can be generalized or class specific, based on
either prime level or total levels. There is no rent, and
storage characters are allowed. It is not for the light of
heart.
For those interested in contributing to the MUD,
Chaos Wastes has available through FTP, a menu-driven
off-line area editor with full documentation and on-line
support, completely written by the mud staff. Its
functionality is updated as the mud continues to be
developed, and includes a mud simulator for area testing.
-----------------------------------------------
Mud : The Chatting Zone
Code Base : Custom
Telnet : tcz.galaxsw.co.uk 8342 [194.72.92.3]
WWW : http://www.galaxsw.co.uk/tcz/tcz.html
Description :
The Chatting Zone is a relatively new multi-user game/talker
system which has been running since December 1994. TCZ
features a friendly and ever growing user-base of people
from all over the globe, including the UK, USA, Canada and
Australia. There are plenty of friendly people to talk to
around the clock, a comprehensive and fully kept up-to-date
on-line help system, plenty of commands to make chatting and
general exploring easier and enjoyable, a flexible and
powerful building system (For those who want to do 'more
than just chat' - You don't have to take any tests either
to become a Builder), full ANSI colour support (Both 8 and
16 colour), plus many, many more features (Many unique) -
Please see the features page of our homepage for further
details.
We aren't a 100% talking oriented MUD and we also aren't a
100% adventuring MUD either - We're probably the best
thing in between!
-----------------------------------------------
Mud : CheesyMUD
Code Base : half-Circle, half-original
Telnet : cheese.kosone.com 4001 [199.246.3.134]
WWW : http://cheese.kosone.com/
Description :
CheesyMUD is a half-Circle, half-original MUD with a
funky-fresh outlook on gaming. With a relaxed environment,
constantly updated code base, saved aliases and equipment,
and no rent, CheesyMUD is the perfect place for both the
occasional and the dedicated MUDder.
For more information, check out http://cheese.kosone.com/
We hope to see you there!
-----------------------------------------------
Mud : Chicken's Den
Code Base : Rom 2.4
Telnet : snack.p.lodz.pl 7000 [194.92.128.66]
WWW : http://snack.p.lodz.pl/~cd/
Description :
Based in the mystical, magical and medieval Thera, the Chicken's
Den is a rapidly changing world. Everyday adventurers are discovering new
lands, spells and skills. There is danger for the foolhardy and reward for
the brave. Thre is an individual quest generator for those who like a
unique twist to their gaming, as well as quests run by immortals. Levels
that can be achieved by mortals are 1-51, immortal levels range from 52-60.
Right now there are 8 races and 5 classes. More races and classes are
going to be added in the future and we would like suggestions for some new
ones if you have them! Clans are going to be started soon. The mud is
VERY FRIENDLY and we welcome NEWBIES with open arms!! If you have any
trouble just type 'gossip help'! Currently PKilling/PStealing is not
allowed. Your local gods are: jaceks, Kagawa, Krecik, and Targos.
-----------------------------------------------
Mud : Children of the Moon
Code Base : TinyMush 2.2.2
Telnet : roc.clawpaw.com 2005 [199.242.179.3]
WWW : http://www.clawpaw.com/CotM/
Description :
This mush runs on a parallel timeline where Desert Storm turned
into world war three, and it's now the year 2005, after picking up
the peices of what's left, a new world is being born. It is a world
where almost every kind of environment exists, from the darkest
streets where drugs and violence runs rampant, to the highest class
of living you can afford, and even to the woods where the animals run
free and untainted by the cities.This White-wolf based gaming system
takes place in Michigan. Garou, Humans and Wolves are all allowed
as player characters. Bete and BSD are allowed, but by special app
only. Vampires and Mages are also now allowed. For more detailed
information, visit our homepage at http://www.clawpaw.com/CotM/
-----------------------------------------------
Mud : Chivalry
Code Base : TinyMUX
Telnet : cadman.cit.buffalo.edu 7301
WWW : None
Description :
Chivalry is a strongly themed RP game based in a post
nuclear war world. The society is reverting back to the
feudal times and technology is slowing being replaced
with magic.
-----------------------------------------------
Mud : ChromeBlasphemy
Code Base : PennMUSH 1.6.8
Telnet : hood.contract.kent.edu 4000 [131.123.210.20]
WWW : http://www.contract.kent.edu/people/kris/chromeblasphemy/
Description :
The years that have led up to 2095 have brought us medical wonders,
scientific breakthroughs, and the proclaimed second coming of the
Messiah....The Secular Science preach their galvinived heresy against
the word of the revitalized Church...The Church has started a crusade to
reach the masses.... But out, in the distance, beyond the VR goggles and
cybernetic nueral networks, a voice is heard. From amidst the din of
music, and the glare of televisions, a new voice is heard....
-----------------------------------------------
Mud : The Chronicles of Nova
Code Base : Circle 3.0 bpl11 (highly modified)
Telnet : burr428b.millersv.edu 4000 [166.66.15.128]
WWW : http://wit377306.student.utwente.nl/~sorren/index.html
Description :
Our mud is highly modified circle, with a plethora of
features, but we do not have a working world to play in.
We have about 30 partial/unfinished areas. We are looking
for people to help build the world as it is unfinished. Send
mail to our staff at sorren@wit377306.student.utwente.nl to
apply as a builder or check out our website at
http://wit377306.student.utwente.nl/~sorren/index.html
-----------------------------------------------
Mud : Chronos
Code Base : Diku
Telnet : mako.cc.metu.edu.tr 4000 [144.122.218.102]
WWW : None
Description :
This mud is Based on Diku mud. Me and my 2 friends Murat BICER,
Serdar BULUT, Devrim B ACAR have changed its code (almost every
part) and have created a new wonderful mud. It has 9 races 10
classes 5 cabals and over 70 areas. It has 100 levels and many
additional spells and skills have been added.
-----------------------------------------------
Mud : Chronicles of Hyerward
Code Base : Modified LPMud (Genesis)
Telnet : hyerward.imaginary.com 5111 [195.244.132.3]
WWW : http://hyerward.imaginary.com/~gundif/hyerward.htm
Description :
Once there was a world, named, well.. for example - Earth. And there
were gods there, all kinds of them (Olympian, Indian, Scandinavian,...).
Let us not indulge in how they lived & how they died, sufficient to say
that those that managed to flee stayed alive. And, a group of them found
a new world. Which they decided will be a new starting point. And they
named the world Hyerward.
NB: Development stage. Open for coders only.
-----------------------------------------------
Mud : The City
Code Base : elsewhere two / summink
Telnet : ToyBOX.InfoMagic.COM 4567
WWW : None
Description :
Picture the scene. A train rattles its way along the tracks, nearing the
end of its journey. As you crane your neck out of the window, you can see a
city approaching. Buildings of all shapes and sizes are to be seen.
The train pulls into the station, and as you step onto the platform, you see
the people, feel the atmosphere, and you break into a smile at the sight of
it all.
The City is a place to relax, meet people from all around the world, and
chat, all for free. You'll find that the City is a virtual world, around
which you can walk freely, talk to people, and visit them in their homes.
You can make friends, even fall in love.
-----------------------------------------------
Mud : City MOO
Code Base : MOO
Telnet : inchmurrin.dcs.st-andrews.ac.uk 1234 [138.251.200.21]
WWW : http://inchmurrin.dcs.st-andrews.ac.uk:2345/
Description :
City MOO, a vibrant and unique MOO, is set somewhere on the
West Coast of North America. Players can explore the City,
construct their own areas in it, create new objects, as well
as chat, socialize, or simply hang out. With over 50 public
rooms that players can build from (more coming soon!), City
MOO has unlimited things to see and do - with a financial
system, public transport, weather, and a fully integrated,
dynamic WWW interface - soon with Pueblo compatibility!
City MOO - Come and check us out today
inchmurrin.dcs.st-andrews.ac.uk:1234
-----------------------------------------------
Mud : Clessidra
Code Base : Diku (heavily modified)
Telnet : ludonet.dsnet.it 4000 [195.32.0.16]
WWW : http://www.ludonet.it/frame16.htm
Description :
Clessidra is the first MUD COMPLETELY in italian. New
races, new classes, and a new powerful rolling system.
All the areas are original and written specifically for us.
You can go adventuring or just chat in an internal dedicated
area. Meet the Tutor, and let him help you to find your way
in your first adventures in La Capitale, the main city.
Regularly up-to-dated.
Clessidra, il primo mud TOTALMENTE in italiano!
Nuove classi, nuove razze, e un nuovo potente sistema
di rollaggio. Tutte le aree sono originali e scritte
appositamente per noi. Puoi partire per un avventura
oppure semplicemente chiaccherare in una chat area dedicata.
Conosci il Tutor, e lascia che ti aiuti nei tuoi primi
passi nella Capitale, la citta' principale.
Aggiornato regolarmente.
-----------------------------------------------
Mud : The Clone Wars MUSH
Code Base : PennMUSH
Telnet : confused.ddv.com 8822 [207.239.153.120]
WWW : http://www.geocities.com/Area51/7140/clonewars.html
Description :
The Clone Wars MUSH is our attempt at creating a MUSH
which we feel re-creates the era known in the Lucas universe
as the Clone Wars. We offer fully coded Languages, Personal
Combat, Space, Character Generation, as well as a mature and
fun place to RP within the Star Wars universe. The MUSH has
recently undergone remodelling and should be even better
than ever.
-----------------------------------------------
Mud : The CocteauMUD
Code Base : circle3.0bpl3
Telnet : xnet.com 8888 [198.147.221.70]
WWW : None
Description :
The CocteauMUD has been running for over 2 years now at the
same site. It offers 7 races, 16 classes and multiclassing.
Races include the standard elves and such, along with others like
mutants. Special classes like vampires, dragons, dampeels and
demons are available along with the other classes like rangers,
assassins, warlocks, paladins, priests, healers and more. Two
power re-mort classes are available in druids and monks.
The mud is not rent or pkill orientated. You will not have to
worry about playing for hours to make rent. The world consists
of (ever decreasingly) modified standard zones and (ever
increasingly) completely new zones. There are 55 mortal levels,
and oppurtunities to use online creation and run quests and
special player killing tournaments upon immorting (there are 10
immortal levels).
-----------------------------------------------
Mud : The Cold Dark
Code Base : Cold
Telnet : ice.cold.org 1138 [206.81.134.103]
WWW : http://ice.cold.org:1180/
Description :
The Cold Dark is the primary development site for ColdCore.
Discussions and questions in regard to ColdCore are welcome.
It also has two realms. The first is open-themed, named Taobh Thiar
(Gaelic for Beyond). The second is based in the realm of
En Requiem (http://www.cold.org/EnRequiem).
-----------------------------------------------
Mud : ColoniesMUCK
Code Base : Fuzzball 2.2fb5.54
Telnet : spots.snowmeow.com 7000 [205.164.124.67]
WWW : http://rio.atlantic.net/~flburns/cm0.html
Description :
ColoniesMUCK, a muck for Role-players created by Role-players.
ColoniesMUCK is set mostly in space or on bases on uninhabitable
worlds, in a galaxy is divided among three factions... the
Intergalactic Colonization Fleet (a planned Colony), the REF (an
exploration group that arrived by accident) and TranStar Incorporated
(a corporation that also arrived by accident). Overall is the weak
United Colonies Government. Each faction remains fully independent
in their own systems, leading to inevitable stresses.
ColoniesMUCK offers many specialized programs, such as a
Character Combat System, Vehicle Combat System, and a language
program. Income is based on one's character background and can
be used to build ships and buy items for adventuring. A social
Roleplaying experience, as opposed to a MUD-style hack and slash, where
combat is allowed, but is not the main focus of the MUCK.
-----------------------------------------------
Mud : Commonwealth, the Mystical Kingdoms
Code Base : Envy 2.0
Telnet : cwealth.traveller.com 8500 [198.49.103.129]
WWW : http://www.citynet.net/personal/krugan/cw.html
Description :
** Cleric, Fighter, Mage and Thief with thirty levels each.
** Specialized skills for each class allow for great
flexibility in the way you create your character.
** Challenging, but not impossible leveling.
** Unique, colorful areas that give a wide variety of
playing possibilities.
** While Commonwealth offers player killing, it is an
option that is open only to those willing to join a clan.
** Full ansi color programmable to your tastes!
** A dark vampire who may attempt to bring you into
his brood.
**Two continents for you to adventure on.
-----------------------------------------------
Mud : Core 2696
Code Base : Nightmare 3.2.2
Telnet : core.aa.net 4000 [204.157.220.240]
WWW : http://core.aa.net/
Description :
Core 2696 is based in the year 2696 A.D. on a remote planet
(the inhabitants simply call it the Core) at the edge of
currently explored space. The settlement was originally
established as a mining colony. However, the miners, refiners,
and other workers revolted and ousted The Company. The leaders
of this rebellion are now known as Citizens, and they are in
financial and political control.
As a Curmudgeon (player), your goal is to accumulate enough
experience, wealth and power to eventually allow you to become
a Citizen. Citizens, in turn, vie against each other for
ultimate political control (wealth, resources, etc...).
Core 2696 features a player-run merchant shop system,
futuristic races, occupational classes, and guilds. A
mass-transit system allows you to quickly travel from one
Citizen's dome to the next. Everything in the entire game is
completely mappable on graph paper (no overlapping areas).
Player-killing is allowed, but only in designated arenas. (Other
players can bet on the outcome as the computer lays odds!)
-----------------------------------------------
Mud : CoreDump
Code Base : CoreDump (ex NM) beta version
Telnet : kungce.sk-szeged.hu 3000 [193.225.94.3]
WWW : http://petra.hos.u-szeged.hu/~xavier/coredump.html
Description :
CoreDump is a rapidly developing mud in beta test with a kinda unique
skill/spell/ability/ psionics system which supports class/guild changes.
Lots of playeable races including flying ones and other things which makes
races *different* not only because of their stats. Various uncommon stats
like perception, willpower, memory (agility, handiness, comelines is being
implemented). We are tending to be a skill based mud, where stats changes
are rare. Skills are improving while using them, no exp draining teachers!
Yes there are quest but you don't have to go questing like at many other muds
just because you can't advance otherwise, our goal is to make questing fun
and meaningful,and complex where there is not only *one* solution, where part
of quests *are* rewarded as well (further plan is to get rid of exp, levels and
make playing just for fun, socializing, making skills, whatever). We also have
an introduction system like at Xyllomer where you look rather to be a
wide-mouthed black-eyed kenku than lets say Joe, because your name is *not*
highligted on your forehead. And it is *your* task then to remember that
particular kenku *as* anyone you think that guy is. Lots of features like
bleeding, languages, flying, limb system (disabled, broken, chopped limbs),
casting time for spells where you can lose concentration if you are hit
meanwhile, etc. So basically the keyword is *complexity* & *realistic*! No
tell only to creators, of course some mage may summon a speaker stone and
there are other ways too. PKing? No god is watching you 24 hours a day and
sudenly pops out saying: 'no you are not allowed to kill that guy'. It's up
to you but better count with the consequences. Outta space to continue about
things/concepts/ideas, but please check our under develpoment html page for
more info!
-----------------------------------------------
Mud : Cosmos MUD
Code Base : LP, TMI-2 1.2 Lib
Telnet : hawk.marist.edu 3141 [148.100.33.4]
WWW : http://hawk.marist.edu:3136/
Description :
Cosmos MUD is a rather unique MUD in a number of respects.
While there is a certain amt. of h'n's, Cosmos departs from
most other MUDs in that it is a 'coherent world' with races
of monsters that more or less match the races of the
players. A common theme holds the mud together and all
there is a 'common thread' tying all the areas together. Our
theme is different in that magic is a rare art and is
difficult to learn, but those that can learn it have great
power. There is also a huge war raging, and our pk is based
around that and our guilds in that you are allowed to kill
anyone over level 3 that you catch attacking your guild or
performing an act of war by attacking a city controlled by
NPC's of your race. We have a huge map which the world is
located on that effectively uses ANSI to make the
surrounding of the player more clear. We have a radical new
combat system on the way, as well as many other changes, but
just this week we made MANY changes to make the mud more
friendly to new players (major improvements on the
documentation, more creatures for new players to kill, and
much easier for new players to get started.accepting wizzes!
-----------------------------------------------
Mud : CowsGoMOO
Code Base : LamdaMOO 1.7.8p4
Telnet : blargh.res.wpi.edu 1234 [130.215.240.130]
WWW : None
Description :
CowsGoMOO- running for it's third season! CowsGoMOO has
easy going, friendly wizards, easy-to-obtain programmer's
bits, and some of the largest quotas that we know of.
Although the population is currently 'cozy', CowsGoMOO is
one of the premier, up-and-coming MOO's of the 'Net.
Please drop by and check us out sometime!
-----------------------------------------------
Mud : CrapWeasel MUD
Code Base : CircleMUD
Telnet : imail.colstate.cc.oh.us 9687 [198.30.70.34]
WWW : http://www.iwaynet.net/~dcarver/crapw.html
Description :
Legend tells of a world that is supposed to be a dimensional crossroads
to other worlds. This world is said to have a barrier of mists that seperates
the worlds. A traveler that wanders through the mists will cross over to
another world. Few people believe that this world exists. The stories of this
mythical place have been told mostly by swindlers, con artists, and your
general low-life weasels. However, a few people do believe the stories to be
true. The faithfull followers are said to be 'full of Crap' for believing
this story. Those that do believe have taken this derogatory term and have
made it there own. They have become know as Crap Weasels, and they call this
mythical place The World of CrapWeasel.
The Crap Weasels meet in a coffee shop known as Central Perk. It is rumored
that the trap door in the floor is actually a gateway to their world. You
have heard of this mythical world, have studied all the stories, and call
yourself a CrapWeasel. The Crap Weasels have invited you into their fold,
and have given you the secret to entering their world. They have confirmed
the rumors and have shown you the trap door entrance. It is up to you to enter
the world. Do you have the courage to see if your beliefs are true, or do you
want to continue your normal existence. For once you enter through that trap
door, your life will be changed forever.
-----------------------------------------------
Mud : CrazyLands
Code Base : EW 2
Telnet : skl.com 6969 [205.233.242.1]
WWW : http://www.skl.com/~crazy/
Description :
CrazyLands is a small but well staffed and friendly talker
with many of the latest EW command advancements. Come along any
time, anyone is welcome to look around and perhaps get residency!
-----------------------------------------------
Mud : The Creator's Shadow
Code Base : Rom
Telnet : tcs.crystalball.com 4000 [207.211.44.75]
WWW : http://www.mlode.com/~swanberg/tcs.html
Description :
The Creator's Shadow is based on Diku code, with quite a few modifications.
TCS is based on the "Wheel of Time" series of books, by Robert Jordan.
We offer WoT races and classes, the channeling system has been rewritten so
that spells can be sustained, tied, and inverted. Channeling has also
been shifted from a 'mana' based system to one based on RJ's 5 spheres
of the True Source. Blademaster has been implemented, as well as
'speardancer' for Aiel. Bond is in for the White Tower, and 'link' has
also been coded. We are currently working to implement an 'overland map'
of the world, designed to link areas as they were linked in RJ's world.
We feel that mudding should be more rp based instead of the random pking
you find on other muds and have adapted the code to encourage good rp.
Although pking still plays a part in TCS it is not a must. Classes are
carefully balanced to allow players exellent playability in all classes.
Our code makes better use of skill % and emphasizes less on actuall level.
The actual code is quite stable and we have dedicated coders able to fix
bugs when found. We have gotten quite a few compliments, and are
progressing nicely. The players and immortals are quite friendly and
helpful, and I hope you'll come visit us soon.
-----------------------------------------------
Mud : Creeping Death
Code Base : Rom 2 heavily modified
Telnet : Hub.eden.com 6969 [199.171.21.21]
WWW : None
Description :
Would you like to witness loads of disembowelments? Buckets
of blood and gore? Make your foes beg on their kness before
you finally release their worthless souls? Hmmmm so do I. So here
is the NEXT BEST THING. This mud is aimed at maximum playability and
enjoyment. There is death,blood,gore and other delightful things
*grin*. Creeping Death features an automated quest system, which
lets players go on quests without immortal interference as well as
old fashioner quests, config-able ansi colors,banks, extra
classes and races....blah blah blah...you get the idea.
So if you want a taste of the extraordinary come on down
you won't be disappointed.
Try it now, satisfaction guaranteed or your money back (its
FREE..duhhh).Buy one get one free. Random acts of sensless
violence always welcome, so reach out and backstab somebody.
New ideas/builders/players are always welcomed. Sounds too good
to be true? Cross over to the other side and see for yourself.
Zor ....he who wrote the above
-----------------------------------------------
Mud : Crescent City
Code Base : TinyMUSH 2.2.2 (custom modified)
Telnet : crescent.mudservices.com 8250 [205.147.201.199]
WWW : http://www.crescent.mudservices.com/
Description :
New Orleans... behind the facade of brightly colored masks,
music, and beautiful architecture lies a heart of darkness.
It is a city plagued by corruption and decay, and haunted
by evil that dates back to its very foundation. Vampires
pull the strings of politicians, magi fight their battle of
Ascension using the religions of the city as a tool, and
other creatures: shifters, faeries, and the spirits of the
dead lurk in the shadows, watching and waiting. Based on
the World of Darkness created by White Wolf Games.
-----------------------------------------------
Mud : Crimson Circle
Code Base : Circle/Crimson
Telnet : 203.23.210.19 4500
WWW : http://203.23.210.19/~sarel/
Description :
CrimsonMUD III is a Circle/Crimson-based mud with over 50 zones
(and more in the works). We offer extended class selection, 60 mortal
levels and 6 immortal levels. You can also abbreviate any command,
object or mob. There are new commands in the works but we already
offer commands not found on every mud, such as speedwalk, scan, etc.
You will also find may unique zones and spells. We are working on a
faster, more featured code-base, and are always open to zone-builders.
-----------------------------------------------
Mud : Crimson Souls
Code Base : Rom2.4 beta 2
Telnet : nytol.insomnia.net 6969 [208.137.248.131]
WWW : None
Description :
Crimson Souls
------------------------------------------------------------
Crimson Souls is a friendly atmosphere, friendly immortals
and players. There is no real theme for the mud, basicly
just have fun.
We have many non-generic areas, including a converted Mos
Eisley Spaceport. Mortal levels are 1-91, immortal levels
are 92-100.
We run on an ethernet connection to a dual t-1 server. You
will find no lag here.
Hope to see you there soon,
Crimson, god of the Vampires.
-----------------------------------------------
Mud : Crossroads
Code Base : iDirt 1.82 CR
Telnet : wormhole.res.cmu.edu 6715 [128.2.87.55]
WWW : http://copper.ucs.indiana.edu/~gcastrat/xroads.html
Description :
The Crossroads is a MUD unlike any other; it is perhaps the friendliest
and most full-featured abermud on the internet! Features like a line-based
editor, elm-style MUD mailer complete with Forward/Reply/CC make it very
easy to communicate quickly & effectively. Further improvements include
a new weather system which has an influence on spells cast, damage done,
and uses values taken from weather patterns observed by its creators. Many
changes were made to the chat lines, which now have a piglatin line, babel
(random) text, and noswear option which selectively meeps-out any bad
language it finds. These features combined with others listed below and
the friendly nature of it's admins makes The Crossroads one of the net's
highest caliber multi user games.
Here are some of the improvements made to the code:
o Improved Mailer
o New Weather system which has different parameters for every room
o Line-based Editor with Insert/Delete/Modify
o New bodypart-based combat system (with over 150 unique messages)
o Rewritten IO to reduce lag (Includes a new color parser)
o Roughly 2000 rooms in over 60 zones
o 16 difficult quests
o Functional clone code
o New communications lines including PigLatin
o Many colorized commands (now over 90% total)
-----------------------------------------------
Mud : The Crow MUD-BBS
Code Base : The Crow LP Mudlib
Telnet : the_crow.uan.mx 6660 [192.100.162.183]
WWW : http://the_crow.uan.mx/
Description :
The Crow, has passed many time, since the crow was created
by a superior been, now, the crow is a symbol, a Totem
of darkness and death, come and join, to a mud ever seen,
races never developed. All the code is original, in Spanish
Demonios, Necroides, Subterraneos, Saurios, Malkavians,
are the races where you can choose, but, there is
Ordenes too, which gives you with more power. Beware of
the darkness, because, maybe a player turned Undead, can
JUMP OVER your head, and suck all you blood before you realize
what ever happend...
The Crow is a multi-player Gothic enviromnent, with tons of
fun, and many other never seen feathures. It is, some how,
player killing oriented. We have over 15 quests, fully
developed, also offers, a mud for programming.
Come in, and JOIN to the dead and darkness...
-----------------------------------------------
Mud : Crystal Shard
Code Base : Silly
Telnet : crystal.shard.org 9000 [206.117.25.33]
WWW : http://www.shard.org/
Description :
Don't let the base code fool you; in its nearly five years of uptime,
Shard has weeded out just about all of the annoying bugs one gets with
Sillymud code, while leaving in all the cool features that make Silly
code the choice of players-polymorphing,damageable equipment, fully
developed monk and druid classes,over 200 spells and skills, full
multiclassing, mini-quests required to level - you name it, Silly
probably had it, and if not, we've likely added it. Paladin and Ranger
classes are in the works; spells are being added on a daily basis; new
areas have been put in on the average of one or two a month for the
three years. Midgaard is gone, replaced by the more functional and
scenic Gwynedd Dyr. The gods are friendly and fair; the emphasis of the
mud is balance - if you can't function without a character with a
+35damage bonus, go elsewhere.
-----------------------------------------------
Mud : The Cuckoo's Nest
Code Base : Rom2.4
Telnet : mud.imperium.net 1234 [206.26.98.13]
WWW : http://www.sjca.edu/~marlena/cuckoo.html
Description :
Space, the final fontier...
Ok, so that's cliched. Well, this new MUG (multi-user-galaxy)
is anything but :) At the moment, our areas are a bit
limited (we've only got about 10 that aren't stock) but our
code is drastically changed from the normal MUD. In fact,
the normal commands don't work on our MUG.
'Why?' you ask. I'll tell you: Our MUG is not medieval.
Everyone is flying around in ships through space, and on
scooters on the planetoids. Even in *our* time there is no
such thing as a spell, so you can ask your ship to run
programs to attack other ships flying around. Everyone
chooses a race and a class of ship at the beginning, and
then the programs they want their ship to know already, to
save time later in having to write programs. I really can't
explain the MUG any better than you could understand it by
checking it out, so if you're looking for a completely new
type of MUD, give us a looksee.
-Sabrina
-----------------------------------------------
Mud : A Cure For Scurvy
Code Base : Circle
Telnet : elmudo.televar.com 4000 [208.8.146.35]
WWW : http://www.televar.com/~simon/
Description :
ScurvyMUD is a new medieval/fantasy oriented mud based
on Circle 3.0, but running with far better world files. We
have multiclassing, races, multiple attacks, more thief,
warrior, and barbarian skills, new spells, limited items,
and a host of other great features.
-----------------------------------------------
Mud : Cuendillar Mux
Code Base : TinyMux Beta version 1.3 patchlevel 3 #1
Telnet : nova.dimensional.com 4682 [208.206.176.11]
WWW : http://www2.thefuture.net/jkonkle/Cuendillar/
Description :
Cuendillar Mux is a brand new Mux, based on Robert Jordan's Wheel of Time
series. Features include a friendly staff, online character generation, and
of course roleplaying to your hearts content. Cuendillar also supports ANSI
color, has online area channels and an operational global system.
Cuendillar is presently within the Pre-opening stages, which>means the
Wizards have decided to open the game for roleplay>in the completed area of
Tar Valon and the White Tower. All sorts of characters are open for RP,
merely check out the boards and news before you create your character.
Also, check out our homepage when you get a chance, though please forgive
the developing stages it is going through. If you are interested in
obtaining a character, send email to nynaeve@shore.intercom.net and
characters will be created within 24 hours.
-----------------------------------------------
Mud : CyberASSAULT
Code Base : Circle 2.0 (modified)
Telnet : cyberassault.mudservices.com 1111 [205.147.201.192]
WWW : None
Description :
Civilization's last stand! Aliens! Again, even more than there were last
time: they seem to materializae out of the very grains of the radioactive
desert sand. Venomous yellow eyes. The black gunmetal glint of laser pistols
as they close in for the kill. There's nowhere to run, and nothing to rely on
but your MAC 17 machine gun. What a way to save the human race.
Roam the deserts outside of town. Find out why neon lights can't even compare
to the glow out there. Pistols, rockets, submachineguns, lasers weapons,
and running are all the magic you need. Hey, learn some survival skills that
just weren't in the Boy Scout Manual.
MORE REAL THAN YOUR WORST NIGHTMARE!
CyberASSAULT features:
Clip-dependent weapons (along with your trusted hand-held weaponry)
Close to 60 Psionics, close to 40 Skills
Classes of Borgs, Crazies, Mercenaries, Stalkers
Remort Classes of Highlanders and Predators
Professions, Affiliations, Drugs. (Martial Arts are on their way)
A truly Sci-Fi theme, evident in all aspects of the game.
-----------------------------------------------
Mud : Cythera Mud
Code Base : Diku
Telnet : 204.42.142.200 4000
WWW : http://www.avalon.net/~abaddon/
Description :
Cythera Mud is a fantasy roleplaying environment. Class is chosen during
character creation but can be changed later if desired. This mud encourages
wars between alignments and races as well as character role-playing but this
is not required. There are 100 levels in each class. Many new skills and
spells are available as well as a wide range of areas over 90% of which are
found only on CytheraMUD and Worlds of Carnage. Each race his bonuses and
penalties and the mud supports a style of character development I have not
seen on any other MUD. Current base of players have proven friendly and
helpful to newbies and the Immortals are constantly improving/adding new
areas, quests, skills and spells.
o=======================================================================o
Muds Beginning With: D
o=======================================================================o
Mud : Dark Castle
Code Base : Merc
Telnet : jitter.rahul.net 6666
WWW : http://www.genetics.gla.ac.uk/dc.html
Description :
Dark Castle is a pkill mud, with clans and clan houses, a special
arena area, weekly trivias, group and player specific quests,
color option, many original areas as well as heavily modified
standard ones, all of the usual junk ;), newbie maps, helpful
immortals, constantly updated help files, more dance socials
than any other mud, and lotsa other cool stuff.
-----------------------------------------------
Mud : Dark Gateway
Code Base : ROM2.4
Telnet : mud.frontiernet.net 7000 [204.168.13.11]
WWW : http://decon.coe.uc.edu/~chossler/gate.html
Description :
Dark GateWay is now up on a different site, will all new code.
Some of the new additions to the code are:
- ANSI support in channels/titles/ect.
- Coming Soon --> Custon ANSI color
- AutoQuest
- Lots of new areas
- Brew and Scribe skills
- New spells
- Ranged Weapons
- Hunt skill
- Lots of other things, and much more to come
So come check us out, put in your $0.02, and stick around
for the fun.
-----------------------------------------------
Mud : Dark Heart II
Code Base : Custom - diku feel
Telnet : mudhole.ehche.ac.uk 2000 [193.62.1.220]
WWW : http://mudhole.ehche.ac.uk/~myurr/darkheart.html
Description :
Dark Heart II encompasses some of the latest in mudding
ideas with a very strong and user friendly interface. All the
latest crazes which we felt would add to the game have been
coded, and new code is being added all the time. As a result,
Dark Heart has one of the largest code bases in existance.
Just some of the many features are:
* Completely new combat engine, which is better and more flexible
than any other.
* 4 base races, with 10 semi-immortal advanced races that players
can become through playing. (Vampire, Dragon, Paladin, Warlock...)
* Each advanced race has 8 or more disciplines which can be trained
to give new powers and abilities. Each discipline has 10 levels.
* Full Pkill of all advanced races.
* Complete custom built psionics engine (no shoddy patch) & 200+ spells
* Custom written OLC soon to be completed including an on-line
'pico' like text editor.
* etc. etc.
With over 2.6Mb of code (Rom 2.4 has 0.8Mb), this is a big
mud, which is getting bigger all the time. Be part of it.
-----------------------------------------------
Mud : Dark Horizon MUD
Code Base : Circle 3.0, patch level 11
Telnet : fooker.net 4000 [204.145.119.7]
WWW : None
Description :
Dark Horizon MUD is looking for players to help in the
debugging and alpha-testing stage of its development. For
lack of a cool logo or some other catchy thing to show off,
here are a few things we offer there:
o 2500 rooms, only 126 of them from stock Circle.
o Five base classes (black, white, red mages, fighter,
and rogue.
o Option of either dual-classing or powering up at level
75 (much like the old-school Final Fantasy 1!) to black,
white, red wizard, warrior, and assassin.
o Full, involved clan system, proficiencies, and trapped
rooms/chests are all in the works.
o Lots of quests, because most of us came from a MUD that
ran quests about every other week, and hated it.
o Cool imms.. seriously, not just trying to get you to
play there. :)
o With a hostname like 'fooker.net', how can you possibly
go wrong?!?
-----------------------------------------------
Mud : The Darklands
Code Base : Darklands mud, a variant of Dalemud
Telnet : mordor.tcimet.net 4000 [198.109.161.24]
WWW : None
Description :
The Darklands, opening on June 26th, 1996, is a Diku
based mud, using dalemud v.3.0 as base code. The code has
been completely rewritten, and contains many exciting new
options. There are no longer any character classes, and
characters may, in time, learn any skills/spells they desire
to. The game also supports a custom-made race menu that
allows one to design a race from scratch. One can have
such abilities as wings, gills, poison attacks, and many
more (over 100 currently, and many still being developed).
The world is a grim desert-like place, filled with
strange beasts possessing psionic and magical powers. Four
clerical types, each dedicated to one of the four
elements, have powers and spells unqiue to their
chosen area of expertise. So come explore the darklands!
Adventure awaits!
-----------------------------------------------
Mud : Darklord
Code Base : Diku
Telnet : pody.westnet.com 5000 [206.24.6.19]
WWW : http://www.cloud9.net/~classic/darklord.html
Description :
Brand New!! Many different races including Vampire, Trolls
and many other. We have many classes including Monks!
Friendly coders and admins. Feedback gladly accepted from
players. Come Visit! Stay a while! Stay forever!
-----------------------------------------------
Mud : Dark Mist
Code Base : Circle
Telnet : mudhole.ehche.ac.uk 4321 [193.62.1.220]
WWW : http://mudhole.ehche.ac.uk/~darkmist/
Description :
The land of the dark mists is plagued by the curse of the undead. The
rewards for fighting on the side of good are few, and the fight against
the undead is hard, but for your soul to remain whole and pure, you must
fight it.
All is not lost should you loose this fight, for your affliction may be
cured, - be it vampirism, lycanthropy, demonic possession - indeed, much
may be gained for siding with evil, but it will steal away your free will,
and your very self.
May your soul stay untainted if you choose to join us my friends.
-----------------------------------------------
Mud : Darkmists
Code Base : Rom2.4
Telnet : darkmists.mudservices.com 2222 [205.147.201.221]
WWW : None
Description :
Darkmists is a serious medieval setting with role-playing and player-
killing. Items are limited so you may have to kill for, or protect, that
nice sword you have. Players can join Houses for power and House
battles may often ensure during play.
There are 6 Houses players can join for power and protection:
House Arcana, House Crusader, Enforcer House, Ancients, House of Life
and Outlaw. Joining a House gives you special powers and responsibilities.
There are several races, each with seperate abilities to distinguish them,
and 11 classes: warrior, thief, cleric, paladin, anti-paladin, ranger,
monk, channeler, necromancer, elementalist and nightwalkers). Each
class has special skills and spells unique to that class to make it
unique from other clases. Player killing is limited by hard-coded PK
level 10s etc.
-----------------------------------------------
Mud : Darkness in the Light
Code Base : ROM 2.4b3
Telnet : wn5.sci.kun.nl 9876 [131.174.8.4]
WWW : http://huizen.dds.nl/~droopyd/darkness.html
Description :
Darkness in the Light (DL) is a new MUD runned by 2 experienced
MUD-players who weren't totally satisfied with the MUDs they
played. On DL roleplaying is highly appreciated, even rewarded
if you play it well. We offer you the following features:
* 4 basic classes, with a specialization at level 15.
* About 50 races.
* Tribal languages for even better roleplaying.
* Religion based playerkilling, with a no-pk option.
* Missile weapons to knock'm down at long range.
Need to know more ? Visit the homepage and find what you are
looking for !
Cashew & Droopy D.
-----------------------------------------------
Mud : Darkover
Code Base : DIKU
Telnet : darkover.pointbbs.com 5000 [206.41.37.81]
WWW : http://www.tiac.net/users/darkover/
Description :
Darkover is a huge world -- at the moment more than 16,000
rooms divided into 137 zones and growing almost weekly. The
world is roughly divided into three kingdoms -- the Kingdoms
of Good, Evil, and Chaos, across which are distributed 9
races and 15 classes. When you come to Darkover, abandon any
preconceptions you may have: Darkover contains various
allusions to literature, movies, mythos, pulp-fantasy, and
various role-playing systems, but the majority of the world
stems from the ... interesting ... minds of its creators. The
mud is filled with interesting people and mobs -- most of whom
will chat with you if you just say 'hi' -- players and mobs
alike. Some mobs will even send you off on quests, rewarding
you handsomly if you succeed. Our mobs are for more than just
mindless slaughtering. ;) The mud does not support PK yet, but
the Great Game is in the works. The code is stable and the
site is secure. All intelligent, considerate peoples are
invited to take a look around, but it's not our fault if you
can't leave. Be welcome to the Realms of Darkover ... and be
Warned.
-----------------------------------------------
Mud : Dark Pawns
Code Base : CircleMud 3.0
Telnet : pawns.guru.org 4000 [204.116.88.40]
WWW : None
Description :
Dark Pawns is an exciting, well-planned, fantasy mud that is sure to bring
you hours and hours of enjoyment. The fast-paced combat is challenging and
fun If you're loooking for an easy-to-play mud that doesn't require much
effort or thought, then Dark Pawns is not the place for you. However, if you
want a challenging mud that will provide much thought (and possibly stress)
to reach the upper levels of power, then this is the place to play. Dark
Pawns features 6 classes( plus 4 more for remorts only) and 5 races (with
more of each forthcoming), vampirism and lycanthropy(werewolves) for all,
ranged weapons, mounts, etc.
-----------------------------------------------
Mud : Darkpowers
Code Base : TMI-2 1.3
Telnet : cbb090.lubb.ttuhsc.edu 6666 [198.213.104.14]
WWW : None
Description :
Darkpowers is an exciting mud based on the Rolemaster system
by ICE. The eastern theme of Darkpowers is further
enhanced by a clan system and the muds skill based
advancement.
-----------------------------------------------
Mud : Dark Realms
Code Base : CircleMud 3.0
Telnet : ftoomsh.progsoc.uts.edu.au 5000 [138.25.6.1]
WWW : None
Description :
The battle between the major pantheons have always been
close, Good versus Evil, Greed versus Benevolence, no matter
who won which battle, in the end a balance has always resulted.
Until an unforeseen Darkness threatened to exterminate all that
exists, an unbeing that thrives on total destruction of the
fabric of existence itself. Even the gods of Evil never sought
to unravel life's mysterious thread. This Unbeing entered the
world secretively, and with a short-lived battle, the homes of
the Gods were utterly annihilated! Cowered, the Gods escaped
to a small, broken world, the world of the Dark Realms, to
regather their strength, to learn, and someday, to seek
vengeance on the Unbeing. Until then, all must hide from the
impending Destroyer!
-----------------------------------------------
Mud : Darker Realms
Code Base : LPMud 3.1.2-DR
Telnet : darker-realms.nostrum.com 2000 [206.28.8.8]
WWW : http://ezinfo.ucs.indiana.edu/~ejolson/nickel/dr/index.html
Description :
Darker Realms is quite possibly the oldest LP style
mud in the USA. Started in early 1990, DR has never been
down for more than a weekend and still features most of
the original cast of gods and coders. Although a number
of guilds have cropped up, DR is still based on the
traditional LP mudlib. Ergo, it lends a classic feel to
what we believe is a classic game. There are about 1500
active players (cleaned monthly), but rarely more than
25 or so on at a time, (and most of us are playing various
card games (spades, yahtzee, poker, bridge)). DR recently
moved to a much faster machine, so it probably *isn't*
the slowest LP in existance anymore :)
-----------------------------------------------
Mud : Dark Realms and Warlords
Code Base : Merc 2.2 (And Diku)
Telnet : halhinet.on.ca 1234 [206.47.163.2]
WWW : None
Description :
This mud does not have a story. It is mainly a player killing
mud. Gain experince and level quickly or die. There is a how to
mud txt file on the homepage if you go there. Also the skills and
classes are always being updated and quests for high level people
every night or everyother night depending on available IMMORTALS. A
good mud to stick with and play.
-----------------------------------------------
Mud : DarkSide
Code Base : Merc2.2
Telnet : dreams.neca.com 8826 [205.246.42.10]
WWW : None
Description :
The administrators at DarkSide are very friendly and fun.
The general playing atmosphere is very relaxed, with some
stress placed on role-playing. The players seem to like
it, see for yourself. Multi-classing, Remorts, coded Quests
when you don't feel like waiting for an Imm, and unique
aspects based around our background.
The administration of DarkSide is in the process of
shutting its doors and moving onto bigger and better
things we are sure you will like much better! Check
out the new site listed above to see what new surprises
are in store.
-----------------------------------------------
Mud : Dark Universe
Code Base : TinyMUX
Telnet : cyberenet.net 6250 [204.213.252.2]
WWW : http://shell.idt.net/~mgiannel/DU/
Description :
Dark Universe is a Star Trek Theme game. Around the DS9/FC timeline.
Currently still in the Building/Development stage Builders and Softcoders
needed. Normal Player creation not allowed as of now..will update soon
-----------------------------------------------
Mud : DarkWind
Code Base : Custom LP
Telnet : darkwind.darkrealms.com 3000 [208.128.117.27]
WWW : http://www.darkrealms.com/~dwind/
Description :
DarkWind is a Fantasy-themed mud which has been active for
nearly three years, which offers its players a wide choice
of guilds (over 20), races and activities. We have a very
active player base, with many people available to help
new players. More information is available on our web site.
-----------------------------------------------
Mud : Dark Wizardry
Code Base : Merc 2.2
Telnet : galactus.starnetc.com 6969 [204.244.108.12]
WWW : http://www1.tip.nl/users/t042421/darkwiz/darkwiz.html
Description :
Dark Wizardry is an OLC-based Multi-Class Merc 2.2 mud.
We have many new commands and features, like: an automatic
ranking system showing the best players ever, a newly
developed clan system, store rooms for players, lots of new
skills/spells and classes, an auction system, teleports,
doors that open/unlock by switches, lots of new object types
and many many more.
Our world is built from scratch and is expanding rapidly,
creating a new, thrilling environment, even for experienced
mudders. Immortals are really helpful and very active. We
are also openminded to player's ideas, which results in a
world for players, by players. Feel free to look around.
-----------------------------------------------
Mud : Darkworld
Code Base : Diku/Merc/rom/rot
Telnet : darkworld.mudservices.com 9999 [205.147.201.193]
WWW : http://darkworld.mudservices.com/
Description :
Hello thank you for being Interested in Dark World. We have
12 races,7 tier 1 classes and 7 remort classes....all the good
things from many Muds are here such as Clans, Dual Wield, new
socials, auto saving, no renting, all the auto's( such as loot
and sac, ect) You must see us to believe all we offer so see you
soon and thank you Omni(Imp)
-----------------------------------------------
Mud : Dawn of the Immortals
Code Base : LPMud (MudOS)
Telnet : immortal.org 2000 [206.205.199.65]
WWW : http://immortal.org/
Description :
Dawn of the Immortals is brought to you by a dedicated
collection of coders left over from Highlands I, II,
and III LPMud. A seamless world of fantasy and history
drawing on the idea of many gods locked in a battle of
shadow and light that effects the players every day.
The land is a single world with hidden portals to other
strange places. DOTI offers many player and high mortal
levels, guilds, player killing to those that join the
Blood Cult and advancement into an Immortal that battles
the opposition's greatest warriors.
The Dawn of the Immortal Homepage features detailed
information with original illustrations of the mud's
guilds and areas. Extended help and user links are
also featured. DOTI's coders are hand selected by the
Adminstration based on coding experience and ideas.
DOTI is growing both in ideas and players. Come and
join an exciting adventure.
-----------------------------------------------
Mud : Dead of Night
Code Base : Custom
Telnet : dead.greenwing.com 5000 [204.107.81.15]
WWW : http://dead.greenwing.com/
Description :
The Dead of Night is a relatively new mud providing the player with a
large list of features including: no limit to advancement, choice of
multiple classes with 9 basic classes, 8 player races, over 70 skills,
over 120 spells, a unique continous action system. Nor is The Dead of
Night to remain stagnant, we have more classes and areas in the works.
Currently, we are offering 10 free levels to all new players.
-----------------------------------------------
Mud : DeathWish MUD
Code Base : Circle
Telnet : dwmud.org 4000 [207.104.147.250]
WWW : http://www.dwmud.org/~dwmud/
Description :
DeathWish MUD is a real treat for both veteran mudders and
the inexperienced newbie. A 50-level MUD, it has 80+ areas
to explore, and many neat features and user-friendly options
to play with, such as custom walkin/walkouts, prompts, a
built-in character description editor, custom score-screen,
toggleable fight messages, autosplit/autoloot of gold, and
much more.
We have 3 fully-functional hometowns, 6 regular classes,
4 remort-only classes, and a player database of over 2600.
Enjoy our recently added automated auction system! This
MUD has a "tax" system instead of rent, as well as the most
most helpful and friendly immortals around.
-----------------------------------------------
Mud : Deeper Trouble
Code Base : LPMud
Telnet : sunsite.auc.dk 4242 [130.225.51.30]
WWW : http://www.cs.auc.dk/~claus/dt.html
Description :
Deeper Trouble Mud is extremely old. It dates back to September
1990, and his been running almost continuously since then.
It is based on the books of J.R.R. Tolkien, but has made many
changes and extensions. It features a lot of interesting and
complex features not found on other Muds, such as player
owned merchant guilds, etc. The areas are large and very
detailed. We make an effort to avoid sloppy spelling and
bad coding, to ensure the quality of the areas.
-----------------------------------------------
Mud : Deep Space MUSE
Code Base : TinyMUSE 1.6
Telnet : dsmuse.binghamton.edu 1701 [128.226.1.75]
WWW : http://dsmuse.binghamton.edu/
Description :
A roleplaying game based on Star Trek TNG and DS9. Players
can be a Klingon, Romulan, Ferengi, or can be one of the
Federation races, or can even be a Jem'hadar or Changeling.
Great Space & Economy systems.
-----------------------------------------------
Mud : Defiance
Code Base : LP (CD00.03.31)
Telnet : ra2.randomc.com 3011
WWW : http://www.randomc.com/defiance/
Description :
Defiance is a mud based on Empires of the past. The mighty Roman Empire
spans northwards and eastwards, whilst the impressive Egyptian Empire expands
into the deserts of Africa. To the far east the First Civilization, the
Chinese conquer entire plains encompassing all in their path, whilst to
the east of them the lands of Nippon still remain locked up in silence
and stand on their own. The northern lands of Europe, the barbarous peoples
of which fight amongst themselves for a few acres of land with a solitary
castle on a crag. These lands are amazing and diverse, and in this hotpot
of peoples comes magic, the terrifying destructive force; comes horses,
with mounted combat, ranged weapons and interactive weather with storms
that lash across vast areas and leave nothing in their tracks. This is
Defiance, the one...
-----------------------------------------------
Mud : Delphine
Code Base : Amylaar + LpLib 2.4.5
Telnet : tn.iki.fi 4500 [130.232.143.138]
WWW : http://tn.iki.fi/
Description :
We are a new lpmud running on Amylaar's gamedriver and
2.4.5 derived mudlib with some nice features for players:
- Mortal levels 1-99
- Channels for easy communication
- Multiple races and guilds
- Featured using of skills and casting of spells
- Possibility to create parties up to 16 players
- Combat that uses limbs
- Solid base for all items in the game
- Equipment saving them over reboots
- Player killing and multiplaying is allowed
- Stabile and fast code, the game won't crash
- Nice features, like webster and www-server written in LPC
- The spirit of the new mud - wizards and admins will
listen your suggestions how to make the game better one
-----------------------------------------------
Mud : DelusionsMUCK
Code Base : TinyMUCK (Fuzzball)
Telnet : delusions.iglou.com 4999
WWW : http://www.hh.se/stud/d93kb/index.html
Description :
Delusions is a social-based MUCK with an emphasis on enjoyment. The
management is fun-loving and willing to answer any questions you have. There
is a lot to explore and many things to see. Contains one of the largest
libraries of spells for MUCKs. Database size = 13,200+ objects. No
player-command logging!
Among the multitude of features you will find on Delusions are ANSI-colors
(paint the world!), Highlighting (have friends' messages show up in colors),
FamilyMagic (keeps track of your family tree!), SpotMagic (helps you lie, sit,
stand and swim in a logic way), Pathfinder (helping you plot the route between
two locations on the Muck), Guide/Helpsystem (Del is *VERY* userfriendly),
Hintcookies (giving you helpful hints every time you connect), MrTutor
(step-by-step tutorials), Linewrap (inserver!! No more cut of lines),
TravelMagic (catch a wagon and ride through the worlds), Online-Games
(poker, hearts, labyrinths, chess, purity test, combat games, 4-in-a-row)
Welcome!!
-----------------------------------------------
Mud : Delusions of Grandeur
Code Base : ROM2.4
Telnet : darkhorse.triad.net 6969 [205.219.23.5]
WWW : None
Description :
After a full year in Alpha testing, we are proud to annouce
the opening of DoG. With continual upgrades and new features,
we strive to make this the best possible mud. While not 100%
traditional, we provide a nice place to spend your on-line
hours. Basically, we were tired of having Thieves toasting
you with Acid blast spells, and Warriors with more spells
than most clerics, and clerics being the wimps on the block.
If you like Clerics, then this is the mud for you. Our clerics
have some of the strongest spells in the game. Not to mention
our Monk class, a warrior/cleric mix.
We are a very laid-back mud, with fun players and fun IMMs.
We have included many features most liked on Muds. We have
Auto-quest, Brew, bank, donation, hunting mobs, 9 classes,
10 races, a nice clan system, cool color, auto-auction, many
new spells and skills, a dueling PK system, 6000 rooms, and
much, much more. This code has been assembled from the talents
of many great coders, and we would love to have you experiance
it. We welcome players of all types, including those that
prefer to socialise more than fight. We Welcome You.
- Kether.
-----------------------------------------------
Mud : Dementia
Code Base : Modified SMAUG
Telnet : dem.ml.org 4000 [141.211.36.49]
WWW : http://dem.ml.org:8080/demmud/
Description :
FEATURES:
o An immortal staff who is _always_ willing to help!
o 50 mortal levels, and 15 immortal levels, including
a hero level
o Choose your "path" when you enter the game... you
may choose whether or not you wish to pkill. No
more "surprises".
o Occupational guilds for each class
o Orders and clans
o Councils (both immortal and mortal) for deciding
important issues
o Deities that will grant you favors for faithful
following
o Quests on demand (when imms are available)
o Full ANSI/RIP color throughout the game!
o Tons of skills and spells!
o Dozens of social commands
o A fun roleplaying environment
o ... AND MUCH MORE !!!
-----------------------------------------------
Mud : Demon's Gate
Code Base : LPMud, CD lib
Telnet : demon.rcc.se 3011 [194.117.188.130]
WWW : http://www.rcc.se/~mud/
Description :
Demon's Gate is an LPMud using the CD.01.00 mudlib,
started in early 1996. It offers a wide variety of fantasy
themes, loosely based on known fantasy, while others
pure creation of the wizards' imagination.
Player killing is permitted, although powerful players
killing newbies without provocation is frowned upon.
Other than that, you may feel free to hack and slash away
at each other, team up to massacre some fiends, or perhaps
embark on a glorious quest.
Demon's Gate offers three guild types: racial, occupational,
and laymen. Your character becomes highly customizable
by the selection of your guilds, since you can be a member
of one of each of these types at a given time.
So come on over to Demon's Gate. The admin are very friendly
and helpful, and you won't be disappointed!
-----------------------------------------------
Mud : Desolation of the Dragon
Code Base : DaleMUD 3.5msw
Telnet : hayden.edu 4000 [199.104.214.201]
WWW : http://www.hayden.edu/~jdefer/dragon/
Description :
Desolation of The Dragon is not your ordinary mud. After
we took the best parts from other muds, added our own, this is
what we got! Cool new races, new multiclass options, psi
spells that are totally cool. Pkilling is allowed but is
limited to plus or minus one level from your level. That
means no masters can beat up on newbies! This mud will
always be fair, immorts will not play favorites. Has a T1
connection on a server that is rarely used. If you got an
idea or some code/zones, we'll be more than happy to look
at it and there's a good chance we'll implement it!
***NEW***
* Clan system
* Super Mortals (level 51-60)
* 28 New Planes!
-----------------------------------------------
Mud : Despair
Code Base : rom 2.4
Telnet : despair.mudservices.com 6666 [205.147.201.222]
WWW : None
Description :
Despair is one of the newest upcoming muds on the net.
What seperates it from all these other muds? Well...let me
tell you...
I have worked personally on this mud for 9 months, I've put
my heart and soul into it, and I think it deserves a hard look
from any veteran role player/player killer. Come by, check us
out...thats all I ask. Gives us a fair shake, we deserve it.
Thank you for your time -
Oppenheimer - Implementor of Despair
-----------------------------------------------
Mud : Destiny Mud
Code Base : Envy20
Telnet : duck.tronco.com 4000 [206.139.201.2]
WWW : None
Description :
Our mud is a heavily modified mud based on Envy 2.0.
There is a lot of races where you can choose from, and
more to come. We have lots of areas, around 81 areas
right now, and we are constantly adding more areas.
There is a remort system on our mud. Remort system works
in a way you can choose another class when you reach
level 50 and proficient in the other class skills, while
retaining your own. :)
Our levels range from mortals ( 1 to 50 ), Hero ( 51 to 75 )
and Avatar (76 to 80 ). Theres a lot of new spells, and
we are adding more on it too. We are based on the medieval
era, the basic concept on our mud is just try to have fun.
Our imms are friendly, so come in and visit us.
-----------------------------------------------
Mud : Devils' Den
Code Base : CIRCLE 3.0 (heavily modified!)
Telnet : indigo2.vsz.bme.hu 4000 [152.66.77.117]
WWW : http://www.bke.hu/~sonny/devilsden/
Description :
Here is some what we can offer:
- multiclass system, you can have up to three classes
- lots of races, from the commons (human, elf etc) to the very special
ones (giants, shapeshifting vampire,dragon, etc)
- lots of items with special abilities (spell_casting weapons, armors
that gives you sanctuary, or fly, and lots else)
- lots of areas that you have never seen before
- brutal skills to kill and to survive
- the same for spells
- and a helpful crew managing the lib
- running on a fast SG Indigo2 (256M RAM) with T1 Internet connection
(because of the overload of the european net this is only good news
to the
East- and Central Europeans)
-----------------------------------------------
Mud : DiamondGate
Code Base : Envy
Telnet : mud.vii.com 4000 [206.71.77.71]
WWW : http://www.vii.com/~olethros/mud.html
Description :
DiamondGate is a Envy-based mud (which is Merc 2.2 derived).
Significant enhancements include:
- Multiclass - players can level in all 5 classes)
- ANSI color support - players can use color themselves too,
in titles, communications, etc.
- clans
- private rooms for players
- OLC (online construction)
- a bookstore (with real books that you can read)
- many new and original areas
- rich set of social commands
- warm and friendly staff :)
- unique bard class
- portals, teleportals, etc
- CHAOS mode
After two years of development and testing, DG is now
OFFICIALLY open for play. We welcome all to come and join
us.
-----------------------------------------------
Mud : DiamondMud
Code Base : circle 3.4
Telnet : diamond.st.hhs.nl 4000 [145.52.123.2]
WWW : http://diamond.st.hhs.nl/DiamondMud/
Description :
DiamondMud is a mud which runs from the Netherlands a small
country in Europe. The mud is situated in a medieval setting,
you chose what race you want to be and which class you want
to play. Of course each race has it's own unique abilities.
The Immortal Team is small but efficient, the players are
mainly online during the European day times, but we hope to
fill the place during US day times as well, and therefor we
need you.
The intention of DiamondMud is to change into a Role Playing
Mud. And therefor we are still changing and growing. If you
are intrested in helping a mud change into a Role Playing
Mud then you are most welcome to help.
If you want to play here then of course you are more then
welcome, you will see that the players that we have are very
friendly and they will help you get started.
-----------------------------------------------
Mud : The Diggidy Bomb Mud
Code Base : Circle
Telnet : jvoit.campus.vt.edu 4000 [198.82.88.228]
WWW : None
Description :
Three computer engineers decided to come together to make the best
MUD in existance. We have been fed up with the treatment of other MUDs and
the treatment of their players so we decided to be different. It has only
been up 5 days since February 18, 1997, but here is just a taste of what
we have so far:
- Stat-Rolling
- Online Creation
- Attributes/Prompt/Report commands
- 2 New areas already added.
- New and original spells.
And this is just the beginning. Come by and see what we are all about!
-----------------------------------------------
Mud : Digital Horizons
Code Base : 2.4.5 lp mudlib
Telnet : cequadrat.com 3000 [207.88.20.98 3000]
WWW : http://www.cequadrat.com:3080/
Description :
Digital Horizons is a fantasy themed mud that provides
a friendly enviroment for players with helpful administrators.
This mud has a setting of the medieval period. We have
spells that the players can learn and guilds that they can
join. Also we feature ansi color, ascii art, alias for long
commands, a day and night cycle, and much much more.
-----------------------------------------------
Mud : Dimensions
Code Base : RoM 2.4
Telnet : users.dimensional.com 9000 [208.206.176.11]
WWW : http://www.dimensional.com/~coder/
Description :
How does solid role playing sound? What about earning your levels, and
actually being challenged? What about a mud where the IMMS and IMPS are as
much a part of the game and story development as the players? Do I hear a
mutil-teered remort system mentioned some place in there? How about range
weapons and spells, and mobiles that react accordingly? And what about
unique level restricted quest areas, where melee or the ability to fire off
a quick spell is not even close to being enough to survive? How does a mud
where *gasp* reading room and item descriptions will be needed to master
the world sound?
What will draw most players to us is our attempt to get to the heart of
what makes role playing so damn addictive: good players, a hearty
challange, and DM's that participate in the game. Our four IMPS are
friendly, easy to approach, and are just as excited about role playing as
you are. Our world will be difficult, making grouping and relying on your
fellow players a must if you want to flurish, let alone survive.
-----------------------------------------------
Mud : Diplomacy MUX
Code Base : TinyMUX
Telnet : wfd.net 6250 [206.184.226.162]
WWW : http://digital.net/~tfreeman/
Description :
Diplomacy Mux is based on the Real-World in the current
century. Have you evered wondered how it would feel to
be a president of a country?? Or perhaps a diplomat who
unites the world into peace...or perhaps a stoic general
that is equals a present day Alexander the Great!! all
this is possible with Diplomacy Mux! We offer a VERY
realistic health system, an outstanding economy, and a
navigation system, that never before has been seen on the
net!! Stop by and check us out!!
-----------------------------------------------
Mud : DiscordiaMUSH
Code Base : TinyMUSH
Telnet : discordia.nevermind.com 4201 [205.246.41.70]
WWW : http://discordia.nevermind.com/discordia/
Description :
Discordia is the religion of chaos. Discordianism
understands that organization is the work of the Devil.
The whole Material Universe is exclusive property of the
Greco-Roman Goddess of Chaos, Eris. In 'Principia
Discordia', Discordian Society co-founder Kerry Thornley
states, 'If organized religion is the opium of the masses,
then dis-organized religion is the marijuana of the lunatic
fringe..'
DiscordiaMUSH is a relaxed social place to be.
-----------------------------------------------
Mud : Discworld
Code Base : Discworld LP
Telnet : discworld.imaginary.com 4242 [204.73.178.25]
WWW : http://discworld.imaginary.com:5678/
Description :
Discworld is a flat world ten thousand miles across that rests on the backs
of four elephants who stand on the shell of Great A'Tuin, the sky turtle, as
he, or, as it might be, she, swims through space. From Ankh-Morpork, jewel
(okay, so it's a carbuncle) of cities, venture hubwards across the brassica'ed
Sto Plains to the Ramtops, cross the Circle Sea to the dark and mysterious
continent of Klatch or even brave the Rim Ocean and visit the secretive kingdom
of Krull, balanced on the very Edge! Discworld is a mature mud of several years
standing whose mudlib has spawned several sister muds. The mud is infinite in
size due to several areas which have no limits on them. It offers an
interesting and fun environment based on the Discworld series of books by Terry
Pratchett with 6 guilds, limited player killing, an advanced combat system,
and most of all, humour.
-----------------------------------------------
Mud : Distant Lands
Code Base : Circle / DikuMUD206.117
Telnet : dl.smartlink.net 4000 [206.117.152.2]
WWW : http://www.tcgcs.com/~lonewolf/dl.html
Description :
Distant Lands was created by a handful of players from another mud that
were unhappy with the immortals and stagnance of that mud so they set out
to create their own. There dream is finally come true and the result is
Distant Lands...
Distant Lands attempts to support both hack n' slash and roleplaying so
that players can have the best of both worlds. It is based loosely on
CircleMUD 3.0 with a world that has been created from scratch.
-----------------------------------------------
Mud : DizzyMud
Code Base : Rom2.4
Telnet : lostwaves.op.net 9000 [206.84.208.11]
WWW : http://www.su.okstate.edu/pages/Business/headn.htm
Description :
Welcome to the realms of DizzyMud
Our mud is oriented around our players. We are here to
IMP ideas that are interestind and feasable. We want
to make the mud as enjoyable as possible to our players.
Each player on our mud is allowed to have their own
personal room located wherever they please. The coding
for these rooms can be done on their own, or our IMMs will
be happy to do it for them. We are changing all the time,
so the best way to describe the mud is to have you examine
it in person. However, here are a few small details.
[Color, 100 levels, PK within clans, many races, Qwests,
Unusual spells and skills, Interesting areas, and friendly
Immortals]
-----------------------------------------------
Mud : The Dominion
Code Base : CircleMUD 3.0
Telnet : isis.zoom.com 8400 [208.193.64.17]
WWW : None
Description :
The Dominion is a semi-Role Playing fantasy environment. It
has been up since April of 1994 and has undergone many
revisions. The Dominion is a classless MUD, allowing players
to study and skills/spells they wish. We have over 20
different player races, interactive mobs, player creatable
guilds, religions, and much much more. So stop by
isis.zoom.com 8400!
-----------------------------------------------
Mud : Dominions of Chaos
Code Base : Heavily modified Rom 2.4
Telnet : chaos.success.net 5000 [204.249.184.230]
WWW : None
Description :
In Dominions of Chaos, you find yourself caught amidst the
warring gods of the 9 Planes. Choose who you would pledge
your allegience to wisely, since the favor of your god will
affect how powerful you become.
There are many interesting things that have been changed
from standard DikuMUDS so we invite you to please come
and explore.
-----------------------------------------------
Mud : Dragons Fang
Code Base : Circle 3.0 bpl 11
Telnet : sunws8.te.hik.se 4000 [194.47.164.243]
WWW : None
Description :
The Dragons Fang is a mud that's based on the Wheel of Time
series, written by Robert Jordan. We have the following:
15 guilds, 7 classes, 15 origins, 200 mortal levels and 6 immortal
levels.
We have implemented the following in Dragons Fang:
The One Power magic system with the five weaves, player run
miniguilds ('clubs'), player owned boats(entire moving zones),
bows, horses, Tel'aran'rhiod, carts, questitems and -skills,
languages with gradual garbling, 50 guildskills, player tooling,
bonding, linking, gambling on horses, dicing, Angreal,
Sa'angreal, nobility and more (can't remember it all :)
We lean heavily on roleplay, so to really enjoy this mud, you
must be prepared to do that.
The mud is yet in a gamma stage, which means that many areas
are still not finished, but since we have more than 20 people
who build on it, it won't take that long. =)
-----------------------------------------------
Mud : Dragon Realm
Code Base : Nightmare v3.1
Telnet : mud.inna.net 5000 [206.151.66.11]
WWW : None
Description :
Dragon Realm MUd is a fantasy role-playing
MUD. We offer a large selection of races,
which have their own specific skills, legends,
abilities, clans, and equipment.
We also have large underground areas as
well as cities to explore. We offer storage
of items for those times your player is
out of his/her character's body. We have
recently moved to a new site with very
little lag. We are also looking for more
immortals to code areas and new races.
-----------------------------------------------
Mud : Dragon Realms
Code Base : Envy 1.0
Telnet : realms.envy.com 4444 [207.105.6.129]
WWW : None
Description :
Dragon Realms is a mud aiming at providing a roleplaying
experience similar to that in games such as Runequest and
AD&D®. Six clans vie for control of the world, DRAGON -
servants of the DragonLord Balpherus, RED GAUNTLET - amoral
mercenaries whose only loyalty is themselves, NOBLE - the
destined rulers of the world, INQUISITOR - dedicated to the
destruction of evil, no matter the cost, ARCANA - masters
of the mystic arts and perhaps masters of the world as well
and FEAR, minions of the Drow Malvena.
Dragon Realms is an almost totally original world (we have
Mud School for newbies) where roleplaying and world conquest
go hand in hand. Progression is not possible without
roleplaying. So if Machiavellian politics and high fantasy
are of interest to you, then try us out.
-----------------------------------------------
Mud : Dragon's Breath
Code Base : PennMUSH 1.50 p 15
Telnet : dragon.strange.com 4000
WWW : http://ccwf.cc.utexas.edu/~hyacinth/DB/db.htm
Description :
Dragon's Breath, the sequel to DragonPrince MUSH, is a land of
fantasy, magic, and intrigue. A land where dragons soar majestic
though the Southern skies while Sorcerers plot against each other
for magical supremacy. Kings and Lords haggle over treaties
though the threat of war hangs ever nigh.
For more information please see our web page or contact
juliann@mail.utexas.edu.
-----------------------------------------------
Mud : Dragon's Den
Code Base : MudOS/Dragon mudlib
Telnet : hellfire.dusers.drexel.edu 2222 [129.25.56.246]
WWW : http://hellfire.dusers.drexel.edu/~ddenweb/
Description :
Dragon's Den is one of the oldest continuously operating LP-style muds
in existence, having opened in May 1991. The Dragon's Den features many
areas covering a variety of fantasy, historical, and science fiction themes,
nearly two dozen fully-developed quests, several mature guilds, and a
collection of wizards and players who should probably be medicated. New
players are always welcome.
-----------------------------------------------
Mud : Dragons Domain
Code Base : Envy1.0
Telnet : spooky.midland.co.nz 8888 [202.20.65.4]
WWW : None
Description :
The Dragon's Domain is a mud that resides in New Zealand.
It is Envy1.0 based but has major modifications, the most
unique being a sub-class system where players reaching level
30 (and soon at a later level) have a choice of 3 possible
paths. Thus allowing a character to, either,specialize in
his/her current class OR pick 1 of 2 possible sub-classes
(eg. a Mage can choose to stay a Mage and gaining greater power
or become a Warlock (a type of warrior/mage) or a Necromancer
(a Death-Mage). Of course, this means a huge amount of new
skills and spells have been added by myself and our resident
genius immortals who are costantly coming up with awesome ideas
that just make the mind boggle.
Other features of the Dragon's Domain are:- configurable
colour, a variety of races (13 but more are being added), scan
(so you can check out what dangers lie around you), 60 levels
(again more are being added), clans, a fame system, mobs that
run quests through varied use of mob-programs.
Unfortunately this mud can only be accessed if you are in New
Zealand (as far as we know) so if you aren't here, already, then
EMMIGRATE :)
Matt aka Brutus
-----------------------------------------------
Mud : Dragon's Haven
Code Base : ROM 2.3
Telnet : puck.nether.net 9000 [198.108.59.10]
WWW : None
Description :
Ten thousand years ago, the dragon Searall the Black laid
waste to the land. The five-race Alliance was shattered after
millenia, and a strike force was formed by him to hunt down
and slaughter all remaining non-dragons. As the strike force
closed in on one of the few remaining human settlements, the
mage Daryen Bolod cast a gigantic world-altering spell which
literally wiped the home of Searall the Black, Dragon's Isle,
from the map. The geologic changes caused an uproar, and a
new continent formed from the bedrock, sprouting life
instantly. Survivors from the Isle flocked there as their
homeland vanished into the whisps of magic.
Ten thousand years have passed, and Daryen's spell has worn
off. Dragon's Isle is slowly returning to the land, and
with it, Searall the Black. The new continent, Dragon's Haven,
is in peril.
Dragon's Haven is a ROM 2.3 MUD with seven new areas already,
seven races, nearly a dozen new spells, and a bunch of people.
Mainly high fantasy, but 1 or 2 'funny' areas, incl. an area
named Cheers, based on the TV series.
-----------------------------------------------
Mud : DragonLance MUSH
Code Base : TinyMUSH version 2.2.1 #6 [6/4/95]
Telnet : harker.dnaco.net 6666 [harker.dnaco.net]
WWW : http://shrike.depaul.edu/~sjohnsto/dlance.html
Description :
The time period we are at now takes place directly following
'Chronicles' and 'Legends'. The war has reached a fizzled state
and the people have begun the slow process of repair of both home
and heart...We are always looking for more players for Knights,
Clerics, and Mages...and always most of the popular races are
welcome, Dwarves, Gnomes, and Kender are available.
-----------------------------------------------
Mud : DragonMud
Code Base : TinyMUD
Telnet : dragonmud.org 4201 [206.170.114.15]
WWW : http://www.dragonmud.org/
Description :
DragonMud is the oldest TinyMud style MU* in existence
(predating Islandia by a few months) and has been
continuously online since 1989.
DragonMud is a single theme environment, based on a
rich and explorable history of magical strife and
intrigue, the core of DragonMud is the Walled City of
TinyLondon, perpetually fighting the encroachment of
the industrial revolution.
This is not a hack-n-slash environment and role-playing
is reserved for theatrical performances. We heartily
encourage you to
-----------------------------------------------
Mud : DragonMUD
Code Base : dyrt/aber
Telnet : gameboy.gia.rwth-aachen.de 6715 [134.130.159.58]
WWW : http://gameboy.gia.rwth-aachen.de/
Description :
DragonMUD is the oldest still active AberMUD and has been constantly
online (24/7/365) now since 1990. It takes place in a typical AberMUD
fantasy setting, with emphasis on atmosphere and entertainment,
rather than complicated rules and commands. Social interaction
is encouraged, player killing disallowed (we occasionally do
tournaments, that are separated from the normal game). Thus
the game is also well suited for people that are not computer or
role-playing experts. For committed players, we offer a wide
range of possibilities in participating in the development and
improvement of the game, as well as the possibility to create
their own web pages (including scanning of pictures) on our
web site.
-----------------------------------------------
Mud : Dragon MUD
Code Base : Circlemud
Telnet : heather.greatbasin.net 4444 [140.174.194.41]
WWW : http://www.greatbasin.net/~reddragon/
Description :
DragonMUD has been in beta-testing for about five months
now, and we have added many new features such as multiclass
code and even more races & classes. We have about 95
areas, most of which are original. In addition to our
multiclass code, we are adding over 150 original spells
and skills, and we plan to expand to over 100 areas soon.
Our arena has just been opened, among many other new features
(which are in development daily).
We are now approaching the ending phases of beta-testing,
and we are open to all who wish to come by. So drop in at
heather.greatbasin.net:4444 and check out DragonMUD--we think
you'll like what you see.
--Romulan of Dragon MUD
-----------------------------------------------
Mud : Dragon Mud II
Code Base : ROM
Telnet : jgsdos.brooktrout.com 5000 [205.176.204.115]
WWW : http://jgsdos.brooktrout.com:8000/~dragon/
Description :
Dragon Mud ][ moved to a new site. * 6 Races, Can choose
skills/spells from each class * 6 Classes with more on the
way * Player Guilds * Pkilling with level restrictions * Mud
Run-Quests. * Guild Wars. Fight for you guild for eq and Land
* New areas created all the time. * 90 Mortal Levels. * Sick
of Pkilling and just want to hunt. Then chase them around and
shoot them. No Cheating or Immortal helped enhanced chars.
Everything A Mud should be.
-----------------------------------------------
Mud : Dragons' Star
Code Base : Heavily Modified Circle 3.0
Telnet : dragon.azstarnet.com 4242 [169.197.1.120]
WWW : http://dragon.azstarnet.com/
Description :
Ever want to sail across the stars in your own spaceship? Take
a shuttle to a dangerous top secret mission? Become an explosives
expert? Heal others with your knowledge of herblore? Dragons'
Star, a new space-themed Diku-style MUD, allows you to do the
above in a futuristic, cyberpunk environment. Dragons' Star has
an original background story and complex race information--great
for roleplayers! There's no charge for rent, and food/drink not
needed. Our best features include: *Player customizeable
characters based on alien races *Realistic space travel,
including shuttle transit system and multi-room, maneuverable
spaceships (own your own Millenium Falcon!) *Ranged weapons
(fancy wielding a plasma rifle!) *Over 400 skills and
spells to choose from! *Newbie friendly system, including
levels and game information! *Zones that come alive (!)
with action teleports, mobs that react to players, trap exits and
items, area specific weather and more! New player to
Dragons' Star? Ruby Dragon Outpost, the center for learning and
research, has special school simulations you can attend to find out
much more about the game. So, what's stopping you? Become part of
the adventure at Dragons' Star today! And may the Dragons
guide your path...
-----------------------------------------------
Mud : Dragon Storm
Code Base : LPmud
Telnet : dragonstorm.imaginary.com 6666 [131.144.10.253]
WWW : http://dragonstorm.imaginary.com/~lpmud/
Description :
Long ago, Dragons and many other lifeforms lived in a balanced society.
As time progressed, a strange darkside evolved and seem to bring about
itself with a new name... Evil. Trolls and many of the unwanted, horrible
creatures of the night soon became uncontrollable and took devious action
against unprotected and helpless villages thoughout the lands. This evil
soon made its way into the many sacred areas including the caves that
housed the mother of all creatures... the dragons.
We offer multiguilds, extended races, a special Paragon society
(level 50 to 99), as well as ANSI colors!! The mudlib is based
on the 2.4.5 version, but we have heavily modified it to become
a new version called Paragon. We have restricted playerkilling
as well to allow players to have fun with other things rather
than quests and puzzles. We have developed a 'daemon' system
to allow everyone to be balanced via races and by monster levels.
Currenly, we are working on installing Intermud 0.7 for all
players as well as Wizard/Admin use. We are open 24/7 and
have uptimes around the 5 to 7 DAY mark.
Hope to see you there soon!
-----------------------------------------------
Mud : Dragon Swords
Code Base : Merc 2.2 Diku
Telnet : ds.kyrandia.com 1234 [199.231.128.1]
WWW : http://ds.kyrandia.com/
Description :
Dragon Swords, run by Arn Darkmoore and Shiver, has 170 levels of play
You play one class to level 100, then select another class to play to
level 170, gaining only 70 levels of it's skills. All are classes are very
full of skill, with warriors having 21 skills, and some having over 60.
We have a large and growing range of areas for all levels to be challenged.
We offer a battle system for player killing - no loss pkilling. We have highly
expanded the orginal code to offer countless new features and utilities for
players.
Players gain considerable power,enjoying grouping for some of our challenging
high level areas such as Kingdom of Hell, Land of the Lost, and the Haunted
House. Also, battling gets to be challenging as well as a huge world to
explore with many areas for players 1 - 170. We offer 5 temple cities
throughout the world, a large ocean with areas, and an extensive road system
full of areas. Equipment is the basis of a player's power, as well as all the
different skills offered. Dragon Mountain is the hardest area offering a
powerul group of Dragon Swords, this is where the mud's name comes from.
We pride ourselves on being friendly and working for the player's sake.
Come on and play around, I think you will like it.
-----------------------------------------------
Mud : DRANATH
Code Base : MudOS
Telnet : dranath.educom.com.au 9999
WWW : http://dranath.educom.com.au/
Description :
DRANATH is a relatively new mud which opened around the middle of
1995. We have decided not to restrict our wizards or players by
making them to conform to any set theme, and have left our mud open
to multi-theme building. These will range from medi-evil to futuristic
star trek domains. Player killing is allowed with none of those
silly non-pkill tags etc. We feel its a fact of mud-life with the
exception of low level characters.
We like to stay as open minded in our mud as possible, and most
decisions are put to the general mud vote (Wizards mainly)
WE ARE SEARCHING TO RECRUIT WIZARDS TO HELP US DEVELOP!
If you have any experience with Mudos or mud coding in general
and would like to take part in our mud world, please log on and
mail 'admin'.
Please note, we are still under heavy hack and slash development
and all players will be removed when we decide we have reached
a suitable level for opening to the public.
-----------------------------------------------
Mud : The Dreaming
Code Base : TinyMUSH (customized)
Telnet : dreaming.neca.com 4242 [205.246.42.10]
WWW : http://www.best.com/~merlin/dreaming.html
Description :
The first Changeling only MUSH, The Dreaming departs from
the standard WoD MUSH scene by offering a full consentual
style RP setup. Anyone that shows a fair knowledge of the
_Changeling: The Dreaming_ game by White Wolf (as
determined by an online questionnaire) can create a
Changeling, creation of mortals is also somewhat common. The
staff is small, streamlined, and excorsizes a liberal 'hands
off' attitude wherever possible. The setting is NYC, NY,
current day.
-----------------------------------------------
Mud : Dreams
Code Base : Envy
Telnet : gamenet.worldnetoh.com 3000 [206.183.31.5]
WWW : http://dreams.gvi.net/
Description :
Dreams is a friendly based mud created in the realm of
imagination. Many strange and wonderful things have changed
in this realm since the first day it went up over a year ago.
Many new things will be going into the code as soon as the
coders have a fair amount of time. Here are some things that
will be put into the code in the future:
* Arena
* Archer class
* Sentient Equipment
* Alloys in Equipment
* Clans, halls, pk for those who choose to
* Spell imbedded equipment
* Mounts
and of course more spells and skills for all classes. So,
please come on by and try out this little nitch in the world
of Mudding.
-----------------------------------------------
Mud : Dreamscape
Code Base : ROM 2.4
Telnet : mud.imperium.net 2424 [206.26.98.13]
WWW : http://www.geocities.com/Area51/Vault/1688/dreams.html
Description :
Dreamscape is a heavily modified ROM 2.4 based mud heavily
centered on role-playing. We offer a large selection of
of classes and races, each with their own unique traits and
abilities. You can explore 200 mortal levels and a rapidly
growing world of unique areas. If you are tired of the
run-of-the-mill hack 'n' slash, stock area, non role-playing
mud. We got what you are looking for. A unique experience
system allocates experience for various actions, such as:
brewing potions, scribing scrolls, healing other players,
and combat spells. An extensive clan system, many unique
spells/skills, race morphs, and a unique code that offers
interaction and other special functions with rooms/objects/mobs
are just a few of the other attributes that you will enjoy.
Slip into a world where reality is limited only by the power
of your dreams. Choose your host, but choose wisely, for
that will be your vessel to traverse the complex realm of
dreams. Enter a world where you become your character and
live through his/her eyes. Come, but be prepared, for the
wildest imagination always prevails in the realm of Dreamscape.
-----------------------------------------------
Mud : Dreamshadow: The Legacy of Three
Code Base : Lp
Telnet : telmaron.com 3333 [204.180.173.1]
WWW : http://www.cyberspace.org/~shepherd/legacy.html
Description :
Choose your home, choose your time, choose your path...almost anything is
possible within the universe of your Dreams! Join us and make a legend of
yourself, or just sit back and talk about making a legend of yourself. Each
world has its own paths, its own races, its own rules, and they just wait for
you to write history. Explore the stars, dabble in Magic or the shadowy realm
of the Spirit.
Dreamshadow: The Legacy of Three is a story you write as you go along. We
provide the canvass, but our guests give it life. Come visit for a while, but
bring a Dream.
-----------------------------------------------
Mud : Dreams of Anarchy
Code Base : ROM 2.4
Telnet : doamud.envy.com 3454 [207.105.6.129]
WWW : http://www.alphalink.com.au/~tj/doa/
Description :
Dreams of Anarchy is a new MUD originally based in Australia but
now running on an American Server. Many alterations have been made
to the base code including gambling, autoquesting, On Line Coding,
Over 40 new Areas attached, Hunting and tracking mobs and a host of
new spells and skills. Dreams of Anarchy also has several different
modes of play which allow different conditions to play. Chaos mode
allows pkilling anywhere at any time, whereas the much talked about
Anarchy mode, although seldom used has cataclysmic results.
-----------------------------------------------
Mud : DUMII
Code Base : DUM
Telnet : dum.ts.umu.se 2001
WWW : http://www.ts.umu.se/~dum/index.html
Description :
DUMII is different!
Good or bad? Judge for yourself.
Welcome!
(Oh btw, it's pure fantasy!)
-----------------------------------------------
Mud : DUMMUD
Code Base : Rom 2.4b4
Telnet : dummud.telmaron.com 6969 [206.246.120.5]
WWW : None
Description :
DUMMUD is a ROM based fantasy, swords and sorcery type game.
Join us here to experience a mind blowing fun time. In the
game includes eye pleasing ANSI color, large and unique
sections, clans you can join to increase your role playing
experience.
-----------------------------------------------
Mud : Dune
Code Base : LP-Mud
Telnet : dune.servint.com 8888 [205.177.90.11]
WWW : None
Description :
Dune mud is a fun, user friendly MUD based on Frank
Herbert's DUNE. As a player you travel from planet to
planet using the spacing guild to cross the distances
between planets. We have almost unlimited play capability,
meaning that it takes a LONG time before you get bored
here(at least thats the theory!). Dune is famous for its
user friendliness...Newbies are helped out quite a bit and
everyone(well almost everyone) is nice, friendly, and
courteous. We are an expanding mud, the machine we are
on runs on one of the fastest connections in the world.
The lag is little, the people are fun, the game is fun,
why not stop bye?
See you on Dune,
-Sauron
-----------------------------------------------
Mud : Duris: Land of BloodLust
Code Base : Diku
Telnet : duris.mi.org 6666 [199.177.127.66]
WWW : http://www.duris.mi.org/
Description :
Duris: Land Of Bloodlust, is an off-shoot of the famous
Sojourn dikumud. Duris picks up where Sojourn left off, with
complex race wars and some of the most amazing mob A.I. around.
Duris features many races and many classes each carefully
balanced to be unique and different. Duris now has well over
over 25,000 rooms, 150 zones and 12 home towns for the various
races to start.
With one of the darker theams of any mud, Duris is meant for
the muture and advanced mudder who is ready for the next challenge
in mudding. But be warned, Duris is NOT for those who want an
easy of time of it. Duris is meant to challenge even the more
experienced mudder. Now open and getting over 160+ per day!
-----------------------------------------------
Mud : Dutch Mountains
Code Base : Merc 2.0
Telnet : 129.125.14.130 4000
WWW : http://www.icce.rug.nl/we/students/remmelt/dm.html
Description :
Brought to you by the people who invented the acclaimed Anti-Commercial!
Some new and weird features:
* Completely rewritten experience system so that you no longer have to
worry about getting 0 exp for defeating a mob you have killed lots of times.
* Death trap are redesigned; you don't instantly die anymore.
* Well balanced classes (thieves are no longer wimpy).
* We have added new classes, we have the following to offer:
Warrior, cleric, mage, thief, paladin, antipaladin and psionicist.
* Corpse retrieval system to save your hassles. Of course, at a cost. :)
* Banks are available for those who are afraid of pickpockets.
* Arena system for those who like to bash each other's skull. Even immortals
can participate (they lose their wiz-powers in the Arena).
* New meaning of being drunk!! Being drunk still means you will be a lousy
fighter, but it helps you regenerate at a faster rate.
* Scan, Hunt, commands available.
* Buy Hp, mana and lots more at level 40
* A new 'note' system to save your energy.
* Many many little hidden things that make your life easier or more exciting.
See command 'changes' when you are in the game.
* Dutch channel for our Dutch-speaking players. :)
* Multi-playing has been removed.
We Pamper Newbies
o=======================================================================o
Muds Beginning With: E
o=======================================================================o
Mud : Earthmud
Code Base : Tmi-2 0.9
Telnet : earthmud.org 2222 [194.229.18.27]
WWW : http://www.earthmud.org/
Description :
Earthmud is one of the oldest MudOS muds. It was founded
in november 1992 and has been developing since. Past, present,
future and fantasy themes are available, interconnected
through the central theme of Douglas Adams 'Hitchhikers
guide to the Galaxy' theme.
-----------------------------------------------
Mud : Eclipse of Fate
Code Base : circle
Telnet : 207.140.30.49 7777
WWW : http://www.argy.com/eclipse/
Description :
Ready for excitement? Want a new world to adventure in?
Want to customize your character any way you want? Come to
Eclipse of Fate where new and amazing things are happening.
We offer a 16 races and an unbelievble 1000 levels! There
are no classes, but instead you may join any guild you choose.
Our zones are completely new. You won't see Midgaard here.
Instead come adventure in Moonhaven, or the Hills of Arn Argrahm.
Interested?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
eclipse.argy.com 7777
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Destiny - I guarantee the mud will impress you and it continues
to improve. As always if you are looking for a building or
immortal position contact me at destiny@voyager.net; I can
always use new competent energetic immortals who are interested
in joining our team effort. We even have a mailing list to keep
you up to date.
Tink - Shhhh, don't tell everyone. :)
-----------------------------------------------
Mud : Edge of Time
Code Base : EnvyMud2.0
Telnet : cal005202.student.utwente.nl 6666 [130.89.221.152]
WWW : http://130.89.221.152/eot.html
Description :
The story behind Edge of Time is too big to fit in here, so we invite you
to have a look at our website, or of course logon to the mud, and read the
story there. Here I'll describe part of EoT's history so far:
Edge of Time was created by a few people who all played at a mud they liked,
but thought was too big to enjoy much longer. They decided to make their own
mud, so searched for the right code-base to make a not-too-big and social one.
What they found was an EnvyMud. They added ansi-color, On-Line Creation, Inter
Mud Communication and a great deal of other things. Now, after several months
of coding, EoT is ready for new players.
They have a building site where areas are made online. If you are interested
in building, feel free to drop by and leave them a note with your e-mail
address and a little story about what kind of area you want to make.
-----------------------------------------------
Mud : El Dorado
Code Base : Rom24
Telnet : eldorado.mudservices.com 9000 [205.147.201.215]
WWW : None
Description :
El Dorado is a new Rom still under development. We have lots
of great ideas and as time permits you will see constant change
taking place. We are a friendly bunch that believe muds should
be fun! The rest is negotiable :-)
-----------------------------------------------
Mud : Electric Dreams
Code Base : Rom2
Telnet : dreams.iceworld.org 4000 [199.199.16.75]
WWW : http://dreams.iceworld.org/
Description :
Three Worlds! Nine Races! One purpose...
Lithdor: a world of vast deserts, as cruel and hard as the
people who inhabit them.
Nenkemen: a world of raging seas and wonderful treasures
locked in the watery depths.
Maegmenel: a world forged in battle and bent on conquest,
where only the strong and the quick survive.
Great features and an excellent storyline combine to
provide hours of challenge. Hundreds of areas to visit,
friendly (but mostly invisible) imms, and helpful players
always willing to answer questions.
Coming soon -- Dream Code; who knows what terrors come
beyond the veil of sleep?
-----------------------------------------------
Mud : Elephant Mud
Code Base : TMI/Nightmare.II base, running on MudOS
Telnet : elephant.org 4444 [194.70.126.10]
WWW : http://www.elephant.org/~maa/
Description :
Elephant Mud is some 4 years old now, and is based in London, England.
It was started by a couple of students who were unhappy with the lag
that UK players often experienced when connecting to the USA. We have
a permanent user base of between one and two thousand players, with several
hundred deleted on each idle player purge. The mud is heavily themed in a
fantasy medieaval environment, with Orcs, Elves, Dwarves and the like
fighting to preserve (or bring down) the last vestiges of civilization on
the continent; namely the town of Drakenwood and its neighbours. We
have a fair number of available races, and offer 8 classes that people can
play. Naturally, each race has its own distinct preferences and specialities,
giving them advantages in certain professions, although some of the most
powerful characters are those that have somehow become a Noble in unusual
class/race combinations....We also allow multi classing at higher levels,
and have a hierachy of Nobles from 25th upwards. Player killing is legal
on Elephant Mud. Or at least it is from an Admin point of view. The Town
Council disagree however, and so although you may happily PK, your fellow
players are organised to deal with those who do so indiscriminately. Admin
will, though, deal with persistent PKers, who are only doing so to cause
grief to others. The Mud is an eternally growing and changing place, and
new comers are always welcome. Who knows, you may just decide to stay.
-----------------------------------------------
Mud : Elven Realms
Code Base : Rom 2.4
Telnet : insomnia.net 9000 [208.137.248.131]
WWW : None
Description :
Clans encouraged for PK. Remort (New classes and races
coming soon), dual wield, circle, donate, gocial, gmote,
beep. Pretty much a new MUD, so newbie packs are handed
out until we get on our feet. 100 level based MUD.
Friendly staff.
-----------------------------------------------
Mud : Elveszett Vilag
Code Base : LPMud
Telnet : dezso.westel.hu 6666 [193.224.154.101]
WWW : http://www.westel.hu/~mudadm/
Description :
This is the first hungarian languague MUD. Over 3000
characters, more than 20 quests, 12 races, 6 classes
(ranger, mage, cleric, fighter, outlaw, shaman). Play
together with 40-50 another character (hungarian!!) on
a fast server and good mudlib. Some fantasy required..:)
-----------------------------------------------
Mud : Emerald MUD
Code Base : Nightmare 3.2 LPMud
Telnet : hemlock.unl.edu 5000 [129.93.12.61]
WWW : http://www.eskimo.com/~kriton/Emerald/
Description :
Emerald MUD, like quite a few other MUDs, is based on the
Wheel of Time books by Robert Jordan. What sets Emerald MUD
apart from the rest is a nearly-completed Government system
which allows players to join Royal Houses which then create
and control cities, collect rate artifacts such as Callandor
in an attempt to take complete control of the MUD. While
player killing is legal, it is frowned upon unless the combat
is honorable (both parties agree).
Emerald has a lot to offer such as a unique, 9 level, 100+
spell magic system, armour/weapon forges for warriors, a trap
system for footpads (rogues) and so on. Be warned, however,
at the time of this posting, not all the code has been
debugged. Expect an official opening date around the
beginning of the new year (1997). People who are familiar
with the Wheel of Time books and wish to by Creators are
strongly encouraged to stop by and fill out an application.
-----------------------------------------------
Mud : Empire
Code Base : Diku
Telnet : einstein.physics.drexel.edu 4000 [144.118.44.120]
WWW : http://www.mcs.drexel.edu/~ujkimmel/mud/empire.html
Description :
Having been around over 3 years, Empire is quite unique.
Featuring a multi-continental world with 5 cities, this
mud has grown rather large over the last year. You will
always hear legends of exciting zones from the bards
and veteran players. Empire employs a zone docking system
to allow fast speed even with a huge (7000 rooms +) and
growing world with all unique zones. Though we try to be as
geared towards role play as we can, we also realise combat
is an essential and fun part of mudding. As such, we allow
PK with minor rules (You need to stay on for awhile after a
PK) and multiple characters (2 at a time). No rules against
bots or clients.
Empires features include a unique introduction system,
semi-AI mobs, multiple coin type, ranged spells, spell
components, realistic travel, climate, and professional imms
who know exactly what it is like to be mortal. And, of
course the free boat rides :).
-----------------------------------------------
Mud : Endless Nameless
Code Base : ROM 2.4 / EN 0.99
Telnet : mserv1.wizvax.net 4301 [199.181.141.2]
WWW : http://pendor.mit.edu/endless/
Description :
Endless Nameless (EN) is a heavily modified MUD. We have been
up for a little over a year and have spend the time adding a lot of
cool features such as:
* Online Area Building. Available for trusted mortals and immortals.
* Ranger and Psionicist classes.
* Eight new player races.
* A large world. More than 12000 rooms, 5000 mobiles and 4000 objects.
* We have a sophisticated religious system. If you are faithful, the rewards
are great and you may get a clergy to run.
* We run a lot of quests. Another way to build your characters strengths
We aim for putting a consistent medieval fantasy world together, with many
different planes, monsters, plots and hidden treasures...a large world for
your imagination to run wild in...
-----------------------------------------------
Mud : Enertopia
Code Base : Circle 3.0
Telnet : 206.126.34.1 4000
WWW : http://www.cyberenet.net/~scarlett/Enertopia/
Description :
Enertopia has been in operation for nearly a year now. In that time
we've coded more than 23 custom zones, added races and classes. We have
more than 90 spells available.
We run on a heavily modified Circle 3.0, our players rave about the ANSI
color we've used and say the interface is beautifully done. Whether you're
a new player or an old vetran we like to think we have something to offer
everyone. We are also looking for zone creators- if you have the creative
bug in you come talk to us. See you online!
-----------------------------------------------
Mud : Enulal
Code Base : LP Mud
Telnet : enulal.u-aizu.ac.jp 2222 [163.143.125.117]
WWW : http://enulal.u-aizu.ac.jp:2224/
Description :
Once in a great while, you run across a place that just feels
right. A place where you can get comfortable quickly and
still be finding new things to do months later. The Enulal MUD is
like that. The players are friendly, and the wizards are
generally responsive to players.
-----------------------------------------------
Mud : Enuph Mud
Code Base : Circle 3.0
Telnet : cassiopia.aye.net 5000 [206.185.8.8]
WWW : None
Description :
Welcome to Enuph Mud, the mud of generation X'ers!
We are a circle 3.0 based mud, but with much more than
the standard code. Experience our 10 races and 9 classes,
including (psi's, druids, monks, paladins, anti-pals)!
Up to 60 levels of happiness to explore, and if that's not
enough try our wonderful 3 new remort classes after that.
Avatar, Vampyre, and Werewolf
Of course we have the usually friendly immorts who are as
addicted to this society as you are. If you have any
questions, or would like to be considered for a building
position contact Walker at stulahnd@acs.eku.edu
-----------------------------------------------
Mud : Eodon
Code Base : LPC/MTM rewritten mudlib based on TMI 2.12
Telnet : 131.174.124.32 5555
WWW : http://rood.sci.kun.nl:5550/
Description :
In Eodon you encounter a strange balance between good and evil.
Enter the Underworld to discover what an insane Lord can do or
walk through the heavenly land of the Gods, Coronnan, where you
can find peace and relax before you rush out into Pindiro, the
village where it all began. At the moment, creators are still
building in the various domains and new creators are still
welcome. The real opening of Eodon for players is planned for
february 1996, but if you can't wait... just check it out right
NOW!!!
-----------------------------------------------
Mud : EQ: The Quest Continues
Code Base : MUX
Telnet : roc.clawpaw.com 9999 [199.242.179.3]
WWW : http://www.clawpaw.com/elfquest/index.html
Description :
EQ: The Quest Continues, where a world of elves fight among
humans, trolls and the wilds of nature to survive and continue
their quest. The Elves of EQ came from a world so many miles
away.. to survive they had to adapt.. some even changed. One
lead the one group and mothered an entire new race of Elves...
Wolfriders. Wolfriders bond to their beloved wolves and the quest
began to find their brothern... Gliders... whom even now hide and
plot to keep their kind away from Winnowill who once lead them
before the mountain fell. Sun Folk are lead by Savah... a beautiful
old elven maid that resembles the High Ones of long ago. Go-backs
that seem more wolfrider than pure elf but something is not what it
appears. Timmain, is the last High One still alive.. or is she...
the quest isn't complete... there is still more elves and brothers
to find.. magics aid their quest... to shape trees... to heal bones..
to send from mind to mind with ease.. all this and more awaits those
in Elfquest.. the world of the Pini's beloved graphic novels... (all
rights reserved). Come to our world... and let your quest begin...
-----------------------------------------------
Mud : Eradicated Worlds
Code Base : AberMud
Telnet : odie.et.fnt.hvu.nl 6715 [145.89.82.30]
WWW : http://jon.et.fnt.hvu.nl/users/mud/
Description :
Come and join us on Eradicated Worlds. Chat with people, kill some
mobiles and joke around, basically: come and have a good time. Our Mud
offers you some of the same areas as any other aber as well as new and
challenging areas. We are always open to welcome you. See you there!
-----------------------------------------------
Mud : Espiriticthus
Code Base : TinyMUSH 2.2.2
Telnet : gluon.student.imsa.edu 6250 [143.195.64.138]
WWW : http://www.imsa.edu/~jhayward/cultures.html
Description :
Espiriticthus is meant as Christian fantasy in the spirit
of Lewis, Tolkein, and L'Engle. It is a conception of a
fantasy world without sin, with seven different races, each
bearing a rich culture and heritage. Players are welcomed
to build, explore, or engage in social role play.
-----------------------------------------------
Mud : Eternal
Code Base : CircleMUD
Telnet : smith.syr.edu 4000 [128.230.31.20]
WWW : http://www.peachmedia.com/eternal/
Description :
'A tiny spark flickered in the blankness, casting light upon
a face. With a gentle twisting, circular gesture, the spark was
cast outward. The radiance of fire brightened the void, warming
the onlookers. Smiling with accomplishment, one being turned to
another. A deep roar began in the distance, as billowing white
clouds tumbled over each other, darkening the sky. Eyes glinting
with an unspoken challenge, a watery figure drew up from the
great expanse of ocean, followed by legions of waves, and crashed
upon the rocks at the base of the tall cliff, causing it to
shudder. Standing at the top, a brown shape clad in green smiled
brightly, and the rumbling continued, as rocks and trees shook
with a force from deep within the earth. A cry was heard above
the growling of nature, which abruptly ceased with a jolt. A
small figure crumpled to the ground, then gingerly regained its
footing, glancing about furtively. The world was silent as the
powerful elements gathered around the greatest of creations. At a
slim six feet tall, the young Aelfin gazed curiously at the
shapes as they patted the long sunrise-colored hair and traced
the pointed ears. Suddenly the world seemed unimpressive next to
this spiritual creation, brimming with life and intelligence.'
-----------------------------------------------
Mud : Eternal Chaos II
Code Base : ROM 2.3
Telnet : mud.mind.net 9000
WWW : http://mud.mind.net/
Description :
The reincarnation of Eternal Chaos, Eternal Chaos II, is a
completely different mud than the norm.
Some features include:
* Modified Character Creation
* Optional P-Kill
* IMC (Inter-Mud Communication)
* Configurable ANSI Color Support
* Several new areas
* and most important:
* A VERY Friendly atmosphere.
Mud Implementors: Takhus & Tohlan.
Come check us out, and see for yourself what makes us one of
the best Muds on the net.
-----------------------------------------------
Mud : The Eternal City
Code Base : coldC
Telnet : worlds-apart.com 6730 [199.170.88.10]
WWW : http://www.worlds-apart.com/
Description :
The Eternal City takes a leap above traditional on-line role-playing
fare, by offering a world with fully developed political, economic, and
military simulations, all from a first-person role-playing perspective.
Not only will you be able to lead the simple life of a craftsman, or the
exciting life of a mercenary hero, but with nearly total control over the
environment--you will make and enforce your own laws, struggle with one
another for political supremacy, even lead armies into the field.
If you can imagine it, you can do it in The Eternal City!
-----------------------------------------------
Mud : Eternal Darkness
Code Base : circle 3.1
Telnet : centcon.com 8000 [207.178.128.18]
WWW : None
Description :
Eternal Darkness offers an extensive skill and
and guild system. This mud allows players to
divert from the classical classes you will find
on the typical mud to 30 different guilds. This
allows players to experience over 450 different
skills and spells for a very unique experience.
The mud has several unique features to it.
This mud also has unique items that cast spells and
do other afflections to make for anotherdimension
to the quest for better equipment. Also E.D. has
a heal room with a friendly healer to keep you playing
not sleeping. It has an extensive clan system that
allows players to build clan cities for their members.
A optional pkill system for those that want and don't
want to be pkillers.
Come and play Eternal Darkness for a very unique
experience in mudding.
-----------------------------------------------
Mud : The Eternal Empire
Code Base : CircleMUD 3.x
Telnet : empire.revealed.net 9999 [205.243.76.36]
WWW : http://empire.revealed.net/
Description :
If your looking for a high powered unlimited leveling mud
with a unique spell system and unique classes look no further
come to the ETERNAL EMPIRE. Where chaos rules. A constant
struggle between clans and bragging rights.
-----------------------------------------------
Mud : Eternal Fantasy MUD
Code Base : Rom2.4
Telnet : gemini.neca.com 4000 [205.246.42.10]
WWW : None
Description :
Come to the world of your Eternal Fantasy! Come to the world of the
Mareisi, where the Marenian empire threatens to take over the entire
world. You can fight for or against the Empire, or simply take advantage
of the political confusion and stay neutral. You could join the Imperial
Armed Forces or the Imperial Navy, join one of the mercenary groups like
the Red Badgers of Iyre, lead your tribe of Valori plainsmen against the
great Imperial swine, or secretly belong to the infamous assassins guild, the
Sanguine Brotherhood. Eternal Fantasy has it all: good vs. evil, secret
organizations, mystery, intrigue, religion, politics and much, much more!
-----------------------------------------------
Mud : Eternal Flame
Code Base : ROM 2.4
Telnet : kapow.loop.com 5000 [207.211.60.225]
WWW : None
Description :
Eternal Flame is a mud with pk clans, a ton of new
races, and new spells and classes on the way. Has automated
auction, guild ranks, guild areas, tons of areas, and lots
more other things to come. A great imm staff will help you
get started by giving you leveling gear. No rent on this mud!
-----------------------------------------------
Mud : Eternal Night
Code Base : ROM 2.4b
Telnet : hub.eden.com 6669 [199.171.21.21]
WWW : None
Description :
Welcome to the Age of Darkness when vampires and other
undeads roamed the lands. This mud has no basis cept have
fun. Eternal Night is a PK MUD. Multiple Logins are accepted.
So come join us at the Eternal Night and walk the land of the
undead.
-----------------------------------------------
Mud : Eternal Twilight
Code Base : ROM 2.3
Telnet : phish.crown.net 9000 [204.179.112.68]
WWW : http://isis.infinet.com/eternal/
Description :
Eternal Twilight is a constantly changing and highly customized mud of
the ROM 2.3 variety that has been up and running for about 2 years now.
It has a friendly social atmosphere but at the same time it has plenty
of bone crunching skills and flesh frying spells to keep the most die
hard of mudders content. Some of the features you can expect to see
on ET are:
- A guild system for expanding your character's abilities
- New Classes including Ranger, Paladin, and Elementalist
- New Skills such as Track, Super Healing, and Hand to Hand
- New Spells such as Permanance, Stone Feet, and Time Stop
- Fully customizable colour and A built in Alias system
- A banking system that allows you to play the stock market
- An unlimited level system! Take you character to level 100 and beyond.
- Most importantly friendly players and a kind and curteous staff of imms.
-----------------------------------------------
Mud : Eternity's Trials
Code Base : ROM
Telnet : mud.moonlight.net 9000 [206.104.224.16]
WWW : http://mud.moonlight.net/~mud/et.htm
Description :
Eternity's Trials is an established ROM 2.4b mud that has been heavily
modified for your enjoyment.
It features several new and exciting ways to keep you always on your toes,
and always having fun. Some of these Cool New Features include:
* Total Pkill. Choose to be in a clan or to be a loner from creation.
* Get instant help on clans to choose from!
* A very fun, friendly and experienced immortal staff!
* Nightly quests for all players!
* A LOT of color, all configurable!
* Intermud chat. Interact with players on other muds!
* A banking system!
* 8 classes, 13 races to choose from!
* Instant help for newbies!
...and thats only the beginning. You want to have fun on the 'net? This is
the place to go. Come check us out!
-----------------------------------------------
Mud : Eudaemonia
Code Base : CircleMud3.0bp11
Telnet : trilidun.kuntrynet.com 4000 [207.40.85.11]
WWW : http://trilidun.kuntrynet.com/mud.html
Description :
Eudaemonia is a world in which you can escape reality
and the burden it holds. It is run by a group of imps,
wizards, and god that are really involved in role-playing,
quests, and virtual REALness. Stress the real. It is
just getting off its feet, but has a static IP, and may
to help join, build, and create Eudaemonia.
-----------------------------------------------
Mud : EuropaMUD
Code Base : Circle 3.0
Telnet : www.rlj-consulting.com 4000 [207.229.147.6]
WWW : http://www.rlj-consulting.com/userhome/samuel/mud.htm
Description :
Europa MUD has come a long way. She's 7 months old and
still growing. We have combined with Doom MUD to form a
better and larger mud. We will have over 75 areas, 12
classes, 15 races, and more code then you can shake a stick
at. We still enforce the greatest rule of all: Play and
have fun! Europa Mud offers cool players and cool gods.
Please feel free to check us out.
-R.W. Europa MUD Admin
-----------------------------------------------
Mud : Everdark
Code Base : lpmud
Telnet : kanga.net-connect.net 3000 [204.181.38.20]
WWW : http://www.webstream.com/ed/
Description :
Everdark features:
* 8 guilds: Fighter, Mage, Cleric, Rogue, Illusionist,
Undead, Druid, and Tracker - Lycanthrope and Bard
guilds are in the works.
* An excellent level/stat advancement system:
19 levels, 6 completely customizable stats
* 13 challenging mental- and physical-based quests with
new ones in development at all times
* A complex nobility that offers advancement past simple
level increases that has been developed for more than 3
years since the mud started
* An optional playerkilling system for those interested
* A core group of dedicated and hard-working wizards that
concentrate on quality, meaning extraordinairily thorough
levels of detail
* Much, much, more! (Did you expect me to leave that out?)
-----------------------------------------------
Mud : Exodus
Code Base : DIKU derived
Telnet : reality.org 9000 [206.64.4.18]
WWW : http://www.reality.org/
Description :
Exodus is the next generation of Diku-based roleplaying
games. Technically, you will not find a more diverse
selection of skills, spells, & songs anywhere. Socially, the
immortals and players are eager to help any neophytes to the realms.
Immerse yourself in our world: more than 60 original areas
melded together in a climactically stable world, with a
staff of builders constantly working to expand it. Choose
a profession unique from all others, and journey around the
world by foot, boat, transport, or magical means. Interact
with intelligent, computer-controlled mobiles, and engage in
land, sea, or mounted combat with them should the need arise.
Exodus also has a fully-developed player guild creation and
guild war system, an online building system allowing players
to build clanhalls, stores, castles, and homes!
Exodus also has an intelligent arena with spectator stands,
a full enabled player-killing and justice/jail system,
player run courts, fully customizable ansi color, and more!
-----------------------------------------------
Mud : EXODUS
Code Base : Smaug 1.01b
Telnet : mud.keynetcorp.net 4000 [206.28.207.130]
WWW : None
Description :
Running SMAUG 1.01b with a few overhaulings by me. The MUD is based
around creating a fun environment for people to get away from everyday
hassles. Extremely nice and helpful immortals . We are currently working
on adding lots and lots of areas . I took out guilds, and made them
peaceful clans, and weare currently adding tons of peaceful and deadly
clans and coding areas. If you have ideas for new peaceful clans, tell
either myself , or the head of the Area Creation Council . For Deadly
clan ideas, tell either myself or the head of the Deadly Council. Hope
to see you in EXODUS!
-----------------------------------------------
Mud : Eye of the Storm II
Code Base : Envy 1.0 Heavily Modified
Telnet : eos2.techline.com 1234 [205.134.192.31]
WWW : http://eos2.techline.com/
Description :
Eye of the Storm II is temp down while the code is rewritten.
We are adding quite a bit and revamping all 98 original areas.
Stop by http://eos2.techline.com and check it out or send email
to storm@cybercom.net to be put on the mailing list. Cya soon!
-----------------------------------------------
Mud : Eyeball
Code Base : Merc atm, Will be Smaug
Telnet : phobos.cimtek.com 4444 [198.69.137.50]
WWW : http://www.crazack.demon.co.uk/
Description :
This mud is going through a rebirth, new theme, history,
code base. Builders are very welcome, there is an application
form on the pages for new builders to fill out, after reading
the rest of the pages. The actual building will begin in
late december, but new builders need a little training before
they can start. We are shooting for late spring, early summer
as the grand opening.
o=======================================================================o
Muds Beginning With: F
o=======================================================================o
Mud : FalconMUD
Code Base : Rom2.4
Telnet : falcon.sonic.net 9000 [199.4.118.18]
WWW : None
Description :
FalconMUD is a full Player Killing mud, with a medieval
theme. We are 51 levels. We have a pretty cool guild system
where players can create guilds online. Newbies have pk
protection until level 15. We have 9 classes, and 6 races.
More classes will be added soon, when we have the skills &
spells to support them. Other features include : specific
hit locations while fighting, equipment storage lockers,
banks, cool drag (drag objects), wordwrap, secret clans &
classes (clan & class hiding), more stuff I can't remeber
right now.. :)
Hope to see you there!
-----------------------------------------------
Mud : Fantasy Realms
Code Base : Rom 2.4
Telnet : athena.asms.state.k12.al.us 3000 [199.20.31.3]
WWW : http://athena.asms.state.k12.al.us/~fantasy/
Description :
Fantasy Realms focuses on the creation of a new tradition of
characters, skills and clans. It is a fight for your life
when your only friend is your worst enemy as you crawl down
the dark forests and get drawn into seductions by people
with motives that are not like your own. Join the fantasy
and the adventure. Join Fantasy Realms.
-----------------------------------------------
Mud : Farside MUD
Code Base : Merc
Telnet : farside.i1.net 3000 [207.230.32.21]
WWW : http://farside.i1.net/
Description :
This is a mud where people like to have fun. From Gods to
mortals, everyone is friendly.* No Pkilling ** 1000 Mortal
levels ** and lots of FUN! *The best way for you to
experience Farside, is to join. So click the link below...
and get ready for the time of your life!
-----------------------------------------------
Mud : Fate of Kingdoms
Code Base : Rom24
Telnet : moon.mat.net 4203 [205.252.122.3]
WWW : http://www.geocities.com/TimesSquare/Alley/4227/
Description :
"Welcome to the interesting world of Fate, a different kind of mud.
We're here to have fun, and player participation is welcome. In our
kingdom/guild system, players themselves may form their own guilds
and choose their own--including staging a mutiny to depose their ruler.
We have interesting new spells and skills, and more coming every day.
Limited pk and a fun group, so come by and check us out!"
-----------------------------------------------
Mud : FieryMud
Code Base : Copper DikuMud I
Telnet : fiery.com 4000 [163.246.96.103]
WWW : http://www.fiery.com/
Description :
FieryMud has been around for a number of years now and
is proud to feature all original areas for its players'
enjoyment. We welcome new and experienced players alike,
but attempt to cater to the more seasoned veterans.
Drop by and see if we intrigue you enough to stay!
-----------------------------------------------
Mud : Fifth Coming
Code Base : CircleMUD
Telnet : vincent.ludd.luth.se 4000 [130.240.16.50]
WWW : None
Description :
A fairly new mud based on the books about the Riftwar saga
by Raymond E. Feist. The code is very extended but we still
lack some zones until it will be really enjoyable to play
here...
Any playtesters or builders are very welcome.
/Berzerk
-----------------------------------------------
Mud : The Final Challenge
Code Base : Merc, heavily modified
Telnet : mud.primenet.com 4000
WWW : http://www.primenet.com/~madman/tfc.html
Description :
The Final Challenge seeks to offer a complete role playing
experience to mudders of all levels. We currently have over
70 areas on our mud, more than half TFC originals where you
can test your skills. We have 10 races, languages, 7 classes,
multiclassing, a god-follower system, allow PK's, and have a
lot more surprises... Come check us out and see if you are
up to the Challenge...
-----------------------------------------------
Mud : The Final Chapter TrekMUSH
Code Base : PennMUSH version 1.6.9 patchlevel 4 [10/9/96]
Telnet : tfc.neca.com 1701 [205.246.42.23]
WWW : http://tfc.neca.com/tfcmush/
Description :
StarTrek: The Final Chapter TrekMUSH is a MUSH by the players
for the players. Here, Players can enter any of one of the eight
empires. (Federation, Dominion, Cardassian, Rihannsu, Klingon,
Ferengi, Organian and Independants) and proceed to join any one
of the organizations within that empire. TFC does not allow
multiple character, nor can admin have characters. All Admin are
required to be unbiased and non-aligned.
TFC TrekMUSH has many features not found on other TrekMUSHes. For
one, it has a unique Space System not found on any other MUSH. This
system was compiled by Fulcrum and Dun, two of the TFC TrekMUSH
Admin. This space contains many features, including Shuttlecraft,
Wormholes, spacial Anomalies, SuperNovas, and the badlands. Unlike
most TrekMUSHes, TFC contains a FULL space universe, spanning all
quadrents. Every quadrents contains many, many spacial objects.
TFC Also has a unique Health system. With this, RP is greatly
increased for those who RP medics. This system includes, Death,
Diseases, symptoms, treatment, and examination. TFC TrekMUSH
contains all the essential needs of Space, including limited range
comlinks, fully functional space, subspace messages, combat (both
hand and space), health, and much, much, more. Come check us out.
-----------------------------------------------
Mud : FinalFrontier
Code Base : LPmud Amylaar 3.2.1
Telnet : csmd50.cs.UNI-Magdeburg.DE 7600
WWW : http://www-hppool.cs.uni-magdeburg.de/~mud/
Description :
FinalFrontier is a GERMAN Mud - all you will see there is GERMAN
language. We are just under construction (since 10/94).
But if you're interested - connect our site and explore the universe:
you'll find colourful worlds (6 at this time) you will never see
again - not in literature and other broadcasted medias.
Our wizards trying to create as much fun and experience as you
could expect. (Have you ever seen an ALIEN? - its not the original
from that movie ;) )
OK -if you're familar with German language - try us out...
C U - Bert & DanS & Imar & ...
-----------------------------------------------
Mud : Final Realms
Code Base : FRlib
Telnet : fr.nrk.no 4001 [160.68.118.42]
WWW : http://fr.nrk.no/fr/
Description :
An incarnation of my own design...
This Mud offers 8 different races and many different classes to choose from
from. Players are helpful and the Builders are nice and fair... but
if they don't do their work we kick them out.
-----------------------------------------------
Mud : The Fires of Heaven
Code Base : DIKU--ROM 2.4
Telnet : heaven.idmp.com 4000 [208.199.216.228]
WWW : http://www.io.com/~sionnach/mud/foh.html
Description :
The Fires of Heaven is a roleplay-oriented, newbie-
friendly DIKU MUD running ROM 2.4. We are based on
Robert Jordan's Wheel of Time series, and offer three
WoT based races to choose from, as well as separate
character nationalities by race. We offer the standard four
classes and are in the process of implementing 2 more.
We currently have 3 original WoT areas and are opening a
builder port and olc for prospective area creators. We have
fourteen different guilds, each with their own original guild
spells and skills, and guild eq. Our code is stable (and has
great ANSI colour) and is only down for periodic reboots, and our
machine is a dedicated SUN server with 4 accounts on it total.
There is virtually no lag, and there is no rent or character
creation validation system. We have some open immortal positions.
Now is the perfect time to become involved with the Fires of Heaven,
as we need and encourage new players to assist us in expanding and
creating a fun, politic-free environment.
-----------------------------------------------
Mud : First Light
Code Base : LPmud on Phoenix Mudlib
Telnet : fl.physik.uni-giessen.de 3000 [134.176.139.60]
WWW : http://sicp.physik.uni-giessen.de/FirstLight/
Description :
Hundred of years ago on the small silicon wafer called First Light the town
of Saltor has been devasted in the long wizards' war. Now the immortal heirs of
of Saltor. A perfect place for an adventurer to gain honour and fame ...
First Light (est. 1992) runs on our completly new developed Phoenix Mudlib
pioneering many features for players and wizards alike. As a wizard it is still
possible to perticipate significantly our friendly small team. Try our web
pages.
-----------------------------------------------
Mud : FluffMUCK
Code Base : MUCK
Telnet : fluff.thewhat.net 8888 [207.100.79.65]
WWW : http://www.thewhat.net/fluffmuck/
Description :
Fluff is a full-featured, quotaless MUCK of moderate size. Recommended
for newcomers to furry mucks, it is friendly but not overwhelming (avg. 40
- 70 connected nightly) and welcomes roleplayers and socializers alike.
The overall theme is furry (anthropomorphic characters) with tech and toon
aspects. The existing layout offers a wide variety of public and residence
areas, including downtown (dining, lodging, nightclubs), underground,
oceanside, wilderness, and Outer Space (there are no public 'adult'
areas). Amusement areas, TinyPlots and specialty roleplaying are also
available. Extensive program library.
-----------------------------------------------
Mud : Fool's Domain
Code Base : circle 3 patchlevel 11
Telnet : 199.120.88.10 4000
WWW : None
Description :
Fool's Domain is a brand new mud looking for players.
Right now, we're stock, but tomorrow we wont be. We're
adding races, and more classes--the 'Fool' class being one
of our original ones. We don't use a theme, because all our
builders have such interesting ideas we want to try all of
them! Come see the Land of Tarot. Come visit Heaven. Wander
the jungles of the wookie villiage. :)
Player-testers: Come visit us. Your opinions will always
count with us. The immortals here are helpful and friendly,
determined to provide a good time if it kills ya. :)
-----------------------------------------------
Mud : Forbidden Lands
Code Base : Modified Diku
Telnet : centcon.com 5000
WWW : http://www.centcon.com/~flmud/
Description :
"...It was foretold in the Chronicles of Qod, a millenia or more ago
in the Second War of Shadoe. The ascension of Agog, the Epoch of
Transformation, and the redirection of mortality...
The last vestiges of the imperial wars, with Ryadel's failed
attempt, and the concurrent fall of Thalos left the great powers scattered
and bathed the lands yet tamed once again into shadow. At this crucial
juncture did the Herald of Walutzu appear to Incubus, proclaiming the
new order, and the city of Korflu rose in its course, forever scarred,
but blessed with great resources.
From this city rise the great adventurers, the legend-makers of
Keilar. Born of a kindred spirit, they journey out and tame the wild
places, and what was once forgotten has been rediscovered. These are
the heroes of the Forbidden Lands!"
-----------------------------------------------
Mud : Foreign Skies
Code Base : Circle 3.0
Telnet : gamenet.worldnetoh.com 9999 [206.183.31.5]
WWW : None
Description :
Under development, If you have an idea, or something you'd like to see
in a mud, feel free to stop in, leave a post, or mail and someone will look
into it ! Also , we are proud to have some of the nicest Imms on the net.
So far, have many original areas in, with new ones being added
on a regular basis. Stop in and take a look around!
-----------------------------------------------
Mud : Forest
Code Base : EW-too
Telnet : realm.progsoc.uts.edu.au 3000 [138.25.6.30]
WWW : http://realm.progsoc.uts.edu.au/forest/
Description :
Hidden deep within the digital bitstream, there is a place
known only as Forest. It is surrounded by the fog of the
complex modern world, and unless you are shown by a friend,
it is hard to find. You can even pass through this place
and forget that it was there. It is a retreat from reality
that allows you to regain your soul and begin again from
a firm foundation. Explore the realm of Forest: An alternate
reality in a beautiful setting; a symbol of hope: something
that cannot be expressed, only experienced.
-----------------------------------------------
Mud : Forest's Edge
Code Base : Custom (C++, event driven, OLE/OLC)
Telnet : forestsedge.com 23 [204.91.31.105]
WWW : None
Description :
Forest's Edge is a fantasy MUD stressing realism in the context
of trolls and dragons. Roleplaying is required and a valid
email address is required to create an account though the
process is automated and thus only involves the delay associated
with email.
* All areas are original
* Reagent based magic system
* Multiple items treated correctly
* Hierarchical skill system
* Trees to climb, bookcases to push, graves to dig
* No rent/pets save
* Vt100/Ansi support
* Automated Auction
* Introduction system
* Very detailed - Armor degenerates, lanterns require oil,
apples contain cores, glass shatters, etc.
-----------------------------------------------
Mud : Forgotten Realms
Code Base : Smaug
Telnet : mud.coolnet.net 4000 [204.255.189.45]
WWW : None
Description :
Forgotten Realms is a realm of might and fighting where vampires, mages,
warriors, druids, thieves, clerics, rangers, and augurers can duel with
each other and various monsters. Forgotten Realms is a game where anything
can happen.
-----------------------------------------------
Mud : Forgotten Solitude
Code Base : EnvyMud v2.0
Telnet : mud.blink.net 5000 [207.3.233.1]
WWW : http://www.blink.net/~paco/fs.html
Description :
As Thalos prospered, so did Midgaard. The suddenly
Thalos collapsed, and fell into ruin. Everyone knew it was
inevitable that it would happen to Midgaard. Midgaard was
destroyed, and is now back in in all it's glory, but what
about Solitude? The quest is out to find Solitude, and to
make claim on it, and to see it prosper once again, as did
Midgaard.
We're a nice, semi-stable EnvyMud, with MythranMUD ties, and
are constantly adding new stuff. New races, new classes,
new features. We are one of the most rapidly evolving MUDs
based on MythranMUD, including immunities, vulnerabilities,
and other new features, soon to be fully implemented. And new
with our new theme, players can own a piece of Solitude city,
their own clan hall, their own home, anything.
-----------------------------------------------
Mud : Forsaken Realms
Code Base : Circlemud 3.0bpl11
Telnet : dhost216.v-wave.com 4000 [207.34.91.216]
WWW : None
Description :
Yet another new MUD inflicted upon the world. But hopefully,
after a fair bit of experience playing MUDs, I can build a
good one. The world is still under a little development,
but it is up and running, and I don't think there will be
any more changes to the playerfile. Hope to see you all there.
Shirak
-----------------------------------------------
Mud : FoxMUD
Code Base : Merc (mostly rewritten)
Telnet : fox.interedge.co.uk 4848 [206.104.9.100]
WWW : http://annex.com/foxmud/
Description :
Are you tired of logging in and seeing Midgaard temple?
Are you looking for a mud with friendly players and wizards
who listen to them, creating an ideal environment for play?
FoxMUD, is your answer. A work-in-progress for more than
three years, the code has been stablized and added to,
boasting many popular features, and many more that cannot be
found elsewhere. All areas are originally written by those
who have advanced high enough to do so. Besides being able
to play untill all of your characters multiclasses are at
maximum level, you may then opt to become an immortal or
play on as a lord. In conclusion, if you want to see what
a real mud should be, you should come and visit FoxMUD.
-----------------------------------------------
Mud : Fractured Realms
Code Base : ROM 2.4/Fractured 1.6.5
Telnet : mud.fracrealms.com 4526 [206.85.131.150]
WWW : http://www.fracrealms.com/
Description :
Fractured Realms has split down the middle. With the Mortal
birth of the evil Moloch, the Darkness threatens to overtake
the realm. Only the Light stands against this unspeakable
evil. Who will win the eternal struggle? Will Moloch succeed?
Or will the Light prevail?
Fractured Realms has moved into a new aspect of terror
with the introduction of its *first* storyline. Come join
us for 100 levels of Mortal fun, with newer skills and spells.
Extended class and race selection for those who decide
to 'Remort' and begin again.
-----------------------------------------------
Mud : FranDUMII
Code Base : DUM
Telnet : mousson.enst.fr 2001
WWW : http://autan.enst.fr/~frandum/index.html
Description :
The emptiest mud ever!!
Low on fighting, quests galore,
a huge medieval world to explore,
amazing deeds to be done...
If you manage to avoid hens
(some are quite nasty beasts, with a big pointy beak...)
-----------------------------------------------
Mud : FrenzyMUCK
Code Base : TinyMuck 2.2 FB 5.5
Telnet : medsys.med.wayne.edu 9999 [146.9.3.62]
WWW : http://medsys.med.wayne.edu/~frenzy/
Description :
FrenzyMUCK is a wild, zany place where chaos rules
and there is no direct theme. We're pretty darned loose,
in fact, for one particular reason. We let the _players_
decide what to do! If you want to create an orange-and-
pickle castle with pimply-faced trojan guards, go
right ahead! In fact, we _encourge_ building! So,
if you like a place that's bustling with non-directed
energy, where you can do almost anything you want,
check out FrenzyMUCK!
-----------------------------------------------
Mud : Frontiers
Code Base : None
Telnet : linux2.cms.shu.ac.uk 9999 [143.52.51.70]
WWW : http://www.uni-corn.demon.co.uk/index.htm
Description :
Frontiers is a professionally run, free MUD talker system
developed from scratch without benefit of a code base. We
are currently moving rapidly towards beta test,and hope to
be accepting connections within a couple of weeks. Our WWW
site is now almost finished and gives a good overview of
the game and how we will be implementing features.
In addition to a general chatting area, and accompanying
'town' features, we will also be coding adventuring areas
which will be user-extendable and fully featured. All our
Customers are welcome to contribute to the hard coding, soft
coding, WWW and other areas of design and implementation.
-----------------------------------------------
Mud : FurryMUCK
Code Base : MUCK 2.2fb5.4whateverRevar'suptonow
Telnet : furry.org 8888
WWW : http://www.furry.com/
Description :
A social/role-playing MUD themed around anthropomorphics; Furry
is the largest and longest standing MUCK on the Internet to date (note
MUCK, not overall MU*). With a database well over the 160,000 item mark, and
a regular nightly showing of 325+ players, it's an active social environment.
The theme is centered around the roleplay of Anthropomorphics (characters
combining animal and human traits such as werewolves; also 'funny animals',
toons, etc.) but all who play with respect are welcome.
-----------------------------------------------
Mud : FuskerMud
Code Base : Diku Gamma(0.0)
Telnet : alice.ibmpcug.co.uk 4000 [192.68.174.69]
WWW : http://odin.cmp.ilstu.edu/~ishu/fusker.html
Description :
FuskerMud is maybe the friendliest mud around, and we're
trying to make it better every day. We strive for getting
the world unique to this mud, but today we still have the well known
midgaard. FuskerMud is a very social mud, with a relaxed atmosphere.
-----------------------------------------------
Mud : FuZZy MuD
Code Base : Rom 2.4 beta 4
Telnet : insomnia.net 4000 [208.137.248.131]
WWW : None
Description :
So far FuZZy MuD has gotten some VERY good feedback
I have recently added Dual wield, witch is available by
all classes at level 1, I have also added Donate.
I am constantly looking for new areas and/or code.
I'm always adding things, so if you dont see it ask for
it or sumbmit an idea about it, I should be adding more
classes soon.
Newbies are always welcome, but please when in doubt use
the help command. Hope to see YOU soon!
o=======================================================================o
Muds Beginning With: G
o=======================================================================o
Mud : The Garbage Dump BBS
Code Base : C and VB
Telnet : dump.com 23 [204.134.96.2]
WWW : http://www.dump.com/
Description :
THe GaRBaGe DuMP BBS
You must be 18 or older to play here.
Although, there is no pornography.
What's available-
Major Mud, Tele-Arena, TradeWars 200, Lunatix
Swords of Chaos, Cross Wordz, Zbots!, Online
Trivia, Chess, Backgammon, Klondike Solitaire,
and much more!!!!
Although this is a pay system, there is a FREE
30 day trial available!
Play right from the web page with a Java Compatible
browser. ----------MUST SEE! CHECK US OUT!
-----------------------------------------------
Mud : GarouMUSH
Code Base : MUSH
Telnet : cesium.clock.org 7000 [17.255.4.43]
WWW : http://www.best.com/~hine/Garou/
Description :
The first of the White Wolf MU*s to focus on Werewolf: The
Apocalypse, Garou has always emphasized responsive, cooperative
roleplaying with an emphasis on good writing and clear communication.
Players are screened through a registration process, and character
growth and development come through roleplay. A complex world with
lively GMs, focussing on story rather than individual characters.
Please visit as a guest to find out more about the game and the
application process.
-----------------------------------------------
Mud : Gate
Code Base : Gate v1.1
Telnet : orion.tyler.net 3000 [205.218.118.5]
WWW : http://www.jriver.com/~tom/
Description :
Gate is a mud formed loosely on Batmud, Zombiemud, and
Retroactive. It runs it's own highly optimized lib on a
Sparc 4. It is similar to an LPmud, and is connected to the
I3. Gate will support 175+ players at one time with no local
lag. Gate is located within Canada.
Gate offers players one of the most diverse mud
experiences. Features include: huge 3d outworld with a
mapping feature builtin, player Castles to store equipment, a
customizable race system, playerkilling within certain
limits, a working economy, flexible guild structure,
quests, and many other features soon to come such as ships,
mounts, and families.
-----------------------------------------------
Mud : Gateway to the Realms of Karnos
Code Base : Silly
Telnet : karnos.tradeweb.net 2000 [206.228.208.144]
WWW : None
Description :
Attention all adventurers!! Hordes of monsters have invaded
the peacefull town of Kishar in the Realms of Karnos. The
mayor of Kishar and his staff seek hardy eligible adventurers
who wish to fill their days and nights with blood-soaked
battle-raged fury. They will be paid handsomely for their
efforts and possibly be rewarded in ways beyond their
imaginations. For those of you who wish to tone down the
bloodshed and such, the mayor welcomes you too. Afterall,
when the monsters are driven from Kishar the warriors will need
clerics and thieves(well maybe not thieves) to help them
recover. All adventurers are welcome and if you are so
inclined, an adventure awaits your undertaking.
Gateway to the Realms of Karnos has 10+ races, 10 classes
and numerous multiclass combinations that are well balanced.
We are an average to moderate mud on the difficulty scale
and we have a friendly group of immortals to help you become
familiar with our world. Customizable ANSI color, Talking
Mobiles, Quests, Avatarhood, and over 300 skills/spells make
us a very robust mud. Please come and join us. You will
not regret it.
-----------------------------------------------
Mud : GateWorld
Code Base : RPX v1.0
Telnet : harker.dnaco.net 6250 [206.150.232.50]
WWW : http://www.mich.com/~jcav/
Description :
GateWorld is a themed MUSH, based in a realm of fantasy.
The setting is not based on an established novel, or movie,
rather the story will unfold at the hands and hearts of all
the players and staff - each helping the other to role-play
the events and drama of this MUSH. You may encounter and
interact with many different races of people and many
animals or creatures. There are many paths to tread, many
choices to make, and many fates to face. The World of the
Gates appears to be two worlds that exist in a precarious
balance. There is the Aboveworld and the Underworld, and
they are linked by mysterious 'gates', each of which is
under the control of a powerful 'Gate Lord'. The exact
locations of the gates are beyond mortal ken, and there are
legends to the effect that they never remain in the same
place for more than one day. Those who control the gates
control all passage between the worlds, and yet the Lords
themselves have never been seen by living eyes.
GateWorld presents a unique role-playing environment. It's
Admin have beeen dedicated to establishing a realistic world
that can harbor fun RP interactions.
-----------------------------------------------
Mud : The Gathering
Code Base : Gatherer
Telnet : zippy.spods.dcs.kcl.ac.uk 5000 [137.73.8.13]
WWW : http://www.spods.dcs.kcl.ac.uk/~gatherer/
Description :
The Gathering is a fun and exciting talker, where you can
meet and chat to people from all over the world. It has a
simple to use interface and the help system is even
available via the webpage so you can find out all about the
system before you log on.
-----------------------------------------------
Mud : The Gathering MUD
Code Base : Circle 3.0
Telnet : saturn.netusa1.net 4000 [205.139.170.11]
WWW : http://saturn.netusa1.net/~mud/
Description :
The Gathering is a mud based on Circle 3.0 patch 9 that features all
original areas, except Midgaard (which we kept so everyone could have SOME
common ground) and the Mage's tower (which we kept because it's my favorite
area (: ). Being added to every day, the gathering has player- killing areas
and arenas for those that wish to participate in those activities.
-----------------------------------------------
Mud : GenericMUD
Code Base : DikuMUD
Telnet : mud.futureone.com 4000 [137.82.67.8]
WWW : None
Description :
Generic Mud is one of the oldest muds on the internet,
continually running for over 6 years now. We offer a massive
world, with 2 different time era universes, and a enourmous
astral plane. 50 player levels, 13 classes and 12 Races
allow the players to chose thier own level of challenge
and excitement. We run quests on a dialy basis, and have
some of the most challenging areas anywhere. Areas like
Hell and The Barony which are famous for thier sheer terror
excitement. This is no chat mud, the play is fast and
furious.
-----------------------------------------------
Mud : Genesis
Code Base : Modified LPMud
Telnet : spica3.cs.chalmers.se 3011
WWW : None
Description :
Genesis is the original LPMud, though little remains of the
stuff from the early days. The emphasis of the mud is to be a
challenging game. It is one of the largest LPMuds and also
one of the most popular ones. We have a queue system for players
that comes into action when the game is full. Wizardhood is by
application. We are always happy if skilled coders and
storytellers want to join us.
-----------------------------------------------
Mud : Genocide
Code Base : customized LPish driver, custom lib
Telnet : genocide.shsu.edu 2222
WWW : http://www.shsu.edu:80/~genlpc/
Description :
Genocide is a competitive head-to-head wargame. There are no "monsters"
to fight. Players engage in wars (both solo and team) to gain rank. Probably
one of the most unique "muds" on the Internet, and definitely the most
popular of the genre that it started.
-----------------------------------------------
Mud : GIZMO
Code Base : Diku Based
Telnet : gizmo.bchs.uh.edu 6969 [129.7.40.44]
WWW : http://www.imcom.com/~red/gizmo/gizmo.htm
Description :
A great mud that allows multi-playing or special perks for
solo players with a great original rank system and 50
levels!, several races, HUGE world, and a GREAT administration...
a very FUN and friendly MUD, come check it out, you will not be
dissapointed!
-----------------------------------------------
Mud : The Glass Dragon
Code Base : Merc 2.2
Telnet : dragon.ods.com 4000 [160.86.75.129]
WWW : None
Description :
A social, hack and slash, rp with 105 levels to immortality.
Recommended for new and old mudders, everyone is welcome.
Guilds are encouraged and are totally player driven.
Statistics;
* Areas - 123
* Rooms - 8542
* Shops - 168
* Mobiles - 8542
* Classes - Mage, Cleric, Thief, Warrior, Barbarian, Paladin
Ranger, Assasin, Healer, Burgalar
-----------------------------------------------
Mud : GLEAM Mud
Code Base : Rom 2.4
Telnet : mud.gslink.com 1234 [205.157.143.12]
WWW : http://www.geocities.com/TimesSquare/Alley/2528/
Description :
GLEAM Mud (GreeBo & Cthulhu's EXCELLENT Adventure Mud):
A MUD based on pure, unadulterated weirdness. We promote
fun, oddity, rarity and down right stupidity. We tolerate
everyone from the criminally-freaky to the legally-goofy.
'If you've seen it on Simpsons it can be done HERE!'
applies to all we do, and the way in which we treat our
fellow mudders. We encourage you to pop in and admire the
wild ascii artwork (by: GreeBo), and marvel at our
ludicrously well implemented coding done by our main man,
Cthulhu!
_________________________________________________
| G L E A M M U D ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !|
| |
| Where the words: 'Heck NO! Its TOO Tacky!' are |
| almost COMPLETELY unheard of. Come over to the |
| DARK SIDE! You *KNOW* you want to. EVERYBODY's|
| doing it. Try it.. you'll LIIIIIIKE it... |
'-------------------------------------------------'
-----------------------------------------------
Mud : GODMud
Code Base : Circle
Telnet : godmud.belgonet.be 4000 [194.137.63.10]
WWW : None
Description :
In GODMud you play a character(s) which have been
transported into the future from an ancient past.
A large amount of the technology in the future has been
lost, but things are changing. The robot manufacturing
plant is still in operation, some areas are in good (safe)
condition. There are many dangerous areas though.
The world has become more unstable as a mysterious
satellite appears to be opening interdimensional space,
and unleashing new dangers!
Come and play GODMud :-)
Where your character never gets deleted.
-----------------------------------------------
Mud : God Wars
Code Base : Merc-Diku
Telnet : www.gwdev.com 4000 [38.225.252.2]
WWW : http://www.flnet.com/~mud/
Description :
This is a player kill based mud, and is designed to be player
kill. If you are scared of dying this is not the mud to play.
When you first enter you are a mortal, and you cannot be killed.
When you feel you are strong enough to enter the realm of pkill,
you can train avatar and join the fun! There are unique classes
that have extensive attributes and abilities. Classes in now
are vampires, werewolves, and mages. Coming soon are ninjas,
monks, and demons. These are NOT your ordinary classes. They
must be seen to be appreciated. There are many clans and you
can always be assured of a good fight. This is one mud where
skill and knowledge is more important than which player has the
best eq or most hit points. If you have yet to experience a
REAL player kill mud you don't know what you are missing. Play
GoD WaRs and enter a new world!
-----------------------------------------------
Mud : Grok: The Earth You Never Knew
Code Base : NiMUD
Telnet : grok.envy.com 8000 [207.105.6.129]
WWW : http://www.main.com/~sommer/grok/
Description :
A deranged interdimensional traveller who fancied himself
a world leader, used the knowledge he had acquired over time
to create a world over which he himself coudl rule. His
vision, however, was rather twisted (as is the vision of
most demented interdimensional travellers) and so this world
of his came out different than he expected. Timelines were
ignored, and both history and mythos met in ways never
imagined. The result is:
Grok: The Earth You Never Knew
Come explore the worlds we have now, and possible help create
new ones. Grok is a NiMUD that's been under scrutinous development
since February of 1995, and is now making the final push for
building and playtesting before opening to the public in the
late Spring of 1997. Help make or recreate history like YOU
want to at Grok: The Earth You Never Knew
-----------------------------------------------
Mud : Ground Zero
Code Base : Modified ROM
Telnet : insanity.dorm.umd.edu 6666 [129.2.154.11]
WWW : http://www.monmouth.com/~mmortensen/gz/
Description :
Ground Zero is the only mud of its kind. Once you enter
the game, you are placed on a grid of at least 25x25 rooms.
For every 15 players, another 5x5 rooms are added. Scattered
on the grid are weapons, armor, tanks, and other goodies.
There are two objectives to the game:
1) Kill anyone or anything not on your team. There is
a possibility of up to four teams.
Kill the other team's players, the guardian that
protects their headquarters, and the droids that
are assembled by the other team.
2) Nuclear Domination! Get down to the third level,
locate General Pataki, and destroy his deadly
guards! If you can do this, and press the nuclear
device that you must get two halves to the keycard
to start, you will destroy everyone in the game,
and get dozens of kills to brag about.
-----------------------------------------------
Mud : Granite: New Hampshire by Night
Code Base : TinyMUSH 2.2
Telnet : cybernet1.cybernetcomm.com 2005 [208.6.3.3]
WWW : http://www.fred.net/keaeris/granite/
Description :
Granite is set in New Hampshire. The current year is 2005
and Vermont, New Hampshire, and Maine, have created a veritable
separate, and wealthy nation. The population has grown to 2.5
million as people leave the rest of the US for jobs and a
chance to get their piece of the American Dream. The rich get
richer as the poor eek out a living in the mills and service
industries that support the influx of corporate activity.
Telling the good guys from the bad guys is not easy, even as
the state motto 'Live Free or Die' is scrawled in graffiti on
overpasses and disused billboards.
We are a writer's chronicle, encouraging collaborative fiction
among our players which we support through our mailing list.
This is an ambitious goal, requiring players who understand Consent
& Negotiation. We want fresh characters with well thought out
backgrounds for our game. Granite is Mortal friendly--and our
Chargen is set up so that anyone can log in, make a mortal and be
approved in short order. All supernatural characters are by application
only. Granite uses books and materials put out by the White Wolf
Game Studios.
-----------------------------------------------
Mud : The Great Hunt
Code Base : Diku-Rom 2.3
Telnet : wheel.imaginary.com 4000 [152.11.5.110]
WWW : http://www2.cybernex.net/~barbiero/index.html
Description :
The Great Hunt is based on the Wheel of Time series of books by
Robert Jordan. Rather than races, you choose what region of the
WOT universe you originate from. You enter the game in the city
of Baerlon, and should enjoy discovering all the other unique
WOT based areas including the Ways, the cities of Tear, Camlyn,
Shadar Logoth and many others. The Great Hunt is a player
killing MUD with a seven level limit.
-----------------------------------------------
Mud : Grimne DikuMUD
Code Base : DikuMUD
Telnet : grimne.pvv.ntnu.no 4000 [129.241.210.228]
WWW : http://www.pvv.ntnu.no/grimne/
Description :
Grimne is the ultimate incarnation of a violent, hack-n-slash mud.
Filled with stat hungry, equipment hoarding players, blood and carnage
are all that matter. With a shaman that sells stats to higher level
characters, and a storage room in which items can be stored
indefinately for a small fee, there is an ongoing competetion as to
who is the 'best' in each class. Damage by each player can be
logged, and the more successful one is at inflicting punishment upon
mobs, the more one is respected. Experience, gold and equipment are
the ruling forces, and power is the ultimate reward. Newbies, however,
are not forgotten. An extensive newbie-guide is among the
equipment received upon character creation, including such basics
as how to talk and where to go. In addition, certain mobs will cast
beneficial spells upon low level characters, and there is a
newbie channel and a constantly updated list of 'newbie helpers'
to whom one can ask questions. If you wish to do away with all
of the fluff of some of the overdone muds and get right down
to the honesty of pure violence and greed, come to Grimne. You
won't be disappointed.
-----------------------------------------------
Mud : Guardians of Miza'Har
Code Base : Rom 24b4
Telnet : guineapig.oneonta.edu 8888 [137.141.9.152]
WWW : None
Description :
The Guardians of Miza'Har is a roleplay mud with heavy emphasis
on player control. Clans are prevalent, and Lords rule over
entire sections of the three main continent. We have 99% original
areas, and are based on a post apocalyptic magical war. There are
no religions or gods here. Instead demigodlike creatures called
Guardians rule the world. They have their own agendas, and are
willing to do anything to accomplish their goals.
We have over 20 classes, and about 10 races, so the player
combinations are endless. New spells and skills daily.
THIS MUD IS IN BETA STAGE. TALK TO AN IMM IF YOU WOULD LIKE
TO BUILD OR TO CODE FOR US. WE ARE MAKING THIS MUD AS
REALISTIC AS A GAME CAN BE AND STILL BE FUN. :)
-----------------------------------------------
Mud : Guardians MUX
Code Base : TinyMUX 1.0p6
Telnet : jitter.rahul.net 4205
WWW : http://oseda.missouri.edu/~kate/guardians/
Description :
This is a Roleplay orientated MUX without a coded Combat
system that focuses upon the recreation of society as it
existed in different time periods. Presently, there is a
complete small Western Town in the 1870's, a Roman Village in
9 BC and a Fishing Port in Brittany, 1450's. Slated for
future opening, Prohibition New Orleans, 1920's and Scottish
Highlands.
-----------------------------------------------
Mud : Gusto
Code Base : CircleMUD
Telnet : august.v-lo.krakow.pl 6666 [149.156.236.1]
WWW : http://august.v-lo.krakow.pl/~docent/mud.htm
Description :
If you can't read text below - DO not try this MUD!:
Gusto jest MUDem przeznaczonym generalnie dla graczy
polskich i polskojezycznych. Prawdopodobnie wkrotce bedzie
calkowicie po polsku. Sproboj, przygoda czeka na ciebie!
GUSTO MUD
o=======================================================================o
Muds Beginning With: H
o=======================================================================o
Mud : Hack n' Slash
Code Base : Diku
Telnet : beyond.malmo.lth.se 4000 [130.235.4.20]
WWW : None
Description :
Hack n' Slash mud is intended to be 'gamma-style' along the
lines of the long dead 'Eltanin' and 'Challenger' MUDs. There
are 30 mortal levels, with none of the massive hit point and
mana inflations you see in most of today's muds. Nearly all
the equipment is limited to one. Supplementing this is the
existance of random armors, which may or may not have magical
effects, thus making the detect magic spell actually useful.
Naturally, with the limited equipment, we completely expect that
there will be a healthy amount of player killing. We will not
restrict this, the players themselves are expected to police
the mud. Only in circumstances that players cannot reasonably
do this will the Gods interfere in any way.
-----------------------------------------------
Mud : Hall Of Fame
Code Base : LP Mud 3.2.319
Telnet : hof.df.lth.se 2000 [194.47.252.38]
WWW : http://lintilla2.df.lth.se/HoF/
Description :
Hall of Fame is a re-creation of Genesis before the advent
of 3.0. It's a small, quaint little mud, with plenty of
room to grow. We just moved to a new dedicated server
and new driver, giving us little to no lag. Friendly
wizards and very active administration. We're up 24 hours
a day for your playing pleasure, and there are alot more
areas than meet the eye. Check us out!
-----------------------------------------------
Mud : Harbinger
Code Base : Circle 3.0 bpl 11
Telnet : mud.harbinger.org 4000 [206.100.204.219]
WWW : http://www.geocities.com/Area51/8403/
Description :
This is a mud which will appeal to the veterans as well as to
the newbies taking their first trembling steps into the world
of mudding. Harbinger is based on Warhammer Fantasy Battle and has:
* Highly modified code
* No stock zones at all - 100% original zones
* 14 armies/races
* 6 classes
* 50 levels with transformation/remort
* Epic scale battles
* Trade and Commerce
* Politics
* Innovative Magic System
* Intelligent Mobiles
* Real weather system
-----------------------------------------------
Mud : Harshlands
Code Base : Diku
Telnet : photobooks.com 1234 [130.207.133.27]
WWW : http://www.photobooks.com/~harsh/
Description :
Harshlands is a unique mud based on the HarnRPG world. Unlike
most diku muds we are not class-based,and we do not have experience
either. Instead we have anextensive skill system.The mud is
currently in a pre-alpha testing period, but we already have over
12.5k original, harn-related rooms andthe following attractions:
-Diversified religious system-Extensive skill system-Herbalism
-Alchemy-True magic system(under development)-Psionics(under
development)
-----------------------------------------------
Mud : Haunted Lands
Code Base : Rom 2.4b3 Modified
Telnet : oden.hjampis.kiruna.se 1234 [193.45.226.10]
WWW : http://www.hjampis.kiruna.se/~ewen/kindmud.html
Description :
We have an extensive amount of new areas, all based on the AD&D
campaign world Forgotten Realms. We have automated quests. and quests
given by imms. Builders needed for level 50 and up areas, contact
any imm for information. This mud is was formerly Kindergarden MUD.
-----------------------------------------------
Mud : The Haunted Pass
Code Base : Merc 2.2
Telnet : mud.ori.net 6666 [207.1.218.4]
WWW : None
Description :
The Haunted Pass is mud that is growing fast. We recently
moved sites to be able to hold the more people coming in all
the time. We have friendly immortals that are there to help
but we mainly like the players to adevnture on their own.
With 131 areas in the mud and all the areas with a directions
to show how to get there helps really helps adventuring.
We have stuff ranging from a fully automated quest mob to
aliases. If you are sick of the implementors that don't
care/ don't show up don't expect that here. Come check us out.
-----------------------------------------------
Mud : Haven, the Free City
Code Base : Pennmush 1.6.4
Telnet : nova.dimensional.com 2323 [206.27.158.11]
WWW : http://www.dimensional.com/~bear/haven/
Description :
Haven, The Free City is a multi-user shared world set
in a renaissance city state. Though the population of the
City is predominantly human, there are significant enclaves
of almost every other intelligent race -- Haven is a diverse
city, full of many strange and wondrous sights. Visitors will
encounter scholars and merchants, priests and courtesans, traders
and bureaucrats. On the surface, the city is politically and
economically stable; yet underneath, it teems with intrigue --
between noble and guildsman, mage and mundane, and on down to the
two rival criminal organizations vying for control of it's
underworld and the rival religions sects vying for control of
the masses. Above all, Haven is a city filled with opportunity
for anyone that enters its gates. Haven, the Free City features:
-A seamless, painless character creation system. -Fully coded
combat, magic skill use and item handling. -A realistic economy
-An simple, 'true to life' interface
-----------------------------------------------
Mud : Haven MUD
Code Base : LP Rom Diku Silly Circle Haven
Telnet : dwellinchaos.hip.berkeley.edu 6969 [136.152.95.211]
WWW : http://dwellinchaos.hip.berkeley.edu/haven/
Description :
Haven MUD is a world of puzzles and combat. Few of
the online quests can be completed by shear force of
will. Those which can be won by sword alone are challenges
that no sane adventurer would face alone.
Haven MUD offers player initiated 'rebirth' (rerolling),
hidden skills and spells, secret guilds, guild wars. The
skill system is 'classless'. Effectiveness with a spell
or weapon is based on ones skills & attributes - not level.
The more powerfull races available to players are: DemiGods,
Drow and Vampires. Haven MUD also runs a public OLC port
(1313). The file format is close to Rom, and authors need
not write areas for Haven. The administration of Haven MUD
does not believe in meddling in player affairs. Player input
is always considered.
-----------------------------------------------
Mud : Heaven7
Code Base : Heaven7/Amylaar3.2++
Telnet : www.dialnet.net 23 [206.65.248.2]
WWW : http://www.dialnet.net/users/mud1/heaven7.htm
Description :
This is THE development site of the Heaven7 mudlib,from those
who brought you Sands of Time. The mudlib is not only for
development and release of the Amylaar3.2++ mudlib, but also
for play. Players are seen as of paramount importance to the
administration and hence the level of code, and dedication to
it is of the highest standard... We would certainly enjoy your
company at our RP mud.
-----------------------------------------------
Mud : Heaven's Door MUCK
Code Base : FB 5.43
Telnet : peacedove.org 2212 [205.147.201.200]
WWW : http://www.wam.umd.edu/~dove/
Description :
You wake up on a staircase in the clouds. A bright
light becons you upward to a clear and sunny day.
Welcome to Heaven's Door.
Many come to visit and most stay, saying that this
place is like no other they have tried before. It
is a place of calmness and serenity. A land where
silly and cute, mix with loving and caring. A place
where everyone becomes a part of the family and toys
can still make you grin from ear to ear.
Come and visit. Take a chance. All you have to do
is walk through the door...
-----------------------------------------------
Mud : Hellfire
Code Base : LPMud 2.4.5 Compat
Telnet : hellfire.org.au 6666 [203.63.221.205]
WWW : http://hellfire.org.au/
Description :
Hellfire is a fun new mud, with a more adult feeling.
It has a medieval theme with some modern twists.
Hellfire has a small player base at the moment, but we are hoping
it will improve with popularity soon, as those who do play there,
enjoy it immensely.
The mud is based in Australia, so if you're connecting from
overseas it may be quite slow, soon we are moving to a faster
server, so those days will soon be over. Please come and check
us out, we're very friendly, and the mud has a great atmosphere.
-----------------------------------------------
Mud : Helliconia
Code Base : Rom 2.4
Telnet : mk.faho.rwth-aachen.de 9000 [134.130.57.99]
WWW : http://mother.biolan.uni-koeln.de/Helliconia/index.html
Description :
Helliconia is a real roleplaying mud.
Lots of features are added to the original rom2.4 code
eg towns/ships/triggers ..... Every player can be a member
of one of the 6 towns which are Codex,Chaos,Darkness,
Brightness,Mystery and Tristan. These towns are in war all
the time and every townmember has to defend his/her town.
If not his/her special town power can be lost.
The Towns:
Chaos: Dedicated to anarchy and freedom above all else
Codex: The keepers of the law
Brightness: The masters of all that was good and holy
Mystery: Dedicated to the study of the power of magic
Darkness: The evil ones who seek only power
Tristan: The haters of magic, dedicated to the old ways
and trials by arms
Lots of adventures have to be solved ...
-----------------------------------------------
Mud : Hemlock MUSH
Code Base : MUSH
Telnet : hemlock.unl.edu 1973 [129.93.12.61]
WWW : http://hemlock.unl.edu/
Description :
In the 21st century, a devastating plague has rendered the
human population almost extinct. Trial and error tests to
find a vaccine and cure for the plague have left a trail of
mutated forms, two of which have evolved into new races of
humanoids. Now, almost two centuries later in the year 2304,
after the three races had gone their separate ways; they have
made contact in the far reaches of space.
Based on an original theme, Hemlock MUSH focuses on three
races of humanoids: humans, Colarin (Viking-like people),
and Ryushins (Evolved from ancient Japanese warriors). The
tensions are high, and the threat of galactic war is ever
present. Hemlock MUSH features a real-time, 3 dimensional,
space system, allowing trade, piracy, and combat. Hemlock
MUSH 1 was featured in the book Net Games (1). Now, this
round of Hemlock picks up almost a millenium before to
fill in the lost pieces of history.
-----------------------------------------------
Mud : Heroes of Kore
Code Base : Circlemud
Telnet : kore.colo.neosoft.com 5000 [206.109.6.79]
WWW : None
Description :
Kore is a fun environment to play in. We're lenient on role-
play and are just out to have a good time. We work very hard
on the code and the world to make it exciting and new. We
have been up and running for about two years and have a brand
new dedicated machine on a T-3 backbone for minimal lag. Come
give it a try.
-----------------------------------------------
Mud : Hero of the Lance II
Code Base : ROM v2.3
Telnet : icg.irdu.nus.sg 4040 [137.132.19.171]
WWW : None
Description :
A mud based losely on DragonLance with a lot of
features, including a total of over 16 classes,
each with unique ability, 10 races, 300 skills/spells.
Other than the normal mobprog, we also have additional
things like objprog, clans system, a specialise warzone
with tag team warfare.
Mud located in Singapore and occassion lag is expected.
Has been running for over 2 years with a constant login
player at about 70 round the clock.
-----------------------------------------------
Mud : HexOnyx
Code Base : circle
Telnet : hexonyx.com 7777 [207.2.105.57]
WWW : None
Description :
Highly modified circle base. This is a 6th generation mud.
It has been on many sites. marble.bu.edu was the orgin.
There are 4 classes allowing multi-class. There are 70
player levels and over 5000 rooms in 89 zones. We have vampires
as well as werewolves. Newbies welcome.
-----------------------------------------------
Mud : Hidden Worlds
Code Base : Merc
Telnet : usa.net 4000 [192.156.196.1]
WWW : None
Description :
One hundred fifty years ago ...
Nomads from the Great Eastern desert brought spices and slaves to the
Thalos Market. Dwarven miners, rough and rude, sold precious stones
and drank the town dry of firebreathers. Stone golems, created by
mages from the Tower of High Sorcery, stood sentry duty in watch
towers day and night.
It was the morning of the 3rd day of Thunder in the Month of Shadows.
The Mayor of Midgaard (the great-grand-uncle of today's Mayor) arrived
at Thalos early in the morning to pay tribute at Thalos City Hall.
When he entered the Grand Gate, no guards challenged him. He found
the streets and market places empty. Spotting a nearby lamia, he
asked her about the residents. Was there a festival today? Perhaps
a grand religious ceremony in the Temple of Thalos?
The lamia didn't behave like a lamia. Instead of answering him in the
helpful but stupid lamia manner, she produced a long, slim dagger
and stabbed the Mayor. Other lamias, hearing the tumult, quickly
arrived and attacked the Mayor as well. The Mayor was killed.
Now Thalos is an abandoned city. Wild lamias roam the streets, killing
trespassers and sacrificing their bodies at the Temple of Thalos. The
golems lost their responsiveness to command and watch eternally from
their ruined towers, as they have for fifty thousand nights since the
mysterious demolition of Thalos. Midgaard is next.
-----------------------------------------------
Mud : Hi-Fi MUD
Code Base : Envy
Telnet : orac.melnibone.org 4000 [208.129.168.64]
WWW : http://orac.melnibone.org/~hifi/
Description :
New MUD, still being worked on a lot, future plans include
adding portal and quest code. There's 1000 mortal levels!
We have some of the friendliest imps and imms you'll find
anywhere.
-----------------------------------------------
Mud : Highland Dikumud
Code Base : Merc 1.0 (heavily modified)
Telnet : hlii.highlands.org 9001 [207.91.153.1]
WWW : http://www.highlands.org/
Description :
Highland offers the standard race/class setup with some new stuff
added. There are currently about 73 zones and 5500 rooms to explore!
For those players who enjoy pkilling and/or have a score to settle
there is a battlefield specifically for this, offering risk-free
combat! 2-player multicharring allowed and the rules (14 of them)
of the mud are available for everyone! Check it out!
-----------------------------------------------
Mud : High Seas
Code Base : Custom/Envy Derived
Telnet : belegost.mit.edu 5555 [18.244.0.114]
WWW : None
Description :
High Seas offers a moderately challenging hack n slash
mud with a ton of new features/skills/spells/options,
including ship sailing, unique character setup allowing
for personalised class selection, specialized races,
and other such things. Room for advancement includes
unlimited remorting with gain for remorting, mud generated
quests to gain hero levels, 95 mortal levels, and areas
designed specifically for heroes.
Best described as an enjoyable mud with the depth and
features to please almost any mudder.
Opening 26th October 1996
-----------------------------------------------
Mud : HoloMOO
Code Base : MOO
Telnet : holomoo.greenwing.com 1701 [204.107.81.130]
WWW : None
Description :
HoloMoo (Formerly Star Trek Moo) has been up for a year.
the timeline starts just after the discovery of the hostility
of the Dominion. Active orgs are Rihannsu, Ferengi, Klingon,
UFP, Maquis, Hellesport and several indi traders, etc) Space is
very large, rich and mainly unexplored. Space includes stars,
starsystems, nebula, starbases, etc. Ships have consoles for
Navigation,tactical, science, communications, damage, engineering
and viewscreens. Larger ships and bases have voice-activated
computers. Simulators are available for major ship classes so
characters can practice without getting killed. Guests have
access to simulators. The MOO is fully IC. OOC conversations,
are permitted but they are rare even between RL friends.
-----------------------------------------------
Mud : HoloMuck
Code Base : mousemuck (daemonmuck derivative)
Telnet : holo.rodents.montreal.qc.ca 5757 [132.206.78.1]
WWW : http://www.bangornews.infi.net/~sjade/holomuck.html
Description :
HoloMuck is a long-running muck running on a server derived from
daemonmuck source code, but heavily modified for the ease of use by the
average mu*er. The muck began on February 11th, 1992, and has had a long,
stable career since then. Holo is comprised of a central city, Tanstaafl,
whose theme is one of near future Earth. Outside the borders of the city,
the theme loses hold, and concepts such as medieval realms, fantasy lands,
regular space travel and other ideas hold sway. The staff of Holo take
pride in the mu* environment they have created, and make every attempt to
make the mu*ing experience a pleasant one. For any more information on
HoloMuck, please come on line and request a character. Or you can request
a character and get further information by checking the Web at primary URL,
http://pobox.com/~sjade/holomuck.html, or at the other offical site,
http://www-personal.umich.edu/~estin/holo. We hope to see you online soon!
-----------------------------------------------
Mud : Holy Mission
Code Base : LpMud 0302@311
Telnet : linux-1.idv.uni-linz.ac.at 2001 [140.78.40.62]
WWW : None
Description :
The original Holy Mission MUD! The Mud that started back
in January 1991 is still alive and kicking, now at its new
location. Come by and visit some of your old friends, or
stop in and make some new ones.
-----------------------------------------------
Mud : Holy Mission II
Code Base : lpmud 2.4.5
Telnet : wildsau.idv.uni-linz.ac.at 2001 [140.78.40.25]
WWW : None
Description :
Holy Mission is a fantasy MUD based upon Forgotten Realms(tm)
You can choose from whittie (human, dwarf, high-elf,
halfling) and darkie (orc, troll, drow-elf) races which are
in permanent war (playerkilling is allowed only between
darkies and whitties). There are several classes (warrior,
thief, mage, cleric, barbarian, druid, abjurer) but you
can learn knowledge of other classes at higher level and
higher cost. Player is acting in zones which are connected
via overland represented by walkable ansi-colored moving
map (this feature can be turned off).
Best thing you can do is to visit us. Have fun !
-----------------------------------------------
Mud : Home Fires
Code Base : IFORMS
Telnet : kdcol.com 6906 [206.29.222.4]
WWW : http://www.eoni.com/~mystique/Home/
Description :
The talker of the 90's! Ansi color, new,
fun and innovative commands. See each
room of the Home on the web! Great
crowd. Come check us out!
-----------------------------------------------
Mud : Hyperborea
Code Base : LPMud (Amylaar driver)
Telnet : eclipse.sundial.net 2000
WWW : None
Description :
Hyperborea is a domain of adventure and fantasy. There are
numerous realms to explore, monsters to vanquish and quests
to be embarked on. The players are friendly and very social.
Hyperborea is small right now but is growing and sees new
lands and features often.
-----------------------------------------------
Mud : Hysteria
Code Base : AberMUD (idirt 1.82)
Telnet : news.tsa.net 6715 [208.132.2.6]
WWW : None
Description :
Hysteria is a very special MUD. What sets this MUD apart from other
aberMUDS is the fine detail and care that was taken to make Hysteria
pleasing to the eye. The ansi coloring is truly a work of art.
Hysteria also offers one of the most complete action files that you will
find on the net. Hysteria is a very social MUD, where you can almost
always find stimulating conversation. Hysteria's uptime is very good and
you will almost always find Hysteria up and operating. Please feel free
to stop in and see this incredible, wonderful MUD.
o=======================================================================o
Muds Beginning With: I
o=======================================================================o
Mud : Iconoclast
Code Base : Circle 3.0 (Customized)
Telnet : seeker.hermesnet.net 7777 [205.177.6.2]
WWW : http://www.hermesnet.net/icon/
Description :
Iconoclast is an ALPHA stage Circle 3.0 derivative that meshes
the Cyberpunk/Gothic/Sci-Fi genres into a MUD. It is online 24/7
on a Sparc 10 w/ 96MB of RAM on a T-1.
The Iconoclast world itself is completely original, as
are the majority of the concepts behind it. It is designed
to be realistic without being detrimental to play.
Roleplaying is supported, and encouraged, but not enforced.
Iconoclast is currently in ALPHA development stage. If
you want to play a mud *right now*, it's not for you. If
you are a builder/coder/beta-tester, or just out looking
for something a bit unusual, drop by.
-----------------------------------------------
Mud : The Idea Exchange
Code Base : MudOS v21.3/Foundation II
Telnet : ie.imaginary.com 7890 [204.73.178.25]
WWW : http://ie.imaginary.com:7885/
Description :
The Idea Exchange is an LPMud dedicated to the exploration of LPC-based
technologies. Such exploration includes the teaching of LPC classes,
the development of LPC servers and libraries, as well as discussion
and development of protocols and applications for education, business,
and entertainment.
LPC is an object oriented programming language resembling a cross of
C++ and Python. It carries much of the power of the former with the
ease of use of the latter. Its similarities to the C++ language
also serve to reduce the learning curve of the language.
-----------------------------------------------
Mud : IgorMud
Code Base : DGD
Telnet : igor.algonet.se 1701 [194.213.74.34]
WWW : http://www.mtek.chalmers.se/%7Ez94bada/igor.html
Description :
Igor is one of the oldest muds around and has withstood
the test of time. Traditionally, the strongest emphasis
has been on social aspects; Igor offers customizable private
rooms and a wide variety of autoloading toys in the name
of creativity and fun. Igor currently features five guilds
and a unlimited advancement system. At higher levels,
players have the opportunity to build their own castles
and enjoy other hallmarks of their status. Thousands of
users have enjoyed Igor over the years -- why not be next?
-----------------------------------------------
Mud : Illusia: Quest for the Eternals
Code Base : Graphical/Custom
Telnet : Client Needed (Visit Homepage for details)
WWW : http://www.illusia.com/
Description :
Illusia is a multiplayer graphical world that will redefine
your idea of gaming on the Internet. With incredible 3D areas
to explore and hundreds of characters, both computer and
player-controlled, to interact with, Illusia: Quest for the
Eternals at last brings true commercial-quality computer
gaming to the Internet.
-----------------------------------------------
Mud : Illusionary Realms
Code Base : AberMUD/idirt v1.83
Telnet : phantasia.phreebyrd.com 6715 [198.110.233.242]
WWW : http://www.phreebyrd.com/~aberadm/
Description :
Illusionary Realms is an iDiRT MUD, coded by Illusion and freely
distributable. IR (Illusionary Realms) is a MUD for players that
wish to have a relaxed atmosphere in which it is fun to explore
and meet new people. The object of the MUD is to gain 200,000
points to become a Wizard. Quests are also part of the system
but these are not required like on some MUDs. On IR, quests earn
players a new language.
-----------------------------------------------
Mud : Illusions of the Mind
Code Base : Rom 2.3 (heavily modified)
Telnet : illusions.tsa.net 9001 [208.132.2.6]
WWW : http://kapow.loop.com/illusions/
Description :
Illusions of the Mind is a heavily modified ROM 2.4 based MUD.
Illusions has a completley original theme-- the imps decided that
muds based on popular fantasy series were too restrictive--our
theme is constantly evolving which make for an exciting mudding
atmosphere. Illusions has many original coding features, as well
as many totally original areas to explore.
In this world of Tibernas, we have elves, orcs, dwarves, humans,
serdaen (huge flyers) and cresnars (lizard-like humanoids), half-ogre,
half-elves and more. Come be a mage, druid, warrior, paladin, bard,
necromancer, cleric, thief, or barbarian. This is a role playing
environment which allows playerkilling. Playerkilling is restricted
to a 6 level limit that is player enforced by the society of [JUSTICE].
Come, enjoy yourself and remember, this is all an Illusion!
P.S. If you are new to muds ask a [SAGE] member for advice..they
can be very helpful.
-----------------------------------------------
Mud : ImagicaMUD
Code Base : circle
Telnet : imagica.rijnhaave.nl 4000 [194.151.56.23]
WWW : http://imagica.rijnhaave.nl/
Description :
ImagicaMUD is a cool mud with multiple races, multiple
classes and we are working on multiple hometowns.
Imagica is based on fantasy with some humor. You can
talk to monsters, some of them even talk back or ask you
to participate in one of the automated quests. Move around
the world on horses or by stage-coach which go from town
to town. Join one of the clans, buy your own house or
explore the world. Note: We are 100% midgaard free!!!
We are continuesly updating our world and code, so it's
never boring. Use some of the many skills and spells to
fight the monsters and gather equipment. Solve one of the
many puzzles by some levers, pull some chains and turn some
dials. This way gain access to many undiscovered parts of
Imagica. Try our homepage at http://imagica.rijnhaave.nl,
including a small tutorial how to start mudding.
We see you soon at the Imagica!!!
The Implementation Team,
Hero, Aragorn and Venice.
-----------------------------------------------
Mud : ImbrisMUSH
Code Base : TinyMUSH 2.0 v6
Telnet : sun1.lrz-muenchen.de 6250
WWW : http://www.student.informatik.th-darmstadt.de/~ernie/Imbris/
Description :
A German-language MUSH which tries to create an entirely new,
unique fantasy world as background, apart of the classical
fantasy schemes of Elves and Dwarves. Imbris is a world with
an exotic atmosphere, full of strange creatures, mystical
sorcery and cunning intrigues.
Imbris is a roleplaying-oriented MUSH where players are
encouraged to add their creativity to the unique theme.
-----------------------------------------------
Mud : ImmortalQuest/2
Code Base : Circle
Telnet : annex.net 2001 [208.143.216.50]
WWW : None
Description :
Not much to say, this mud is basically in a constant state
of flux. Development is slow, but never ceasing, a small,
but loyal group of users are in there almost constantly.
Goofiness, role-playing, player-killing, anything goes.
Have fun, the immortal loves to mess with users, but if
you're cool, he'll prolly give you more stuff if you put
up with it. Want some cheese with your whine?
-----------------------------------------------
Mud : Imperial Omega GizmoMud
Code Base : Diku
Telnet : Gizmo.bchs.uh.edu 6969 [129.7.40.44]
WWW : None
Description :
GizmoMud is a friendly mud that is limited to 4 multis.
It has 11 classes to choose from, and 10 immortal levels.
All characters under level 7 can simply type home to return
to town when they get lost. We offer a wide range of clans
you may join if they accept you. Quests are held monthly,
and we have many Immortals that regularly contribute new
coding and zones to keep things interesting. Only way to
know if its your home is to come explore.
-----------------------------------------------
Mud : Imperial v.2
Code Base : Highly modified Diku
Telnet : Mandrake.cs.hut.fi 6969 [130.233.40.66]
WWW : http://mandrake.cs.hut.fi/
Description :
Imperial version 2 has been up for over 4 years. It is one
of the most stable and diverse MUD's in the world, with over
80 original areas to explore and a huge original city. Players
work together to progress up to level 50, where they have the
choice to become an immortal and help run the mud, or they may
begin to work on honor ranks. There are seven honor ranks
and they provide long-term playability for the serious player.
It takes on average a year of playing to reach the 5th rank of Duke.
As of yet there are only a few people who have reached the highest
rank, Emperor.
Imperial is a friendly place to start for new players. We have
helpful immortals and ranked players that take new players under
their wing. Imperial has a meta system to improve your charaters
statistics and an auction system to find just the right gear
for him. Dragons are often seen in the air above the capital
city of Kial-Qwyn. Sometimes these are the famous Emperors and
Emperesses returning from a hard campaign, but sometimes it might
be a marauding dragon from the nereby dragon's lairs. If danger,
fame, fortune might be your calling then come and join us. Become
part of the history that is Imperial.
-----------------------------------------------
Mud : The Inferno
Code Base : Custom
Telnet : vui.com 23 [38.250.31.57]
WWW : http://www.vui.com/
Description :
Join the fight for the powers of Light in the gleaming city
of Idalon, worship the powers of Darkness in the service of
Kasira and the city of Keraagh, or serve yourself in the
Twilight city of Dilucium. Whether you want to play a holy
necromancer, fearless warrior, mighty magic user, deadly
unarmed monk, or a skilled craftsman, you can do it all in
The Inferno, a multi-user RPG from Valhalla Unlimited, Inc.
Developed over two years, Inferno takes roleplaying to
depths never seen before. A rich and detailed world, hundreds
of spells and weapons, three cities and cultures with their
own unique flavor, twelve races featuring a blend of the
original and traditional, and 50 skills ranging from Animal
Control and Training to Martial Arts.
'I am very pleased to be a part of the Inferno world.
the Inferno offers perhaps the widest variety of character
skills to be found anywhere on the Internet,' said Woody,
a user in San Jose. 'The programming staff is also constantly
adding new skills and enhancements. Unlike other worlds, in
the Inferno, you're never far away from a Gamemaster. The
GM's are very responsive and helpful.'
-----------------------------------------------
Mud : Infinite Planes
Code Base : Circle
Telnet : 38.241.8.101 4545
WWW : http://38.241.8.101/
Description :
Infinite Planes was founded in May 1995, as a MUD which would be
dedicated to adding features into a gaming envirnoment that players
would consider fun as well as challenging. Over the last year,
Infinite Planes has established more than 12 existing player classes,
with several more in the works, providing a variety of experience
from the diehard fighters to those who live by magic and their minds.
Day by day, the story of Infinite Planes is constantly changing, and
always growing. The world map, which consists of a vast terrain to
explore, is still being completed, however there are well over 200
exciting zones to explore, with more being added frequently through
a full enu- driven Online Creation System which is available to all
Immortal players who show a talent and interest in creating worlds of
their own.
If you're looking for a MUD with several hundred players on at a given
time, then perhaps Infinite Planes is not the MUD for you, however, if
you are looking for a fun, not over-crowded playing atmosphere which
is always expanding and adding new features, then give us a try! There
is almost always an Immortal character online and available to help
new players, and you'll find that the players themselves are quite
helpful as well. All this and more await you.
-----------------------------------------------
Mud : Infinity
Code Base : LP
Telnet : infinitymud.com 4242 [199.0.65.207]
WWW : http://infinitymud.com/
Description :
Prepare to immerse yourself in a land between times and
dimensions, an LPmud based on a city that allows entry
into any number of timelines. Infinity LPmud provides
willing adventurers and questseekers with a venue of
original areas, mindboggling quests, and bloodcurdling
beasts, spinning into realms of magic, power, and
technology, and a capacity of 50 players with whom to
share your adventures.
-----------------------------------------------
Mud : Infinity Mud
Code Base : Aber Dirt 3.1
Telnet : sirius.nmt.edu 6715
WWW : http://www.nmt.edu:80/~vwclub/
Description :
Infinity is a three-year-old institution at New Mexico Tech
in glorious Socorro, New Mexico. It ranks with any of the
best and most popular abermuds because of its high quality
of coding and low occurance of crashes. Infinity was the
originator of many features commonplace in the abermud
community today, and unique features are always being
implemented, such as a complete solitaire game within the
mud.
Players have unprecedented power at Infinity, and the
policy is straightforward and fairly unrestrictive. There
are plenty of well-developed zones and always several in the
works. Come see why people enjoy hanging out with us. :)
-----------------------------------------------
Mud : Infinity MUD
Code Base : Envy 2.0
Telnet : shell.dialnet.net 6200 [206.65.248.2 6200]
WWW : None
Description :
Infinity MUD has just recently opened and we are still working
on adding areas and upgrading the code. Please stop by and
see how we are progressing and what we have to offer.
Play for awhile or until Infinity.
-----------------------------------------------
Mud : In Pace Requiescat MUX
Code Base : TinyMUX 1.2
Telnet : ruby.telmaron.com 9000 [204.180.173.11]
WWW : http://cathos.telmaron.com/~ipr/
Description :
In Pace Requiescat MUX is a roleplaying game set in modern
Washington, D.C., using the White Wolf's Storyteller game system
and the World of Darkness theme. The goals of the MUX are
several: To provide a mature roleplaying environment based on
moral and political, rather than violent, situations; to provide
an active staff of storytellers to create roleplaying situations
for players; and to avoid many of the other problems that plauge
World of Darkness MU*es. Detailed information about the MUX is
provided in its news files (type 'news' after logging in), and
you are encouraged to stop by to find out what makes In Pace
Requiescat special.
-----------------------------------------------
Mud : Insomnia MUD
Code Base : MudOS
Telnet : insomnia-mud.com 4000 [130.89.227.72]
WWW : http://www.insomnia-mud.com/~insomnia/
Description :
Insomnia MUD is a popular UK based MUD, with a good UK and
american link and a broad cross-section of players.
Two years of radical code development and a hard-working team
has made the MUD reach a very stable, well balanced, and highly
enjoyable state of play.
With little or no lag from the UK, and mainly lag-free connections
from most of the States, this site has proved a winning feature
in our development.
A radically re-built codebase, and a sparkling presentation
have made the MUD very popular, very sociable and great
fun to play!
Come visit us!
-----------------------------------------------
Mud : InterMud
Code Base : Mythran 3
Telnet : interbbs.com 4000 [204.216.135.1]
WWW : None
Description :
The mud has been up and running for over 3 months, with a few
minimal modifications to the original Mythran3 code. All Imps are
currently busy with RL, so your on your.. Have fun.
-----------------------------------------------
Mud : Intrepid
Code Base : Circlemud/diku
Telnet : 147.226.109.188 8400
WWW : http://expert.cc.purdue.edu/~palpatin/mud/intrepid.htm
Description :
Intrepid is a fantasy mud with many different influences.
This is a smaller mud with a loyal following of helpful
characters.
* 14 races, 8 unrestricted classes, and 2 restricted
classes.
* There are 80 mortal levels and 6 immortal levels,
with multiclassing as an option after level 20.
* The landscape is unique to Intrepid, with two-
thirds of the ares being original.
* Player killing is unrestricted after level 20.
Until level 20 player killing is restricted by
level. NOTE: Not all players have to go the
route of player-killers. Those who do not desire
it do not have open themselves up to the threat.
-----------------------------------------------
Mud : Isengard
Code Base : Mordor 3.0
Telnet : mordor.bio.uci.edu 4040 [128.200.21.105]
WWW : http://mordor.bio.uci.edu/
Description :
The Land of Isengard is filled with mystical creatures,
both great and small. Choose who you will be from
10 classes and 15 races. Begin your adventure in a world
of over 10,000 rooms filled with quests, puzzles, and
treasures. Join with others to quest for the greatest
treasures in the land, or choose to be chaotic and go
head to head against other players in a battle to the
death.
Isengard is based loosely upon the literary works of
JRR Tolkien. It is a stable MUD with a large player base.
We are open 24 hours a day, 7 days a week.
-----------------------------------------------
Mud : Ishar
Code Base : Original (diku-style)
Telnet : mud.cyberverse.com 9999 [204.140.176.2]
WWW : None
Description :
A consistent, credible world is embodied in over four thousand rooms,
all of them well written, and completely original. We do _not_ feature a
ridiculous number of mortal levels, annoyingly detailed combat descriptions,
or devastating weapons for everyone. Subtlty and consistency are favored over
LOTS OF IMPRESSIVE LOOKING CAPS. If you are interested in something a bit
less glaring than the standard hackNslash, give it a try.
-----------------------------------------------
Mud : Isis
Code Base : Rom2.4 beta
Telnet : panworld.net 4444 [206.154.207.103]
WWW : http://www.panworld.net/~isis/
Description :
Isis is a mud based on Rom 2.4 beta. The max level for mortals is
101. The races available include the basic dwarf, elf, human, and giant,
as well as our own original saurian, wraith, wereman, minotaur, and
denguri. Saurians are reptiles and have a special skill called tailsweep,
in which they use their tails to trip their opponents. Wraiths are
permanently translucent, so they can pass through doors. They are also
good at magic. The wereman race changes form during the night hours from
human to either a werebear, werebat, or werewolf. During these night
hours, they are slightly enhanced and recieve special abilities.
Minotaurs are strong, excellent fighters, with the gore skill, in which
they use their horns to attack. Denguri are shapeshifters, allowing them
to create a weapon from their arms. Among our classes, there are
warriors, thieves, clerics, mages, monks, savages, mercenaries, and
warlocks. Each class has it's own special abilities, many of which make
Isis a very original mud. We have autoquests available withe the
Questmaster, as well as regular IMM type quests which the IMMs
occasionally will run. Isis is still getting built up, with new areas
ready to be installed, as well as OLC which will facilitate our building
and help us to make Isis a much larger and much more original mud than
many others.
-----------------------------------------------
Mud : Isle of Death
Code Base : ENVY 2.0
Telnet : isle.telmaron.com 9000 [204.180.173.3]
WWW : None
Description :
ISLE OF DEATH is a fairly new mud that uses HEAVILY modified
and improved Envy 2.0 Code. Some of its features are:
* option to join clans and participate in player killing, while
non-clanned people are safe from player killing.
* a very unique multiclassing system where players can select two
classes right from the beginning.
* Very Good Ansi color.
* Extended Race selection including vampire,dragon and many others
* A special ARENA where players of any level or clan may go and
oppose one another if willing to do battle.
* Personalized 2-bedroom houses for characters once they reach
level 20
Come check us out and meet our friendly group of players and imms. :)
-----------------------------------------------
Mud : Ithaca
Code Base : mordor 3.0
Telnet : ithaca.gnt.net 4040 [204.49.53.108]
WWW : http://www.gnt.net/~ithaca/
Description :
Ithaca...Land of Mystery, Magic, and Murder...
Let your imagination roam as you enter the land of Ithaca. Your adventure
begins in the trade-town of Orwick. From there, you will no doubt visit
magical and exotic places. Brave the harsh coldness of the Shalamar Snow
Plains...journey to other continents...or maybe even visit the
underworld--hopefully as a visitor =) Visit the fantasy land of Ithaca
and you'll realize that it is a HUGE, wondrous place ideal for the
role-playing or pkilling fanatic. Although heavily modified, Ithaca
retains the same simple/intuitive interface that is characteristic of
MORDOR muds. If you have any problems, the staff at Ithaca are always
responsive and willing to help--that is, if they're not busy building a
desert or swamp or a smurf village...so go and visit Ithaca when it
officially opens on September 21.
It is located at telnet: gnt.net 4040
Or visit Ithaca's Web Site at: www.ithaca.gnt.net.
-----------------------------------------------
Mud : Ithacas' Mud
Code Base : lpmud
Telnet : light.lightlink.com 6969 [205.232.34.1]
WWW : None
Description :
It is fairly new mud, up since July 1995. It is a modified 2.4.5
lpmud with an amylaar driver. We make backups daily.
It is rather easy to become a wizard here. It is a non-pking mud.
We have monsters from easy to hard to real hard. We have quest that
requires hack and slash and some that don't. We are working on making
this a fun and friendly place to play and work. So if you are looking
for a change from the pking muds give us a try. We will be waiting to
greet you with a Big Hello. Even if you aren't looking for a change
why don't you stop in anyway.We now have guilds, Druid,Elementalist and
Mercenary. We also have a portal to a future Ithaca, for extra
fun. So come join the friendly players and wizards of the mud
and join in on the fun.
o=======================================================================o
Muds Beginning With: J
o=======================================================================o
Mud : Jedi Mud
Code Base : Circle
Telnet : jedimud.com 4000 [205.252.71.59]
WWW : http://irish.tibex.com/
Description :
This new Star Wars mud has been adapted from a stock
Circlemud and Slash' - style mud to an interactive quest-style
environment. We offer extremely friendly gods, an administration
that is willing to listen to players' ideas, and a constantly
growing environment. Even the shopkeepers are friendly! Knowledge
of the Star Wars Universe is not required, but helpful.
We offer:
o Limited Playerkilling (only assassins can kill other assassins,
or at war)
o 6 classes, (Bounty Hunter, Jedi, Healer, Thief, Warrior,
Emperor's Hand)
o 7 races (Rodian, Wookiee, Gotal, Devaronian, Human, Ithorian,
Twi'lek)
o Ongoing quests based on class (i.e. assigned bounties per level)
o Multiplaying encouraged
o Quest-only equipment
o On-line Creation (OLC)
o Monsters that interact!
-----------------------------------------------
Mud : Jellybean MUD
Code Base : Merc 2.2
Telnet : rivendell.rosmail.com 4000 [194.87.177.26]
WWW : http://www.atlantis-bbs.com/jellybean/jellybean.html
Description :
Jellybean MUD prides itself on being one of the most friendly
and helpful muds around. We have a small but growing family
since our opening last year and have a lot to offer whether
your a complete newbie or a experienced player just looking for
a unique fun place. New players start out by choosing one of
many careers ranging from the old favorites to new classes
found only on Jellybean. Next you'll be welcomed personally by
our bunny staff. (Our version of Immortals) If you ever need
help our bunnies will be there for you.
Jellybean also offers tons of areas to explore for every level.
Some famous zones are here in addition to original and detailed
places based on just about anything. Involving quests are just
as common as the kind players. There's no rent and even
limited multi-playing is allowed. 50 levels await you before
choosing to Remort into a new class or joining our elite bunny
staff! Many folks have gained Immortal status for the first
time here. NO Pkilling/Stealing or harsh words...just
friendship and fun. Come and give us a try! =)
*Firegirl*
-----------------------------------------------
Mud : Joran-Mud
Code Base : ROM 2.4 Beta
Telnet : joran.wish.net 4000 [195.64.74.6]
WWW : http://joran.wish.net/~joran/
Description :
Joran-Mud was started as a programming project. Very soon
players start visiting the mud, asking for new features and
new areas. A lot of players have become immortal and are
now working on areas and quests for the mud.
We at Joran-Mud try to create a mud that should be fun
for a lot of players. We listen to what the players want
and try to build and/or implement it. Come and visit us,
maybe you can help us too.
o=======================================================================o
Muds Beginning With: K
o=======================================================================o
Mud : Kains estate
Code Base : lpmud based on lib 2.5.4
Telnet : cognac.informatik.uni-kl.de 2000 [131.246.162.41]
WWW : http://www.cck.uni-kl.de/~kannenbe/kains.html
Description :
Kains estate is a pure pkMud with much action for the players. You take
part in wars in which you play in teams (or not) to kill the other teams. You
can choose one of many classes (fighter,magician,hypno,spacer,trapper,monk,
thief, and more). After you get teleported somewhere in an area, you run
around to get equipment, then meet your teammembers to hunt the others..
The areas are rather big, but we are still looking for wizzes to build new
areas and to improve the game.
For players from outside *.uni-kl.de the mud is open from 16.00 to 8.00 CET.
-----------------------------------------------
Mud : KAOS HQ
Code Base : Diku
Telnet : flower.aud.temple.edu 4000 [155.247.42.7]
WWW : http://www.metronet.com/~emes/kaos/home.html
Description :
KAOS mud has a long history. After 6 months of initial
construction, KAOS Opened its realms on 12/19/93. KAOS is
based on in roughly this order: Diku I, SillyMud, Renegade
Outpost, with pieces from epic and sloth. One of our
stronger points is that through our years of code rewrites
KAOS provides one of the most stable mud environments
available. Our biggest complaint is the mud stays up too
long, we want a reboot! KAOS provides 9 classes (7 mortal)
and an unlimited leveling system. Multiclassing is
supported and all characters may purchase stats from the
'dm'. Player Killing is prevented by the game itself, with
the only exception being cooperative arena fighting or our
weekly KAOS Nites during which the player files are saved,
the PK flags are turned off and all hell breaks loose for
several hours followed by a restore of the original pre-
KAOS Nite files. Our admin policies are basically that of
hands off the mortal realms. While anyone is allowed to
build for the game on our builder site, there are only a
small number of gods allowed in the real game.
-----------------------------------------------
Mud : Keranset Island
Code Base : MUX
Telnet : mux.mudservices.com 5252 [205.147.201.248]
WWW : http://nw3.nai.net/~keranset/
Description :
Keranset Island is a sword-and-sorcery fantasy MUX with
with a strong emphasis on roleplaying. There are two major
opposing factions. There are also unaligned parties
occupying the Neutral Zone between them--though these
are few, for much of the Neutral Zone is beset by storms
of chaotic magic.
Many different kinds of characters are available for
play, as long your proposal is well-prepared and presented,
your concept fits into the setting, and it hasn't been
overused. The magic is similarly free in structure.
-----------------------------------------------
Mud : Kerovnia
Code Base : LPmud 2.4.5-KEROV
Telnet : atlantis.edu 1984 [205.197.26.2]
WWW : http://www.atlantis.edu/~kerovnia
Description :
Kerovnia was setup in 1992. Since then we've grown to over 60 megs
in size (pretty big for an LPmud). We're not only a good adventuring
mud, but we've always been known for our social atmosphere as well.
The primary theme of the mud is Fantasy, but we allow all types of
areas and make some ingeious way not to break themes and connect it to
our world. We have hack and slash as well as puzzles to solve! Everyone
is welcome and we want everyone to have a good time! We're our own
custom lib, written up from a LPmud 2.4.5 base. We have multiple races,
guilds, classes and more! Werewolves, Vampires, and even Clans! Check
us out!
-----------------------------------------------
Mud : KidMUD
Code Base : DIKU
Telnet : server1.powernet.net 5120 [199.172.142.2]
WWW : None
Description :
KidMUD features SEVERAL new features over the standard DIKU MUDs.
KidMUD has 100% configurable ANSI standard colors. Player killing
is available in the Pkill Funland, a player killing area set
to the theme of a fun park (Hall of Mirrors, etc). Everything
is made simple and easy-to-use for players. We feature over
5000 rooms/monsters/objects/etc for you to explore/fight/use/etc.
A 'mud-mail' program and bullition boards have been installed
for easy communication with players that are not available
at the time. Come check us out, we have no more words to
possibly describe KidMUD.
-----------------------------------------------
Mud : Kingdoms
Code Base : LP, own mudlib, CD driver
Telnet : luthien.dd.chalmers.se 1812 [129.16.117.12]
WWW : http://www.dd.chalmers.se/~kingdoms/Kingdoms.html
Description :
Kingdoms LPmud is based on a medieval/fantasy environment.
The mud is skillbased although levels are used. Questing and
exploring makes up a central part of the game.
Players are divided into professions and we're currently
working on dividing the mud into nations.
Playerkilling is allowed with the game setting the limits.
Watch your back, playermortality is high. It's not an easy mud.
We want to keep it that way.
We've been up and running since april 1992, which makes us one
of the older of the LPmuds out there.
Welcome to Kingdoms, a game to die in.
Yappo@Kingdoms
-----------------------------------------------
Mud : Knight of Camelot
Code Base : Diku 2.4b [heavily modified]
Telnet : proxy.riccione.net 6210 [194.184.48.163]
WWW : None
Description :
The mud is based on King arthur and the whole arthurian legend.
The mud offers unique races and classes, along with unique areas.
The mud supports ANSI and a whole bunch of other stuff.
-----------------------------------------------
Mud : Knights of the Red Dragon
Code Base : Rom 2.4
Telnet : dragon.rdsnet.com 4000 [207.77.84.5]
WWW : http://www.lebmofo.com/~turbo/
Description :
We have Inter MUD Chat incorporated. You must be level 5 for IMC.
No fees for equipment, but it is level restricted. No powerhungry
imms. We have players of all levels. New races being added. We also
have clans. Modified Rom2.4. Lots of areas. Fast t1 connection. Give
this mud a try!
-----------------------------------------------
Mud : KoBra
Code Base : LP 3.1.2+17
Telnet : kobra.et.tudelft.nl 23 [130.161.38.161]
WWW : http://www.latech.edu/~hcr/mud/
Description :
KoBra is a well established Star Wars based MUD that has
been around for over 5 years. There are over 25 seperate
planets to explore and nearly 20 major quests to solve.
Players can also purchase spaceships to travel with.
By the fall of 1996, players should have access to an
integrated guild and PK system, incorporating advanced
skills, bounty hunting, smuggling, and space combat.
This MUD does not require a port number, for those
of you with restricted port access!
o=======================================================================o
Muds Beginning With: L
o=======================================================================o
Mud : The Labyrinth
Code Base : ROM
Telnet : amergin.org 9000 [205.161.30.222]
WWW : http://www.total.net/~sneil/
Description :
Based on Rom2.4b3, The Labyrinth takes a bit from both
the standard 'kill or be killed' type of gaming environment
and mixes it with touches of role playing. With that in
mind, we have implemented various changes to the code to
encourage a medieval fantasy-type world, without taking
away from those who simply enjoy the pure challenge of
surmounting sometimes impossible odds. The Labyrinth won't
claim to be the best MUD around.... but we're working on it. ;)
-----------------------------------------------
Mud : Land of Legends
Code Base : Envy 2.0
Telnet : legendz.com 1234 [199.171.28.9]
WWW : http://www.legendz.com/
Description :
Land of Legends: Become known throughout the land for your
heroic exploits.
LoL was created by a team of players with several thousand
hours of MUDding experience. We've seen a lot of things
that we like, and don't like, but most of all, we want
to know what YOU like.
LoL is being transformed into a medieval fantasy world.
Quests are frequently run, and an automated quest reward
system is in place. The immortals can conentrate on the
strategy of the quest, and leave the mechanics for the MUD
to worry about. Stop by and visit our MUD... Our MUD, but
YOUR game.
-----------------------------------------------
Mud : Land of Lords
Code Base : LP
Telnet : effie.osir.hihm.no 2001 [158.36.27.11]
WWW : None
Description :
LoL is a traditional, Fantasy-based RPG LP-Mud, started by
players from Final Realms. The Mud is quite new, so if you
hurry, you might have a chance of being involved in shaping
it. Ask an immort for free newbie equipment, and start exploring
Krelonia, Brishana, or maybe Karakorum with the many wonderful
islands dotting the dangerous ocean.
-----------------------------------------------
Mud : Land of the Lost Unicorn
Code Base : Rom 2.3 (heavily modified)
Telnet : lun.org 1701 [205.230.140.12]
WWW : http://www.lun.org/
Description :
Land of the Lost Unicorn is a heavily modified Rom 2.3 MUD
that places a priority of friendliness and enjoyment of a mudding
atmosphere. The immortals are exceptionally responsive to the
players, and most ideas or proposed changes get implemented. The
players are cordial and happy, and often communicate extensively on
our many channels. Some mudders find this disconcerting, but we enjoy
it.
LUN, as it is called for short, offers 12 races and 12 classes. We
have left the original customization in though most prefer to use the
base skills and spells each class has in. We have also replaced mud
school and Midgaard, with other main areas, though most of the stock
areas are still in. One thing that we do pride ourselves on is our
complete and up to date help files. This makes us a good choice for
new mudders and those who are sick of having to ask about everything.
Pk and Psteal are restricted, just as in RL. If you PK or Psteal then
you must earn a pardon with a punishment. If charges are pressed you
go to trial, otherwise a small fine is likely. We disapprove od PK
and Psteal but we believe that it is necessary for realism. LUN has
a religion system, 9 of them, that operate as clans. Each is led by
an immortal, and follows a mythical god and ethos. Anyway, I
encourage you to try us out. You may be glad you did.
-----------------------------------------------
Mud : Lands of the Crown
Code Base : Custom
Telnet : www.on-line.co.uk 4500 [193.130.168.7]
WWW : http://www.on-line.co.uk/crown/lotc.html
Description :
Lands of the Crown, is a world set in a quasi-medieval era, a land
filled with knights, barons, dukes and princes. Three principal cities
dominate the land, Ucaleon thecity of domination, Seraphir the city of
justice, and Eritasthe city of Order. In each of these three cities,
players perform quests for their city, which enables them to rise in
rank. However ranks are won and lost also, on the field of battle, where
citizens may fight one another, in order to seek the ultimate prize, and
become monarch of their own city. Outside of the three cities, lie the
wild lands, an area inhabited by pirates, bandits and wildmen of the
woods, while further hidden, lie the realms of the orc and troll, and
dark beasts untamed by man. Lands of the crown, offers players the chance
to step into a realm of furied activity, where they must be ever alert
to dangers from within and without.
-----------------------------------------------
Mud : The Land of the Ruins
Code Base : CircleMUD bpl11
Telnet : cyberplayce.com 8000 [206.165.33.253]
WWW : http://cyberplayce.com/ruins/
Description :
The Ruins is a mud with a unique and realistic role playing style.
Though it sounds as if it would be a serious atmosphere, it is to the
contrary. The Ruins is an easy going, laid back atmosphere with the sole
purpose of having fun. With our unique features, great staff, and great
players you will love what we have to offer. All of our areas are unique,
and especially created by us. If you are looking for an original, unique,
and overall great mud with an easy going and stress free atmosphere, choose
the ruins at cyberplayce.com 8000! We'll be waiting for you.
-----------------------------------------------
Mud : The Last Aerie
Code Base : Rom 2.4 b2
Telnet : lastaerie.games.wildstar.net 1212 [206.103.114.11]
WWW : http://www.wildstar.net/~staffa/aerie/aerie.html
Description :
The Last Aerie is loosely done up around the Wamphryi series
by Brian Lumley. More is being added daily, with the ultimate
goal of eliminating all stock areas and most of the spells/
skills. Imms are all very friendly, with an IMP on usually
least 16 hours a day.
-----------------------------------------------
Mud : The Last Battle
Code Base : Circle 3.0bpl11 - Being seriously modified
Telnet : ford3.mudservices.com 5320 [205.147.201.243]
WWW : http://www.ford3.mudservices.com/
Description :
The Last Battle mud is BRAND NEW and is in need of Playtesters!
We are based on the Wheel of Time series and offer everything
from the books. Classes have been taken out and a brand new guild
system that is player run has been put in. The skill system has
been totally redone and spells have been taken out and replaced
with a channeling system. We have been up for playtest since
3/1/97, and have 7 full guilds in place. We have several
dedicated coders, and a building team hooked on caffine laboring
away on zones. We already have several major cities in place,
including; Illian, Caemlyn and Tar Valon with others like Fal
Dara and Alcair Dal on the way. If you want to be surprised,
if you want to be a part of a WoT mud that stands out from all
the rest, connect to The Last Battle, and join us for an hour or
two.
-----------------------------------------------
Mud : The Last Tale
Code Base : Envy
Telnet : sirius.medio.mh.se 9612 [196.10.117.66]
WWW : None
Description :
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
W E L C O M E T O T H E L A S T T A L E
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
We are running on a mixture between Envy 2, Rom 2.X and
Merc 2.x. In this Fantasy Environment you can explore
new areas, slay new monsters and so on.
* 5 Classes
* 17 Rases
* 66 Playable Areas
* 50 Mortal Levels
Join the others play 'The Last Tale'
The Link is fast and almost Lag free.
-----------------------------------------------
Mud : Las Vegas
Code Base : NUTS
Telnet : pioneer.nevada.edu 7000 [131.216.1.95]
WWW : http://www.geocities.com/TimesSquare/6964/
Description :
Las Vegas is one of the hot new talkers out now. It is different from
most talkers in that it offers a multiplayer poker game. Once you log on
you can request poker chips and play with other from around the world. But
you can also enjoy the friendly conversation and nice room pics as well.
Come and see what all the fuss is aboutat Las Vegas!
-----------------------------------------------
Mud : Laurasia
Code Base : LP (Amylaar's), MudLib: 2.4.5 modified
Telnet : minerva.psc.edu 3000 [128.182.61.122 ]
WWW : http://www.contrib.andrew.cmu.edu/~moose/mm.html
Description :
Do you miss the muds of Old? Do you remember when all
the towns were alike? How about the Fire/Frost/Stone giants,
or the octopus with the treasure chest? Remember when you
had a quicktyper, and all you needed to Wiz was exp points,
stats and some quests? Then you'd take the church elevator
to Leo the Archwiz to say, 'give me a castle'!
When's the last time you flung a sheep? Threw a boomerang
and whacked someone in the head? Flicked a domino and
watched a roomful more tumble after it? Our areas range
from modern to classic to futuristic to bizarre. Our quests
go from the stock favorite 'Orc Quest' to ones that will
challenge your mind and/or make you giggle. We'll keep you
busy and keep you laughing. If you've never mudded before,
our Newbie Guidebook will help you along, and if you're never
visited us before, Enis will show you around.
-----------------------------------------------
Mud : Legacy
Code Base : MudOS v21.7
Telnet : legacy.org 5000 [204.96.52.188]
WWW : http://legacy.org:5080/
Description :
Four years in development and still going, Legacy offers a unique
role-playing environment not currently available in any other mud. The theme
is strictly traditional medieval fantasy; everywhere you look you will
find attention to quality, detail, thematic consistency, and features that
are only found in the top 1% of the muds in development, if at all. Custom
designed limb based combat, skill system, one of the most original
character generation approaches, an enormous continuous world, automapping,
languages, multiple currency formats, npcs that must be conversed with,
affordable inn rent, crash protection, and creators dedicated to staying
behind the scenes while remaining responsive to player feedback are only
some of our offerings. Join us if you are ready for serious in character
role-playing!
Note: Prior to September 5, 1995, Legacy was called 5th Dimension.
-----------------------------------------------
Mud : Legacy MUCK
Code Base : TinyMuck 2.2 Fuzzball 5.48 Pk 1.3
Telnet : laurel.actlab.utexas.edu 9999 [128.83.194.15]
WWW : http://laurel.actlab.utexas.edu/~artie/legacy/
Description :
Welcome weary traveller! You have discovered a place to
rest your weary bones, chew the fat of tales long past
and forgotten, and have a darn swell time!
The general theme is based in medievil times or the
rennaisance era style buildings and activities. There
are various themeless areas hidden about throughout the
realms, if you can find them. Magic and mysticism abound
everywhere.
-----------------------------------------------
Mud : LegendMUD
Code Base : original
Telnet : mud.aus.sig.net 9999
WWW : http://mud.aus.sig.net/
Description :
"If you are only visiting one mud, make it Legend." - the
Electronic Newsstand
Legend is based on "history as it should have been." Features: 150+
spell word-based magic system, a classless system, 75+ skills
including bardic, medical, and herbalist skill sets, historical and
legendary areas, customizable ANSI color, an Out Of Character Lounge,
a variable-attack-rate proficiency-based fight system, guns,
vehicles, and other technology, missile weapons, a player description
system for roleplayers, optional playerkilling via themed clans
(bards, assassins, knights, secret society, and others), XP for
exploration, killing and quests... Plus we use a custom mobacts
system to make truly interactive mobs--there are several dozen
automated quests in the mud. All this and a newsletter and email
discussion list for play input into design, immort-run trivia, recall
tag, flag and scavenger hunts with personalized items as prizes,
plenty of friendly folks, and a mature atmosphere.
Our Homepage was named a Top 10 site for Interactive Fiction
on the Web by XYZZYNews.
-----------------------------------------------
Mud : LegendsMUX
Code Base : MUX 1.3
Telnet : fremont.scs.unr.edu 5555 [134.197.65.125]
WWW : http://www.i-connect.net/~sether/legends/
Description :
LegendsMUX. A place where the weary, the strong, evil and
righteous combine to create their unending story, where the mystical
and the solid intertwine to create a realm where the next day is
never a certainty. Focused on a land known as Ventria, the world
finds itself recovering from the brutal attacks of barbarians, the
mysterious decline of it's neighbors, and the suspicious plotting
noble families have developed as a part of their quest for power.
It is a dark land, yet one that carries the hope brought with the
new day, and despite the unsureness of the next sunrise ever showing,
the land prospers, a place where the brave can forge a path into a
rich life. It awaits thee. The land of Legends, where the future is
always turning into the presant, where what happens now becomes the
myths of next year. A land of stories, one with dreams to be carried
and conquests to be won.
-----------------------------------------------
Mud : Legends of Blade and Magic
Code Base : Circlemud 3.0 beta patch level 11
Telnet : mud.inc.net 9000 [204.95.199.4]
WWW : http://www.physics.uiuc.edu/~bambenek/mud.html
Description :
Legends of Blade and Magic is one of the fastest growing MUDs on the
net. With friendly players and approachable admins, the environment is
very social. The Immortal staff is constantly upgrading features and
creating new areas. We currently offer a player-arena where players can
fight each other for a cash prize, almost 100 zones, dual classing, sub
classing, an automated auction system, and a betting system on the arena.
If you are looking for a great place to place, it is Legends of Blade and
Magic at mud.inc.net 9000!
-----------------------------------------------
Mud : LionMUD
Code Base : Circle 2.2
Telnet : LionMUD.com 4000 [204.183.96.15]
WWW : http://wbrt.wb.psu.edu/~eee101/LionMUD/index.html
Description :
Lion MUD is not your typical diku. Although built on stock code,
this mud has grown into a new world with 5100 rooms, most of which
are original areas coded by the Lion MUD wizards. The newest area
being Haven, which is about 700 rooms by itself, as well as a high
level quest. Lion also offers a mid level quest for players.
Many of Lion's areas have great C-code and well thought out themes.
Aside from the original areas on the game, Lion has also redone all
of the mage and cleric spells. We currently have 90 spells between
the two classes. Our coders are hard at work on brand new warrior
and thief skills at the present time. We hope to add races and new
classes in the future.
One of the things we at Lion MUD have prided ourselves on is our
friendliness. Just ask any player who has been around a while,
the immortals and veteran players are fun and helpful. We always
enjoy having new people on the game!
Please feel free to drop by and check us out!
-----------------------------------------------
Mud : Legion Outpost
Code Base : TinyMUSH
Telnet : muds.idyllmtn.com 3333 [206.16.238.1]
WWW : http://www.lsh.org/mush/
Description :
Legion Outpost is a free fan-operated online roleplaying
environment, set in the 30th Century of the post-Zero Hour
DC Comics universe, as shown in the DC comic books _Legion
of Super-Heroes_ and _Legionnaires_. The focus is the LSH,
a team of young heroes from around the galaxy with a wide
diversity of super-powers.
The Outpost emphasizes quality roleplaying within the known
universe of the 30th Century, with players able to RP
either characters from the books, or of their own creation.
All players are able to apply to run plots for the heroes.
New players are always welcome!
-----------------------------------------------
Mud : Leviathan
Code Base : Leviathan (NM IVa)
Telnet : shimoda.cis.temple.edu 1691 [155.247.207.120]
WWW : http://shimoda.cis.temple.edu/mud/
Description :
After beta testing for more than 14 months, Leviathan opened
on November1, 1995, under the name 'Paradox II'. We've recently
changed our name toLeviathan, to reflect our unique character
and stable nature. In addition,this fundamental change was
prompted by the installation of several newfeatures: Multi-classed
characters, enhanced limb combat, a battle arena,and player-owned
shops. With regards to theme, we've taken a rather unique approach.
The centralcity of Equius is decidedly medieval in tone, but as the
daring adventurer wanders further into the wilderness, s/he may
find a diversityof creatures from a multitude of milieux. Indeed,
investigativeexploration may often result in quite bizarre
discoveries! Finally, the dedicated and sympathetic staff of
Immortals make playing Leviathan an especially rewarding
experience. We frequently listen to and act on player suggestions
regarding new spells, items, and other features of the mud. Our l
oyal player base insists that the environment that we've created is
the most dynamic, literate, and compelling one of its kind, and it
is with complete confidence that we invite you to pay us a visit, and
make Leviathan your new home.
-----------------------------------------------
Mud : Lima Bean
Code Base : LP -- MudOS + Lima Mudlib
Telnet : lima.mudlib.org 7878 [208.192.43.32]
WWW : http://lima.mudlib.org/
Description :
Lima Bean is the official development and support site for
the Lima Mudlib, which boasts such features as zork-like natural
language parsing (put the third red baloon in the basket), a
flexible modular design to select features for your mud,
Intermud-3 support, a top-flight security system, many many
features for player usability (news, socials, channels, etc),
menu driven administration, etc...
Lima is currently the most advanced and best-desgined LP mudlib
available.
-----------------------------------------------
Mud : Llyrendal
Code Base : ROM 2.4b3
Telnet : llyren.telmaron.com 6996 [206.246.120.6]
WWW : None
Description :
Llyrendal is a heavily modified ROM 2.4 mud based upo Middle
Ages Germany. We have been up only a few months and already
have lots of new areas and lots of new coding. We're a very
new MUD and we are still under a lot of change but we welcome
any players and hope you'll come check us out and leave some
feedback. Some features to be found:
--Full customizable colour as well as German character set
--Variant classes; your character's class specializes as you
reach higher levels (e.g. you may start as a recruit and
later become a solider, later going on to become a veteran)
--4 new races
--2 new magic systems: Runes and Alchemy
--New monetary and experience systems and a healing system
that makes more sense
--Over 15 new skills, mostly for variant classes
--Lots of creative, new areas
--Lots of other small goodies
-----------------------------------------------
Mud : Loch Ness
Code Base : LPMud MudOS 0.9.19
Telnet : armageddon.imp.ch 2222 [157.161.1.2]
WWW : http://www.imp.ch/lochness/
Description :
One of the older MUDs, MultiUserDungeons, found in
the internet is looking back to six years of being
online. Many people came, many left, some enriched
the realms with wonderful secrets, some did not,
and so is it still today....
-----------------------------------------------
Mud : London by Gaslight MUSH
Code Base : PennMUSH 1.6.10p3
Telnet : lbg.telmaron.com 5555 [206.246.120.4]
WWW : http://www.ultranet.com/~rogerc/lbg_intro.html
Description :
LbG is set in a mythical London, England during the reign
of Queen Victoria. This is the London of fog and gaslamps,
wet cobblestones by night, of good and evil, the light and
the dark. Dr. Jekyll's Mr. Hyde and Jack the Ripper stalk
the allyways, strange and wonderful experiments into the
very nature of life itself are being conducted in dimly lit
laboratories behind closed shutters and drawn blinds.
Sherlock Holmes sits in his upstairs flat on Baker Street,
drawing quietly on his pipe as he plays his violin. The
industrial revolution is in full swing, science is
undergoing a creative explosion, and the lines between
science and magick, between fact and fantasy, are truly
becoming blurred.
-----------------------------------------------
Mud : LoneportMUSH
Code Base : PennMUSH
Telnet : spots.snowmeow.com 1112 [205.164.124.67]
WWW : http://home.earthlink.net/~tenil/lone.htm
Description :
Loneport is a fantasy furry themed MUSH world set in the
medieval/renissance city of Loneport 'The Loneliest City'.
Being a furry MUSH you get to play animal like humanoid such
as a tiger, fox, wolf, skunk, equine, feline, or any other
animal. Also you can play mythical beast such as unicorns,
griffons, gnolls and the like as long as they are of a furry
version. It is posable to be a dragon, but due to the theme of
the world all dragons must be goodly creatures. Loneport is
creatures. Loneport is a 100% furry MUSH, so humans are not
allowed.
-----------------------------------------------
Mud : LooneyMUD
Code Base : LPC
Telnet : looney-1.savvy.com 8888 [204.177.159.11]
WWW : http://looney-1.savvy.com/
Description :
LooneyMud is unlike most muds based on cartoons and sitcoms.
There are five different guilds you can choose from and
there are some quests. It's also a social mud, some people
just like to come on and chat. There are huge areas you
can discover and there are tons of monsters to kill. After
4.5 years LooneyMud has become pretty large.
-----------------------------------------------
Mud : LordMUD
Code Base : Circle
Telnet : lord.dmv.com 4000 [206.25.190.12]
WWW : http://lord.dmv.com/~lord/
Description :
LordMUD is a fantasy game, based in Middle Earth as told
by J.R.R Tolkien. The Code is CircleMUD with a Year and a
Half of cusotm programming.
We feel the builders are rapidly creating a rich and full
Middle Earth land for players to explore and enjoy.
There are still some stock areas throughout the land, but
they are rapidly being replaced.
We feel the players are friendly and helpful to a young
hobbit, fresh to the land. While we are still technically
in Beta, with some exiting changes forthcomming, we invite
you to give us a try.
Morgoth
-----------------------------------------------
Mud : The Lost Mud
Code Base : LPC
Telnet : goofy.cc.utexas.edu 6668 [128.83.42.61]
WWW : None
Description :
Lost Mud has now been up for almost 4 years now.The game
layout is varied and sticks to no particular theme.Player
killing is allowed but not encouraged.Lost has a friendly
atmosphere and is a nice place to enjoy mudding experiences.
-----------------------------------------------
Mud : Lost Rivers
Code Base : LTTM v2.2.24
Telnet : ns2.vic.com 9000 [206.31.139.11]
WWW : http://www.graphweb.com/lr/
Description :
Lost Rivers is a fantasy mud with friendly players.
There are 13 races and 6 classes to choose from with over
100 areas to explore. We have several player run clans.
We recently converted from ROM2.4 to LTTM, and added lots
of new stuff in the process.
-----------------------------------------------
Mud : Lost Souls
Code Base : Amylaar 3.2.1 driver, LSLib 1.3
Telnet : lostsouls.org 3000
WWW : http://www.lostsouls.org/html2/
Description :
Medieval fantasy theme with a coherent theme and cosmology;
strict quality standards. Detailed limb-based combat (how many
muds do you know of where you can tear someone's arm off and
beat them with it?). Unlimited player advancement, thirteen
guilds, thirty-two starting races, dozens of areas, adventuring
companies, equipment saving, ranged weapons, color. Running with
LSLib 1.3, a highly evolved 3.2 mudlib featuring the work of
some of the best coders on the net. More fun than you can stand.
-----------------------------------------------
Mud : Lost Tribes
Code Base : Tinymush 2.2.1
Telnet : lost.strange.com 1066 [130.253.208.80]
WWW : http://weber.u.washington.edu/~finesse/lost/
Description :
Lost Tribes is a roleplay mush based, with
permission on the Elfquest novels of Wendy
and Richard Pini. Set on a hitherto unknown
third continent, with a different timeframe
from the published works, we invite player
created characters to become Wolfrider, Glider,
Troll, Preserver, Elf or Human.
We offer an established holt, a glider
enclave, and a troll cavern, along with two
sites occupied by fullblooded elves. We also
have two advanced human civilizations,
with rp potential independant of the elfin
groups, with cultures based on ancient egypt
and polynesians for you to choose between.
-----------------------------------------------
Mud : Lost Wishes
Code Base : LPMud
Telnet : link.xs4all.nl 5555
WWW : None
Description :
Enter Lost Wishes, a complex fantasy world where wishes
sometimes do come true. It features a strictly fantasy theme,
a developed race system, a variety of guilds, and an unlimited
advancement system. Lost Wishes is a fairly young mud, with
new areas and features opening up almost daily.
-----------------------------------------------
Mud : Lunar Eclipse
Code Base : Rom2.4
Telnet : 206.28.93.7 1234
WWW : http://www.geocities.com/EnchantedForest/2869/
Description :
Lunar Eclipse has 101 levels, and 5 classes and 13 races to
choose from, with many more in the works. We have a friendly
immortal staff and player base, who are all very helpful.
Player killing is allowed with a level limit if you join one of
our 5 existing clans or go Loner. There are a lot of great and
original areas in LE with many more in the works. Come on by and
play with us, and if you need any help, just ask :)
-----------------------------------------------
Mud : Lumen et Umbra
Code Base : DIKU Mud
Telnet : mclmud.mclink.it 6000
WWW : http://www.mclink.it/gioco1.htm
Description :
In English:
Lumen et Umbra is an Italian Mud.
The official language is, of course, Italian.
It's based on the world of the Imperial Rome.
In Italiano:
Lumen et Umbra e' un Mud italiano.
La lingua ufficiale e', appunto, l'italiano.
E' ambientato in un mondo fantasy ispirato al primo impero Romano.
-----------------------------------------------
Mud : Luminous Horizons
Code Base : CircleMUD
Telnet : luminous.netride.com 4000 [205.243.44.9]
WWW : http://205.243.44.9/
Description :
Luminous Horizons is a newly opened mud, originally created
with CircleMUD, but now has over 99% new code. We take pride
in our extensive and innovative coding and our VERY friendly
and helpful Immortal staff. Some of the features we have:
- Hardcoded clan system allowing player to run their own clan
without any divine interferance.
- Extensive Races and Classes available each with their own
skills and spells to make them unique.
- Combat based on a limb system where limbs each have their
own stats and abilities, including the ability to be severed!
- Mobs that walk and talk and perform daily routines - making
them just a bit more realistic.
- A large, totally new fantasy world that is getting bigger
and more diverse every day.
Feel free to stop by and tell us what you think.
-Comorey
-----------------------------------------------
Mud : LustyMud
Code Base : LPMud 2.4.5
Telnet : lusty.com 2000 [141.214.32.35]
WWW : None
Description :
LustyMud is one of the oldest US muds, established in
early 1991 and operating almost continuously since then.
There is a huge variety of areas with very imaginative
themes and strategies. The mud's economy is player-run,
with guilds that players manage in order to gain various
benefits (heal rooms, teleport rooms etc). Check out
some of our games and puzzles (the Puzzle Palace is an
all-time favorite, for example) or simply hang out in
the bars and socialize. Newbies and old-timers, all are
welcome on LustyMud!
(Contrary to what the name may imply, this is a G-rated
mud.)
o=======================================================================o
Muds Beginning With: M
o=======================================================================o
Mud : MadCat
Code Base : Merc 2.2
Telnet : darrell.nyiq.net 1234 [206.102.112.137]
WWW : None
Description :
An old but wise man tells you, ''To begin your journey my
young friend, Enter the Realm of MadCat. It is a friendly place,
a dynamic place where the Imms change the very nature of the
universe at will. There you will find your destiny. BUT! Be
wary, for a new challenge awaits behind every corner, behind
every tree and in the eyes of all you meet!''
MadCat is a multi-user realm where you can simply open a book
and find strange, new worlds.
Classes: Warrior, Thief, Mage, Cleric, Necromancer and Exorcist
-----------------------------------------------
Mud : MadROM
Code Base : ROM
Telnet : mad.rom.org 1536 [206.102.31.198]
WWW : http://www.interlog.com/~sofa/
Description :
MadROM is an insane mud with loads of areas to tour, many
unique to MadROM. We have zillions of new features, spells
and skills, and are always adding more. MadROM is not a PK
mud, but mortals can create and run their own Tribes (clans)
as well as buy rooms, items and monsters for their Tribes.
Mortals who choose to shapeshift temporarily into the body
of a totem animal of their choice may tour the mud freely,
exploring, fighting and overcoming any challenge they wish,
with no fear of harm to their mortal body, which rests safe
until they choose to return to it. Home of the almost
extinct Beastly Water Buffalo and the Tazmanian Devil!
Tribes currently roaming MadROM include: The Pirates of the
Dragon Sea, The Dark Gathering, The Illuminati, Order of
The Dragons, and the Eternal Alliance.
MadROM is a very friendly and laid back mud, with enough
diversity to make it a great first mud for newbies, but
challenging enough for long time mudders to die once in a
while too :).
-----------------------------------------------
Mud : Magrathea
Code Base : Rom 24b4
Telnet : magrathea.mudservices.com 2000 [205.147.201.173]
WWW : http://magrathea.mudservices.com/
Description :
Magrathea is a fun mud run by 3 friends who have
been mudding together for quite some time. The theme
is loosely based on the strange things that happen in
The Hitchhikers Guide to the Galaxy, esp. the planet
Magrathea. We are fairly new, so there are many
changes at hand. We offer olc usage to any players
that pass level 100 and are accepted as immortals.
Mortal levels are 100-300, with remort and immortality
at 100 or higher. We will have Challenge PK and Arena
PK in the near future. Come on by and check us out!
Players joining the mud during the development phase
*might* get special treatment... *inn*
-----------------------------------------------
Mud : Malacious Bliss 2
Code Base : Circle30bp11
Telnet : linus.missconet.com 4000 [204.214.232.140]
WWW : http://linus.missconet.com/~circle/
Description :
Malacious Bliss 2 in an up and coming new entry into the Mud
World. We have a homepage, fast lag-free site, and one of the best,
if not the best immortal team you can get. Following in the
rembrants of MB1, (MB1's site was taken down) the original Imps of
Nexus and Kurupt have joined with Wyvern and Paradox to make MB2
the most original,the most complete, and the most fun Circle Mud
on the 'net. With a full line of coders, extensive race/class
selections,and a bundle of features, and of course areas, this mud
offers so much to a player. All extra info can be found at the
webSite (which)is still under construction). We are still in
Alpha-Beta,but moving quickly to Beta. Hope to see you there!
[PS: We ARE looking for builders! Talk to Nexus/Wyvern!]
-----------------------------------------------
Mud : Malevolence
Code Base : Heavily Customized H7, Modified Amylaar Driver
Telnet : 204.214.110.241 7680
WWW : http://www.harborside.com/home/m/mattw/mud/index.html
Description :
We would like to extend our thanks to Harborside for
hosting Malevolence all this time. We have outgrown our
current server and will be relocating to net-connect.net
in Louisiana. This will mean a growth in bandwidth from
a single T1 to 4 T3 connections. This should decrease lag.
The new address, along with our domain name, will be posted
here when we are ready for players at the new site. Until
then the current site will stay up. At the same time we will be
upgrading the computer that runs the mud, doubling the memory
from 40 megs to 80 megs,and upgrading the processor from a
Pentium 60 to a Pentium 90.Tons of new work has been done to the
mudlib. All of the stock areas have been replaced with original
code. An Underdark domain containing over 300 rooms has been
added, and a Dwarven homeland has been created as well. The new
main city contains a lot of interesting code, like an arena
for players to fight each other, and a Tournament that
involves hunting down a specific other player, while you
in turn are being hunted. All of this code will be available
to players within the next month.
-----------------------------------------------
Mud : Marches of Antan
Code Base : MudOS, custom mudlib
Telnet : sdphul.ucsd.edu 3000 [132.239.62.2]
WWW : http://sdphul.ucsd.edu/antan/
Description :
The Marches of Antan, first established in 1991, continues
to offer one of the most finely and completely detailed MUDS in
existence. Loosely based on the literary works of James Branch
Cabell, Antan offers one of the most completely imagined virtual
text worlds where players can build Homes, Houses, Guilds
and Businesses. Playerkilling is allowed under a chivalric
code.
With custom skills, abilities, combat and magic systems,
Antan has both a familiar feel and unique attraction.
Skills, spells, and all levels of training are available
to everyone, regardless of race or guild affiliation.
Sleeping, while keeping all of your treasures, can be done
anywhere, from flophouse dorms to sumptuous palace bedrooms,
from rented private apartments to forest clearings,
but be careful, Glaum, the Sylan-without-bones, might steal
your body!
Join the best players of any mud, explore the Marches of Antan.
-----------------------------------------------
Mud : MarlDOoM
Code Base : Custom Perl code
Telnet : eel.st.usm.edu 7777 [131.95.127.8]
WWW : http://sushi.st.usm.edu/~jjchew/doom/faq.html
Description :
MarlDOoM is a successor to Wilson's now defunct ScrabbleMOO, and is
frequented by Scrabble(R) players from beginners to world champions.
It offers no user programming, no mail services, no character classes,
and in general, nothing that would distract from playing our favourite
board game. It does offer fully configurable boards and the closest
possible implementation of tournament rules, including optional chess
clocks, a rating system (actually, several, for variant games and
dictionaries), and tournament move protocol. We're currently averaging
over a hundred rated games played each day, but if you can't find an
opponent, or want to practise against a non-human, there are two robot
players that play at an expert level. The user interface is completely
internationalised, with your choice of English or French for now, and
Spanish under development. This server is also used as a dictionary
server for over fifty MOOs running Quinn's @ospd/@osw commands.
-----------------------------------------------
Mud : Mars Mud
Code Base : Merc 2.x
Telnet : www.alteredego.com 4000 [204.94.166.61]
WWW : http://www.alteredego.com/mars.htm
Description :
Mars Mud is a Merc 2.x mud operating under Windows95. We specialize in
Mud Marriages and soon will also have Houses. We try to give the players
both a challenge and a good time. Players can purchase their own Home
after a certain level and can add to that room as they rise in levels.
We are expanded on the basic code considerably and have many extra
features that our current players seem to enjoy.We are currently in beta
mode as we are adding many new features every week. If you would like to
help us grow and offer your thoughts and Ideas then just stop by :).
-----------------------------------------------
Mud : Masquerade
Code Base : TinyMUSH
Telnet : masq.strange.com 9999 [128.83.108.3]
WWW : http://www.masquerade.org/info/
Description :
Masquerade, the original World of Darkness MUSH has returned
for fans and friends enjoyment. Located at masquerade.org on
a stable site, you'll quickly find that this incarnation of Masq
is more enjoyable than any before. Looking for plots and action?
You've come to the right place, as Masq has dozens of plots that
just need players to come join them. Looking for a realistic
World of Darkness game without a bitter, moody staff or twinky.
egotistical supers? Masq has a friendly and hardworking admin
core, and supers that won't spoil your fun. Mortals are especially
welcome, and we have many programs designed just for you!
Drop into the Masquerade for mystery, intrigue and adventure.
-----------------------------------------------
Mud : Matisha
Code Base : Circlemud 3.0
Telnet : vogon.sb.org 4000 [207.60.167.131]
WWW : None
Description :
Matisha is a very new mud. We are just starting to add zones
to the world, and we need builders/coders. Currently we are
a pkill mud, but if problems arise pkilling will be turned
off. The destiny of Matisha is that everntually it will
start over as a new type of mud written in java (you won't
need java to play, only the host computer has to be able to
use java) which is still being created. Questions and
comments should be sent to matisha@sb.org. Come give us a try!
-----------------------------------------------
Mud : Mawg
Code Base : MudOS - mudlib : Foundation
Telnet : ifhamy.insa-lyon.fr 2469 [134.214.104.15]
WWW : http://www.insa-lyon.fr/People/AEDI/pchampin/mawg.html
Description :
Mawg is the Muddern Art Workshop & Gallery. It's a virtual place where
all people with artistic sense can gather and create ( virtually ) anything
they could imagine. All we want is this place being living and full of new
creations.
-----------------------------------------------
Mud : Mayhem
Code Base : LPMud (current MudOS)
Telnet : wiley.cs.wmich.edu 3333 [141.218.40.187]
WWW : http://wiley.cs.wmich.edu:3210/
Description :
Mayhem is one of the newer breed of online games; competition between
players is stressed, rather than against unintelligent NPCs. Some would
label this as a PK (player killing) MUD, since the goal of the competition
is to eliminate your opponents. However, it's really a completely
different situation than on most other online games. The motivations,
consequences, and attitudes toward it can be described best by calling
this type of game 'Quake Deathmatch-- text only.'
Mayhem is still being constructed by the coding staff, so it is not yet
fully open for play (although it is playable, if you like alpha testing).
If you are familiar with LPC (the coding language of LP muds), or are
willing to learn LPC, stop in and give us a look, since we're still
hiring coders to create areas (No theme requirements... Anything is
acceptable, from sci-fi stuff like Star Trek, Shadowrun, and Star Wars to
fantasy settings such as Dragonlance, Forgotten Realms, Wheel of Time, and
even Vampire: The Masquerade). Or, if you are more of a player than a
coder, stop by some time and take a look at something that is probably a
lot different than what you are used to playing.
-----------------------------------------------
Mud : Mayhem MUX
Code Base : TinyMUX
Telnet : thoth.anth.utep.edu 4201 [129.108.26.29]
WWW : http://horus.anth.utep.edu/~chaos/mayhem/
Description :
Based upon the collectable card game Magic: The Gathering. Where
gryphons and wizards clash and minotaurs and goblinssmash... This is
the chaotic world of intrigue politics, battle, magic and technology
mixed. Clockwork golems and pixies, catfolk and wraiths. Mysteries
abound... Who is really your ally? Come and find out... We are soon to
install acombat/economy system as well as new races for each realm!
Come join the fun and rp! Guilds from necromancy to monk are available
to join!
-----------------------------------------------
Mud : Meadow
Code Base : MOO 1.8.0p5 / JHCore
Telnet : lambada.oit.unc.edu 9999 [152.2.22.80]
WWW : http://skylarking.com/meadow/
Description :
Meadow is an interactive and small community consisting of non-human
EARTH-based living organisms and the world they choose to create for
themselves. The primary goal of Meadow is the creation of an environment
that can be visualized, touched, smelled, tasted, and heard, all through
creative text, programming, and social interaction. In a phrase: silly is
good. The purpose of Meadow is to be an alternative to the scads of large,
look-alike MOOs that are everywhere. We are small, many of us are very good
friends, and Meadow has always tried to maintain a community atmosphere as
it has slowly grown over the past year or so.
What's in store for the future? Exponentially growing silliness is a
given. One of my never articulated goals here is something I don't even
have a really good name for other than 'collaborative fiction.' The idea
here is using the MOO for working artistically with others in a dynamic
way. The MOO itself either becomes a literary document or provides a never
before attempted way to allow creativity to collide and accelerate and
grow. Beyond that, Meadow is a great place to learn how to program and
meet people that are a bit off the beaten path. :)
-----------------------------------------------
Mud : MediaMOO
Code Base : MOO
Telnet : mediamoo.media.mit.edu 8888 [18.85.11.138]
WWW : http://www.media.mit.edu/~asb/MediaMOO/
Description :
MediaMOO is a professional community for media
reseachers. The first 'professional' MUD, MediaMOO has
been open since January 1993, and is home to a
thousand artists, anthropologists, computer scientists,
psychologists, writing teachers, and others. An application
is required to become a member, and all members are
identified by their real names, email addresses, and
a description of their research interests.
-----------------------------------------------
Mud : Medievia
Code Base : Custom
Telnet : medievia.com 4000 [205.147.247.36]
WWW : http://www.medievia.com:8080/
Description :
Medievia is one of the oldest and most established games on the
internet. We opened in 1992 and never stopped coding and re-coding
the game. Our goal is to create the best combat mud in the world and
also to make sure this combat takes place in the most realistic virtual
world on the net. Medievia features trading via covered wagons, mounts
that you can fly on, over 4 million rooms and 110 original zones. Our
combat code uses formations for battles, tracking, traps, tons of skills
and spells, ranged weapons, throwable weapons and some of the most
challenging and inteligent monsters to battle against on the net. We have
some of the most feature rich clan code in the world which includes full
clan battles and clan castles. We have herobattles that can be viewed
and wagered on by everyone. We have the Mudslinger which is our player
driven press publication. Catacombs code created zone that is known world
wide as the scariest of all zones. True storm and weather system. Real
player driven economies. Come join our 18,000 active players and enjoy
the game.
-----------------------------------------------
Mud : Medina
Code Base : MERC
Telnet : nescafab.upc.es 4000 [147.83.61.26]
WWW : None
Description :
We're First MUD translated to Spanish in Spain.
We offer:
* 5 base classes with multiclass system.
* We have SECTAS (clans) and coming soon religions in which
you get bonus if your leader is connected.
* 116 mortal levels, soon with HERO special system.
* Crash handler.
* Player homes for sale.
* Quests, No-rent, PKilling allowed in specific areas,...
If you were looking for a Spanish mud, this is Medina.
For non-native Spanish speakers is there any better way
of learning Spanish wile playing muds?
See-you there.
-----------------------------------------------
Mud : Meep
Code Base : MeepMUD (No code in common with ANY other MUD)
Telnet : meep.earthlight.co.nz 5000 [202.49.187.20]
WWW : http://www.earthlight.co.nz/users/meep/meep.html
Description :
Meep has been written from scratch in C under Linux.
As of 16th October 1996 it is still in the testing stage.
We have 12 races (soon to be over 30), languages,
EVERY character can build on-line, currently 40 armour types,
40 weapon types, many creatures, meep-mail, hundreds of
commands, menu system for room editing, etc etc.
We need friendly people and good builders to help get
Meep fully operational.
Meep is under development, and is easily modified to suit
players needs. Any commands can be captured and used
to trigger events (everything from telportation to
illness, recieving items, quests, information etc).
Meep is interactive - you can do things with objects you
find (levers that open hidden doorways, etc).
Meep is unlike any other MUD out there. Only a few people
know about it, but we have a dedicated and capable team.
Any and all help welcome.
-----------------------------------------------
Mud : MegaHeroes
Code Base : TinyMUX v1.3
Telnet : slac.com 7777 [198.82.216.51]
WWW : http://www.friend.ly.net/FN-Entertainment/mh.html
Description :
MegaHeroes is a MUX set in a dismal state of affairs for
multiverse. Set in a time after much chaos and confusion of what
could have been named World War III, the cold hand of the near
apacolypse is felt over all of Earth. Not only that, strange
beings of unknown origins, aliens, super-natural creatures,
elementals, mutants, have started popping up all over the place
over the past 5 decades. What were once countries are now city
states, each with their own set of laws and chaos.
It's Palladium's Rifts, Meets FASA's Shadowrun, meets White
Wolf's World of Darkness, Meets Iron Crown's Champions, with
a little of everything to boot.
Come for a visit, become a Hero, Villain or something in
between. Choose from 10 origins of power, and use your
imagination.
Gameplay is generally not monitored, players are free to
make plots up as they wish, along side the big plots and
events that go on every day.
-----------------------------------------------
Mud : Melmoth
Code Base : Rom2.4 Modified
Telnet : white116.uwyo.edu 9000 [129.72.235.116]
WWW : None
Description :
Melmoth is a role-playing oriented Mud. RP is encouraged
but not Enforced. We are on a Dedicated Linux Server, 486DX4-100,
little lag. We are Rom2.4 base.
We have many non-stock areas (as well as stock; why replace,
when you can just add on?). We also have extended races,
classes, skills, spells, etc. Look for our advertisements
in the rec.games.mud.* hierarchy!
-----------------------------------------------
Mud : MerMUX
Code Base : tinyMUX
Telnet : galaxy.neca.com 1492 [205.246.41.66]
WWW : http://galaxy.neca.com/~mermux/
Description :
MerMUX's theme is set on earth, hundreds of years from now.
The worlds oceans have greatly expanded and flooded the
land, leaving only scattered islands available to mankind.
Many resources have become scarce, and trading between the
islands is highly profitable, but dangerous. Pirates are a
common sight upon the oceans. Each island in the MerMUX
world has developed its own distinct culture, and vary
from being deserted to great trading centers. Petroleum is
still refined, and gas powered engines are common. Several
different types of humanoid races have developed. Humans are
their ancestors but they have mutated and adapted to
surviving under the water for long periods of time. Small
cities exist on the ocean floor. Life has become a struggle
to survive, as many resources dwindle.
-----------------------------------------------
Mud : MetropolisMUD
Code Base : JopseyCode (A Variation of Tiny)
Telnet : psicorps.org 4201 [152.52.52.40]
WWW : None
Description :
Players on MetropolisMUD play themselves in a near future city. Quests
are based on urban life, but we do have a number of fantasy quests which, while
not strictly on-theme, are integrated into the MUD via books players read in
the city or people they come across. MetroMUD boasts several player home areas
as well as a virtual museum.
-----------------------------------------------
Mud : MiamiMOO
Code Base : MOO 1.7.8p4, heavily modified 1 Oct 94 LambdaCore
Telnet : moo.cas.muohio.edu 7777
WWW : http://miamimoo.mcs.muohio.edu/
Description :
MiamiMOO is dedicated to presenting historical and religiously important
sites in the MOO environment. It is a place to not only present research,
but also to explore other users research through both a traditional text-only
telnet front-end, and a WWW browser.
If you don't want to present research or tour the educational aspects of
the MOO an entire realm is devoted to you. Build, code and do whatever you want
in chaos. MiamiMOO is an official project at Miami University and is unlikely
to disappear before MUDs are obsolete.
-----------------------------------------------
Mud : Midnight Sanctuary
Code Base : Heavily Modified DIKU & MERC related
Telnet : mud.imperium.net 4000 [206.26.98.13]
WWW : http://www.apci.net/~antares/MS/
Description :
Welcome to Midnight Sanctuary! If you are looking for a new challenge
in MUDding, we've got the site for you! We consider ourselves to be a
funloving, totally unpredictable, non-pretentious bunch of freaks! The
only requirement for you is to be prepared for anything! We are the
perfect mix of seriousness and casual non-conformity. No anal retention
here! Come, play, have fun, make your mark. We welcome new ideas and
friendly opinions. We have full ANSi color, extended races, classes,
clans, peaceful orders, guilds, and councils. Our areas offer MOBprograms,
OBJECTprograms, and ROOMprograms. We have 'smart' mobs that will hunt you
should you choose to attack them! Currently we are seeking people who are
familiar with OLC and wish to build GOOD areas! We would like to have a
fully staffed team of ten to twenty builders building full time! If you
want recognition for work well done come by and give an immortal a tell!
We are also taking applications for an EXPERIENCED full time coder.
Please write email to mudmstr@mud.imperium.net for this position.
-----------------------------------------------
Mud : Midnight Shadow
Code Base : Modified Diku
Telnet : server1.powernet.net 5120 [199.172.142.2]
WWW : http://www.rit.edu/~jmw7750/msmud.htm
Description :
A highly recommended MUD, it features multiplaying, restricted
playerkilling, aliases, mail, bulletin boards, and friendly
gods. For easy typing, everything is abbreviatable, eg:
player names, commands, mob names, spells, object names, and
everything else.
To learn more about this MUD, come on-line or check out
the homepage.
-----------------------------------------------
Mud : Midnight Sun
Code Base : LPmud
Telnet : midnight-sun.ludd.luth.se 3000 [130.240.16.13]
WWW : http://mud.ludd.luth.se/midnight/
Description :
Midnight Sun is a strictly medieval fantasy LPmud. Several guilds exists,
and all players should belong to one. You earn experience both by fighting and
by solving quests. We have no level quests, players may choose which quests
they want to solve and in what order. The average amount of players connected
is 30-45. Most players, and all (?) immortals very helpful. I am positive that
you will enjoy the time you spend in Midnight Sun. Welcome.
-----------------------------------------------
Mud : Midnite MUD
Code Base : ROM
Telnet : eclia5.ec-lille.fr 4000 [193.51.52.49]
WWW : http://www2.ec-lille.fr/~mudmastr/
Description :
Midnite is constantly being enhanced, but is stable now and
still nice to play... OLC is now fully implemented and works well.
Many features will be added.. new races, classes, skills, bank,
and so on, but we just need players to test it and tell us what
they think of it, and builders to create new areas.
We've already got a powerful clan system, global socials, ansi
colors, nice imms (any suggestions are welcome), restricted pk,
automatic questing, gravity, and much more... Midnite runs on a
fast computer with T1 line, which prevents from lag...
*** COME and TRY it ! We're waiting for YOU! ***
-----------------------------------------------
Mud : Mirkwood
Code Base : ROM 2.3
Telnet : mirkwood.bplanet.com 4000 [204.83.132.94]
WWW : None
Description :
Mirkwood is an experienced and fun mud. They have been up
consistently for almost 2 years now and have just moved
(2/04/97) to a new and permanent site. They have modified
the existing 'hack and slash' code over the course of these
two years so that the mud is both reassuringly familiar
and fun and quirky too. Mirkwood is a good mud for beginners
as well as experienced mudders. They facilitate role-play
for those who desire it, but also encourage just plain ol'
fun without role-playing. Tribes (complete with their own
areas, channels, equipment, socials, customized objects,
pets, and just about any other thing that players can
create), new spells and skills, no player-killing or
stealing, different races, and customizable classes, but
most of all the fun folks who play there make Mirkwood the
mud to visit.
-----------------------------------------------
Mud : The Mists of Annwyn
Code Base : Circle 3.0 pl11 enhanced
Telnet : awake.gstand.com 3970 [204.183.202.75]
WWW : None
Description :
The Mists of Annwyn has been in continual operation at the
current site for over a year now. We have a mature staff
dedicated to making the game fun and understandable for
newbies .. yet interesting and challenging for the more
experienced. We are getting better everyday! Some things
to see at Annwyn:
-reroller at loggin -an original newbie school (optional)
-autoloot -original and stock/enhanced areas
-autogold -scan and track for all classes
-autosplit -maproom
-damroll/hitroll and stats in the players score
-mud poker..come and play a game -color
-Midgaard renamed to Caer Siddi with new streets, mobs and
yet enough the same to recognize easily
-stable code..it doesn't go in until its tested on the test
port so crashing is minimized -and much more....
Come see us and give us a chance to make you feel at home,
and/or to replace your favorite that may have closed.
The Mists of Annwyn
The home you've been looking for.
-----------------------------------------------
Mud : Mists of Darkness
Code Base : Aldara 3.0 (derivitive of Merc2.1)
Telnet : ash.mudservices.com 4000 [205.147.201.189]
WWW : http://www.ash.mudservices.com/
Description :
We are currently in Alpha testing... our code is fairly
stable but we are massivly building areas. By earily april
we should be ready for play testing.
-----------------------------------------------
Mud : Misery MUD
Code Base : Envy 1.0 & ROM 2.3
Telnet : Bern.Stanford.EDU 4000 [36.37.0.126]
WWW : http://www-leland.stanford.edu/~kreiner/misery.html
Description :
Newly opened PK MUD based on ROM 2.3 and Envy 1.0
with heavy modifications.
- Roleplay and general havoc strongly encouraged!
- Tired of your neighbor's blabbering? Kill 'em!
- Lusting after that new sword your neighbor's using? Loot 'em!
- Unrestricted, skill-based use of equipment.
- More challenging and versatile mobs.
- New skills/traits/classes/etc.
- Greater equality among classes.
- Player-defined clans.
All the mayhem with none of the whining. Immortals
who keep it that way without telling you how to
play. Join us!
-----------------------------------------------
Mud : A Moment in Tyme
Code Base : MikkiMUD 1.0 (heavily modified Circle)
Telnet : tyme.envy.com 6969 [207.105.6.129]
WWW : http://www.gnt.net/~jbjordan/tyme/
Description :
_A Moment in Tyme_ is a MikkiMUD based on Robert Jordan's
bestselling _Wheel of Time_ series of books. Role-play is the
heart of the mud, and playerkilling is limited only to certain IC
situations. Features include:
* All WoT-based areas consisting of over 6000 rooms
* No classes. Creation is based on your selections from over 50
WoT-related Talents that determine which of the 60+ spells and 40+
skills you will later be able to learn.
* WoT-based spell system. The amount of the One Power you grasp
determines the power of the flows you weave. Burn out, stilling/gentling,
and linking are all possible.
* WoT-based combat includes 90+ combat forms. Different forms are
offensive or defensive and work with different weapons.
* Each guild has its own special skills and equipment. The 19
WoT-based guilds are Aiel, Asha'man, Band, Council, Dragonsworn, Daes
Daemar, Forsaken, Gleeman, Hunters, Illuminator, Kin, Ogier, Seafolk,
Seanchan, Sedai, Tinker, Warder, Whitecloak, and Wolfkin.
-----------------------------------------------
Mud : Moongate
Code Base : Custom
Telnet : moongate.net 4000 [207.235.58.11]
WWW : http://www.moongate.net/
Description :
Welcome to the ancient land, where adventurers can live out their most
incredible fantasies. Journey through a world where dreams are reality and
the supernatural is natural. Step through the moongate and become one with
your dreams...
A few of the many features of MOONGATE include:
* Fully realized, terrain-mapped, ROUND world, with over one million rooms!
Entirely original areas! Full-color, ANSI graphical display offers an
alternative to boring text-only MUDs. Your view changes depending on time
of day and weather, and you can see other players moving around nearby!
* Multiclassing, allowing a range of skills and spells. Players may change
classes up to four times, gaining new skills as they go along, selecting
from fourteen different classes!
* NPC artificial intelligence! The non-player characters of Moongate group
together, communicate with one another and with players, remember previous
conversations, and more!
* A travel system unmatched elsewhere, the magical ship Magnicia lends a hand
in moving you to other continents, and imp-powered vessels can take you as
far as the moons! Hop on an enchanted broomstick, or fly a magic carpet!
Journey Onward, Adventurer. The Moongate is Waiting...
-----------------------------------------------
Mud : MoonMUD
Code Base : Diku (Circle3.0 based)
Telnet : mud.bluemoon.net 4000 [206.42.160.105]
WWW : http://www.bluemoon.net/mud/mud1.html
Description :
MoonMUD is a Circle3.0 variant combining the best of our
Circle2.52(unoff) mods with the extended capabilities of 3.0.
As of 12-25-95 there are over 4300 rooms with a like number of
mobs and objs in some 70+ zones. Offerred are many unique spells,
various free transport systems to most of the major areas, user
attainable immortality, free access, many spec procs and unique
to MoonMUD zonefiles including turn of the century historically
accurate railroad zones with operating, ridable trains, a geo-
graphically accurate Buffalo, NY zone where OJ wields a very
sharp knife, Barney the Dino with spec proc who you can KILL!,
NO MIDGAARD, some very powerful objects and spells, extended
levels, all immortals can practice all skills from all classes,
continuously updated zonefiles, continuously added spells and
objs, continuously created spec procs, very easy to very tough
zones for a wide range of playbility, helper admins and routines
for new players and much much more.
Soon to be added are more zones, more classes, multi-classing,
more hand built spells, more railroads with trains, possibly
multi-session playing and basically everything we can jam into
it! MoonMUD represents 2 years of development and will continue
to grow! Have fun!
-----------------------------------------------
Mud : Moonshadow
Code Base : Nightmare 3.3.2 (modified)
Telnet : asylum.flex.com 4000 [206.126.0.15]
WWW : http://asylum.flex.com/~mud/
Description :
Moonshadow is a fantasy role-playing mud, primarily combat oriented.
The mudlib is markedly modified from the stock Nightmare, including
overhauled classes (warrior, mage, gypsy, monk, seeker, darkspawn), a
highly modified combat system, improved and expanded chat, socials, and
skills. The command systems have both extensive ansi-color support, or
compact plain text alternatives, allowing for players with fast or slow
links to thrive.
Areas on the mud make up a diverse mixture, ranging from light humor and
puns to a dark, macabre tapestry of ghosts, gargoyles and undead
apparitions. Moonshadow ended its Beta Test period in July of 1996 and
opened fully to players with approximately 200 rooms in play, and
approximately 100 more in developement.
-----------------------------------------------
Mud : MOOsaico
Code Base : MOO
Telnet : moo.di.uminho.pt 7777
WWW : http://mes01.di.uminho.pt/RVirtual/AMB_VIRT/amb_virt.en.html
Description :
MOOsaico is one cultural connectivity. MOOsaico, like the
world, is woven together out of the individual fabrics of a
variety of local cultures. Although real world cultures vary
from one to another, they are forced by circumstance to
co-exist in the tiny confines of the globe, and whatever they
collectively form comes to define the world as we know it.
So, too, with MOOsaico.
-----------------------------------------------
Mud : MOOSE Crossing
Code Base : MOOSE
Telnet : moose-crossing.media.mit.edu 7777 [18.85.11.135]
WWW : http://www.media.mit.edu/~asb/moose-crossing/
Description :
MOOSE Crossing is a place where kids 9 to 13 can learn to program and do
creative writing. Kids are making things like baby penguins that respond
differently to five kinds of food, fortune tellers that predict the future,
and the place at the end of the rainbow--answer a riddle, and you get the pot
of gold. The MOOSE language was specially designed to make it easier for kids
to learn to program. Teachers are welcome to bring their classes.
Parental permission forms are required, and must be submitted on paper either
by surface mail or fax.
-----------------------------------------------
Mud : MooseHead SLED
Code Base : Diku
Telnet : sled.moosehead.com 4000
WWW : http://www.moosehead.com/
Description :
Have a bucket of buffalo chicken wings, kick your boots off, and
go kill your friends! Skill based combat with playerkilling
as an optional experience are what you'll find at the SLED.
SLED stands for: Slightly Liquid Earthy Dimentia
In other words, when you see the head of the Moose be prepared
for a bit of a whacked out MUD. Join one of our clans, make some
friends and KILL some things. Hours of fun and excitement!
-----------------------------------------------
Mud : Monster Mud
Code Base : Envy
Telnet : mud.idsweb.com 1210 [206.85.136.10]
WWW : None
Description :
A mixture of stock areas mixed in with original and
ftp'ed areas based around Tokyo. Tokyo is run by that
menacing-turned-mayor monster Godzilla. He and some of his friends
run about the mud. Midgaard is conected to Tokyo
via a tunnel and the stock areas are in the normal places.
It offers adventure to those that want it and normality
to those who want that Red Dragon Orb for sanctuary.
God worship is in, and with a larger player base clans
will be added. The stock 4 classes are offered to start,
but players over level 35 may advance to a respective
class. Warriors become monks, mages to archmages, clerics
paladins, and thiefs assassins, offering up to 97 levels
of play. Hero's may become expositors that gain all
skills and earn practices instead of experience.
-----------------------------------------------
Mud : Morgaelin
Code Base : Circle 3.0 bpl 11
Telnet : static-131.cetlink.net 4000 [206.31.104.131]
WWW : None
Description :
A dark mist passes across the land, slowly fading from
existance the good and evil, and replacing it. Rifts open,
forming gateways to new, unseen lands. No longer can one
survive alone in these troublesome times, leaderless, helpless,
only time will tell what will happen.
-----------------------------------------------
Mud : MorgenGrauen
Code Base : LPMud
Telnet : mg.uni-muenster.de 23
WWW : http://mg.uni-muenster.de/
Description :
MorgenGrauen is a native German LPmud. It is 24 hours reachable.
The players may become Seers (Seher, high level player) or
Wizards (Magier) after fulfilling a number of quests. In addition
there are lots of other adventures in our quickly growing world.
MG features regions of different theme. Seers have the opportunity
to build their own houses and have faster movement through magic gates.
The MUD is open to up to 190 players (latest max. was 170) and
is host for 78 players in average (including holidays and weekends).
Interested persons may also take advantage of our MudWWW frontend
http://santana.uni-muenster.de/~mud/Interaktiv/MudWWW.html,
which allows to look around a few places without creating a
character or to know any playcommands. Also it features a web
page to access InterMUD information on LPMuds:
http://santana.uni-muenster.de/htbin/mudwww?REQ=intermud
which has functions to finger persons on other muds or get the
current list of players.
-----------------------------------------------
Mud : Morning Star
Code Base : Circle3.0
Telnet : meads.rhn.orst.edu 2000 [128.193.136.235]
WWW : None
Description :
Morning Star is a new Circle Mud. Many things have been added and
changed and more features are always being added. Jump on now and get
a start on this long lasting mud, you can help decide the path it grows!
The mud is on a stable server that hardly ever crashes and has minimal
lag! Come check it out!
-----------------------------------------------
Mud : MornMud
Code Base : Ember
Telnet : morn.telmaron.com 4000 [204.180.173.3]
WWW : http://www.telmaron.com/~morn/
Description :
We are currently working on building an entirely new world
from the ground up. All new areas to explore, new equipment
to be found, new mobs to kill (or be killed by ). Once we
are done..there will be brand new races and classes all of
which will be imped to be distinct, to enhance role playing.
With the new races and classes will come all new skills and
spells..Exactley what those are now? Who knows? :) We are
always looking for players who want a fun atmosphere to
role play in..So come on and check us out, you might actually
want to stay there forever! *shrug* Stranger things have
happened.
Current Implementors:
-Tyrluk
-Thanatos
-Time
We'd love to see you there :)
-----------------------------------------------
Mud : Morris Mud
Code Base : LP
Telnet : hunter2.eac.cc.az.us 8888 [198.60.152.60]
WWW : http://www.geocities.com/Athens/Acropolis/5799/mud.html
Description :
A fun combination of Fantasy, Modern and Future. In
developmental stages. Friendly Players, and Wizards. The
major area is a simulation of an actual college. Players
will be able to join guilds (one guild system is college
majors). Note that it's always in development. Any help
is appreciated.
-----------------------------------------------
Mud : Mortal Realms
Code Base : Merc 2.1
Telnet : 204.162.115.56 4321
WWW : http://www.ee.utulsa.edu/~david/mrmud/
Description :
Mortal Realms is a combat based mud with 7 classes and 8 races, and a
huge world with over 110 areas. We have an advanced VT102/ANSI color
interface with tactical information along with the normal color text
interface. The gaming system is named MrMud v1.3, and is a 90% rework
of the Merc 2.1 code. We have over twice the amount of commands and actions.
With advanced user responsive creatures, and objects, we normally have
a daily average of 125 players. Our objective is to create the most
user-friendly mud possible on the net.
Mortal Realms is working in conjunction with the Arcadium gaming service.
The server that the machine runs on is powerful enough to support play with
no game lag. Our web page includes MrTerm v1.35 a terminal program for Win95,
and numerous links to Mortal Realms related pages.
-----------------------------------------------
Mud : Mozart MUD
Code Base : Silly
Telnet : mozart.apk.net 4500 [207.54.133.79]
WWW : http://mozart.apk.net/mozart/
Description :
Mozart is one of the oldest, largest muds on the net. It
has a huge (better than 17,000 room) worldfile, nearly all
of which is unique and which is expanded continuously. It
has many options for players, and is staffed by an excellent
group of folks.
We look forward to your visit.
-----------------------------------------------
Mud : MUD2
Code Base : MUD2
Telnet : mud2.com 23 [204.50.51.240]
WWW : http://www.vttoth.com/mud2/
Description :
This is the latest incarnation of Richard Bartle's MUD2. MUD2 is
the direct descendant of the _original_ MUD, as developed by Richard
Bartle and others at Essex University, England, in 1978.
The stated goal for this site is to provide a stable, long-standing
home for MUD2 players around the world. The game is available for a
low monthly subscription fee which helps cover the costs and the
effort associated with software development and system maintenance.
MUD2.COM is operated by Viktor T. Toth, aka Gandalf the arch-wizard,
who was also an arch-wizard on the Kesmai and NVN incarnations of
the game. Players of CompuServe's British Legends (BL) know him as
MrSpock the wizard.
-----------------------------------------------
Mud : Mudgik: The Gathering
Code Base : Circle Mud 3.0
Telnet : gwain.mercia.net 8000 [194.164.45.12]
WWW : None
Description :
This is an excellent way to escape from reality. Pkilling
is allowed (Please don't do it without cause and refrain
from killing newbies). Common and give it a shot. This mud
is always expanding and adding on new areas. Come on and
test a few if you wish.
-----------------------------------------------
Mud : MudSlide
Code Base : ROM 2.4
Telnet : mud.blink.net 4000 [207.3.233.1]
WWW : http://mud.blink.net/~apelons/
Description :
MudSlide is a dynamic and constantly changing mud. New
features pop out every week with hard at work implementors.
Currently offers a ninja superclass, for those who reach
level 51 and then reincarnate, and will have more to come!
Come give it a try.
-----------------------------------------------
Mud : MUD-The Quickening
Code Base : Originally circle based
Telnet : prometheus.digital-rain.com 4000
WWW : None
Description :
MUD-The Quickening is a fantasy MUD loosely based upon the "Highlander"
theme. As players live out a life in any particular profession
they gain certain inalienable skills for life, as well as
an immortal power and level to go with it. Danger comes from all sides
when you are immortal-- don't let your guard down or you may lose your
head -- and the immortal level that goes with it.
-----------------------------------------------
Mud : Muddy Waters
Code Base : LPmud (CD)
Telnet : mw.cs.washington.edu 3000 [128.95.4.92]
WWW : http://mw.cs.washington.edu/
Description :
Are you seeking adventure and role-playing opportunities in
a high quality environment? Look no further!
Muddy Waters is a theme-based fantasy mud in the
swords-and-sorcery genre. We've been around for a few years
now. The setting is medieval with an original, unique
history and mythos. When you play Muddy Waters, you'll be
part of a story, and you can add to it. Muddy Waters prides
itself on providing a fair and challenging experience in
an artistic and high quality setting. Most of all, it's fun.
Muddy Waters is based on a skill and stat system rather than
a level system, with a variety of guilds to choose from.
Characters can belong to different types of guilds. It runs
on a dedicated machine. Character creation is open, and we
have a guest account if you just want to look around.
Player killing is permitted, although not encouraged. Our
world has a day and a night. We are newbie friendly.
Use the links below to check us out, and we'll see you there!
-----------------------------------------------
Mud : MULTI MUD
Code Base : CircleMUD 3.0
Telnet : 132.230.36.55 4242
WWW : http://uhura.biologie.uni-freiburg.de/multi.html
Description :
MULTI MUD is a heavily modified CircleMUD 3.0 with:
* lots of new spells and skills
* fantasy, medieval, jurassic, nowadays and science-fiction areas
* option to switch between 'ancient' and sci-fi worlds with one char
* clans, mobask and a mission system
* detailed maps and area lists
* a lot of new, original zones (including a new hometown)
* ...and of course the friendly immortal crew with lots of mud
experience....
c u, Aragorn and the MULTI crew ;)
-----------------------------------------------
Mud : MUME
Code Base : Diku I (Code modified since 1992)
Telnet : b65201.student.cwru.edu 4242
WWW : http://www.sparta.lu.se/~mume/
Description :
MUME is a multi user role-playing game based upon the works of J.R.R.
Tolkien.
The action takes place in the late Third Age, before "The Hobbit" and after
the loss of the One Ring by Sauron. The key of Erebor was just found by Gandalf
and all the epic tales narrated in "The Lord of the Rings" may take place.
MUME is server orientated game: connections to the game are made through a
variety of servers throughout the world. Players can connect to their nearest
server, which will provide the best link. The current servers can be found
either on MUME's homepage, either by connecting to lbdsun4.epfl.ch port
4242.
MUME was ranked as the best mud in the September 95 edition of 'Internet and
Comms Today' magazine.
-----------------------------------------------
Mud : MuMu Land
Code Base : nuts230.c
Telnet : mumu.oanet.com 4321 [204.209.13.16]
WWW : None
Description :
MuMu Land is a TALKER type mud whose main purpose
is to provide users a place to talk with friends & meet new
people that live all over the world. We are a quality
establishment that seeks to continue to improve our place and to
continue to expand our operation.. Thanks!
-Len & Kien
-----------------------------------------------
Mud : Mutatis Mutandis MUX
Code Base : TinyMUX 1.3
Telnet : mserv1.wizvax.net 4520 [199.181.141.2]
WWW : http://www.best.com/~gryffon/mmmux/
Description :
Mutatis Mutandis MUX is an adventure in interactive roleplay based
in the world of the X-Men. Hopefully a divergence from the standard
X-Theme commonly found online, Mutatis Mutandis starts off with
What-If?! Donald Pierce had not destroyed the Siege Perilous and
it was instead used to hasten the end of mutantkind? This basic
premise allows for creative interpretations of the characters we've
come to know and love from Marvel's X-books, by having these
characters pass through the Siege. We also allow Non-feature
Characters, characters of your own design.
The MUX itself has extensively soft-coded features to assist with
gameplay and an expansive IC world in which to roleplay. For much
much more information about the MUX, visit us online or on the web.
-----------------------------------------------
Mud : Mysidia
Code Base : Circle
Telnet : guistenal.newaygo.mi.us 4000 [199.176.228.9]
WWW : http://guistenal.newaygo.mi.us/~olding/mysidia.html
Description :
-----===== MYSIDIA =====-----
Mysidia is a recently changed
MUD that offers a reasonable
amount of PKing and plot. It
is also reccomended for
getting together with others
and planning your next move
into unknown territory with
it's extensive list of socials.
Sure, we were down for a while,
but now WE ARE BACK!
The new Mysidia...Check it out!
-----------------------------------------------
Mud : Mystic
Code Base : LPmud
Telnet : mystic.magik.net 3000 [207.176.4.122]
WWW : http://www.io.com/~slaric/mystic/
Description :
Mystic offers vast realms to explore,
challenging quests to solve, and a
strong sense of community. Come and
join us - see how good it can be.
Established in early 1991, Mystic
is an LP-based MUD running under
the MudOS driver.
-----------------------------------------------
Mud : Mystic Adventure
Code Base : Merc 2.2
Telnet : king-kong-134.eecs.berkeley.edu 4000 [128.32.134.8]
WWW : http://www.alaska.net/~pageshop/mystic/
Description :
Mystic Adventure was started with Merc 2.2 and the basic areas.
Every area has been redistributed over a large road system. And
currently totals over 10000 rooms. If you like a challenging
mud offering 16 classes, 8 races and 100 mortal levels then MA
is your best pick. Newbies are offered a beginner's guide
and a FAQ to get acquainted a lot easier to Mystic's wide
variety of options.
-----------------------------------------------
Mud : Mystical Mud
Code Base : DIKU
Telnet : mystical.netwalk.com 4000 [205.156.197.12]
WWW : http://www.netwalk.com/~mystical/
Description :
Mystical Mud is a wonderful place to adventure in. We are NOT a boring
stock DIKU. Mystical is a huge mud with unique areas, races, spells and
classes (multi-classes included). Journey into a world of fantasy, adventure
and excitement! Make new friends and visit new lands! Get into an actual
role-playing quest or start a clan, as Mystical is full of new opportunities.
We welcome both experienced and non-experienced players. With an optional PK
system, new players can rise to new heights too. Mystical is among the best
and we would love to have you. Come and join the carnage and adventure.
-----------------------------------------------
Mud : Mystic Vale
Code Base : MUX
Telnet : telmaron.com 5555 [206.246.120.2]
WWW : http://telmaron.telmaron.com/~mystic/
Description :
This MUX focuses on Role-playing, not Roll-playing,
unlike most mu*'s. Mystic Vale MUX is somewhat similar to
tabletop RP, and makes use of the StoryTeller gaming system.
The MUX is set in a World of Darkness environment, which
means that all manner of monsters, including vampires,
lycanthropes, wyrms, and changelings. The MUX also includes
more familiar archetypes such as the Mage. Players may also
choose to be a mortal character, and carry out their life as
a normal human being. There is an extensive staff on this
MUX, and we are here to make sure you enjoy your visit.
The MUX focuses heavily on role-playing, and that is
the SINGLE most important aspect of the game. There is no
need to have previous knowledge of the StoryTeller system in
order to play here; it is a simple system, and the staff will
be more than willing to help you out. It is very important
that you be willing to spend time developing your character.
The more thought and creativity you invest in your character,
the more fun you will have interacting with other players as
your chosen personality. Please drop by, and take a look; we
hope you'll be pleased with what you see on Mystic Vale MUX.
-----------------------------------------------
Mud : The Mystik Isles
Code Base : Modified Envy 2.0
Telnet : mystik.telmaron.com 9000 [204.180.173.5]
WWW : http://fit.ivnet.com.tw/~neysa/
Description :
This is the new Mystik Isles, running on modified Envy 2.0
code. We have new classes, new races, and a new world map
based on a continent theme (which means, of course, new
areas!). What hasn't changed is our attitude... We are
still a friendly and social mud, especially to newbies. We
still listen to player suggestions on all levels, and we
still give our players more respect than most imms get on
other muds. Don't believe me? Heard it all before? Come
prove me wrong.
-----------------------------------------------
Mud : Mythos
Code Base : LPC 3
Telnet : mythos.uni-koblenz.de 3000
WWW : http://www.uni-koblenz.de/~linux/index.html
Description :
Mythos, based in medieval times, invites you for a visit. We are
currently still under construction but a large landscape is
already finished. We have several races with more planned, 3 guilds
open and a magic system nearly finished.You can reach us with
telnet mythos.uni-koblenz.de 3000 from Germany.
Players from outside Germany must connect with either telnet
ernie.mi.uni-koeln.de 3000 or telnet fsinfo.cs.uni-sb.de 4242.
We are also available over the Tuebingen mud relay service telnet
134.2.72.3, login GAMES, menu MUDS.
-----------------------------------------------
Mud : Mythran Land of Despair
Code Base : Envy2.2 /Merc 2.2/Diku/Mythran
Telnet : netonecom.net 9876 [207.142.160.4]
WWW : None
Description :
Mythran Lands of Despair is a totaly new style of mud
There are many new features that old muds do not have:
* Clans you may join and clanhalls you may rest in safely
* Clan members only talk channel
* Over 50+ Mortal levels FULL ANSI COLOR over 70+ areas online
and many many quests
* More than 7 race's and class's you can pick from all
with full spells and skills that are spread out for many each level.
* Gods and Immortals are often online for help
This is a new code for a mud so alot of testing is done and
playertesters are needed asap and are rewarded in the game
Just come take a look and play untill level 5 and if you don't
like the mud or the players on it you dont have to come back
but we know YOU WILL!
-----------------------------------------------
Mud : Myths and Legends
Code Base : Nightmare vers 3.2
Telnet : mal.imaginary.com 5000 [128.143.67.41]
WWW : http://www.umsl.edu/~s949921/myth.html
Description :
Myths and Legends has been in development for over two years
now. It has the comfortable feel of Nightmare 3.x, but with
a lot of more realistic and fun changes. There are no stock
races, classes, spells, skills or areas. We have done away
with conventional NM quests, and set up a system of saving
items. We have some interesting things in place that
consistently impress new players, so give us a try.
o=======================================================================o
Muds Beginning With: N
o=======================================================================o
Mud : Nacho Mud
Code Base : Custom/Diku
Telnet : 203.23.210.19 4000
WWW : None
Description :
Nacho Mud is a heavily modified DIKU mud, which is still
in constant development.
64 zones, many originals, 22 races, 17 classes, a 'relaxed'
mud atmousphere, where the imms arent watching over your
every move, a well developed series of levels and spells
accumilating in the avatar leve, where you gain god like
powers, and access to a range of new zones.
-----------------------------------------------
Mud : NannyMUD
Code Base : standard LPMud (from early 1990)
Telnet : mud.lysator.liu.se 2000 [130.236.253.159]
WWW : http://www.lysator.liu.se/nanny/
Description :
NannyMUD is the oldest original LPMud still around. It first opened
in the summer of 1990 and has been up and running continuosly since
then. The theme is mediaeval fantasy, with magic added. The
game now features over <b>21000 locations</b>, a dynamic quest
system (more than 70 quests), several guilds and the NannyMUD soul,
a marvel in modern LPC coding. NannyMUD is also the home of the Shell,
an advanced tool for mortals and wizards alike. Currently NannyMUD has about
100 active wizards and about 1000 more-or-less active players.
Several different playing styles are possible, from player killing and
pure hack-and-slash to quest solving and social chatting, and several people
have been known to meet their real-life spouses at NannyMUD.
It has been said that the way of nanny is questdo, with more than 70 to
choose from. There are also some ten different guilds, which work more or
less like classes in other muds: The adventurers guild, the Champions of
Khorne, the Holy Monks order, the Assembly of Knights, the Druids guild,
the Damneds guild and the Magicians. In addition to this, there are some
twenty clubs, which are more or less mini-guilds, but each character can
be a member of any number of clubs. The mud is run on a dedicated P100 with
96Mb of memory and 1.8Gb of disk space. We have no local lag and a 10 Mbs
connection.
-----------------------------------------------
Mud : Necromium
Code Base : Circle
Telnet : necromium.com 4000 [206.14.125.152]
WWW : None
Description :
Necromium has only been open for three months, and already
has a player base ranging from 10-40 players at peak and
idle hours. It offers 5 classes, and full multiclassing.
Clans are available, and the new clan war code is complete
and running. Clans are able to capture zones, for purposes
of gaining royalties, as well as player killing. Player
killing is restricted to specific zones, so no one is ever
caught off guard.
Over 10,000 rooms make up the world, and all are built by
hand with NO stock zones. We offer two different
continents at the moment, and adding more as well. The
continents are connected via boat, that runs regularly
between them.
Necromium supports full color configurabilty for players,
as well as configurable prompts. Tons of special processes
make the mud unique. Full qutomated newbie helpers will
greet you as you log in - furnishing you with equipment,
maps, and even help you gain your first few levels. Stop
by today, this is not a mud to miss.
-----------------------------------------------
Mud : NecroMOO
Code Base : moo
Telnet : necro.mcc.ac.uk 7777 [130.88.202.49]
WWW : None
Description :
A MOO based over in England, with the sole aim of providing
for the creativity of anyone who wants to use it! There's
an active coding base of some 300 people, and various
educational courses take place here at present!
RPG areas are being worked on, there's a good social base
and we're always after enthusiastic builders and programmers
to help extend the MOO, so if you're happy, sad, cranky,
bouncy or just plain mad come take a look...
-----------------------------------------------
Mud : Necropolis
Code Base : TinyMUSH version 2.2.1 #2
Telnet : cesium.clock.org 6250 [17.255.4.43]
WWW : http://pubweb.acns.nwu.edu/~khu286/necro/
Description :
Necropolis: a city of the dead, a bleak, twilight nightmare,
a thousand souls making a futile stand against Oblivion -- and a
very good game. No vampires, no werewolves, no mages, no faeries,
simply the restless souls of complex human beings adrift in the
shadows between being and nothingness. Based on White Wolf's _Wraith:
the Oblivion_, Necropolis loosely conforms to the Storyteller format
of game play with a heavy emphasis on characterization and roleplaying
rather than statistics. Set in the fictional city of Viola, Louisiana,
the game seeks to explore the trials and tribulations of souls struggling
to survive in the afterlife amid a tangled web of corruption and political
intrigue. This game is registration-only.
-----------------------------------------------
Mud : Necrotelicomnicon
Code Base : Dikumud
Telnet : mudhole.ehche.ac.uk 8888 [193.62.8.220]
WWW : http://mudhole.ehche.ac.uk/~impmud/
Description :
Necrotelicomnicon is a heavily modified dikumud, based
in the city of Bangor. From there you may move out into
the surrounding fantasy areas, including such themes as
Star Wars and Aliens. The game features 1000 mortal levels,
a player killing system, bulletin boards, ansi colours and
mudmail.
Do you have what it takes to meet the challenge? If so,
connect to Necrotelicomnicon NOW!!!
-----------------------------------------------
Mud : NergMUD
Code Base : Circle 3.0
Telnet : nerg.me.fau.edu 4000 [131.91.113.12]
WWW : http://www.nerg.com/
Description :
NergMUD is a MUD made by longtime Mud players for all mud players!
The code is updated and enhanced almost daily. We of the IMP staff
are proud to say that we listen to our players and always except ideas
and suggestions. NergMUD offers something for every style of Mud
player. We have one of the largest worlds, a PK arena, role-playing
spec-procs, races, almost any spell you can think of, hunter mobs,
horses you can ride, and much more. Stop by and play awhile.
-----------------------------------------------
Mud : NetLink - MajorMUD
Code Base : MajorMUD
Telnet : wcos.com 23 [206.165.124.2]
WWW : None
Description :
We are a friendly Mud for the most part at this time. Player vs. player
does happen ocassionaly. Most of the players are friendly towards each
other or at the very least civil. As far as we know we are the only
MajorMUD that offers multiple characters on one BBS account. Please
direct questions to the Mud Imp.
-----------------------------------------------
Mud : NetherWorld
Code Base : Merc Diku 2.2
Telnet : ruby.telmaron.com 3666 [206.246.120.11]
WWW : http://www.lexiconn.com/users/mud/
Description :
NetherWorld has been up for nearly a year, and it is now
bigger and better than ever! NetherWorld offers many fine
features, including:
* 3 fully populated continents and oceans (a complete world)
* 9 classes, 20 races, 40 mortal levels
* Remort system that allows characters to multiclass
* 6 different, full-fledged hometown cities
* A good mix of stock and original areas
* No renting! Balanced experience and gold systems
* Fully customizable ANSI Color support
* Role-playing clans with limited pkilling
* Questing and trivia. Save up points for goodies!
* Purchase personalized castles with guardian mobs and more!
* Arena where all may fight other player characters safely
* Permanent server with a T1 connection
Our goal is to provide a balanced system that caters to
both neophytes and experienced Mudders. Please stop by and
check us out. You'll be glad you did, and so will we!
-----------------------------------------------
Mud : Neverholm
Code Base : Aber / Dyrt
Telnet : neverholm.dial.pipex.com 6715 [158.43.128.49]
WWW : http://neverholm.dial.pipex.com/
Description :
Neverholm is a version of the Aber / Dyrt code. It has at present
many of the standard zones with 'tweaks' here and there. The
whole land, however, is in the process of being re-written so
keep an eye on us as it should be pretty interesting. The code
base is also in for a revamp just to make it even more stable.
We are running on a dedicated machine which is connected to
the reliable and quick PIPEX backbone. You should find no
problems with that dreaded lagbeast as long as your end of
the network is up to it. Enjoy playing!
-----------------------------------------------
Mud : New Eden
Code Base : CircleMud 3.0
Telnet : neweden.mud.circlemud.org 7000 [192.135.233.214]
WWW : http://www.cs.nott.ac.uk/~rxw/neweden/
Description :
New Eden, What Can I say... it's the tops!
Featuring...
+ THE TWIST OF FATE ARENA
+ Quests
+ Immortals with a sense of humour
+ Over 60 Zones
+ 125 levels 6 classes
+ Personalsed Equipment
+ Free Cake on entry to the MUD!
--- IF YOU DON'T PLAY YOUR MISSING OUT ---
-----------------------------------------------
Mud : New Moon
Code Base : LPmud, Discword/New Moon mudlib, MudOS driver
Telnet : eclipse.cs.pdx.edu 7680 [204.203.67.45]
WWW : http://eclipse.cs.pdx.edu/
Description :
New Moon, a brave new world where epic tales of medieval fantasy are
made, offers:
* A realistic and engrossing medieval-fantasy environment to game in,
with a large range of player races to choose from.
* A wide variety of areas, including: 3 cities, towns and villages, swamps,
plains, forests, mountians, sewers, coastlands, mines, oriental and islands.
* A detailed but logical skills system, allowing players to train in combat,
magic, worship, covert and general skills. Skills can be advanced either
through general experience and/or through practice (targeted experience).
* A wide range of player guilds including: Warriors, 3 magic-using guilds,
3 priest guilds, thieves, rangers, chaos knights, plus more in development.
* An awesome spell system, with around 200 wizard and priest spells.
* A sophisticated and never dull combat command system, including many
combat commands and spells, a huge variety of combat messages,
interesting arms and armour, intelligent npcs and group combat.
* Full support for role playing, including optional Player Killer status.
* A big selection of quests for players of all levels (over 50 quests).
* A friendly and fun environment to play in, including two chat channels
and a huge selection of all your favourite soul commands, plus emote.
* Many many more features, including herbalism, player housing, sailing,
naval warfare, languages, special epics etc.
-----------------------------------------------
Mud : NexusMOO
Code Base : MOO
Telnet : nexus.tcp.com 2222 [206.40.34.130]
WWW : None
Description :
NexusMOO is a unique multi-themed MOO, with the emphasis on
pure Role-Playing. Current and planned themes include:
* Gene Roddenberry's Star Trek
* Anne McCaffery's Pern
* George Lucas' Star Wars
* An original theme-Delta Station.
These themes will also provide a unique setting for Role-
playing in that particular universe. For example, the
Star Trek area is set in an alternate, Dominion-controlled
galaxy. If you enjoy created rich, full characters and
interacting with other well-rounded characters, come check
us out!
-----------------------------------------------
Mud : Nexus Mush
Code Base : tinymush 2.2
Telnet : fsr5.fb5.uni-siegen.de 6996 [141.99.64.80]
WWW : http://www.uni-karlsruhe.de/~nexus/
Description :
The old order has ended. The elder gods, once builder of the
Nexus, masters of magic and rulers of the realm, have withdrawn,
and no mortal has seen them again for the last decade.
The laws and rules which connected the three lower races in the
past, are gone now, and new rules are yet to be found. New leaders
have risen, claiming rulership over their people. Even now, as you
read this, the tide of powers may be changed and a victory for one
side may determine the fate for another.
The Realm of Nexus is a fantasy-oriented medieval world with three
different dimensions and their races, plus a Nexus-dimension which
links the other three together, but homes none. The three races
have different abilities, society structures and habits, but they
share one common goal: To become the master-race of the whole realm.
-----------------------------------------------
Mud : Nightfall
Code Base : LPmud 3.1.2/mudlib NF3.0.0
Telnet : nightfall.org 23 [134.2.170.99]
WWW : http://www.nightfall.org/
Description :
Nightfall is a LPmud at the Institute of Theoretical Astrophysics and
Computational Physics (TAT) at the University of Tuebingen, Germany.
It is international (English language), but because of its location
chatting in German is possible.
Nightfall is based on a fantasy setting, with a dream world for all
sorts of queer ideas. Currently there are about 70 quests,
13 races and 9 classes. Nightfall was founded in December 1990
and now consists of about 100 MBytes of mudlib source code.
-----------------------------------------------
Mud : Nightmare LPMud
Code Base : MudOS v21.3/Nightmare IV
Telnet : nightmare.imaginary.com 1701 [204.73.178.25]
WWW : http://www.imaginary.com/LPMud/Nightmare/
Description :
Nightmare LPMud is an internally consistent virtual fantasy
society. The goal to the game is only what you make it. If
you like hack-n-slash, then you can play the game as a mighty
fighter. Or perhaps you prefer the teamwork of being a cleric,
or the role-playing of being a fisher. There are 7 base classes
on Nightmare which help determine how you play the game: cleric,
fighter, fisher, kataan, mage, monk, and rogue. Your advancement
on Nightmare is determined not by how many monsters you kill,
but instead how you do as a member of your chosen class. And
multi-classing is available for those who chose to do so.
Of course, you must always watch out for death. Unlike on other
muds, however, death on Nightmare takes you to the Underworld,
a vast domain of the undead. You may seek out resurrection and
return to the realm of the living, or instead risk permanent
death and play the game as a member of the undead. Death to
the undead is permanent.
Nightmare features also include:
* Player equipment saves between logins
* Quests are optional, but have great rewards
* Consistent command interface
* A user friendly and expansive help system
* Limb-oriented combat
* 17 player races
* Many areas and guilds
Finally, Nightmare runs on a machine bought
with player dollars, meaning that Nightmare will always
have a site.
-----------------------------------------------
Mud : Nilgiri, the Forgotten World
Code Base : DikuMUD
Telnet : nilgiri.mythril.com 8888 [205.169.40.250]
WWW : http://nilgiri.mythril.com/Nilgiri
Description :
Nilgiri DikuMUD originated in 1990 with base gamma DikuMUD I
code. Since then, a great deal of enhancement has been made
to the game, making it very unique. We have avoided
inflation of character power and equipment in an attempt
to keep a friendly atmosphere.
We are continuously developing new features and new areas.
Most of the areas on Nilgiri are unique, and the ones that
aren't have been heavily modified.
If you don't like the bureaucracy or the aloofness of big
muds, but you want the features and reliability of a big
mud, give Nilgiri a try.
-----------------------------------------------
Mud : The Ninth Circle
Code Base : CircleMUD v3.0 (Heavily Modified)
Telnet : quarry.axisdata.com 5000 [199.184.181.237]
WWW : None
Description :
The Ninth Circle is a funky, friendly land of myth and magic.
We specialize in hack'n'slash excitement, without taking
ourselves too seriously. If you can battle an evil wizard to
the bitter end and still laugh at the antics of some silly NPC,
then this may be the MUD for you.
The Ninth Circle is running a heavily modified version of
CircleMUD v3.0. We've added many new spells, skills, and
original areas, but most of our mods are designed to increase
the playability and longevity of the game. We want your 100th
hour of play to be just as enjoyable and interesting as your 1st.
-----------------------------------------------
Mud : Nirvana
Code Base : LP3.1.2DR,LP2.44 modified
Telnet : elof.acc.iit.edu 3500
WWW : http://www.iit.edu/~petebre/nirvana.html
Description :
An old style, no overall theme LPMUD, established Feburary 26, 1991
Many different guilds and areas to explore of various themes
ranging from fantasy to sci-fi to just plain wierd.
-----------------------------------------------
Mud : NiteMare
Code Base : HEAVILY Modified Rom 2.4
Telnet : mud.pht.com 3000 [207.0.62.66]
WWW : http://mud.pht.com/~mud/
Description :
NiteMare is a heavily Modified Rom-based MUD which has:
* Clans, Alignment based, Race Based, PKILL Based
* Many Races, Classes
* Hundreds of skills
* MOBPrograms (yes, in Rom!)
* A Magic 8-Ball
* OLC for Area Building
* Many Great Quests. (Not Just Kill a Mob quests)
* Great Players, Imms, Heroes
* Original Re-Mort system for Multi-classing
There are ongoing additions of skills, spells, areas,
If you've been here before, its still NEW stuff!
-----------------------------------------------
Mud : No Name Mud
Code Base : Rom2.4
Telnet : dragon.mudservices.com 1234 [205.147.201.229]
WWW : None
Description :
Based on on DragonLance. Our mud is un-named so far.
We have been up for 3 weeks so far and have added alot
of cool stuff...
* Extended races based on DL races
* Optional PK flag, so pk fanatics can slay eachother, and non-pk fans
can enjoy the mud
* TOTAL COLOR, uh.. just about
* Druid and Ranger class soon to be in
* Empires, such as Solamnic...etc..
* Automated quest system, and quest given by imms
* Lvling here is alot more fun, make a char and lvl to 2 and you will
see what I mean
* Extended areas based on the realm of krynn, soon to have the whole
mud DL areas
* Roleplay is welcomed, extremely welcomed
* 100 mortal levels
* We plan to add ALOT more skills/spells.
-----------------------------------------------
Mud : Northern Lights
Code Base : AberMUD 4 - NL-dirt 1.3 (based on DIRT 3.0)
Telnet : aber.ludd.luth.se 6715 [130.240.16.29]
WWW : http://www.ludd.luth.se/mud/aber/northern_lights.html
Description :
__ __)
(, /| /
/ | /
) / |/ orthern Lights opened officially on June 6, 1992. Since then we
(_/ ' have grown to become one of the most popular MUDs of the Aber
variety. Our aim is to create challenging puzzles, a friendly
environment for the players, and a place for people to relax and have a
good time. Come and explore the secrets of the Empire and the barbarian
lands, or find a way to gain the eternal gratitude of a real Pirate King!
You might even manage to find the real reason behind crop circles...
Our web site contains information about Northern Lights, pictures of some
of our many players, some of the yarns that our immortals have spun and a
comprehensible guide on how to write good zones in the dirt format.
It also contains a manual on to how to use the unique catch code system that
allows the zone writers to write their special cases directly in the zone.
-----------------------------------------------
Mud : Nowhere Like Home
Code Base : Circle 3.0
Telnet : 204.247.212.53 4000
WWW : None
Description :
We're looney! Home is a small but growing mud with over
130 areas to tickle your fancy, ranging in variety from
fantasy to just plain silly. We are light on 'Rules' and
very big on having a good time. Right now the thing that
we're missing is you, so stop on by and take a look.
We are also looking for builders and coders who would like
to help us grow. If that's your interest then make sure you
either talk to or mud mail Ickus while you're there.
There's no place like Home. . .There's no place like Home.
-----------------------------------------------
Mud : Nuclear War
Code Base : lpmud
Telnet : nuclearwar.astrakan.hgs.se 4080
WWW : None
Description :
Nuclear War is a cyber themed mud set in a post nuclear
holocaust age where the world is ruled by mega corporations
and unruly street gangs. The mud offers optional playerkilling,
a friendly tourguide system, and five very original guilds.
-----------------------------------------------
Mud : Nullity
Code Base : Rom 2.4
Telnet : marin.cc.ca.us 9000 [199.88.104.1]
WWW : http://www.marin.cc.ca.us/~breed/
Description :
This is Nullity. Well sort of, but I'm not going to waste
space on details, but in short, we are a rapidly expanding
MUD that has grown much since it's recent birth. We have
a growing playerbase, building and coding staff. New
features are being added daily and other stuff. Yeah well
yeah. So ignore our lame MUD description and come and check
us out. No really, I mean it. Blah blah blah...and then
some.
o=======================================================================o
Muds Beginning With: O
o=======================================================================o
Mud : Oblivion ][
Code Base : Oblivion 2.0
Telnet : harker.dnaco.net 1234 [206.150.232.50]
WWW : http://www.dnaco.net/~airius/
Description :
Still in Beta Testing till March 1st,
Oblivion ][ takes on the legacy of the original Oblivion MIRPG,
set 500 years further back in the mythos right after the fall
of the last emporer, the world is a dark place, eager for hope
and a new way.
New Features:(in addition to the 1.2 Oblivion code base)
Player Kills Are Permenant, roleplaying is required for
leveling, long descriptions for pcs, MORE RACIAL ABILITIES,
50 mortal levels(instead of 90).
Admins: I hope to have the 2.0 code published in about 2 months.
-----------------------------------------------
Mud : Ombra
Code Base : Diku
Telnet : ombra.aspide.it 6000 [194.184.248.197]
WWW : http://www.aspide.it/piazza/mud/ombra/
Description :
Well, here is another Italian Mud! Bene, ecco un'altro Mud
Italiano! Ombra is really challenging, having a great world.
Ombra e' stimolante, con un mondo immenso. Ombra is nice to
explorers, cause you never lose more xp than 20% (10% in some
special cases) Su Ombra e' facile esplorare, perche' non si
perde mai piu' del 20% (10% in alcuni casi) Ombra has 4 Major
Gods working as Imps and co-Imps.Ombra ha 4 Dei Superiori che
si prendono cura dei giocatori.
-----------------------------------------------
Mud : Onyx III
Code Base : Modified Nightmare
Telnet : onyx.me.iastate.edu 3456 [129.186.2.245]
WWW : http://onyx.me.iastate.edu/
Description :
The original Onyx is back. This time with a new machine
and no lag. All the old areas you loved are still here
along with new and exciting areas. We have all the traditional
classes along with some special ones of our own, such as
the Assassins, and the Paladins. Player killing is allowed
but be prepared for the Foot Patrol to come and throw you
in Jail. Guilds include Bounty Hunters, Jesters, Fishers,
Twisted Legion, and of course those wonderful peace loving
Foot Patrol. Come and join us today!
-----------------------------------------------
Mud : The Orange
Code Base : TinyMUCK
Telnet : homer.bus.miami.edu 9999 [129.171.39.247]
WWW : http://www.bus.miami.edu/~mud/
Description :
The Orange is a great big social chat system that's
theme is based somewhere in between South Beach
Miami (Florida) and the Jersey shore. It's a whole
lotta fun and a whole lotta free.
-----------------------------------------------
Mud : Orion
Code Base : OrionLib
Telnet : orion.tyler.net 2000
WWW : http://orion.tyler.net:2080
Description :
A mud based on a new Mudlib, being written On the Orion mud.
lots of neat things, including ftp server and http server both
written completly in LPC.
-----------------------------------------------
Mud : OtherMUSH
Code Base : TinyMUSH 2.2
Telnet : other.org 4201 [ 204.151.79.125]
WWW : http://other.org/~other/
Description :
OtherMUSH is an experiment in Virtual Surreality, based on the notion
that, "If you think strange things hard enough, you will crash reality."
We are not for the conservative or for the easily insulted. OtherMUSH
is either a role-playing game based on Medieval Nebraska, or a Giant
Ethereal Toilet located somewhere in Tibet. The jury is still out on
that one.
OtherMUSH: We Make Underwear. No rules, no registration, NO CANNIBALS.
You can more or less do whatever you want here, but if you break us,
we will hunt you down and utterly destroy you. We love you. We love
your pants. Were those my hands on your pants?
Bring your friends to OtherMUSH. Bring your grandparents to OtherMUSH.
-----------------------------------------------
Mud : OtherWorlds
Code Base : PennMUSH-1.6.10p3
Telnet : risky.wcslc.edu 4201 [146.86.1.2]
WWW : None
Description :
OtherWorlds is currently accepting applications for theme-owners.
OtherWorlds is a multi-theme role-playing MUSh based upon the concepts of,
Alternate Earths, very similar to a 'Slider's' type concept.
If you have an idea for a theme you would like to create please submit a,
synopsis of the idea to otherwld@virtualss.com
Current themes include, Saqqara (Egypt if it had gone on to rule the
modern world.) Rifts (Based on the Palladium role-playing game.)
Highlander (Based upon the first movie and television series.)
Once again we are currently only accepting applications from people
interested in creating themes. We hope to be open to the general public
very soon.
-----------------------------------------------
Mud : Our Place MUD
Code Base : Envy
Telnet : ourplace.org 6543 [206.117.78.2]
WWW : http://www.mindspring.com/~opm/
Description :
A dynamic mud, professional coders. Enormous world, full maps
available for those that desire it. Not only do mobs have 45 races,
they may have mob programs. Object materials, each with different
characterstics. Automated siege system. Automated battle system
Tintin like speedwalking feature installed so tintin users have
no advantage over others in that regard. Older more mature
immortals. A warm friendly atmosphere that doesn't attract
the wrong crowd.
You'll see immediately the thought and care that's gone into
the development of Our Place. Come in and make it your place
The OP Staff
-----------------------------------------------
Mud : Outer Space
Code Base : LP MUD
Telnet : mud.stack.nl 3333 [131.155.141.166]
WWW : http://mud.stack.nl/
Description :
Outer Space is a fantasy mud, based purely on our imagination.
The mud is a mix between the future, present and the past.
The domains in OS represent a planetor solar system in the
Galaxy, being linked togher by space ships or other (magical)
connections. The level of civilization on each planet differ
greatly. For instance Earth is a very hi-tec planet while Aurora
is still situated in medieval times. So if you are into si-fi
muds or historical muds this is the mud for you.
This conection was brought to you by the admin of OS and
Brent.
-----------------------------------------------
Mud : Outskirts of Insanity
Code Base : Heavily modified Envy 2.0
Telnet : the-link.net 4050 [206.25.198.1]
WWW : None
Description :
CHECK IT OUT! The Immortal staff invites you to come out and see our
MUD! While still new and in BETA mode, we have lots of Great Features!
Loads of things not found together in many places like:
- Clans! Clan equipment available! New clans on the way! Dreaded OUTCAST CLAN!
- Multiclassing! You wanted it, we got it!
- Great new spells! Gateway, shadow, warcry, and more!
- New area's! Never seen anywhere else! A must see!
- HUNT comand available! Find that pesky mob or annoying player!
- PK registration! Level 15 and higher!
- Great Immortals! They're the best!
- Lots of NEW features on the way!
- 100 levels of fun!
- Banking coming soon! Play the stock market!
- Buy your own home!
- No rental fees, no lost equipment when you sign back on!
- Lots of friendly, helpful people!
This is but a SMALL SAMPLING of what you get on Outskirts of Insanity!
Sign on today! It's the BEST!!
o=======================================================================o
Muds Beginning With: P
o=======================================================================o
Mud : Paintball Net
Code Base : PBN Server 1.00
Telnet : shell.busprod.com 4444 [206.154.138.57]
WWW : http://www.ee.utulsa.edu/~dug/pbn.html
Description :
PBN is an ongoing tournament of Paintball where players
compete against each other and computer-controlled 'bots.'
The game features many unusual pieces of equipment
(camies, jetpacks, locators, etc.) that can be 'bought'
with game dollars that you earn by surviving games and
collecting tokens.
-----------------------------------------------
Mud : Pandamonium
Code Base : Circle 3.0
Telnet : darklin.telmaron.com 4000 [206.246.120.6]
WWW : None
Description :
Pandamonium is a totally customized mud that centers around
Dragons and Undead. Most of the 'world' is controlled by
really nasty mobs, except for three central cities. Players
are one of three races trying to drive back the evil hoards.
We've totally revamped the Combat and Magic systems, with
tons of new spells and combat skills. We also feature:
-Casters can be Silenced or stunned.
-Thieves can duck behind other players during battle.
-Attacks target body parts and can damage EQ.
-Multiple attacks can range as high as 10 per round.
-Necros can halt healing on any given victim.
-Mobs switch targets during battle.
-Dragons can... heh. It's a secret, but it's darn cool.
-No Midgaard! Most zones are customized for Pandamonium.
-OLC for Builders.
-Imps with a sense of humor.
-A huge newbie area.
-A consistant theme. (No Barney or Smurf zones)
-Coders who care. We're constantly adding cool new stuff.
Come by and check us out. We're open all hours. =)
-----------------------------------------------
Mud : PantheonMUD
Code Base : CircleMUD30pl11
Telnet : mud.stayfree.co.uk 4000 [195.188.43.3]
WWW : None
Description :
A great mud for both newbies and experienced players. The gods
are friendly and helpful, and offer periodic quests that all levels
of players can enjoy. Offers 2000+ rooms with more coming all the
time! It has many new areas that only PantheonMUD offers, but still
has the familiar CircleMUD with more coming all time! With 100 mortal
levels and 11 immortal levels the enjoyment can last a long time.
Quests will be run, but we need more players.
Multiplaying is allowed though P-killing is heavily frowned upon.
Offers extended race and class selection.
Come enjoy PantheonMUD, You wont be sorry!
-----------------------------------------------
Mud : Papillon
Code Base : Rom2.4
Telnet : papillon.cicrp.jussieu.fr 4000 [134.157.61.123]
WWW : http://maya.cicrp.jussieu.fr/~mud/
Description :
Papillon is a new mud seeking to combine a mud environment with a chat
environment. Based in France, it is an ideal place for Europeans tired of
long distance lag. Work is under way for a new race for chatters. Imagine,
no hunger. Pkilling is limited to the clan system. Players have the option
to clan or not. New races and areas are in development. Friendly IMMs
offer frequent quests.
-----------------------------------------------
Mud : PARADOX
Code Base : ROM2.4 beta 4
Telnet : mud.thehub.com.au 9000 [203.17.162.9]
WWW : http://smople.thehub.com.au/~mud/
Description :
PARADOX is a Brisbane based MUD in Australia. We have made
it our mission to 'alleviate the consistency' in the MUD by adding
bizarre and amusing features and increasing the number of lemmings
that can be found while wandering.
If you want something added to the MUD, get some support and
send the idea to the Implementor... it usually pops up as an
option briefly thereafter.
The best way to find out more about PARADOX is to immerse yourself.
-----------------------------------------------
Mud : Paradox II
Code Base : Paradox II (Nightmare IVa)
Telnet : paradox.temple.edu 1691
WWW : None
Description :
After beta testing for more than 14 months, Paradox II opened on November
1, 1995. Since then, we've been picking up new players every day, who
insist that the environment that we've created is the most dynamic,
literate, and compelling one of its kind. Rather than create a vast,
sprawling megapolis for bloodthirsty hyper-mudders to dash through
maniacally, we've opted for dynamism, comprehensive descriptions, and
imaginative areas and quests.
With regards to theme, we've taken a rather unique approach. The central
city of Equius is decidedly medieval in tone, but as the daring
adventurer wanders further into the wilderness, s/he may find a diversity
of creatures from a multitude of milieux. Indeed, investigative
exploration may often result in quite bizarre discoveries!
Finally, the dedicated and sympathetic staff of Immortals make
playing Paradox II an especially rewarding experience. We frequently
listen to and act on player suggestions regarding new spells, items, and
other features of the mud.
For excellence in an LPmud, experience Paradox II.
-----------------------------------------------
Mud : Paradigm
Code Base : Envy 2.0
Telnet : shell.dialnet.net 6200 [206.65.248.2 6200]
WWW : None
Description :
Paradigm is a growing mud adding new areas constantly, while
removing the stock areas. We offer a remort system and custom
built player houses for higher levels. We have the four standard
classes plus rogue, psionist, mercenary and ninja and more to come.
We also feature a very advanced clan system with commands held by
the player members for all clan activities. PK is optional, but all
may quench their PK desires w/o harm in our ARENA. We have a very
friendly imm staff that has at least one member on to help new players
to muds and veterans.
We feature OLC and offline building for all interested.
Currently the home page is being redesigned and will be back
online very soon.
Hope to see everyone on Paradigm
-----------------------------------------------
Mud : Patterns Of Time
Code Base : LPMud
Telnet : shell.dialnet.net 6100 [206.65.248.2]
WWW : http://www.dialnet.net/~mud1/
Description :
Patterns of Time has been under heavy development since
April, 1996. Your world starts in the hub city of Nexus.
From here the other domains can be discovered and
explored. The current domain's include shadows, mythic
and drakken. We started as a 2.4.5 mudlib. We offer
multi-classing in fighter, thief, mage and cleric. Guilds
are comming soon. Players levels are NOT limited. Player
killing allowed on a five level deviation. More information
to come as development continues...
Thanks,
Adept
-----------------------------------------------
Mud : Pax Magica MUSH
Code Base : TinyMUSH 2.2
Telnet : mellers1.psych.berkeley.edu 7911 [128.32.243.78]
WWW : http://mellers1.psych.berkeley.edu/~lwl/ars/pax.html
Description :
Pax Magica is a roleplaying, story-oriented MUSH based on
the Mythic Europe of Atlas Games' ARS MAGICA roleplaying
game. The game begins in the year 1201, in Venice, shortly
before the Fourth Crusade. Mythic Europe is the medieval
world as superstition would have it be -- the powers of
heaven and hell are very real, as are the powers of the
faeries and mighty wizards. We are dedicated to provided
an environment for mature, creative people, both through
creating a cooperative yet conflict-oriented roleplaying
environment, and providing a friendly OOC Room for player
relaxation between in-character scenes, where one can
expect to find intelligent discourse on Ars Magica,
history, philosophy, and MUSHing and Life In General.
-----------------------------------------------
Mud : Pegasus
Code Base : TinyMUCK2.3b2
Telnet : thrash.isca.uiowa.edu 4242 [128.255.200.25]
WWW : http://scivax.stsci.edu/~gonnella/peg/peg.html
Description :
Pegasus is one of the oldest extant social MUCKs. With
no central theme and a small group of dedicated
administrators, there is plenty of room for player
development. Players can be nearly anyone or anything
and most building can be worked in with little adjustment.
So, life on Pegasus is what you make make it!
-----------------------------------------------
Mud : Pennsic MUSH
Code Base : TinyMUSH 2.2.2
Telnet : pennsic.com 3000 [205.231.120.1]
WWW : http://pennsic.com/mush.html
Description :
Pennsic MUSH is a player based world where building and
creating are how you play the game. The theme is to recreate
Town and Camping life in the medival times. This is a family
oriented place so poilte behavoir is expected from everyone
who wishes to remain connected.
We will be installing a combat system and setting up list
areas for different levels and styles of fightings. There
are maps on both the pennsic.com page and in the MUSH.
-----------------------------------------------
Mud : Perilous Realms 1
Code Base : Custom
Telnet : pr.com 23 [155.229.1.4]
WWW : http://www.pr.com/
Description :
One of the longest running muds still going. Lots of
changes happening. Most of these on PR2 which will have
all new areas and many other cool changes.
Perilous Realms players can NOT be killed or looted
unless they 'choose' to be.
-----------------------------------------------
Mud : Perilous Realms 2
Code Base : Custom
Telnet : pr.com 2151 [155.229.1.4]
WWW : http://www.pr.com/
Description :
This is a revamp of PR1. We have removed all numerical
values and replaces them with descriptions. Combat is
alot slower and based on weapon and character speeds.
Many other changes and more to come including all areas
will be entirely new. Players can NOT be killed or looted
on PR2 unless they 'choose' to be.
This mud is currently under massive changes and testing
so please only play here if your willing to live with
this and offer feedback or suggestions.
-----------------------------------------------
Mud : PernWorld
Code Base : MUSH
Telnet : pernworld.otterspace.com 2222 [198.182.207.40]
WWW : http://www.otterspace.com/~aivas/index.html
Description :
For 2500 Turns, the denizens of Pern have fought the
Threads which fall from the sky. Finally, they have
succeeded in stopping the threat from above.
Now, less that 100 Turns later, they are building
a new world about them, seeing how far they can reach,
Craft, Hold, and Weyr together.
Features: 16 Crafts (some with NPC CMs), 5 open Weyrs,
1 open Weyrhold, 7 open Halls, 3 open Holds;
Craft- and Hold-riders; IC Economy; several Global
systems; Random Impressions; +hangout; and several
other innovative things. Come visit today!
-----------------------------------------------
Mud : Phalonia
Code Base : ROM 2.4 modified
Telnet : phalonia.pdsnorth.com 4000 [207.66.169.2]
WWW : http://pdsnorth.com/~phalonia/
Description :
Phalonia is a small mud just re-opening after loss of it's server last year.
It is a Rom 2.4 base, with 10 races, 5 classes, and a few extra spells.
There are currently over 70 areas and several under development.
The mud has a functional area editor and several active builders as well as
two active coders and it's area list has been growing steadily over the
last year or so and should offer some new and exiting differences
from stock ROM/Merc based muds.
-----------------------------------------------
Mud : Phantasien
Code Base : ROM2.4
Telnet : pc-486.cbm.uam.es 6969 [150.244.33.22]
WWW : None
Description :
The mud is divided in 3 parts. From level 1 to 10 you don't
have a class. On level 10 you choose one and then you can
decide wether to be a Freelance or enter on one of the
available kingdoms. Players are free to make their own
kingdoms if they think they can be capable of defend it.
In a kingdom you can declare war to another one, kidnap
their mobs, steal in banks, cast special spells, perform
special habilities, and many other things.
The mud is player kill with restrictions between levels in
some cases. It has a special bonus phase in which you go to
an arena and if there are no players there you have to kill
special mobs for bonuses. You go there every year of game.
You can die if someone kill you, from hunger and also thirst.
In the third part of the game you become and inmortal and
the only way to raise levels is killing other inmortals. Mobs
can't harm you on this phase but they give you perfection
points which you can use to gain hit points or mana.
Well, the last thing to say is that it becomes bigger and
bigger everyday so... try it! :)
-----------------------------------------------
Mud : Phidar
Code Base : Rom 2.3
Telnet : phidar.com 9000 [198.49.103.129]
WWW : http://www.hsv.tis.net/~phidar/
Description :
Stable - Phidar has been around for over three years now
and the site is very stable. New skills & spells - a large
variety of skills and spells are available giving you the
opportunity to 'customize' your character. Original zones -
Phidar has a wealth of original zones that make up approx.
15000 rooms, all created by dedicated in-house zone builders.
Clan system - Phidar has a full realized clan system with
weekly clan events. There is also special code allowing clans
to challenge one another in various arenas at any time.
Modified code - which includes multiclass, intelligent mobs
that you can interact with and that run quests, the ability to
customize terminal types and colors, a mail system which
includes the ability to receive internet mail and forward your
mud-mail to your internet address, a full featured banking
system, and much more.
-----------------------------------------------
Mud : The Phoenix
Code Base : Rom 2.4 / Rot 1.3
Telnet : phoenix.isomedia.com 1234 [204.157.237.108]
WWW : None
Description :
Phoenix started out as a Rom 2.4, but with the addition
of Rot 1.3 the mud has exploded to 13 races and 14 classes.
Phoenix also offers full Ansi Color, a ton of areas to
adventure in. There are 101 mortal levels and 9 Immortal
levels. With the addition of Rot there is also a reroll
code that allows mortals to go thru the mortal levels,
again with a harder class coding, so it isn't so easy.
We are a player friendly mud, I try to keep an Imm on line
as much as I and they can spare. So come visit us ......
-----------------------------------------------
Mud : Phoenix MUD
Code Base : circle 2.2 modified
Telnet : shark.dls.net 4000 [207.7.14.142]
WWW : None
Description :
* 200 Mortal levels, 12 Imm levels
* Over 50 Skills, 130 Spells
* 10 classes, 8 races
* Customizable character stats
* Fully implemented clan system
* Full ansi colour
* Optional info and score bars that always remain on your screen
* Opponent health meter for infobar
* Free recall
* No rent, just camp and equipment stays on you and in your containers
* Damlog command to let you know how many mobs you've killed or how many
times you've been killed
* Quest points to allow you to increase your stats through questing
* Automatic Auction system
* Many modifications taking the best commands from other code bases and
some original commands
* 7500 rooms, with frequent new areas put in
-----------------------------------------------
Mud : PhoeniX-MUX
Code Base : MUX
Telnet : teleute.com 6060 [206.156.21.101]
WWW : None
Description :
PXM is based off of The Marvel Universe, as put out by
'Marvel Entertainment'. The MUX is set shortly before the
'Onslaught' plotline put into the X-Men comic books.
We have a wide variety of Feature characters still
available, and players are permitted to create new characters
or 'none feature' characters.
For an updated listing of which characters are available
to apply for, or a copy of the application, either log
in to the site as a guest or e-mail phoenix@teleute.com
with a request for information.
Our Wizards are non-oppressive, and we true the continuity
break as just that a continuity break, so freedom with feature
characters is much better than most X-MU*s.
-----------------------------------------------
Mud : PixieMUD
Code Base : LP
Telnet : elof.acc.iit.edu 6969 [198.87.165.30]
WWW : None
Description :
Welcome, friend, to Pixie's MUD, And welcome, welcome back...,
To friends from ages, tree to bud, Too many to keep track...
Bards and mages, druids and sages, Slugs and Dragons and more...
Quest through our stages and come turn the pages, Of Pixielands'
Most Ancient Lore... --Yaliebear
Welcome to PixieMUD, where the sands of time stand still and
wonders never cease. A place filled with the imaginations
of hundreds of players from over the years. PixieMUD has
returned, after three years of down time, at its old
location and with many of its old players and wizards showing
their whole-hearted support of the MUD that went above
and beyond any other MUD of its day! Come join us, and
see what has brought players out of 'retirement' to join
us on PixieMUD.
-----------------------------------------------
Mud : Pkilling Insomniacs
Code Base : Rom2.4b4
Telnet : insomnia.org 4000 [199.173.74.45]
WWW : None
Description :
The Pkilling Insomniacs never sleep. This mud is the
pkill environment you have been looking for. No longer will
your kills simply flee and quit. In pkilling insomniacs,
when you attack a player, both recieve a (violent) flag,
which will prevent both players from quitting for about
three minutes after you are attacked. Also, there is a push
skill available to all classes which will prevent violent
players from hiding in safe areas. Snare and escape skills
are available, to entangle your opponents. Finally, a
locate person spell exists to aid in finding opponents.
In the tradition of SPAM and InSaNe Pkill mud, this mud is
sure to please.
-Based on Rom2.4b4
-full pkill system for ALL players above level 20
-Full ANSI color sequences
-Clan halls that can be entered and destroyed by
enemy clans
-Automated quest system
-Bank system with clan banking
-----------------------------------------------
Mud : PKmud
Code Base : Merc/PK
Telnet : beyond.malmo.lth.se 5000 [130.235.4.20]
WWW : http://seas.ucla.edu/~peckham/pkmud/
Description :
PK....The name tells the whole story. PKmud is completely
and totally about playerkilling. Its fast action and hard
core combat. All players begin with max level stats and
equipment. The rules are simple. The game is a series of
wars, the last player alive wins. Each war every player
starts with new equipment, fully healed and ready to fight
to the death. We are a bit rough on newbies, but if you
think you have what it takes to fight something other than
a big dumb non-thinking mob, stop by and give us a try.
-----------------------------------------------
Mud : Planes of Desire
Code Base : Mythran 3
Telnet : planes.telmaron.com 4269 [204.180.173.5]
WWW : None
Description :
Planes of Desire is currently under development, working up
new ideas. We are not fully open for playing, but if you
want to swing by, you are more then welcome. Your ideas are
like them.
-----------------------------------------------
Mud : Planet Zero
Code Base : ROM2.4
Telnet : zero.datatek.com 9000 [205.219.244.25]
WWW : http://www-vms.oit.umass.edu/~abg/zero.html
Description :
Yes, that's right, it's Planet Zero! The fun alternative
to work, school, loveless marriages, long prison sentences,
uncomfortable rashes, Michael Jackson impersonators (they're
bad), and anything else that generally detracts from the
quality of your life. FUN! Fun is the basic premise of life
on Planet Zero, with a good dose of senseless violence to
mobiles such as Power Rangers, Barney, annoying campers,
along with the rest of the Diku cast.
The implementors welcome suggestions from their players
and try their best to accomodate them. The mud runs on
newly updated Rom2.4 code and offers color, character
customization, clans (which include limited PKing), and
something similar to scan. The existence of clans and
immortal assigned quests allows for a very complex social
structure and interesting adventures that transcend the,
'Find monster, kill monster,' trap of other Dikus.
Finally, we warn you to expect a touch of bizzare on Planet
Zero, as many of the immortals uncertifiably insane! You
might even see the UMass basketball team parading down
Main St in Midgaard, so keep your eyes open!
-----------------------------------------------
Mud : PlethoraMUD
Code Base : Circle3.0
Telnet : plethora.icplus.net.au 4000 [203.32.4.2]
WWW : http://www.mtmc.edu/~ssandra/pleth/main.html
Description :
----------=< plethora.icplus.net.au 4000 >=-----------
-=< Melbourne, Victoria, Australia. >=-
- Features -
o Running CircleMUD 3.0, with many custom changes
o Configurable ANSI color system
o Extensive training and skill improvement system
o New zones/items/mobs added regularly
o Nearly 50 zones, many unique to PlethoraMUD
o Many original spells and skills, unseen elsewhere
o 11 Base classes with dual and multiclasses supported
o 12 races, each with their own unique abilities
o 100 Player levels
o Thousands of mobiles and objects discover
o Extensive online help
o Friendly Implementors and Immortals
o Minimal downtime
-----------------------------------------------
Mud : PlowMOO
Code Base : LambdaMOO Core
Telnet : waystation.com 7777 [198.68.2.28]
WWW : None
Description :
A small little MOO where the wizzies are easily accessible, quota is
plentiful, and the people friendly. The theme is fairly broad, essentially
being anything within the realm of imagination, while staying within the
boundaries of good taste. Generally we strive to be weird, offbeat, and
increase the general wackiness of the world.
-----------------------------------------------
Mud : PoMUD
Code Base : DikuMUD
Telnet : tuik.mcb.rhno.columbia.edu 6666 [128.59.131.31]
WWW : None
Description :
PoMUD is a Diku based DragonLance theme MUD. We promote
roleplaying based upon race, patron god and class. PoMUD
allows character to dual class, join the knighthood, become
a bard or druid, memorize spells, and much more.
-----------------------------------------------
Mud : Pothole Mud
Code Base : Envy 2.0
Telnet : phobos.cimtek.com 9999 [198.69.137.50]
WWW : http://hms.reps.net/~krypt/pot.html
Description :
Pothole MUD is the 'bump' on the information superhighway!
If your looking for a GREAT hack & slash type MUD with cool
races, classes, spells, and skills (with new ones always in
development) and a group of immortals that listen to the
mortals of the mud and try their very best to please them,
then Pothole MUD is the MUD your looking for. Stop by, give
us a try. I bet you'll like what you find.
------FEATURES-------
* extensive ansi color
* nifty clan system
* unique multi-class system
* aliases (variable enabled)
* new areas, along with old ones
* friendly imms who actually LISTEN to your ideas
What are you waiting for? Connect.
-----------------------------------------------
Mud : Powerstruggle
Code Base : LP 2.4.5 (loosely! Quite updated)
Telnet : powerstruggle.col-ed.org 3000 [206.58.37.3]
WWW : None
Description :
Powerstruggle is a mud based in a nice little town called Netherton
in a modern-day setting. That is to say no shoulder-mounted rocket
launchers, or fire breathing dragons, but there's a hell of a lot
of fun stuff! We completely make the mud the way we (we being the
admin and the players) like, if something is fun, we'll put it in!
We also have some of the coolest admins around, who are open to
ideas and questions, have warped senses of humour and are damn good
coders, and are actually ACTIVE (despite the rules for enforced
idling for admin!), so things get done! We allow multi-charactering,
there are many lifestyles, and players can create their own groups
like guilds), and have lots of secret areas and fun stuff you find
by exploring, as well as a lot of very special features that are
unique to this mud! Examples... nah, you'll have to come see to find
out :) Pop in and see us at our new site (powerstruggle.col-ed.org
3000), running on a dedicated machine with a good dedicated link!
Come along sometime and join in the Powerstruggle!
-----------------------------------------------
Mud : PrairieMUSH
Code Base : PennMUSH 1.50 p11
Telnet : bluestem.prairienet.org 4201 [192.17.3.4]
WWW : http://www.prairienet.org/~mush/
Description :
PrairieMUSH is a Social MUSH, hosted by Prairienet, the free-net
of East Central Illinois. We welcome anyone to hang out in our
coffeeshop, explore our roleplay worlds, or bring your tabletop
style roleplaying game to our home!
PrairieMUSH also welcomes refugees from downed MUSHes! If you
would like to create a refugee center, please just stop by and
contact our staff. We're also open to new mini-mushes, as long
as they do not contain copyrighted material. Welcome!
-----------------------------------------------
Mud : The Pride Lands MUCK
Code Base : MUCK
Telnet : tpl.firstlight.net 2222 [205.162.83.24]
WWW : None
Description :
The Pride Lands MUCK is the place where you become an African animal
and live out your life somewhere between reality and 'The Lion King'.
Test your survival and social skills as the animal you become and see if
you can make it to the top, or fall by the wayside. Great fun for the
animal in you.
-----------------------------------------------
Mud : Primula
Code Base : MERC
Telnet : primula.dfwmm.net 2000 [207.16.54.5]
WWW : http://www.dfwmm.net/~primula/
Description :
* Both pkill/non-pkill clans. Our clan code allows ranked clan
members to induct, exhile, promote, demote and add other clan
members.
* 5 clans: Soulless, Order, FireHawk, S'Danzo and Loner
* 11 classes (the standard 4) + paladin, assassin, neuromancer,
ranger, druid, bard and warlock. All classes come with specific
abilities and skills unique to them alone.
* 20 races:
Human, Elf, HalfElf, Dwarf, Halfling, Gnome, HalfSilver (Dragon)
HalfBronze (Dragon), HalfSteel (Dragon), HalfIron (Dragon), HalfOrc,
Faeren, Arcanian, Kazhed, Asharxi, DarkElf, DarkDwarf, DarkGnome,
HalfDeep (Dragon), and Urg, all with special abilites (as opposed to
skills).
* 75 areas with 6098 rooms and growing (we're small, but growing)
* 75% stock areas (placed in a differnt geography) cause we like stock
areas
* We are making an honest attempt to balance all aspects of the mud.
* Bank, Automatic Questing, Automatic Auction
* A token based quest system that assigns values to quest
prizes, making for a more fair reward for all.
* Many little things that make it a great place to check out.
-----------------------------------------------
Mud : Prophecy
Code Base : ROM 2.4 enhanced
Telnet : mud.prophecy.lu 4000 [194.154.192.125]
WWW : None
Description :
Prophecy is an ever growing mud based on a story from
David Eddings: 'The Belgariad'.
The mud is very alive and new areas area added permanently
by Goth and his builder team. The code changes as the
players whiches it. This is done by Belgarion, Kyler and
Belgarath.
We intend to make this place as fun as possible. Trying to get
the ambiance of the Eddings books.
We feature a special clan system with ranks and rooms and a lot more.
We have Quests done by Zedar and Belkira and sometimes others.
And lot more specials !!
-----------------------------------------------
Mud : The Providence of Coranthia
Code Base : ROM 2.3
Telnet : mserv1.wizvax.net 9201
WWW : http://www.cris.com/~shiroken/corehome.htm
Description :
The Providence of Coranthia is currently undergoing extensive
modifications to the ROM 2.3 base code, and when completed and
officially open, will feature a completely original, logical,
and "real" roleplaying world. For code-testing purposes, we
only have basic stock Merc/ROM areas online at the moment, with
a couple of original areas for variety. When we officially
open in the early fall, the stock areas will all be gone.
If you'd like to stop in and dodge the falling construction
materials, you're more than welcome. While right now we don't
offer a lot of exciting new places to explore, we have a small,
very friendly group of players and playtesters, as well as a
friendly and helpful staff of immortals. We're also open to
suggestions and ideas, for both features and for the world of
Zaelia that we're creating. And if you're a builder, and are
interested in helping to create a real, consistant, and fluid
world, we'd be glad to work with you.
-----------------------------------------------
Mud : PuKaK
Code Base : ABER
Telnet : vortex.netbistro.com 6715 [204.244.105.1]
WWW : None
Description :
Well.. PuKaK is MY way of learning the basics behind
C... I've been playing on AberMUD's for a couple of
years now so I like to think of PuKaK as a place where
players PLAY...not just sit around and chat
(but idle players are not frowned upon either!!)
so come on by...it's not a hard game to learn...
**PERFECT for the player who does not want to fool around
with class selection etc...**
see you online!
CHUMP
o=======================================================================o
Muds Beginning With: Q
o=======================================================================o
Mud : Quantum Reality
Code Base : Mythran
Telnet : quantum.supernova.org 9000 [198.203.196.143]
WWW : None
Description :
Quantum Reality is a Mythran-based MUD. We have several
areas and are working on more. New characters/immortals are
always welcome. Our theme is null, we combine all possible
themes to make a interesting enviornment. If you are
looking for a good mud, Quantum is a place to visit.
-----------------------------------------------
Mud : QuarantineMUD
Code Base : CircleMUD
Telnet : exit2.i-55.com 4000 [204.27.97.7]
WWW : http://exit2.i-55.com/~mud/
Description :
QuarantineMUD is a fantasy-based MUD now newly opened
in version 2.0. We offer extensive race-class combinations,
close to 70 zones to explore, optional player killing,
arena combat, and much more. Our staff is friendly and
our players are loyal. Check us out!
-----------------------------------------------
Mud : QuasiMUCK
Code Base : MUCK
Telnet : gumby.npcts.edu 8000 [192.217.204.1]
WWW : http://www.npcts.edu/~ppeters/quasi.htm
Description :
Many years ago, two failing civilizations lived on two
distant planets. One planet was populated by technology-
addicted beings, another by magic using folk, but both
dying because of their one sided existence. A god, Quasi,
took pity on them and decided to give their races a
second chance. He took two pieces of each society and
placed them together in one city, the city of Sallistia.
Now, the two civilizations live, begrudgingly, side-by-side
away from their loved ones, and their homeworlds. The
environment is tense, people fighting each other, and
more importantly failing to understand each other.
Take your place in our world!
User-definable, battle-ready, user-friendly!
o=======================================================================o
Muds Beginning With: R
o=======================================================================o
Mud : Rage
Code Base : Rom 2.4
Telnet : wckn.dorm.clarkson.edu 9000 [128.153.129.2]
WWW : http://www.clarkson.edu/~kobyladm/rage.html
Description :
RAGE is a Clan based MUD. There 8 clans in total, two are independant.
There are several races to choose from including hatchlings which can
grow into one of eight different dragons. As this is a new mud, the player
base is small but growing rapidly.
Pkill-nk is allowed but only among clan members. It is not required that
you join a clan so if you don't want to be killed by other players, you
have that option. The mud is up 24/7 so you can play any time.
-----------------------------------------------
Mud : Ragnarok
Code Base : ROM 2
Telnet : bohr.sos.clarkson.edu 9000 [128.153.32.6]
WWW : None
Description :
Ragnarok is a Rom2 based mud. There is a consistant effort to
make the mud harder. Mobs are pumped up ... PKing is encouraged
by the 9 guilds. Future work will increase the intellegence of
mobs. Of course, Ragnarok does have the majority of your
mandatory eye candy.
There are no classes per say. Your skill selection is determined
at creation time. Basic game balance has been sufficiently
changed so that people used to Rom2 muds will have significant
problems initially. For example, your intelligence effects how
much damage a mage offensive spell does, as does your race. So
dwarven mages do VERY little damage with their spells.
Guilds, PKing, restricted eq, and restricted levels all conspire
to keep the game dynamic. People can lose levels, and it does
happen often.
Try Ragnarok, but don't be afraid to die. You will. And your
end may be sooner than you think.
-Hawke
-----------------------------------------------
Mud : Rapture
Code Base : Smaug
Telnet : greatbasin.net 2222 [140.174.194.41]
WWW : None
Description :
We are a really new MUD, and still testing and building. We are
however open to mortals, so if you want to stop by, go ahead. We offer
multiclassing on character creation, however, due to a bunch of really
uncreative names and such, we have put authorization in. This just
means an imm has to auth you before you can enter the real game.
-----------------------------------------------
Mud : RavenMUD
Code Base : Circle 3.0 Beta
Telnet : pantera.openix.com 8000
WWW : None
Description :
RavenMUD is actually a mud that has been kicking around for years. It was
originally started by a handful of people from DaShadow's Domain and ShadowMUD.
Since its first incarnation it has been through many rebirths and transitions.
I seem to recall bringing up the first version under a modified Copper release,
but I'm not even sure of that anymore.
Some of the features that are currently in place or being developed:
10 classes; 12 races; 50 mortal levels; 100+ areas; clans; user features
such as saved aliases, shorthand names to ease amount of typing, future
GNU readline support; a new OLC system that is under development.
A playerfile that will live forever which is one of the solemn promises
I made as an IMP back in the early days. When expanding or moving,the pfile
is always the first concern. We don't allow no steenkin purges.
-----------------------------------------------
Mud : Realm of the Exiled
Code Base : Circle 3.0 Modified
Telnet : exiled.iceworld.com 5000 [199.199.16.100]
WWW : http://exiled.iceworld.com/
Description :
Realms of the exiled is a CircleMUD derivative, it has been
up for more than a year now, and will stay up until some
wicked communication act bans MUDs from the Internet :)
The mud offers support for Clans and Religions with their
own houses as well as private ones for minor fortunes.
The mud allowes multiclassing into 3 out of 12 possible
classes, as well as a choice of 26 races having different
modifiers and class restrictions. The mud has arround 90
areas where about 30% are unique and the rest are known
areas. There are added new areas all the time, beeing unique to the
mud, so it's not just a plain mud we're running at exiled!
We have various forms of quests as well as rumbles/arena.
Playerkilling is allowed in limited areas, but you don't
loose gold, eq nor experience by playercombat.
The players are nice and friendly, the mud has a lot of
options and abilities that make it stand out. Try it out
and see how fun a mud can be to play, not to forget how
nice the immortal staff CAN be. Join the fun, join us all
at 'Realms of the Exiled'.
-----------------------------------------------
Mud : Realm of Legends MUD
Code Base : Proprietary
Telnet : diversion.com 23 [204.189.48.1]
WWW : http://diversion.com/docs/mud.txt
Description :
In short, Realm of Legends MUD has an amazing engine and we have
a great group of people to play with. There's lots of group effort
and cooperation, as well as some nasty battles. We also have some
exciting expansion of the MUD in the works. Oh yeah, and forget
about lag. Our server is as responsive as you are.
-----------------------------------------------
Mud : Realm of Magic
Code Base : Circle/Diku
Telnet : b11.informatik.uni-bremen.de 4000 [134.102.201.111]
WWW : http://www.informatik.uni-bremen.de/~quota/
Description :
The Realm of Magic is the biggest german circle-based
mud. It owns more as 160 different zones and an enourmous
amount of NPCs and items.
The following possibilities are unique in the Realm:
- Own playerlead and founded orders
- The possibility, to choose a life as killer or as a
peaceful guy. There is a system that allows playerkilling
and non-playerkilling players use the same game.
- Interactive NPCs and rooms
- A mud-newspaper! (Published in the web and in the mud)
- A many different communication-systems and channels.
(Also in the web)
We are proud to say, that our homepage has become very large
and we have gathered a lot of fantastic storys about the life
in the Realm, which are published in the Web. We support players
from all over the world. Mainly at the local daytime german players,
but as soon the sun rises in America, we get a lot of connections
from there too.
Warning: Most players, who stayed here more as two levels,
have become addicts!
-----------------------------------------------
Mud : Realms Of Aurealis
Code Base : Circle2.2 / Roa0.1 Beta
Telnet : roa.sunyit.edu 4000 [192.52.220.100]
WWW : http://www.cs.sunyit.edu/users/ujtr/roa.html
Description :
Realms of Aurealis is an up and coming MUD based on our
own brand of medeival fantasy, in some way similar to the
norm, yet in other ways different. Role playing is greatly
encouraged, but is not enforced. As you hear about every
MUD, the immortal staff at RoA is friendly and helpful, but
what makes RoA a little different, is the writing talent and
imagination of our builders. With an extensive On Line
Creation (OLC) area designing system, we think our areas to
match or better anything out there, both in quality and
content.
A few of the features found at RoA are: No rent, full
PK for those who choose to participate in it, hometowns,
races, mounts, shamen, player arenas allowing players to
test their skill against others without anything lost, full
clan support and clan headquarters/hideouts, and a barrage
of user friendly commands making RoA a 'kewl' MUD. We are
connected via a T1 line and run on a P90 BSD2.0 machine, so
machine and connect speed are not a problem. Please, stop
by and browse around. Tell an immortal you saw this ad :)
-----------------------------------------------
Mud : Realms of Chaos
Code Base : Nightmare/MudOS
Telnet : chaos.buckeyeweb.com 3456 [207.122.180.9]
WWW : http://mca4-pc.acs.ohio-state.edu/Ardor/Pages/index.htm
Description :
Realms of Chaos part 2.5 is an extremely challenging, thoroughly
engrossing reality. From the moment you set foot in the Realms, you
will be enchanted by the vivid, full ansi color descriptions, and the
the highly intricate and refreshingly logical structure to an extent
which you have undoubtedly never before experienced.
Realms of Chaos is not just a mud; to those who know it, it is another
dimension.
-----------------------------------------------
Mud : The Realms Of The Dark Castle
Code Base : Rom 2.4
Telnet : church.une.edu.au 9000 [129.180.11.18]
WWW : None
Description :
This mud is only new, however, it has a number of capable coders
that have spent alot of time producing a mud that is as enjoyable
for the mudders as possible. 100 levs of fun are almost guaranteed
with immortal lev being accessible to all that reach 90..no retiring
here..:-) The immortals have been all given there position because
of their experience on other muds and hence are well able to answer
most questions that may be asked. They are there for the mortals
and not the other way around. Therefore feel free to ask questions
or for help as they will do all in their power to help you level as
that is what we like to see. We have mobile run quests as well as at
least 2-3 immortal run quests per day when possible. A junk store
is there and lots of new areas and eq to try out. Very easy to level
and area builders are welcomed and their char will benifit quite
well. Well thats all from me for now...anymore questions??...Then
log on to the mud and ask away...if Une hols are on there might not
be many on so email with any questions ideas or just for a chat(the
email addy is on the login screen) and I'll see what I can do..:-)
Yours in MUD...Krichard.
Defender of The Realm of the Dark Castle.
-----------------------------------------------
Mud : Realms of Darkness
Code Base : Rom 2.4
Telnet : nexus.kyrandia.com 2000 [199.231.128.2]
WWW : None
Description :
For those who know about us, we have a new, lag-free site! For
those who don't know us, we would like to give you the low-down.
We have many races, quite a few classes, and a lot of great
players. Its got the best colour of any mud I have ever seen,
and I'm sure you can get involved in one of the many quests that
are run. You can use equipment up to 15 levels above you, and
plyer killing is limited to 10 levels above or below you (clanned
people only).
-----------------------------------------------
Mud : The Realms of Dark Shadows
Code Base : DikuMUD
Telnet : thenew.gamesbbs.com 7777 [204.57.72.26]
WWW : http://dsd.tchnet.com/
Description :
The Realms of Dark Shadows is loosely based on the AD&D ® boxed
sets of Forgotten Realms and Dark Sun, but has been tweaked enough to
allow playability to remain. The MUD has been around for almost as long
as Diku's, and plans to keep it that way. Many of the veterans will know
us as Sequent I (Ran by Savaki, not Duke), and many of the old immortals
still frequent the Realms, stopping by to chat.
-----------------------------------------------
Mud : Realms of Despair
Code Base : SMAUG
Telnet : realms.game.org 4000 [207.136.80.35]
WWW : http://realms.game.org
Description :
Realms of Despair is one of the hottest muds on the 'net.
It runs on a dedicated Cyrix 6x86-166+ server with 128 Megs of RAM,
a T3 connection to the Internet, has over 10000 active players, clans,
guilds, many new areas, helpful immortals, tons of non-standard mud
features, and a strict medieval theme.
Beware that this is a very popular and addictive mud, as you will
find an average of 350+ players on at peak times. RoD is also the
original/development SMAUG implementation.
-----------------------------------------------
Mud : Realms of the Dragon
Code Base : Rdlib based originally on Discworld
Telnet : rod.umd.umich.edu 3000
WWW : http://www.pr1.k12.co.us/~zbeg/rod/
Description :
Do you like diversity? Decisions? The Renaissance? Realms of the Dragon
is a mature mud, carefully crafted to be fun, exciting, and social. The world
is rather huge, and the guild options and race decisions add culture throughout.
The addition of a new machine has made Rod one of the best on the net. Check
it out!
-----------------------------------------------
Mud : Realms of Forgotten Lore
Code Base : SMAUG
Telnet : Fredag.engelholm.se 4000 [193.12.111.106]
WWW : None
Description :
The Realms of Forgotten Lore is basically just a fun place to be. The
people are friendly, the immortals actually listen a little, and we are
just starting up. We've got tons of new areas coming in, clans and orders
just starting, and many leadership positions need to be filled. If you've
ever been annoyed at how the people who got in on a mud first always
outclass everyone else with equipment, this is the place to be!
It's also a good chance to really have an impact on the way a mud runs,
and how the future turns out. We need lots of new players, and we (not
all muds do know) know that mortals, and new players are what keep a mud
going.
Rofl (realms of forgoten lore) offers restricted player killing, though
we have many pkillers, frequent quests, and a good clan, order and guild
system. We have been currently discussing an idea on housing, which would
make groups similar to guilds, but based on roleplaying and family groups.
I am the Elder god Oberon there, and if you wish to start playing there,
feel free to email me with questions, or talk to me online! Hope to see you
there!
-----------------------------------------------
Mud : Realms of Frustration
Code Base : Circlemud
Telnet : zaphod.cs.utwente.nl 4000 [130.89.10.36]
WWW : None
Description :
At this moment we are still working very hard to
change our codebase from stock circlemud to what we call
'Square'-mud.
This involves On-line entertainment (OLE), addition of
new races/classes/spells/areas almost every week (or day).
We could realy do with some enthusiastic test-players, or
some enthusiastic ordinary players of course.
We also are in need of some area-builders/spelling checkers/
spell checkers/etc.
Come and take a look, we wont hurt you (much)...
-----------------------------------------------
Mud : Realms of Reality
Code Base : CircleMUD
Telnet : login.greatbasin.net 4000 [140.174.194.42]
WWW : http://www.greatbasin.net/~cyber/index.html
Description :
Welcome to Realms of Reality, we are a CircleMUD based mud
with races, classes. We have ridable mobs as well as extensive
quests. We have been open for 5 months for beta testing and our
code is now very stable. We got tired of the old ELF, HALF-ELF
and ORC races and have implemented totally new races, plus when
you reach level 100 you have the option of restarting as a stronger
class offered only to those that make level 100. We are constantly
adding to our world and code to make it a better place. In case the
mud is down we also offer a Nuts3.32 talker so people can get news
on why it is down and when it will come back up.
Most of our immortals have had a lot of experience on other muds
but we have taken some new builders under wing and have gotten better
because of it. We are quick to reply to problems and ideas plus
we have WORKING houses. Stop on by and take a look....
Let your imagination run wild!!
Talker address is login.greatbasin.net port 7000
-----------------------------------------------
Mud : Realms of Thoth
Code Base : ROT 1.2
Telnet : rot.com 4000 [207.170.64.162]
WWW : http://www.rot.com/rot/
Description :
Realms of Thoth is based on ROT 1.2, which is a derivitave of ROM 2.4.
R.O.T. is a newbie-friendly MUD where you start with enough trains and
practices to build a character quickly, yet the challenge grows as you
learn. 101 mortal levels, dual wield, color codes, long and short flags,
alignment sensitive exits, pkilling (only allowed between clans), both
pkill and non-pkill type clans, 9 races (with more in the works), 7
classes (additional classes in the works), and new areas constantly
being added (Both unique, and ones donated by other MUDs).
* Diku based code,
* Pleasant ANSI color,
* 7 classes,
* 9 races,
* No rent,
* Friendly Immortals,
* Quest point system.
-----------------------------------------------
Mud : The Realms of Mituen
Code Base : Circle
Telnet : mordor.os2bbs.com 4000 [204.194.180.112]
WWW : http://www.os2bbs.com/mordor/
Description :
The Realms of Mituen offers a full, rich, detailed world
full of different races, classes, spells and skills. We have
an Automatic Balancing System which keeps the balance
of the mud intact at all times, and if you have talent it
is very easy to become a builder here.
This mud uses advanced intellegence techniques to offer
a full quest orientated, role-playing hack'n slash mud
that is guaranteed to keep you occupied for a long, long
time.
-----------------------------------------------
Mud : Realmsmud
Code Base : Amylaar LPmud
Telnet : realms.dorsai.org 1501 [206.127.32.200]
WWW : http://www.dorsai.org/~james/
Description :
One of the oldest LPmuds, founded June 1991
Realmsmud is a large LP based MUD with 100+ players on in the peak hours of
the early evening. We offer 9 guilds, many different races, OPTIONAL player
killing, 11 quests, 50 player levels, option to be a multi-guild at level 30,
3 days between reboots, and most of all, a VERY fun & friendly atmosphere.
Our current computer is a Pentium 90Mhz with 64Megs of ram and a 1 Gig hard
drive. With over 100 users, we use approximately 40% of the cpu power, which
means we have plenty of room for more players, and no machine-based lag! The
realmsmud computer has its own port on a new switched ethernet hub, and our
site plans to add another T1 line to a different internet provider, for
increased reliability.
So, stop by and try us out. New players start out as adventurers, which on
Realmsmud is a temporary guild. You should join one of the other guilds as
soon as you can decide on one. Once you join a guild, you gain access to that
guild's storage rooms, and other guild members will probably help you get
started if you ask nicely.
-----------------------------------------------
Mud : Realms of Valor
Code Base : CircleMUD 3.0bpl11/Custom Code Base
Telnet : galaxy.neca.com 6969 [205.2246.41.66]
WWW : http://galaxy.neca.com/~lburns/
Description :
R E A L M S O F V A L O R
------------------------------------------
Realms of Valor is a brand new mud, which is currently in
Beta-Testing Stages, and is looking for some die-hard
beta-testers who are willing to help test the mud and
help look for bugs.
Currently we offer the following:
1) Completely Automated Auction System
2) Full Color ANSI, and color codes.
3) Original Clan System, where you can pkill others, legally.
4) 8 Races, and 10 Classes
5) The Friendliest Immortal staff you'll ever meet.
6) Over 15 new skills, and 20 new spells on the way.
So come on by and check us out, be patient while we're in beta,
and I hope you enjoy the mud!
-----------------------------------------------
Mud : Redemption
Code Base : Rom 2.4
Telnet : shell.reach.net 4000 [204.50.58.11]
WWW : http://www.reach.net/~durand/redemption/index.htm
Description :
The childrens of Bosco having been banned from Midgaard,
retreated to the depts of the land, waiting for Bosco to
die so they could conquer Midgaard once more. Each child
gathered supporter to flock to their banners for what would
be a never ending quest. Thus formed the clans of
Redemption. I won't bother you with praises and promises.
All you need to know is that role-playing is encouraged,
pkilling is optional, many many spells, skills, classes,
races and features were added, and that we are running on
a high end server which translates into less to no lag.
Come and visit us :)
-----------------------------------------------
Mud : Regent of Dune
Code Base : MUX
Telnet : regent.nakednuns.com 4201 [207.230.128.101]
WWW : http://www.nakednuns.com/regent/
Description :
The year is 10,209. The Emperor Paul Muad'dib has sacrificed himself
to Shai-Hulud, in fulfillment of the Fremen prophecy. His sister, Saint
Alia-of-the-Knife, now rules the universe as Regent to the Atreides Dynasty.
Alia has commanded the members of the entire Landsraad Assembly, as her
noble subjects, to reside in the Imperial Palace on Arrakis. By Alia's
decree, representatives of the Bene Gesserit, the Bene Tleilax, the Spacing
Guild, and Ix have also been ordered to relocate to Arrakeen.... The
universe, only recently emgering from eleven years of brutal warfare, is in
flux. The traditions of ten thousand years being questioned by a tribe of
warriors from the desert: the Fremen. Come and join us.
-----------------------------------------------
Mud : Rehobaom's Legacy
Code Base : Rom 4.1b
Telnet : hypercube.org 9000 [208.201.224.18]
WWW : None
Description :
Rehobaom's Legacy is the step between Tesseract, our
previous mud, and athen, our next project. It offers
optional roleplay, over one hundred new spells and many
new skills, player-operated organizations, the chance to
build your own personal area, and much more.
Antoinette of Rehobaom's Legacy
-----------------------------------------------
Mud : Renegade Outpost
Code Base : Silly
Telnet : nebula.cnct.com 9999 [165.254.118.53]
WWW : None
Description :
VERY heavily modified version of Silly from 1990
-----------------------------------------------
Mud : The Resort
Code Base : EW2
Telnet : evans.cudenver.edu 2323
WWW : http://ulibnet.mtsu.edu/%7Eafoxson/resort/
Description :
The Resort is a full-featured chat program, which is specially
designed to be a fun, comfortable, and secure atmosphere to
make new friends, and to meet people. The Resort is a virtual
community comprised residents who are the regular users of the
program. There are many features to make your stay more
enjoyable, and we guarantee that anything that is done in
private, cannot be snooped upon or monitored in any way. This
service is provided completely free-of-charge. Some of the more
popular features include, your own user-configurable rooms,
news, mail, full ansi color support, and lots, lots more.
Within the last year the Resort has become one of the most
popular internet chat programs on the internet, with over 9600
registered users (at last count), and an average of 7000 total
connections daily, and as many as 350 logged onto the program
simultaneously. Come Visit the Resort for a bit, we're sure
you'll enjoy your stay...
-----------------------------------------------
Mud : ResWorld
Code Base : DGD
Telnet : tao.btc.uwe.ac.uk 2000 [164.11.100.7]
WWW : http://www.tao.btc.uwe.ac.uk/~khaine/
Description :
From the dark ages of strife came the scattered tribes of men and
rebuilt civilisation and yet the fair lands of ResWorld are far from safe.
Foul creatures plague the land and dark magics are still practiced
threatening to send the world back to those dark times. Do you, as an
adventurer, have the skills nescesary to seek the ultimate prize and gain
the ability to shape the world like those who lived long before?.
Or will the darkness return again? You have the power to make a difference.
ResWorld is a small but rapidly expanding mud. If you are new to mudding
or feel like a change from the normal run-of-the-mill muds, then why not
give us a try?
-----------------------------------------------
Mud : RetroMUD
Code Base : RetroMUD (1.0)
Telnet : retromud.org 3000 [204.112.20.11]
WWW : http://www.retromud.org/~retromud/
Description :
RetroMUD consists of no less than six worlds, each with its
own unique theme. Battle djinn in the air world of Raji, fight
fishfolk in the water world of Wysoom, bag yourself a Tyrannosaurus
in the steaming jungles of Sosel, wander the massive underground
complex in the dead world of Crypt, go wild in the crazy and violent
place known as Perdow...or just go dragon hunting in medieval
fashion on Welstar. Our guilds are heavily researched and we use
real life inspirations for their backgrounds. The Templar guild is
really based on the Templars (from the titles, to the starting equipment).
Psionicists are based on the actual principles of Chakras. Druids are
true to their Celtic roots rather than a bunch of eco-terrorists!
Not enough? We've got 60 races, 20 classes, hundreds of unique
skills and spells, quests tailored to guilds, explosive events, wars,
quests, arenas -- you name it, we've got it. And if we don't have it,
we're working on it. It's six MUDs in one. Come by and check us out.
You'll be glad you did!
-----------------------------------------------
Mud : Revenge of the End of the Line
Code Base : LP Mud
Telnet : mud.stanford.edu 2010 [36.21.0.99]
WWW : http://www.pobox.com/~eotl/
Description :
Once in, avoid everything that
moves. Only the swift thinking
and swift moving survive. Don't
touch anything without checking
it out with a toss-away char
first. Power is currently held
by a group of petty, cruel people.
They will do what they can to
prevent you from suceeding in any
way they can. Things change
constantly and without much
notification.
You will have your ego crushed,
your time destroyed, and if you
complain, there are many people
whose sole job seems to be to
ridicule you. This is their job,
and they take pride in it.
Welcome to Hell.
-Minister, 29 Nov 1995
-----------------------------------------------
Mud : Revenge of the Jedi
Code Base : CircleMud 3.1
Telnet : corillia.keene.edu 9400 [158.65.14.144]
WWW : None
Description :
Revenge of the Jedi is the creation of several Star
Wars freaks looking for a change of pace. It offers various
alien races and our own unique character classes. The world
is full of suprises for the Star Wars lovers out there. You
won't find any two-handed swords or suits of plate mail, but
you will find blasters and high tech equipment galore.
Anyway stop by for a visit, see what you think, any
suggestions are taken seriously as we are constantly
striving to create the perfect Star Wars Universe.
-----------------------------------------------
Mud : Rhostshyl
Code Base : MUSH
Telnet : rhostshyl.nu.edu 4201 [192.215.128.2]
WWW : http://www.contrib.andrew.cmu.edu/~mr69/rhost/
Description :
Rhostshyl is a social fantasy-based MUSH originally based on the books by
J.F. Rivkin. Started in 1991 by Nyctasia, Rhostshyl has a long history and
a devoted fan base. Numerous guilds offer a social structure and opportunities
for interaction. Come one, come all!
-----------------------------------------------
Mud : Reims mud
Code Base : circle 3.0 patch 11
Telnet : reims.mudservices.com 4000 [205.147.201.218]
WWW : http://www.reims.mudservices.com/
Description :
Reims Mud is a science fiction based circle mud in the
early stages of development. We have extensive code changes
and altertations, including new classes, new races, the
ability for certain races to 'shape shift', auto questing,
simple mob programming, enterable objects, ranged weapons,
on line creation, ansi color, new attacks, players abilities
affected by moon phases, subway system, simple mob
programming, pk arena, and much more. We need builders
willing to help create our world. Please stop by.
-----------------------------------------------
Mud : RiftMUSH
Code Base : TinyMux
Telnet : pug.7thlevel.com 4201 [38.247.71.228]
WWW : http://www.foodsci.purdue.edu/~vicki/Feist/
Description :
RiftMux, sanctioned by REF, runs an alternate time line from the
books. Our time frame is after the Riftwar Saga and Empire series.
In our world, destruction reigns as an explosive meeting of good
and evil magics, during what is now called 'The Night', has left
the world of Kelewan destroyed, and the world of Midkemia in
pieces. Focusing on the west coast, centered in the town of
Crydee, a small group of people struggle to survive.
This includes factions from the Prince of Krondor, the Duke of
Crydee, a few Tsurani families, the Mockers, the Eledhel and the
Moredhel.
How will they survive? Who will rule? Will the magic of 'The
Night' come back and destroy them? Will the Tsurani bring back
the 'Game of the Council' and rule all?
Come join us and find out!
-----------------------------------------------
Mud : Rifts
Code Base : CircleMud 3.0
Telnet : rifts.org 6666 [150.159.253.111]
WWW : http://www.egr.msu.edu/~hackneyj/rifts/
Description :
The Rifts is a Circle Based Mud that has been under construction
for almost 3 years now. We offer 11 races to choose from, 20 classes,
and a different hometown for each different race. Approx. 400 spells
and skills for all our different races and classes. Purchasable, rentable
mounts. FREE Rent system. On Line Creation system for our builders. Full
implementation of clans. (Currently 4 of 10 max exist). Full scale mobile
revamping, every mob has a unique class, hits, thac0, ac, etc. Almost
entirely unique areas to the Rifts. Around 6500 rooms currently. Unique
classes, ex, Thieves have the ability to collect rare ingredients to mix
thier own poisons to do with what they will including coating weapons etc.
Trap implementations (find, disarm, etc.) Optional playerkilling system
involved with the evil races and clans of the Rifts. Enterable rifts for
newbies to get a quick and easy start. All newbies start with base eq.
Weapon/Object spells (permanent and timed) Room affect system (ex, drow
summon globe of darkness about the room. Corpse save system implemented.
(if you die and we crash you DONT lose your eq!!) Automated auction system.
** FULLY AUTOMATED ARENA (BET, FIGHT, DUEL to the death all for fun!!!!)
** FULLY AUTOMATED QUEST SYSTEM (quest to earn points to purchase powerful
items!)
In addition our new site sports a T1 link and is a TON faster than our
previous site. We encourage all to stop by and let Rifts become your new
home.
-----------------------------------------------
Mud : Rites of Passage MUD
Code Base : EmlenMUD (private)
Telnet : unix.worldnetoh.com 3737 [204.183.31.4]
WWW : http://worldnetoh.com/rop/
Description :
Rites of Passage MUD (RoP) is a pkill MUD where players join one of two
sides in the Good vs. Evil conflict. The code is similar to Mortal Conquest,
Midpoint Void, and Void2, but RoP is a unique place with new and interesting
ideas. There are currently 21 races in a classless society. Each side of
the conflict has its own Homeland which contain some small racial hometowns
(not all races have a hometown). There is 'neutral territory' between the
two homelands which house 2 major cities (Twilight and A'daar). There are
many skills and spells for players to choose from and 8 Sects/Religions that
players may become a part of, as well as 7 guilds to join. We also offer
player-run clans for players to form a 'tight-knit' society for themselves.
Give us a try; we think you'll like what you find.
-----------------------------------------------
Mud : Ritual Sacrifice
Code Base : LP Mud, Custom Lib, Amylaar driver
Telnet : ritual.iap.net.au 5555 [203.23.208.7]
WWW : None
Description :
Enter the world of Ritual Sacrifice. More than a year and a half
of work has produced this traditional medieval LPmud for the
world to enjoy. Original guilds such as Psychics, Rangers,
Warriors, Rogues, Clerics, Sorcerers and more adventure side by
side in a fantasy world of Giants, Elves, Dwarves, Dragons, Orcs
and countless many more traditional fantasy races. Multiple
continents, multiple currencies, and dozens of areas with
hundreds of rooms in which to kill or be killed. Are you good
enough to make it to the realms of the immortals??
-----------------------------------------------
Mud : RivaMUSH
Code Base : TinyMUSH 2.2.1
Telnet : riva.neca.com 7777
WWW : http://riva.neca.com/riva/
Description :
RivaMUSH is based on the best-selling books by David Eddings. A
scaled geography, feature characters, intrigue, plots, and fun
role-playing are just some of the highlights you will find here.
Friendly admin, always willing to help out the newcomer, new and
interesting events happening all the time...stop on by...
-----------------------------------------------
Mud : Riverhold
Code Base : LP
Telnet : mama.indstate.edu 3000 [139.102.70.201]
WWW : http://www.islandnet.com/~kfriesen/riverhold/
Description :
Riverhold is a mediaeval/fantasy themed mud that is now open
for beta testing. When it opens for good, Riverhold will be an
excellent mud, offering high quality areas that are consistent
with each other so that the realm will be a realistic place,
not a lot of separate areas tacked onto a main road, each with
different back stories.
If you like creative areas, good writing, and a well-balanced
game, come give us a try!
-----------------------------------------------
Mud : Rivers of MUD
Code Base : ROM 2.7
Telnet : rom.org 9000
WWW : http://rom.org
Description :
ROM offers a very challenging environment to play in (don't
expect easy levelling: even if you think you know the areas).
There are many subtle and not-so subtle changes, including
a dieties, class and race restricted items, more flexible
special procedures, more intelligent NPC casting, weighted
money, and a few other tricks. I'm always looking for well
written areas. Building docs (mostly current, though usually
a feature or three behind) are available on the home page.
-----------------------------------------------
Mud : Riverworld MUSH
Code Base : PennMUSH
Telnet : pennmush.tinymush.org 1996 [128.32.243.78]
WWW : http://pennmush.tinymush.org/~riverworld/
Description :
All of humanity has been reborn on a strange planet with
an enormously long river winding its way from pole to
pole. Players take on characters from any time in history,
roleplaying as historical figures. Will civilization
arise again (and in what form?) Will humanity ever learn
who has resurrected it, and why?
Riverworld MUSH is a roleplaying environment that offers
consent-based or Storyteller system mechanics.
-----------------------------------------------
Mud : The Roadhouse
Code Base : AberMud idirt-1.82
Telnet : nolta.mudservices.com 6715 [205.147.201.220]
WWW : None
Description :
This is an iDirt based AberMud. Full of zones with different types
of themes. Less then two weeks old, but growing each day with new
zones being added, and more players. Immortals from other Aber based
muds may get free points added to their scores.
-----------------------------------------------
Mud : Robotech MUSH
Code Base : PennMUSH 1.50 patchlevel 15
Telnet : ROBOTECH.DF.LTH.SE 2142 [194.47.252.42]
WWW : http://robotech.df.lth.se/~robotech/
Description :
Robotech Mush is a themed Mush set in Macross Saga, written by Jack McKinney.
The Mush is an attempt to ... not as much recreate, as play and live the theme,
and thus it will run from the very (nearly) start of the Saga, twisting and
weaving through time as players and their characters effect it. Roleplaying is
stressed, but what would Robotech be without the space combat? Thus combat
exists, although it is not a main goal, it is however a part of the Mush and
the results in the battles will perhaps ... make the Mush diverge from what
happened in the books and series. But who knows? Not I, not You...But give it
a try and Roleplay a human, or even a Zentraedi ... *8)
-----------------------------------------------
Mud : RockyMud
Code Base : Silly
Telnet : rocky.divide.com 4000 [206.247.142.35]
WWW : http://www.divide.com/rocky/
Description :
Looking for a good mud? Well we have a great one. RockyMud is
based on last generation SillyMud code with plenty of new areas
and new coding. We have the greatest group of mortals and
immortals around. We are just one big happy family.
-----------------------------------------------
Mud : RoninMUD
Code Base : gamma DIKU
Telnet : ronin.hudsonet.com 5000 [206.25.166.3]
WWW : http://www-usacs.rutgers.edu/~worm/ronin/
Description :
Hack!? Slash!? Of course, we're DIKU! While at lower levels
we're a 'run of the mill DIKU', we have many beautifully crafted
areas with plenty of puzzles and intrigue that are available to
the more powerful players. Other features include:
* ANSI color, fully customizable and user realizable.
Descriptions, titles, says, tells, battle actions, etc. can all
be chosen and set by embedding color codes within your text, or
by global settigs that save.
* 10 classes -- plenty to offer for any player style.
* Good balance between what's available to tintin-style
multis and what's available to other players.
* Perhaps not innovative, but at least more powerful engine
than the original Gamma DIKU, allowing for more complex control
underneath the hood (i.e. providing those higher level intrigues
and puzzles). Sure gamma does this, but Ronin's is cleaner.
* Active international player base, usually 30-40 players
during peak hours.
* Online editing for those who like to build. (Still in
'beta' mode, used successfully for installation, debug, and
revamp of 18 new areas in the past few months, so we must be
doing something right.)
-----------------------------------------------
Mud : RubberRoom
Code Base : Hacked DiscWorld
Telnet : mud.lds.co.uk 6969 [194.73.88.2]
WWW : http://www.engr.mun.ca/~holm/rr/
Description :
You're trapped in a MentalHospital surrounded by guilds of
pyromaniacs, necropheliacs, schizophrenics & kleptomaniacs.
Run about, explore, and perform quests or just hang out
and chat while trying to escape the hospital or ultimately
become one of the hospitals directors and designers.
The new mud on the block may have a position for you if you're
qualified and dedicated.
-----------------------------------------------
Mud : RushMUD
Code Base : lpMUD 3.1.2/2.4.5 (compat)
Telnet : pc40.ics.ele.tue.nl 5317 [131.155.40.240]
WWW : None
Description :
RushMUD is a small, beginning MUD which will hopefully
ultimately change some of the data mentioned above. At the
moment we have only a few races and classes and only one
realm and a few original quests. The one realm that exists is
still much the original 2.4.5 MUDlib. However, things are
meant to change in the (near) future: a Rush-specific
realm/area will be added. We already have some preliminary
support for sounds and graphics (ftp://pd19.eb.ele.tue.nl),
and this will be expanded and improved upon.
Because this MUD is located in Europe, the Netherlands, it is
very likely that people from the USA will experience some lag.
We apologize for this inconvenience and are trying to reduce
this discomfort.
o=======================================================================o
Muds Beginning With: S
o=======================================================================o
Mud : Sabotage
Code Base : Diku
Telnet : lionx1.rdsnet.com 7000 [207.77.84.5]
WWW : None
Description :
Sabotage is the ultimate envy based mud. 72 Mortal levels and only
3 god levels, so once you are on top, you have tons of power! Player
Killing, Clans, some unusual skills and classes PLUS the best DUAL
class code around, thanks to the coders of sanction. This mud is
run by 2 males who are out of college and have to goto work everyday,
so you won't have any pushy immortals telling you what you can not
do Run on a p133, 64 megs/ram, t1 unix server.
-----------------------------------------------
Mud : Sanctuary MUSH
Code Base : MUSH
Telnet : ra.isisnet.com 1902 [199.45.83.5]
WWW : None
Description :
Deep within the small community of Halifax lies a darkness... a
darkness so great that it threatens to swallow all of humanity. But,
from the shadows come the creatures of legend, poised for the war to
save - or destroy - the world. Vampires, Werewolves, Mages, and the
Fey are just some of the inhabitants of this world of Darkness.
Sanctuary offers WOD fans a chance to play anything from any of the
WOD sourcebooks. It also has a rich background and social climate for
those who are more interested simply in interacting with others in a
real world surrounding.
-----------------------------------------------
Mud : Sanguinis Nobilis
Code Base : TinyMUSH version 2.2.*
Telnet : master.tardis.ed.ac.uk 4444
WWW : http://www.tardis.ed.ac.uk/~jenifer/SN/
Description :
A WoD MUSH set in present day London, England and based on
White Wolf's rules for Vampire: the Masquerade. The emphasis
is heavily on Camarilla/ Anarch politics and players can choose
to generate either a neonate vampire or a mortal in chargen,
more powerful characters are by email application only.
The rule system used is a cross between LARP rules and
tabletop and is fully explained in online +news and +help.
-----------------------------------------------
Mud : Sanity's Edge
Code Base : LPC
Telnet : mathconnect.cc.colorado.edu 23 [198.59.4.175]
WWW : http://mathconnect.cc.colorado.edu/
Description :
Sanity's Edge is a cyberpunk genre mud set in the decaying center of Edge
City. Two sides of life are vividly depicted, the rich, opulent life of the
corporations and the wretched squallor of the street. The year is 2020 and
local politics have been effectively controlled by the corporations, led by
the dominating Cybernetic Matrix Designs corporation. The glittering CMD
building looms brightly at the center of downtown, but not far away the
seedier aspects of life hide in run-down apartment buildings and shadowy
alleyways. Street gangs stake out territory, and are always looking for more
cannon fodder like you to join their ranks. Just remember, it's a war out
there, and you never know when you might get caught in the crossfire. Crime
is on the rise, and netriders are the wave of the future, becoming the
backbone of the crime scene with their intimate knowledge of the Net. Safety
has become a thing of the past; you may find yourself assaulted by a street kid
with a switchblade or an irate shopowner with a sawed-off shotgun. But with
a little luck and some smarts, you might fight your way to the top -- even into
a corporate job. And then you'll only have one thing to worry about, your
CredCard -- never leave home without it. Welcome to the street. Welcome to
Sanity's Edge...
-----------------------------------------------
Mud : Santuario ELITE MUD
Code Base : Circle MUD, updated to ELITE-MUD code
Telnet : santuario.del.ufrj.br 4000 [146.164.70.196]
WWW : None
Description :
This is simply the BEST ELITE MUD on Brazil!!!
Here you will find great and interesting things
never seen before! There is an average of 25-30
people connected all day and sometimes all night!
These people will be able to help you on whatever
you may need. There is always an implementor
on-line to keep helping you with bugs, making
new ideas to grow and so on!
STAY AWHILE! STAY FOREVER!
-----------------------------------------------
Mud : SchMOOze University
Code Base : MOO
Telnet : schmooze.hunter.cuny.edu 8888 [146.95.128.7]
WWW : http://schmooze.hunter.cuny.edu:8888/
Description :
SchMOOze U. was established in 1994 as a place where people studying
English as a second or foreign language could practice English while sharing
experiences with other learners and practicers of English. Although schMOOze
was founded with the ESL/EFL student in mind, it welcomes all people interested
in cross-cultural communication.
-----------------------------------------------
Mud : Scimitar
Code Base : custom
Telnet : drscape.com
WWW : http://www.drscape.com
Description :
Scimitar is a long-running multi-user adventure game. Your goals in Scimitar
are to attain higher levels of experience in your field, participate in quests
to rid Boldhome of evil, and most importantly, to have fun.
-----------------------------------------------
Mud : Scouts of the Black Dragon
Code Base : Rom2.4
Telnet : taz.nettally.com 9003 [199.44.248.254]
WWW : http://taz.nettally.com/~mud/
Description :
Come play Scouts of the Black Dragon, and we are a very new mud. Right
now, it is standard Rom2.4 code but we are gonna change a LOT of things.
Please be patient if nobody is on, because we are very new. We are in the
process of adding clans and we are going to add new races too. The level
restrictions for eq is 5 levels.
-----------------------------------------------
Mud : Secret Of ATLAS
Code Base : Mordor 3.0
Telnet : csiway.com 4040 [206.171.108.193]
WWW : http://www.csiway.com/~mordor/
Description :
Suddenly without warning the God 'Atlas' who holds the world
on his mighty shoulders disappears and the world plunges into
the abyss of chaos. Its up to you to find the 'Secret Of Atlas'
and solve the game in time to save the world. The elder of your
race sends you as an emmisary to a small town on an Island
called 'Hope' where you find yourself in a small town called
'Newhaven'. Its up to you to learn from and join a guild, learn
new skills and find the clues to solving the 'Secret Of Atlas'..
25 levels of play, 25 quests PER CLASS, to find CLUES!
NEW Enhancements
Guilds / Skills / Subraces / Kits / User Descriptions /
Gambling (poker-bj) / A new Module-Plot based world /
Chat Lounge / Gangs / Bulletins (not ready) /
Curses (Werewolf - Vampire) / 15 New skills /
spells are divided into skills
Of course you cant do everything all at once being a new player,
but ya know.. Why dont you play?
COMING SOON: Telnet APP with SOUND & .JPG Pictures!
-Frumph (The Platinum Dragon)
-----------------------------------------------
Mud : Seifenblase
Code Base : LP Amylaar 3.2.1
Telnet : 141.7.1.39 3333
WWW : http://hermes.stud.fh-heilbronn.de/Online/Seifenblase/
Description :
Note from the Connector Admin: I do not speak German so please do
not ask me to translate this for you.
Seifenblase is a German MUD that has been under construction
since July 1995 and still is. Since Seifenblase's language is German,
I shall continue in German:
Seifenblase wird aus voneinander unabh0xe4ngigen Welten (Seifenblasen)
wie z.B. einer Schlumpfwelt, einer Toon-Welt, Lummerland bestehen.
Das Tr0xe4umen wird eine gro0xdfe Rolle spielen, es wird kaum Kampf
geben, vor allem nicht so, wie man es von anderen MUDs her kennt.
Jeder Spieler wird bei seinen Abenteuern von einem Pl0xfcschtier begleitet.
Im Moment gibt es in Seifenblase noch nicht sehr viel zu bewundern.
Wir sind noch sehr stark an begeisterungsf0xe4higen Programmierern
interessiert.
-----------------------------------------------
Mud : SentinelsMUSH
Code Base : TinyMUSH 2.2.2 #2
Telnet : zor.com 7626 [205.147.201.235]
WWW : http://www.pathcom.com/~onghio/homepage.htm
Description :
This MUSH is based on Palladium Games Robotech Sentinels RPG
book. The players have crash landed on an alien world, along
with a group of Invid. Both are trying to figh for dominence over
the other and the battle rages on strongly. There are hidden
aspects to the plot the characters are now just starting to
learn about. Come check it out!
-----------------------------------------------
Mud : Seventh Circle
Code Base : Mythran (Envy / Merc custom)
Telnet : mud.oro.net 4000 [198.68.62.116]
WWW : None
Description :
At the beginning of the Light, seven circles were crafted
from gold mined from the Rock of Immortality, atop towering
Mount Zor. The circles were imbued with magical powers.
The Light ended when the Evil defeated the Immortals and
captured Zor. The circles were thrown to the winds in
an attempt to hide them from the Evil. Rumor has it that
the first six circles were eventually recovered by
the Evil and distributed to its supporters, but the
seventh remains at large.
Since posession of all circles will bestow upon the owner
the power over all living beings, it is vital that the
circles be restored to their rightful heirs -- the
Immortals. You are charged with finding them, and the
rewards will be phenomenal to those mortals lucky enough
to find one and surrender it to its proper owner.
Good Luck.
-----------------------------------------------
Mud : Shades
Code Base : Custom
Telnet : games.world.co.uk 18088 [194.205.58.227]
WWW : http://games.world.co.uk/games/
Description :
Shades is a traditional MUD along the lines of the original
Essex MUD, and is now 11 years old. For a long time it was
the most sucessfull commerical MUD ever, although it is
now running for free. Its sucess was often credited to its
easy to learn game-play and strong social atmosphere.
-----------------------------------------------
Mud : Shades of Evil
Code Base : Ack!Mud 3.0 (beta)
Telnet : soe.nuc.net 6666 [204.49.61.14]
WWW : http://www.nuc.net/~shadeweb/
Description :
Shades of Evil is an incredible new mud running Ack!Mud 3.0
(beta),a brand new merc derivative. With only 6 months in
existence, we are already averaging 35+ players, 24 hours a day,
peaking near 70. We offer an incredibly fair and dedicated IMM
staff, constantly updated code, and continually poll our users
for changes THEY want to see. Come check us out!
CURRENT ADDITIONS: Note--with over 20 code additions/mods per week,
I am only listing the MAJOR ones. Full Vampyre code. 80 multi-player
levels, 11 classes, fully original areas (except midgaard and the
chess board), connectable items, dozens of fully unique skills and
spells, AI driven NPCs (NOT mobprogs), fully implemented clan code,
including diplomacy, Highly modified fighting system. You won't
regret checking us out!
NOTE: Secondary port for AOL users, or those with connect problems to
the primary port: <a href="telnet://soe.nuc.net:9000">Alternative Port</a>.
See who is on now: <a href="ftp://soe.nuc.net/pub/soewholist.html">Shades of Evil who list</a>
-----------------------------------------------
Mud : Shades of the Past
Code Base : Rom 2.4
Telnet : 152.160.87.32 5626
WWW : http://rgfn.epcc.edu/users/ah272/shades.html
Description :
Shades is a fairly new mud based loosely on the Rom 2.4 beta
code that has been heavily modified. Right now we have the
normal 4 classes plus druid, but we also offer various races
not normally seen with their own special abilities. For those
that prove they can RP we also offer Shade and Dragon races.
We are also continually working on upgrading and add-ons.
-----------------------------------------------
Mud : Shadow
Code Base : ROM
Telnet : dark.x.dtu.dk 4000 [130.225.92.246]
WWW : http://dark.x.dtu.dk/shadow/index.html
Description :
Welcome wanderer. Join me on a fabulous voyage to the unknown, where
heroes and mortals roam the vast planes of fantastic worlds, where mages
and fighters join each other in the battle against evil, where only the
bravest will survive.
As you embark on this voyage, you will encounter new people, monsters and
strange artifacts. Your fate is in your own hands wanderer, as your actions
towards all these encounters can determine your destiny. Most people in the
Shadow world are very friendly, willing to help you on you hard journey
through imagination. But don't let yourself be decieved by the friendlyness
of the surroundings. Some characters and monster will always be able to kill
you bare handed.
-----------------------------------------------
Mud : Shadow of the Eclipse
Code Base : Rom2.4
Telnet : m21.sail.leon.k12.fl.us 4000 [205.223.221.21]
WWW : None
Description :
We invite all Role Players to come and play Shadow of
the Eclipse - SotE!
SotE now has clans, and will be changing a lot in the future.
Players can buy clans if they have the $$$. Immortals run
Quests pretty often on SotE. Mortal levels are 1-251. We will
be adding new races/classes, and more skills/spells!
-----------------------------------------------
Mud : ShadowGate
Code Base : LP
Telnet : firedragon.com 6969 [205.139.62.169]
WWW : None
Description :
ShadowGate is a huge MUD that sticks strictly to the AD&D
manual. You have lots of large areas to quest and conquer.
After you set up the character of your liking you have
access to most of the spells and skills mentioned the
AD&D manual. Come on in and play the best AD&D MUD you've
seen in a long time!!
-----------------------------------------------
Mud : Shadow Gate
Code Base : Lp, Amylaar 3.2.1 : 2.4.5 Lib
Telnet : shadowgate.oregon.com 2000 [205.238.1.170]
WWW : http://www.oregon.com/shadowgate/
Description :
Shadow Gate is a very new MUD in need of dedicated players
who who like to help exapnd the MUD. We have gotten many
good areas up as well as some guilds. Testing the guild
backbone is needed, alas players/player testers are needed.
We want to invite all creative minds (code/build/mortal) to
try an help us better our MUD. We are also in need of very
competant coders who have the time to spend in our
hirearchy. We have all spots from elder to arch open.
We also offer newbie coders an insta-wizzing program
if they 1) know 'ed' (mud editor) 2) can spend 12+ hours
a week at the MUD 3) Have some kind of programming
background.
If you are interested in any of this fill out an application
at the web page and stop by. Also We are working on a LpMud
Info Center. If you are interedted in helping in that see
the Admin at ShadowGate Center Html: http://www.oregon.com/lpc/
-----------------------------------------------
Mud : Shadowlands
Code Base : Enhanced Envy
Telnet : 208.194.220.12 4000
WWW : http://www.shadow-lands.com/
Description :
Why Shadowlands? Here's a few reasons:
Features:
o Play Shadowlands With your Web Browser.
o Original Story, RP oriented, but not mandatory.
o 14 races, including monster races, & 12 classes.
o Over 7000 rooms, more than 30 non-stock areas.
o Extensive Clan System with Guild Halls & limited PK.
o Configurable Ansi color.
o Complete help files, with extensive skills and spells help.
o Automated Arena & Auction
o Original home city, and world layout.
o Mob and obj-progs.
o Extensive poison skills for thief classes.
o Trivia points to buy wishes & scattered temple cities.
o Reimbursement as insurance against crashes.
o OLC for easier area-building.
o 99 player levels, 1 Hero level, and 5 Immortal levels.
o Growing player base, with an average of 20 players.
We hope you decide to venture into our dark realm....
-----------------------------------------------
Mud : ShadowLands
Code Base : ABERMUD
Telnet : stock.vtek.chalmers.se 9999 [129.16.188.17]
WWW : http://www.vtek.chalmers.se/~v94tylan/shadow/shadow.html
Description :
Shadowlands is the second Swedish Aberdmud.
The powers are mostly from Sweden and USA, and therefore
there is always somebody on =).
Shadowlands is developing quickly right now, and we are
working on alot of new features, ie. reward for the
player with most time on, most kills etc every month.
The best quality of Shadowlands is that it's a players mud,
if you want it, we add it!
/EAZY - god on SL
-----------------------------------------------
Mud : Shadow of Despair
Code Base : Envy 2.0
Telnet : despair.envy.com 2001 [207.105.6.129]
WWW : None
Description :
Shadow of Despair Mud Features:
- 100 levels
- 5 classes and 12 player races.
- New areas added weekly-Lots of good equipment for
your perusal
- Pkilling/Pstealing allowed, limited.
- Chatting and talking encouraged
- Friendly Immortals that won't mess with your affairs.
- Mob programs, making monsters look more alive.
- Automated Quest System! Quest points for quest equipment.
- Ability to brew/scribe spells into potions and scrolls.
- Automated Auctioning System.
- CLANS are supported.
- Hide objects so you can retrieve them later
- Multiple Language System for different races
- **** NEW **** Remort for HEROS!
- Much more features, come and see for yourself.
- New skills/spells added weekly.
-----------------------------------------------
Mud : Shadow of Terror
Code Base : Merc
Telnet : zeus.initco.net 4000 [205.162.172.3]
WWW : None
Description :
Shadow of Terror is a medieval mud with
over 11000 new and original rooms (no stock
areas) and growing. There are both an extended
number of races and professions, clans, group
and specific quests, color options, helpful
immortals, constantly updated help files, many
cool socials, totally new geography, an
automated arena where you can bet on
combatants, an automated auction system,
a great plot, and lotsa other great stuff.
New and coming attractions include an
economy implementation,region wars and total
wars, full medieval campaigns, all sorts of
brand new races, spells, objects, natural
disasters, and many other diabolical traps.
-----------------------------------------------
Mud : The Shadow Realms
Code Base : Rom 2.4
Telnet : tsr.org 8000 [205.147.201.237]
WWW : http://www.tsr.org/
Description :
TSR is a new Fantasy/Medieval MUD. We stress
roleplaying at all times. We have an OOC channel for out
of character talking. We are still in beta testing right
now but you will be allowed to keep your character if you
start now.
We have been up for almost a year. We are working
hard on it to make it one of the best. We have a vision
of what the MUD will look like and we won't stop until
that vision is complete. Here is a list of all the code we
have in currently:
* Fully functional OLC for ROM2.4 Including MOBProg OLC.
* Full customizable COLOR. * 151 Mortal levels.
* Automated Quest Code. * Dual Wield. * Banks.
* Class specific recall points. * Sect Portals.
* sacrificing to sect god. * Hunting Mobs.
* Over 100 New spells & skills. * Underwater Code.
* Donation Code. * Mob Guardian Code. * MOBPrograms.
* Mob Memory.
AND MUCH MUCH MORE!!!! SO COME CHECK US OUT! SEE WHAT
TSR HAS TO OFFER FOR YOU!
-----------------------------------------------
Mud : Shadowrun MUSH
Code Base : TinyMUSH 2.2.1
Telnet : shadowrun.dnaco.net 4201 [206.150.232.50]
WWW : http://www.dnaco.net/~shadow/
Description :
Enter the vibrant world of 2055 Seattle on ShadowrunMUSH,
based on the outstanding RPG from FASA. Deck the matrix,
wield the arcane powers of the Sixth World, or lock and load
your UZI-III's as you prepare to take on the megacorporations
that run the Sprawl. Or, you can be a corper - pulling the
strings that make Shadowrunners jump. Or a media, reporting
on the glitz of this futuristic time.
The possibilities are endless. Roleplaying is hot, fast, and
some of the best you'll find. A dedicated staff of 9 wizards,
34 wizards, 11 dedicated judges, and a mass of some of the most
creative builders in MU*dom today have teamed up to give YOU a
roleplaying experience beyond compare. Twinks and powergamers
need NOT apply - this is a ROLEPLAYING MUSH!
-----------------------------------------------
Mud : The Shadows
Code Base : Envy2
Telnet : gamenet.worldnetoh.com 4000 [206.183.31.5]
WWW : http://www.execpc.com/~shadows/
Description :
The Shadows is a new mud which is growing VERY fast.
We have over 10 races and 8 classes to choose from, and
many new skills and spells being added daily. We have a
complete and customizable color system, and many other
good features which makes this mud stand out.
We currently are looking for a lot of builders who would
like to participate in building through online coding.
If you would like to check this out, please contact fireball
on the mud.
--Fireball
-----------------------------------------------
Mud : Shadows of the Mind
Code Base : Merc 2.1
Telnet : infobahn.icubed.com 4444 [208.0.145.2]
WWW : http://www.icubed.com/users/allereb/shadows/
Description :
* Five class multiclass system. Maximum levels are 75-35-25-25-25.
Level gain & spells/skills depend on guild order preference.* 8 player
races, 29 mob races. Many spells/skills depend on player race & mob
race.* Very unique equipment loading scheme. No more standard diku
loading. Equipment randomly loads throughout the world depending on
object level, mob level, alignemnt restrictions, race restrictions (no
swords on clerics, no elven boots on giants).* Over 175 spells & skills
which are improved through their use.* 95+ areas, 55+ of which are
original, including a 400+ room main city. Over 8500 rooms and 3000
objs and always growing.* Pkilling/Pthieving optional.* ANSI color*
Autoassist, autoloot, autosplit, autoexit and other options.* No rent,
just shack down in any old inn.* Equipment damage & repair.* Real air
rooms that connect the world!* VERY extensive help files.* Friendly
players and Gods.* Great web site with help and maps!* The mud is NOT
for the weak and weary!
-----------------------------------------------
Mud : Shadow's Wreath
Code Base : Smaug
Telnet : skynet.csn.ul.ie 4000 [136.201.105.2]
WWW : http://www.cs.nmsu.edu/~kmckeeve/swmud.html
Description :
Long ago, before time began, there existed a being. This
being was alone in all existence and so it created a toy
for it's amusement. First of all, he created time and set it
in motion and then he created the world of Shadow's Wreath.
As time went by, the being began to get bored, and eventually
sank into despair. His mind began to weaken and eventually
eroded completely. From the fragments of its failing mind
came forces of unknowable power. Three of these fragments
were self aware and styled themselves as gods of the world
of Shadow's Wreath. Other forces roam the world with no
comprehension of the meaning of their existence.
-----------------------------------------------
Mud : Shattered Dreams
Code Base : Rom 2.4
Telnet : hub.eden.com 7272 [199.171.21.21]
WWW : None
Description :
Shattered Dreams is a Wheel of Time based
MUD. For those familiar with the series of books,
it is oriented to be as close to the position
of the final book (to date) Crown of Swords.
There is a great deal of player killing. We
are returning to the 4 stock races and classes
in order to add a sense of Class/Race balance
within the lines of PK. There is an automated
questmaster, and quests run by Immortals (which
include player killing quests <no eq lost in these
quest>) Come visit. Stay a while...
-----------------------------------------------
Mud : Shattered Kingdoms
Code Base : SKMUD 2.01 (based on ROM 2.3)
Telnet : mud.vividnet.com 1996 [206.149.144.4]
WWW : http://mud.vividnet.com/~mud/
Description :
Shattered Kingdoms (SKMUD) is a fantasy themed world
for roleplay and action. The code is excellent and is well
tested before changes are made so as to cause
very few crashes. Recently the 2.01 update added a law
feature that allows (npc) citizens to report crimes to the
local guards. The incidence of casual murder has gone down
considerably and outlaws are now feeling the cost
of their actions. There are multiple hometowns and training
centers for the newbie adventurer. The search for the far flung
trainers of various skills and spells adds to the the role play
atmosphere yet is still fully enjoyable for combat afficianados.
The implementors of SK are fair to a fault, and choose to
elevate players to immortality based on role play ability and
knowledge of the SK world. Higher immortals may accept
followers and are chosen to sponsor cabals dedicated to
in-character causes or acticivities (cabals will later confer special
abilities) Admission to a cabal is not automatic and is limited to
players who achieve the twentieth level of mastery and above.
-----------------------------------------------
Mud : Shattered World
Code Base : Shattered World Mudlib
Telnet : ip1.cs.monash.edu.au 2666 [130.194.64.102]
WWW : None
Description :
Shattered was created in 1990, originally using LPmud 1.3.
The mudlib retains some of the flavour of the original,
but it, and the driver, have been considerably extended.
There are about 8 races, and a similar number of guilds.
The theme is vaguely medieval. Players can own shops and
homes, and can set buy and sell prices on their shops.
There is a legal system based on the game `nomic', which
players can use to change the rules under which the MUD
operates. There is a hierachy of lords (up to the king),
the leaders of which can form cults which players can join;
one becomes a lord by completing some percentage of the
quests, and advances up the lord hierachy in competition
with other lords. The guild system is rather rich and
interesting. There is no experience per se; Shattered is
an entirely skill-based mud (note that several other sites
are running our driver and mudlib, and some of them have decided
to reintroduce experience). The mud relies on an economic
system proposed by one of the professors here. NPCs are
rather intelligent here, but still at a disadvantage.
In short, Shattered is a very old, rich, intricate and interesting game.
-----------------------------------------------
Mud : Silke
Code Base : MudOS (LP)
Telnet : silke.math.uni-hamburg.de 5555 [134.100.220.101]
WWW : None
Description :
Silke is an up and coming Medieval Fantasy MUD that is still
under heavy construction. However, we are looking for test-
players who are interested in giving input and helping us to
guide our coding. New and creative ideas are welcome!
Some of Silke's current features include:
* A wide variety of player races, including subraces;
* Special abilities granted to certain races, such as magic
resistance, infravision, regeneration, and more;
* Saving throws and magic resistance;
* A large selection of weapons and armor, including magical
versions and special magical weapons;
* A detailed combat system with hit points assigned to
specific body parts, possible stuns with each hit, and a
critical hit and critical fumble system;
* Drink, food, and movement points.
* Items are recovered from crashes!
Guilds are being coded, and will include a variety of
standard and non-standard guilds. Areas are also under
construction, but there are already some to explore! Give
Silke a try, and tell us what you think. Ideas are welcome.
-----------------------------------------------
Mud : SimpMUD
Code Base : CircleMUD 3.0
Telnet : liszt.eng.ox.ac.uk 4000 [163.1.5.170]
WWW : http://www-pnp.physics.ox.ac.uk/~hill/page/
Description :
This MUD is based on the town of Springfield from the TV
show 'The Simpsons'. It is currently under construction.
The aim will eventually be to recover Bart's Slingshot from
the evil Principal Skinner.
Zones to beat include:
* The Haunted House
* Space Station Alpha
* The Graveyard
* The Woods
Plus many more to come. There are a number of 'city' zones
which provide the links between the real game zones plus
facilities such as a Post Office, a Bank, Guild Rooms, an
Inn (to store equipment between sessions) and shops/bars
etc.
-----------------------------------------------
Mud : Sky Lords
Code Base : Rom2.4+OLC
Telnet : 205.147.201.185 7500
WWW : None
Description :
Sky Lord is an role-playing mud that has an arena area for optional
Pkilling. I am adding new stuff in every day including races and classes.
I have started out with friendly staff and hope to keep it that way. We
are always looking for coders and/or creative area builders(advanced
levels given for both). I hope you won't be dissappointed.
Join us,
Ryuujin(IMP)
-----------------------------------------------
Mud : Sleepless Nights
Code Base : aber
Telnet : sleepless.cheese.org 6789 [194.159.1.20]
WWW : http://sleepless.cheese.org/
Description :
Sleepless Nights is a now well established mud. It is based on
blizzard.uni which is the classic Aber5 source. The code however has
been extensively modified and expanded to improve the game. In the past
few months a couple of new administrators have taken over and improved
the mud beyond recognition. As well as a number of new areas there has
also been a web page produced which tells you more about the game.
The important features of the mud are the following :-
* Player Killing and Stealing are allowed.
* There are 6 different guilds to join, which are -
+ Mage
+ Dark Priest
+ Nature Priest
+ Assassin
+ Barbarian
+ Thieves
In addition there are also a number of quests to be solved before
anybody can reach the hallowed rank of wizard.
-----------------------------------------------
Mud : SlothMUD II
Code Base : DikuMUD
Telnet : ai.eecs.ukans.edu 6101
WWW : http://www.speedsoft.com/sloth/
Description :
SlothMUD II DikuMUD
One of the oldest and most popular muds ever is back up and running.
With new management, new and old players, and at a stable site.
Features:
* 40 possible mortal levels in Warrior, Thief, Cleric, and Mage.
* A new and growing world, based on the old Sloth, but with new areas coming
in monthly thanks to on-line world creation, and a friendly staff of
immortals.
* Highly group oriented, no restrictions on grouping.
* Many new skills, including demon bind, rope trick, shadow walk, and
lloyd's beacon.
* Quests and the infamous "Chaos" nights, where all characters are placed
in a temporary mud to fight each other while competing for prizes and glory
* Open 24 hours a day, 7 days a week.
SlothMUD II is currently running at:
ai.eecs.ukans.edu 6101
129.237.80.113 6101
Stop by and take a look!
If you have further questions, ideas, or comments, feel free to mail
me at: snake@kuhub.cc.ukans.edu
Hope to see you there,
Jake
-----------------------------------------------
Mud : SneezyMUD
Code Base : Sneezy
Telnet : sneezy.stanford.edu 7900 [171.64.12.242]
WWW : http://sneezy.stanford.edu/
Description :
SneezyMUD is an advanced game beginning it's 6th year of
existance in 1997. It is coded completely in C++ and
provides the user with many unique features. Implemented
and programmed by professional network and system programmers,
sneezyMUD will be the pinnacle of your MUDDING experience!
-----------------------------------------------
Mud : Sociopolitical Ramifications
Code Base : Fuzzball MUCK 5.x
Telnet : svansmoj.ctrl-c.liu.se 23 [130.236.252.42]
WWW : http://tigerden.com/~unci/spr.html
Description :
SPR is a freestyle furry-oriented MUCK. It does not have a
single theme, and there are very few restrictions to what
players can do. Building (no quota) and programming is easy.
SPR has quite a lot of exclusive programs that make it unique
and more user-friendly. To get a character, you can either
contact any connected wizard or send e-mail to the addresses
given in the intro screen. This is not a combat-oriented MU*,
the emphasis is on friendly roleplaying. There are SPR users
around the world, so at any time of the day you will find some
action there.
-----------------------------------------------
Mud : SOLARealms MUX
Code Base : TinyMUX
Telnet : fantasy.yab.com 7777 [204.94.255.9]
WWW : http://www.interactive.net/~vermin/solar.html
Description :
Solar Realms is a MUX mainly devoted to political intrigue
between Noble/Corporate Houses, and the use of starships to
enforce their powers. We offer a huge space system with 4000
sectors, and over 10000 planetary objects to explore. A
complete trade system with 20 Trade Outposts scattered
around the galaxy and over 45 commodities to trade. Stop
by and check us out!
-----------------------------------------------
Mud : Somerton Circlemud
Code Base : CircleMud
Telnet : dao.early.com 4000 [204.170.83.8]
WWW : http://dao.early.com/somerton/mud.html
Description :
Somerton CircleMUD is a quiet, peaceful MUD where friends
can gather and chat, or participate in the usual MUD-type
adventures. Originally based on CircleMUD 2.20, the code
base has been substantially changed and upgraded to include
new classes, new spells, and new abilities. Most of the
bugs fixed in CircleMUD 3 have also been fixed in Somerton.
Much of the original CircleMUD map remains, in addition
to some new zones. This MUD recently migrated from a
12-line dialup BBS (Somerton BBS, in the Philadelpha PA
region), so it is enjoying freedom from limits on
simultaneous connections and online time restrictions.
This MUD is dedicated to the memory of Harris Scott Mednick,
and the memory of Somerton BBS.
-----------------------------------------------
Mud : Soul Keeper
Code Base : Merc/Envy
Telnet : coffee.bbs-la.com 7171 [205.147.34.12]
WWW : None
Description :
Soul Keeper has been in development for over 2 years, and has found
itself on many different machines. We are on a permanent, fast site.
Just some of the features Soul Keeper offers:* Lots of Classes and
Races.* Hundreds of extra skills and spells.* Roll you own character.
* A P-Kill Battle zone that doesn't affect your character.* A Clan system
that is really indepth, and involves clan wars, clan castles and no-mans
lands.* An automated auctioning system which works over a channel and the
players bid for items.* Over a hundred different areas.* Friendly and
helpful Immortals.So come over and have some fun roleplaying atSoul
Keeper Mud.
-----------------------------------------------
Mud : South of Heaven
Code Base : ROM 2.3/SOH 2.00
Telnet : libcam.cc.uky.edu 2000 [128.163.9.44]
WWW : http://www.armory.com/~whiplash/
Description :
South of Heaven is the original 'No Smurfs MUD' We have
no stock areas in the MUD. No player classes, and loads of
new features including:
[] Player-led guilds.
[] Chaos reward/mutations/temptations
[] Racial hatred/apathy
[] New magic system.
[] Limb-based combat, 8 armor locations
[] multiple magic types: spells, and prayers.
[] Player configurable ANSI color.
[] Guild control of areas.
[] PK active for all players. (no safety level restrictions)
[] Mobs that don't sit and wait for you to heal and kill them.
[] Room glyphs, secret rooms, hidden rooms, many room types.
[] Multiple planes to adventure on.
[] Many new skills, and spells.
If you are looking for a challenging MUD, with many new and
original features and changes, check us out. If you want a
nice safe, easy, boring, disgusting stock MUD with other
people's code pasted in... keep looking.
-----------------------------------------------
Mud : SpaceMUSH
Code Base : Pennmush
Telnet : lucky.umd.edu 6666 [128.8.198.34]
WWW : http://www.geocities.com/TimesSquare/Arcade/7683/SpaceMUSH.html
Description :
A new mush, with Star Trek-based ships. The timeline is based sometime
after first contact. The borg, nearly destroyed, has caused all known empires
to collapse. In the Great Collapse, ship captains claim ownership of ships both
new and old. Basically, SpaceMUSH will be space-combat oriented, with a little
RP and hand-to-hand combat for fun.
-----------------------------------------------
Mud : SpooMUD
Code Base : CircleMUD 3.00 bpl 11 (modified)
Telnet : isartr.isa-arbor.com 7766 [206.148.219.33]
WWW : None
Description :
SpooMUD is just a CircleMUD, with most of the standard
additions and such. It is evolving as we add more code,
so your input is welcome. We have already added an
original weather system, oasis olc, lua scripts w/ triggers,
projectile weapons, and much more. Some of the things we
are working on include an entirely new train/vehicle
system, extending the weather system further, and time
travel. Although we have several publicly available zones,
we don't have any originals yet. Builders are *very*
welcome at SpooMUD. If you'd like to help, or you're just
looking to have some fun, stop by anytime.
-----------------------------------------------
Mud : Sprawl
Code Base : MOO???
Telnet : sprawl.sensemedia.net 7777
WWW : http://sprawl.sensemedia.net/sprawl/
Description :
William Gibson/Cyberpunk, completely web accessable.
-----------------------------------------------
Mud : Starbase II
Code Base : HOLOmud 2.0, Circle 1.2
Telnet : bbo.memphis.edu 7733 [141.225.1.41]
WWW : None
Description :
Finally, you've gotten some vacation time away from your job
mining corobite ore in the Dovian Asteroid Belt. Now, what
to do with it? One of your colleagues brings up the newly
opened station on the third moon of Astar. 'This station,'
he says, 'is full of entertainment opportunities and adventure.'
'You can enjoy several simulations or take a quick shuttle to
the planet Argon, and if you want to test your strength against
others, there's even an arena!' 'Best of all,' he said, 'It's
free!' 'That sounds pretty good.' you think to yourself. Of
course, you don't know what you're getting into....
You pack your bags and catch the next shuttle and your
adventure begins.
Starbase II
Running on bbo.memphis.edu 7733
Code base - modified HOLOmud 2.0
Administrator - Aramina
New, a little different, with a friendly staff and open to
ideas.
-----------------------------------------------
Mud : Starfleet MUD97
Code Base : Circle 3.0
Telnet : mud.starfleet.zynet.co.uk 4000 [194.154.161.253]
WWW : http://www.starfleet.zynet.co.uk/
Description :
Starfleet MUD97 offers an extended set of world files
based on the ever popular Star Trek (next generation era)
Television Series.
We also offer some extended Clan functions, including
Clan Webpages, Clan Mailing Lists and Clan Bases.
We have implemented a whole batch of new commands and
we will continue to add more as time goes on.
The Starfleet MUD97 homepage is a hub of all information
regarding the MUD, it also offers some MUD clients for
players to try out.
Players of the MUD will also be allowed access to a special
area of the Webpage, which gives them some added bonus
functions.
We're also continously adding new stars, new stories and
new worlds to explore!
-----------------------------------------------
Mud : Stargate
Code Base : ABER
Telnet : mud.erols.com 5000 [205.252.116.63]
WWW : None
Description :
A standard ABERmud with new zones and quests. We are in
the process of converting to a larger layout including
skills, races, guilds, etc in an attempt to make the mud
more 'world-like' instead of just the usual 'patchwork'
sprawl of the usual abermuds.
-----------------------------------------------
Mud : StarMud
Code Base : LPmud
Telnet : starmud.solace.mh.se 4000 [193.10.118.149]
WWW : http://www.solace.mh.se/~starmud/
Description :
A futuristic MUD, over two years old. Neat features:
* Half a dozen professions (guilds)
* Over a dozen alien races, most with special features (not just
different vital stats)
* Newbie assistant droids
* Player killing and all-player wars (both optional)
* Several planets of varying levels of technology
* Equipment storage lockers and player-owned houses
-----------------------------------------------
Mud : Star Wars: Galaxy
Code Base : TinyMUSH 2.2.3 (Pueblo enhanced)
Telnet : starwars.telmaron.com 4201 [206.246.120.4]
WWW : None
Description :
Star Wars: Galaxy is a role-playing MUSH for mature,
experienced roleplayers looking for a chance to play character
in Lucas' Star Wars galaxy. The time period starts at just
after Jabba's sailbarge is destroyed, and does not contain the
second Death Star. The concentration of the game is not on
the Rebel-Empire conflict; rather, it is on the individuals,
alien races, planets, smugglers, and small player-driven
plots. The Rebel-Empire line is a story arc, but not the
main focus. The stat system is an original one, a hybrid
of Amber DRPG and WEG's Star Wars RPG, with some Castle
Falkenstein concepts, and emphasizes player-player
arbitration and RP of scene resolution. We offer a full
economy system at the micro and macro levels, space
movement over 11,500 possible systems, and a full range
of TinyMUSH code features.
Questions, requests and comments welcome at the
administrative address: starwars@starwars.telmaron.com
-----------------------------------------------
Mud : Stellar Frontier
Code Base : HUB
Telnet : sf.roy.org 9500 [206.25.121.53]
WWW : http://sf.roy.org/
Description :
Stellar Frontier is an experimental game. Mainly useful for chat
at this point, and to get input from prospective players about what
features they would like to see in later versions.
Some Features:
* Ansi Color Support
* Inventory Saved
* Unix like command set
* BRAND SPANKING NEW base code
Stellar comes directly from the creator of these promising
games: Stellar Universe (1992), Stellar Genesis (1994)
Player suggestions welcome AND considered. Non-coding builders
welcome!
-----------------------------------------------
Mud : Stick in the MUD
Code Base : ROM
Telnet : mud.stick.org 9000 [128.100.13.111]
WWW : None
Description :
Stick in the MUD is an ideal place for new players and other
MUDders who are interested in a friendly social atmosphere.
If you are looking for a MUD where you can systematically
hunt down and kill other players, look elsewhere--Stick is
not a pk MUD.
What we are is an established ROM 2.3 derivative that has
been going strong for over two years. We are continuing to
add new features and areas as you read this and are sure
to please anyone who has managed to remember that MUDs are
games and that games are supposed to be fun.
-----------------------------------------------
Mud : StickMUD
Code Base : LPMUD 3.1.2, heavily modified
Telnet : stick.jyu.fi 7680 [130.234.16.21]
WWW : http://www.jyu.fi/~np/stickmud.html
Description :
StickMUD has been online from June 17th, 1991. We have over 50
player levels, and the main reason for playing is to have fun
and keep playing, since we don't have automagic coderhood.
Actually we were one of the very first to introduce continued
player levels, we started it in about August, 1991.
We have many non-standard (in LPMUDs) features:
* Sitting and resting heal you like in DikuMUDS.
* Except for the main city and some sanctuaries the whole mud
is a player killing area. If killed by a player, one loses only
a fraction of experience compared to monster kills and no
stats.
* We have some minor quests that players have to complete
before advancing to certain levels. Typically these are far
more easier than normal quests and may have some "mud
educational" purposes like introducing areas etc.
There are many more features that differ StickMUD from other
muds. Perhaps the biggest difference is that we have very "old"
players, so that players that have been over 50 days logged in
are not rare. Players do enjoy playing StickMUD.
At the moment we have six guilds: Fighters, Thieves, Priests,
Mages, Necromancers and Ninjas.
-----------------------------------------------
Mud : Stonia (The Cruel and Lost World of Stonia)
Code Base : VUM: Diku - Rivers of Mud v2.3 - recodings 40-60%
Telnet : stonia.ut.ee 4000 [193.40.5.125]
WWW : http://www.cs.ut.ee/mud/
Description :
This mud has different races, all fighting for their future - The
Black versus White, Dark against the Light. There are many interesting
things in this mud: you can ride with horses; playerkillings are saved
in your own trophy list; you can gain these skills and spells what you
want; on level 40 (52 mortal levels and 8 immortal levels) you must
choose, do you want to be an immortal or a legelnd player; and many
other things...
Just now the mud bases on J.R.R.Tolkien's books, but in nearest future
ther'll be new version of code: VUM v2.0, totally new world and
Stonia will be rest on new story:
"The Story of Ilmarine": http://www.cs.ut.ee/mud/text/ilmarine.txt
-----------------------------------------------
Mud : Storm
Code Base : Circle 3.0
Telnet : xanadu.pet.cam.ac.uk 4000 [131.111.209.69]
WWW : http://131.111.209.69/~mudadmin/
Description :
We are a young, friendly developing mud that has been
running for about 2 weeks. Our object is to produce a mud
whose ideals and outlook have been designed by the players.
Thus we take a lot of notice of what our players think and
what they want! We even implement player zones for any
level player (once they are passed by the immortals).
We have 6 classes available currently and another 2 coming
soon. We also have a monorail that connects some of our
zones, to save all the move points!
If you want to know more, and be part of a friendly group,
then come along and try us!
-----------------------------------------------
Mud : StormWORLD
Code Base : PennMUSH 1.6.9
Telnet : horus.anth.utep.edu 6969 [129.108.63.11]
WWW : http://horus.anth.utep.edu/~chaos/
Description :
StormWORLD is based on the writing of Michael Moorcock and
the gaming system of Chaosium's Elric. More or less based
in the fantasy setting of the Young Kingdoms where Elric of
Melnibonae wanders the land for new experiences. This world
is to simulate RP/Social atmosphere.
-----------------------------------------------
Mud : Strange New Worlds TrekMUSH
Code Base : PennMUSH 1.50 p18
Telnet : tsb.weschke.com 4201 [204.91.224.2]
WWW : None
Description :
Strange New Worlds TrekMUSH picks up where the original Star Trek
movies left off. Here, in the gap between the StarTrek Movies
and Star Trek:The Next Generation, empires struggle to
enhance their position by intelligence, deceit, and out-right
violence.
This MUSH boasts ANSI color and a very RP oriented atmosphere.
Bloodletting P-killers need not bother.
-----------------------------------------------
Mud : Straylight
Code Base : LP
Telnet : 199.80.240.200 2020
WWW : http://userwww.sfsu.edu/~schubert/straylight/
Description :
Straylight is a futuristic MUD based on the writings of
William Gibson, the film Blade Runner, and R. Talsorian
Games' Cyberpunk. It is running off a modified version
of the CD-4.01 Driver and CD-.31 Mudlib. The current
Maintainers for the mud are Tron and Elegy.
-----------------------------------------------
Mud : Stuph
Code Base : CircleMUD (modified)
Telnet : fire.mes.umn.edu 2112 [134.84.162.142]
WWW : http://www.prairienet.org/~mjohns/entrance.html
Description :
Welcome to Stuph, a gathering place for travellers
on the internet everywhere, where you can meet friendly
people from all over the world and play in a fantasy world
of monsters and sorcery with them.
Stuph is based on CircleMUD 3.0 beta patch level 8.
It has been heavily modified over the course of
approximately two years. We offer a variety of class and
race options including eight classes and nine different
races. There are some roleplaying elements in the game
including a well developed clan system. For immortals,
we offer online creation (OLC) so that zones may be
created online. There are several original areas including
the City of Rivendale which takes the place of Midgaard.
Our mud is still in the developing stages to some degree
but compared to most muds is fairly developed. New code
is being written and implemented all the time, so share
your ideas with us and become a part of the StuphMUD
experience today.
-----------------------------------------------
Mud : STYX
Code Base : LP
Telnet : dollar.daimi.aau.dk 3000 [130.225.16.10]
WWW : http://www.daimi.aau.dk/~clemen/styx.html
Description :
STYX was based at New Mexico State University till May 1996.
By that time the original creator/administrator was getting
tired of administrating, so the mud was moved to a European
location. The link is very fast so american players can log
on without worrying about lag.
STYX is a fantasy based game with all the relevant classes
and guilds. Player killing is allowed with level restrictions
It is niether encouraged nor discouraged...it happens, so
watch your back!
Play STYX and experience the thrill of surviving in a
harsh and brutal world... IF you are able to survive.
The game is rated R, so dont play it if you are looking
for family entertainment... you definitely wont find it
here.
-----------------------------------------------
Mud : The Sundered Realms
Code Base : LP
Telnet : jigger.landis.fsu.edu 2001 [128.186.96.13]
WWW : http://garnet.acns.fsu.edu/~jgr7113/
Description :
The Sundered Realms is an LP-MUD based on the best selling
series, the 'Death Gate Cycle' by Margaret Weis and Tracy
Hickman. The player can select from Humans, Elves, Dwarves,
Patryn and Sartan. The required experience for advancement
has been adjusted to compensate for the natural magical
abilities of the Sartan and the Patryn. Players will begin
their character lives on Arianus, the Realm of Air.
Implemented features currently include advanced combat, code
to enable flying vessels and aerial combat, dozens of class
based skills/spells, and an immortal hierarchy. In progress
we have, rune magic, and of course various quests, NPCs,
spells, weapons, and items. We are planning to add code for
many more class skills/spells, more quests, and code to hold
OMIQs (online multiuser interactive quests). We are
currently looking for Builders and playtesters to create and
test the islands of Arianus, and weapons, quests, NPCs, and
perhaps a few areas in some of the other Realms of the Death
Gate Cycle. As this MUD grows, all four of the major Realms
will be made available to the player, but for the time
being, we would like to concentrate our efforts into Arianus.
-----------------------------------------------
Mud : SuperHero MUX
Code Base : TinyMUX Beta version 1.3 #5
Telnet : shmux.org 9889 [198.209.250.150]
WWW : http://www.shmux.org/
Description :
SuperheroMUX takes place immediately after the events of Zero
Hour in the DC Universe with one key exception. Parallax
succeeded in his goal of remaking the universe and the timeline
as he saw fit, and he made it precisely how SuperheroMUX unfolds.
When Parallax rebuilt the world, including Coast City, he rebuilt
Metropolis as the players build their homes. When he was
considering what heroes and villains to place in the world, he
decided on whatever characters are created by the players. And
when he decided what backgrounds and histories these characters
would have, he made them precisely how the players here have
decided to make them. Do you want Superman not to have died?
Fine, Parallax remade history such that it never happened. Do
you want to Spider-Man and hang out with Batman? Fine, when
Parallax remade the universe, he included characters from other
places too. The players of SuperheroMUX will not be penalized
just because the rights of some characters are owned by different
companies, making interaction between these characters rare and quick.
-----------------------------------------------
Mud : Sushi
Code Base : lp
Telnet : rsushi.swan.ac.uk 5500 [137.44.102.20]
WWW : http://rsazure.swan.ac.uk/~rsjames/sushi/sushi.html
Description :
Sushi is a mulit-realm/time based mud which has been
running for the last 6 years. At present the realms are
Stone, Fantasy, Modern, Cyberpunk, Sci-Fi and Newbie.
Each realm has it's own time-frame and characteristics,
so if you want to buy a spaceship and fly to different
planets, no problem, just make sure you have enough money!
Anyway.. Enough of the sales pitch.. Feel free to pop in
and have a look around, most of the current players are
friendly(ish) and would be glad of an new victim.. I mean
face!
Regards
Alvin
-----------------------------------------------
Mud : The Sword of the Dawn
Code Base : Rom 2.3 (Highly Customized)
Telnet : mud.ime.net 4444 [204.97.248.7]
WWW : http://www.ime.net/~algo/
Description :
The Sword of the Dawn is an excellent mud, with
expert coding from professional programmers. We code here
to get away from coding the boring stuff at work. We
offer intelligent mobs (NOT mob Programs), pay channels,
bleeding players, an ID and record keeping system,
multiple mail areas, perm spell eq, quests, ebola,
morphing, guilds, fog, blinding light, resurrections
and quite a bit more. Come, have some fun and bring
your friends. Our site has a DEDICATED computer
with 2 t1's directly to the backbone.
Come check us out, you WON'T be dissapointed!!!
-----------------------------------------------
Mud : Synergy
Code Base : LPMud
Telnet : synergy.sigmasoft.com 2000 [204.94.181.12]
WWW : http://synergy.sigmasoft.com/
Description :
If you are looking for a MUD with a friendly atmosphere,
then Synergy is the place for you. The admin are very much
involved and we seek out the opinions and ideas of everyone
that visits. I won't bore you with a long list of the
things we offer in the way of guilds and other perks.
The theme of the mud is medieval fantasy, although we have
a group of coders working on a space station, and we will
soon be able to allow our mortals to travel to other
planets! For one more bit of detail...we use the CD mudlib
and driver. For those that don't know, this is the mudlib
developed by Genesis. We have made a 'few' changes
however. :) Please visit and give us your comments!
o=======================================================================o
Muds Beginning With: T
o=======================================================================o
Mud : t@p chat
Code Base : diku / circle
Telnet : bird.taponline.com 4000
WWW : http://www.taponline.com/
Description :
t@p chat is a chat line where people can log on and shoot the
breeze with others. It is associated with the t@p online web
page, which is one of the largest internet zines devoted to
college students.
-----------------------------------------------
Mud : Tales of Ta'veren MUSH
Code Base : TinyMUSH 2.2
Telnet : trouble.ccs.yorku.ca 4201 [130.63.166.43]
WWW : http://fly.ccs.yorku.ca/mush/tav.html
Description :
Tales of Ta'veren is a role-playing MUSH based on the Wheel of Time
series created by Robert Jordan. The first novel in this series is "The
Eye of the World". The setting of the MUSH is faithful to the novels, but
we create and explore our own unique characters and plotlines. The MUSH
has been running since January 1995.
Learning materials are provided on our Web pages and on the MUSH itself to
help those unfamiliar with MUSH learn how to use the game. Extensive
information on the setting is also available. Please log on as Guest to
have a look around, or email to: rhonda@fly.ccs.yorku.ca for a permanent
character. New characters are normally created within 24 hours.
Tales of Ta'veren is not a MUD, people who enjoy that atmosphere
can find other Wheel of Time MUDs on the Connector.
-----------------------------------------------
Mud : TAPPMud
Code Base : LPMud Amylaar 3.2.1
Telnet : 134.96.68.11 6510
WWW : http://www.rbg.informatik.th-darmstadt.de/cgi-bin/test/~iksworbm/
Description :
TAPPMud is a purely fantasy based Mud with many different styles
ranging from Forgotten Realms upto Prattchet influenced scenarios.
Friendly players, helpful wizards, huge areas with nasty monsters,
shops, banks, several really different guilds and races and
much more.
-----------------------------------------------
Mud : Tavern From Hell
Code Base : rom 2.4b4
Telnet : tavern.telmaron.com 5000 [206.246.120.5]
WWW : None
Description :
Come on in and visit us.... The code isn't rom
anymore, It's a new code called Rot. It's just
like rom but better, Well Drop by!
-----------------------------------------------
Mud : Tazmania
Code Base : Circle
Telnet : ah.net 7000 [203.21.205.1]
WWW : http://www.geocities.com/SiliconValley/Park/2370/
Description :
Tazmania MUD is very unique. The way it works is like this:
You come to have fun, mess around, talk to your friends, kill
some mobs, gain some levels. It's not a real RPG where you
'have' to do this or that. It's a place where you can hang out
and just have some plain ol' fun!
-----------------------------------------------
Mud : TDome ][
Code Base : Tdome base code 1
Telnet : tdome.montana.com 5555 [199.2.139.13]
WWW : http://pearl.montana.com:80/tdome/tdome2.html
Description :
ThunderDome ][ is one possible future of the planet earth.
The mud has been around for over 3 years and boasts many
'firsts' to diku style muds. There are high tech weapons,
cybernetic implants, performance enhancing drugs, and built
in quests. Magic and technology clash in this fast paced
chaotic future, and a good deal of humor is thrown in.
Tdome ][ has a very adult theme and feel, play at your own
risk.
-----------------------------------------------
Mud : TechMud
Code Base : 3.2.1 Amylaar (Tubmud) Lib
Telnet : techmud.parsons.edu 7680 [149.31.1.12]
WWW : None
Description :
TechMud is a futuristic based MUD. It has been worked on since
last June, and we hope to open this month for players, but that
may not occur until April. You can set PK at level 5. You can
join 1 guild at level 5, and 3 guilds at level 30. Player levels
go up to 50. Wizard applications are generally not being taken
due to the closeness of opening. Multi-playing is not allowed
except for logged in wizards wishing to play the mud. The mud
runs off a Sparc 20 with 160 megs of ram from NYC.
-----------------------------------------------
Mud : Teenagers From Outer Space MUX
Code Base : TinyMux 1.3
Telnet : harker.dnaco.net 2511 [206.150.232.50]
WWW : http://chips.luther.edu/hughesjo/TFOS.htm
Description :
Teenagers From Outer Space is an RPG by R. Talsorian Games.
Try taking Leave it to Beaver, Ferris Bueller's Day Off,
and Galaxy High and mixing them all togther! TFOS MUX is
a humor based MUX relying on a extreme amount of RP from
the Players. You can play 3 types of Aliens or the Ultra-
Cool Humans. You can't die here, you can't lose here. Simple
rules and a lot of looney toon stuff as well. Might as
well log in and have fun. It is a free MUX! No pay per play!
-----------------------------------------------
Mud : Tempered Steel
Code Base : Derived CircleMUD
Telnet : newton.whit.org 7000 [205.238.84.11]
WWW : http://www.csun.edu/~pstecker/
Description :
Tempered Steel is based in medieval times. All unique areas
and no 'stock' areas. Role playing mud with features such
as no-tank combat, 100 levels, all attributes have an affect
in the game, town healer (for a price), enhanced mobprogs,
weapon proficiencies, new spells, new skills, 5 basic races,
fully automated auction system, designated player killing
areas, and much more. Tempered Steel strives to be less
hack and slash and more interactive where roleplaying is
encouraged. Friendly Gods and Players.
-----------------------------------------------
Mud : Tempest
Code Base : Original Code
Telnet : homeworld.net 23 [205.161.105.3]
WWW : None
Description :
Tempest is a totally new MUD unlike anything you've ever
played on the internet before! It currently features:
* Over 30 Classes
* 20 Unique Races
* Over 30 Guilds
* 8000+ Rooms, expanding constantly!
* 10 Rolled Stat based system
* Over 40 Special Skills and Abilities to train in!
* A timer based player intensive combat system! No more just
<kill monster>!
* Monster intelligence - They move freely and hunt you down!
* Persistent Inventory - No more losing that sword you found
before Reboot!
* No Reboot! The Quests and special items reset themselves!
* Over 1200 Spells!
Telnet to homeworld.net, 205.161.105.3 and sign up for an account
(enter 'new' for the login and no password), you will be validated
within the next several hours!
-----------------------------------------------
Mud : The Temple of Eternal Death
Code Base : Rom2.3/Ember.025
Telnet : morn.telmaron.com 4000 [204.183.173.3]
WWW : None
Description :
Our mud just recently found a home at morn.telmaron.com.
Now that we have a home we need to fill a few staff positions.
We are looking for 2 solid coders and as many builders as we
can find.
Our current staff consists of:
1 World admin Ghan
1 Coder Trice ( the originator )
2 members learning how to code Galen & Time
1 builder Shadowdancer
We would like to see our world populated with around 250 - 300
solid areas. And are looking to add mulitclass/race code and
also to add MOBProgs to OLC.
If you are interested drop us a line at morn@telmaron.com
or dajy@jaxnet.com
-----------------------------------------------
Mud : Tempus
Code Base : Circle 3.0 (modified)
Telnet : 129.59.205.171 2020
WWW : http://129.59.205.171/~realm/
Description :
Tempus MUD -- "Welcome, traveller, to the land we call
Tempus. Perhaps you will sit a spell as I explain to
you the bounties of our homeland," the elder manages
to whisper as he climbs out of his even more ancient
wooden chair. "For many generations, there was a great
calm that set upon our peoples, that is of course until
the magicians and scholars discovered in the depths of
their books and dusty relics a way to control the planes.
To be able to shift between time, between dimensions,
to travel into another era filled with amazing inventions.
Can you imagine?" His voice grows with excitment then
quickly fades, "But I am too old. But you, young spirit,
can venture there -- to see the wonder that is called
'technology'" Rampant thoughts fill your head, a battle
between age old magic and futuristic technology? Can it
be true?
Come visit Tempus with: Over 100 original areas,
many unique spells and skills, new races/classes,
vehicles, mounts, friendly atmosphere, much more!
"You want ORIGINAL? You want Tempus!"
-----------------------------------------------
Mud : The Ten Towers
Code Base : ROM 2.4
Telnet : polypc54.chem.rug.nl 4000 [129.125.35.145]
WWW : None
Description :
We are a mud still in development, we welcome area builders
and testplayers. Guilds, clans, and other standard stuff
are available.
-----------------------------------------------
Mud : Terabithia
Code Base : LPMud
Telnet : terabithia.heron.org 7680 [207.227.89.69]
WWW : http://www.terabithia.heron.org/terabithia/
Description :
Terabithia is currently under development. We are looking
for people to test and code (preferrably coders who are
experienced with LP Muds).
-----------------------------------------------
Mud : Tera Mud
Code Base : Original
Telnet : tera.winternet.com 4000
WWW : http://tera.teralink.com/~mud/
Description :
Tera Mud is an original mud. The code is still growing as is
the world. There are multiple classes and races to choose
from. There are numerous special things that sets this mud
apart from the rest. The best way to really understand how
great a mud this is, is to try it out. tera.winternet.com 4k,
(199.199.122.9 4k).
-----------------------------------------------
Mud : TerraFirmA
Code Base : Terra Code (Aber)
Telnet : 158.125.135.27 2222
WWW : http://143.117.17.30/TerraFirmA/
Description :
TerraFirmA offers a unique experience in the Aber community. A heavily
re-written code engine offers a substantial set of unique features. These
include : a full monetary system (banks, stores, pubs, + more), mobiles with
intelligence, substantial interaction, newbie friendly admin with a custom
written newbie area, over 25 unique quests found nowhere else, degradable
equipment, sliding attitude scales, plus plenty more!!
We also offer a monthly Ezine, two web sites, Zone Editors in DOS, UNIX and
Windows for the builder types. Give us a try, you won't be dissappointed.
-----------------------------------------------
Mud : TerraFrore
Code Base : MUCK
Telnet : tf.otterspace.com 8765 [198.182.207.40]
WWW : None
Description :
Take on the persona of a powerful lone feline hunter or join the ranks
of a wolfpack or soar free on the wings of a great bird of prey in the
fully working skies of Terra Frore.
TerraFrore is a FuzzBall MUCK in which the characters are 'real' animals
living in what is roughly the continent of Asia. Any animal that lives
there is allowed, but no humans or human interactions. These animals
are not entirely real, of course...they can communicate with each other
and different species, though some of the more common species do have
their own language in addition to the universal one. The terrain is vast
and varried. There are mountains, forests and meadows, something to
suit everyone's liking.
-----------------------------------------------
Mud : Thanatos MUD
Code Base : Rom 2.4
Telnet : thanatos.soark.net 5555 [206.153.26.1]
WWW : None
Description :
Thanatos MUD is a second generation entry.. Originally
Thanatos was a free for all pkill mud. Now it is based around
the concepts of good and evil.. Thanatos being the god of death
watches over all just waiting for his next victim. This mud is
in its 1st week of the 2nd generation(Sept 29). Multiple classes
and races will be prevailant and multi classing is in the works
We are designing an OLC code for this mud with ease of use..
Area builders are needed and cal mail orac@soark.net to submit
your app. We welcome you to join Thanatos MUD and bring your
friends.. We always have a clan or career for every character.
-----------------------------------------------
Mud : Three Kingdoms
Code Base : LPMud
Telnet : marble.dcr.net 5000 [206.240.130.5]
WWW : http://marble.dcr.net/
Description :
3-Kingdoms is one of the oldest and largest muds around, and
features areas for the complete novice or the more sophisticated
high-end player. The atmosphere of the mud is friendly, and the
emphasis of play is one of partying and questing. It is at times
a noisy and raucous place to be, and has a very loyal following
with over 3000 active players, and an average of 130 players
online at any given time. The game has three broad thematic areas
fantasy, science, and chaos (hence the name 3-Kingdoms),
approximately 20 guilds, and hundreds of larger areas (and
thousands of smaller ones) that are designed to satisfy even the
most jaded of players. It has an active wizard community that
continually endevours to keep the game both fresh and challenging.
-----------------------------------------------
Mud : Threshold
Code Base : Custom
Telnet : mud.chelmsford.com 23 [199.103.186.2]
WWW : None
Description :
Venture Beyond the Threshold!
* 7 Guilds - fighter, mage, cleric, thief, psion,
alchemist, shapeshifter
* CLANS! - Highly developed player formed and run clans
* MISSILE/RANGED combat!
* Player run LEGAL/JUSTICE system
* 13 Deities and Religions each with its own theme and
system of goals and motivations. Clerics runs the
religions and convert followers from among the players.
* Player run ECONOMY/BUSINESSES
* KINGDOMS and NOBILITY system run by players.
* Tons of areas, all completely unique to this mud. Each
has a purpose and all areas are linked to larger plots.
* Intense role playing, player controlled atmosphere.
* Totally OPTIONAL quests provided for challenge!
* Dedicated site and machine (Sparc with 64 megs RAM)
* VERY long uptimes and ABSOLUTELY NO local lag!
* No Minors allowed. Must be over 18!
Once you journey Beyong the Threshold, you will never
want to return...
-----------------------------------------------
Mud : Threshold MUD
Code Base : Rom
Telnet : kleene.une.edu.au 6969 [129.180.11.20]
WWW : None
Description :
Threshold is a heavily customized Room 2.4 mud with many new levels
added, new classes as well as new races. Based loosely on the D&D® world
and a few other favourite novels of various gods we offer a diverse
range of worlds to explore.
Threshold is a Pkilling mud with player killing allowed after level 25
and encouraged after level 190 with a unique Hero system that allows you
to take the rank of the person you just killed.
Skills and weapons abound in this mud and we really discourage nosy gods
so your mudding time should be trouble free and fun! We encourage all
and welcome new players to the realm of Threshold.
-----------------------------------------------
Mud : Tietgen
Code Base : diku/merc/silly
Telnet : mud.calweb.com 4711 [208.131.56.51]
WWW : None
Description :
TietgenMud has undergone some site changes, but is back
and stablized now. Come check us out, we boast a very large
zone base, some stock some custom. Our atmosphere is very
relaxed and friendly, the few resident high level players
are friendly and helpful to newbies, and verterans alike.
Churches are available for membership, and allow members
to quest for the priests to obtain eq. Available now is
the black church, with white church in the works.
The Imms are very friendly, and helpfull when needed. Player
killing is presently limited to warring between clans Azash,
and Sparhawk. Our clans each provide clanskills, and private
clan halls, for you and your clanmates. Houses are
purchasable, so we beckon you to come, adventure, explore,
work towards Lichhood, or become a creature of the night,
and work towards a vampire. Those who seek higher knowledge
may make their way as avatars. Build a house and become a
permanent resident.
-----------------------------------------------
Mud : Time of the Shadows
Code Base : Circle 3.0
Telnet : shadow.csc.edu 4000 [160.102.24.36]
WWW : http://shadow.csc.edu/shadows/
Description :
The Time of the Shadows is based on Circle 3.0, but we have done
a lot of modification. We offer quests which require role-playing,
races, non-stock classes, remort classes, and a large number of original
areas. An Emperor from the world of Zandor has begun overthrowing the
lands, spreading his dark influence even through Midgaard. The power
of the shadows has grown in strength, and chaos seems to have become
the law. Whispers are heard of "wild surges" and "wild magic". Users
of the Arcane Arts are hunted throughout many parts of the world. Come
join us in the Time of the Shadows.
-----------------------------------------------
Mud : TimeMUSE
Code Base : TinyMUSE version 1.9f3
Telnet : time.oceana.org 4201 [205.233.219.3]
WWW : None
Description :
If you could fit a host of nifty people, several pop-culture
references with jaunty hats, and five monkeys on LSD, you might
have yourself a mess. But you'd really have TimeMUSE. Visit Don,
the cranky bathrobe-wearing fanatic. Have a cup of tea and
discuss english with The Grammar Lady. Spit at the many citizens
from atop the clock tower, then slide down the twisty slide into
a pile of fun. Add your own areas, if you're up to it, and talk
to the colorful MUSE persons. We gaurantee a laugh. Well, maybe
a chuckle. Okay, at least we don't cause constipation, okay?
Just visit.
The Lego catapult has been fired 3500 times. It has been
accurate for 1796 of those times, giving it a 51.314300%
accuracy rating. Did I mention that we have vivaciously yummy
citizens? Come see for yourself, or e-mail time@time.oceana.org
for a character. Current projects include: Medieval times, 1930's
Hollywood, Feudal Japan, Ancient Greece, Post-Nuclear war-zone,
Old West Denton, Original History (Modern Egypt as it could have
been), Space, Victorian London, Ancient China, 1920's Denton,
French Revolution, Time Patrol (to prevent time paradoxes) and
more.
-----------------------------------------------
Mud : A Time of Chaos
Code Base : ROM 2.3
Telnet : times.ofchaos.com 9000 [208.195.108.233]
WWW : http://www.massachusetts.net/soul/
Description :
Heavily modified ROM based MUD. RP is the main theme,
but not strictly enforced. Optional pKill, meaning either
choose to participate (permanent decision) or not (also
permanent). Modified multiclass system and friendly
atmosphere. Very original coding. 80+ areas, and more added
on a regular basis. Come on by and you won't be sorry..
-----------------------------------------------
Mud : TimeTraveller
Code Base : ROM
Telnet : mud.iconz.co.nz 8888 [202.37.197.129]
WWW : http://homepage.ihug.co.nz/~siman/TimeTraveller/
Description :
Come with us on a journey into time long past when Elves, Dwarves,
Giants and Dragons walked the earth with Humans. When bravery won the
day. Choose today your destiny in this ancient World. Are you a Warrior,
or perhaps a Thief? A Wizard or perchance a Cleric? What is your race?
Are you Elven or Human, Giant or Dwarf?
-----------------------------------------------
Mud : TinyCWRU
Code Base : TinyMUSH 2.2
Telnet : tinycwru.chaco.com 4201 [205.226.195.5]
WWW : http://nimbus.cwru.edu/~glenn/web2mush.html
Description :
TinyCWRU is an ancient MUSH with no theme. You can do whatever
you want there and not worry about Wizards hassling you about
not having a name that's "In Theme". TinyCWRU is probably
the biggest TinyMUSH ever, at about 127,000 objects.
-----------------------------------------------
Mud : TinyTIM
Code Base : TIM MUSH Code
Telnet : yay.tim.org 5440 [155.37.1.251]
WWW : http://yay.tim.org/
Description :
TinyTIM is the world's oldest continual MU* in existance. We have a
blistering social scene with frequent headache-producing events and various
other things that make your stomach hurt. Most people never live through
the experience, but that doesn't stop them. Our wizards are utterly arbitrary,
and we've been known to turn people into lawn chairs for using the letter
'o' in their name.
We have a Pern Weyr that's really nice, except the carpeting is very ugly.
Come on down and hang out in the TinyTIM Main Area Place (the Nexus), which
we stole from TinyHell and they can't have it back, the bastards. It likes
us better anyhow.
We're run by a cow and a fish and some Klingons and a few dragonriders and an
ancient Native American god and a guy who's really both a guy and a girl, plus
some others. Sometimes it gets confusing, and often frightening. But hey, you
only live once. h! Nearly forgot. We're not just a big game; we're a REALLY
big game.
-----------------------------------------------
Mud : Tirn Aill
Code Base : Circle3
Telnet : falcon.cy-net.net 4000 [206.28.15.2]
WWW : http://falcon.cy-net.net/~ta/
Description :
Tirn Aill has a completely original world, a good admin team,
and many code enhancements. We run on a dedicated machine...
P150. We're in the beta-testing phase right now. Come by
and check us out!
-----------------------------------------------
Mud : TNT
Code Base : Envy 2.0
Telnet : mudhole.ehche.ac.uk 4000 [193.62.8.220]
WWW : http://mudhole.ehche.ac.uk/~tnt/
Description :
Tell you about TNT in as little space as possible, oh dear, where to
begin... TNT is primarily a MUD but also a fully featured talker: all your
spodding requirements at one site! Here are Ten Reasons for Playing TNT:
* Highly modified Envy 2.0 code base
* 100% original areas
* 60 Levels, NINE CLASSES and lots of races
* Customisable characters
* Unique style of multiclassing
* CONFIGURABLE ANSI COLOUR
* TALKER-STYLE LISTS AND HOME ROOMS
* Guarantee of privacy for players.
* The game doesn't stop when you reach Hero -- go for Knight!
* Powerful command alias system, a bank and lots more...
-----------------------------------------------
Mud : TooMUSH
Code Base : TinyMUSH
Telnet : cesium.clock.org 6666
WWW : http://www.clock.org/too/
Description :
TooMUSH is a small social MUD. Most of the residents are
professionals rather than students. People looking for
engaging talk with interesting people are encouraged to
visit. To acquire a character on TooMUSH, simply send email
to: edmond@cmf.nrl.navy.mil.
-----------------------------------------------
Mud : Toril: the Journey Continues
Code Base : Sequent
Telnet : torilmud.com 9999 [199.177.127.88]
WWW : http://www.torilmud.com/
Description :
Toril: the Journey Continues is an off-shoot of the famous
SojournMUD. This MUD will continue along the same lines and
plan as SojournMUD did (more role-playing) and is run by the
majority of the original Sojourn Gods. This MUD averages
between 200 and 250 players during peak hours of operation,
and caters to both role-playing and hack n' slash crowds.
Toril Features: extensive guild systems, classes, races,
skills, 95% all original areas, limited duplicate room descs
(if any), non-mana system, event driven timing system (NO ticks)
Coming to Toril: ranged weapons, trade and economy,
drow, race wars, new combat system, new mob AI and much,
much more!
-----------------------------------------------
Mud : Tory II: Fulcrum
Code Base : Moo
Telnet : tory.adsnet.com 8888 [206.158.2.2]
WWW : http://tory.adsnet.com/
Description :
Tory, A land ravaged by the effects of magical war and an attempted
conquering, is now shattered into thousands of tiny islands spread across
the land. The Torans: Tory's original occupants fight to reclaim what was
once theirs. The She Shen, the slaves of a master race, sent to conquer the
world but left behind when the world shattered. They wish to claim Tory as
their own. Tory II is a unique blend of RP and combat. There are no classes,
just skills, and you can pick and choose exactly what your character is good
at. Both races are unique, and have different strengths and weaknesses. A
full coordinate sea system and an economy that works like the real thing,
totally driven by the players! Come be a charter member of this now beta
testing site.
-----------------------------------------------
Mud : TOS TrekMUSE
Code Base : TOS Trek 3.0
Telnet : tos.tos.net 1701
WWW : http://tos-www.tos.net/
Description :
TOS TrekMUSE is an environment in which people who love the Original Star
Trek television series and the movies (I - VI) can come together to have a
little fun together.
TOS TrekMUSE takes place just after the events of Star Trek
VI: The Undiscovered Country. Some people refer to TOS as a 'mud' or as a
'game', but we like to think of it as neither. The goal on TOS is to create an
environment where people can interact and role play, unlike some other
places which appear to be much more like arcade games. That's not to say
that TOS lacks action -- in fact, we have an excellent Space and Economy
system that is, quite frankly, the best that's out there. Don't take our
word on that -- try it yourself!
-----------------------------------------------
Mud : Transformers 2005
Code Base : PennMUSH
Telnet : tf2005.gw.com 5555 [204.80.150.3]
WWW : http://aptlabta.wpi.edu/~tf2005/
Description :
Transformers 2005 is a faction-based roleplaying MUSH set in a
fictional universe derived from the cartoons/movie/comics created
around the Transformers robot toy line.
The MUSH timeline begins in the year 2005, after the events of
Transformers: The Movie have taken place. Players take on the
roles of established feature characters or original characters
within several different factions and species.
The MUSH policies emphasize cooperative storytelling and
consensual RP in a friendly social environment. We've got nifty
coded systems *:), but they're just enhancements to RP, not
substitues for it. We're currently a mid-sized MUSH, with average
nightly attendance of 40-50 people. Drop by and take a look!
-----------------------------------------------
Mud : TrekMUSE
Code Base : MUSE
Telnet : trekmuse.org 1701
WWW : http://www.trekmuse.org/
Description :
Role Playing based on Star Trek: The Next Generation.
-----------------------------------------------
Mud : TrekWars
Code Base : PennMUSH version 1.6.10 patchlevel 4
Telnet : lucky.umd.edu 4208 [128.8.198.34]
WWW : None
Description :
TrekWars is based on StarTrek and Starwars. The timeline
starts when The Enterprise E comes back from the past.
When they travelled back through the rift in time they
created a fold in space..actually a few folds. These
folds were stable andthey lead to a different dimenssion,
in this dimension lied the SW universe, beween The Empire
Strikes Back and Return of the Jedi, where things
had went on much differently through the corse of
history. Now there were stable rifts that cannot be sealed
between the 2 dimmensions and so began TrekWars.
-----------------------------------------------
Mud : TronPK
Code Base : AmyLaar
Telnet : tron.mudservices.com 3000 [205.147.201.242]
WWW : None
Description :
Greetings Programs... Master Control Program (MCP) invites
you to join the ongoing battles within The Games Grid. TRON
is a PURE Player-Killing Mud based upon the movie Tron. We
offer a vast range of weapons that were used in the movie.
The Shockrod, ID Disc, Recognizer Ship, Guardian Tank,
Energy Thrower, Electro Spider, Remote Probe... and these
are just a few. We even have real time Cycle Wars (where
your objective is till run people into your cycle walls),
and Thrower Wars (where you must protect your platform from
incoming balls, while trying to destroy your opponent's
grid). Tron offers fast gameplay as well as strategic
elements of destruction. Unlike other PK muds where you
must learn areas and collect all of your items, Tron throws
all of the Programs into the war with equal attributes. The
only thing you must learn are the weapons and how to use
them. If you've tried PK muds before, TRON is a must, and
if you haven't... you should come experience for yourself
how it feels to kill your first Program.
-----------------------------------------------
Mud : Tsunami
Code Base : LPMud Custom Lib
Telnet : tsunami.netusa.net 23 [204.141.0.40]
WWW : http://tsunami.netusa.net/index.html
Description :
Tsunami is one of the oldest LP-MUDs still in existence. And
constantly we've been the innovators of the genre. The first
to bring you the PKing war system, the first to bring you an
arena. Come visit what others try to immitate but pale in
comparison to.
-----------------------------------------------
Mud : TubMud
Code Base : LPMud
Telnet : morgen.cs.tu-berlin.de 7680 [130.149.19.20]
WWW : http://autos.cs.tu-berlin.de/~tubmud/
Description :
TubMud is Germany's first (and thus the oldest) MUD. Its
main aspect is the social interactivity among the
community's members.
For playing TubMud offers some dozen quests and scenarios,
an exploring system, but up to now no distinguished
character design. No guilds either. We are working on this.
The setting is placed in the long distant past (whatever
this means). No technical stuff available, rather dragons
and magicians.
Its language is English though many players and wizards are
from Germany and speak German.
For people who do not want to become wizards when they
have reached the final level, a Peerage system exists
which allows to take a leading role in a clan comprised
of players, or they can stay normal players.
-----------------------------------------------
Mud : Tunfaire
Code Base : Rom2.4
Telnet : tunfaire.acad.humberc.on.ca 7979 [142.214.110.23]
WWW : None
Description :
We promote friendly play here. Many races are available
and soon more classes will be added. Multi-classing is a
future addition also. We feature Vassago's quest code and
OLC, with many other mods. Players are required to fully
customize their characters at creation. RP is STRONGLY
encouraged. As we are still in development you play at
your own risk... your character may lose or gain things
overnight.
-----------------------------------------------
Mud : Turf
Code Base : Merc 2.2, heavily modified
Telnet : imeid.com 4000 [204.27.210.179]
WWW : http://www.imeid.com/~turf/
Description :
Turf aims to provide the most fun and friendly MUD
environment around, while also having other features more
common in Talkers, most notably our guarantee of complete
privacy, and our advanced player communication and home
facilities. Turf has been operational for around 18 months
without problems, and improvements and expansions are being
implemented at a continuous pace.
Turf's playing environment is aimed at being the highest
quality available, with all our areas completely new, and
written to standards unknown elsewhere. We don't have long
dull corridors, endlessly repeated rooms or mobiles, or
poorly-written one-line location descriptions. What we do
have is a wide variety of exciting, challenging, original,
and sometimes humorous areas to explore. Multi-playing is
allowed, swearing on public channels is not.
Above all, Turf is a place where you will enjoy adventuring,
fighting and chatting together with otherplayers, untroubled
by excessive numbers of over-powerful immortals, continual
crashes and bugs, or other such inconveniences.
Come to Turf and find out what a MUD should be like!
-----------------------------------------------
Mud : The Turning Point
Code Base : ROM 2.3
Telnet : tp.org 9999 [205.147.235.175]
WWW : http://www.tp.org/~tp/
Description :
The Turning Point is a Roleplaying MUD, incorporating player killing
into this respect. We offer 8 clans that mortals can join for protection
and power. Each clan has different skills/spells that joining will give
you, each with its own philosophy. Clan battles are common, as each clan
has its opposite. The Turning Point also offers religions. There are a
many different religions a mortal can follow, each led by a different
god. By joining a religion/following a god, one is marked by their god.
Religions are available for all alignments and ethos along with other
specialty religions. Both religions and clans are incorporated into the
roleplaying atmosphere.
The Turning Point has 8 races including, human, elf, dwarf, giant,
pixie, minotaur, half-elf, and drow. More races are planned for the
future. We also offer 8 classes including mage, cleric, thief, warrior,
pandion, avernon, spellfilcher, and ranger. More classes are planned
for the future as well. We currently have many areas, including
specific areas for clans, and temples for each religion. New
improvements are added every day, and new areas are being worked on and
connected also daily. Come join our world, and venture forth bravely!
But always remember to watch your back.
-----------------------------------------------
Mud : Turns of the Wheel
Code Base : Heavily Modified Rom 2.3
Telnet : turns.sjcme.edu 4000 [130.111.70.34]
WWW : http://turns.sjcme.edu/
Description :
** ATTENTION ROBERT JORDAN ROLE PLAY FANS **
Turns of the Wheel presents a chance to step inside
the books of the Robert Jordan, Wheel of Time Series.
Though we are currently under construction, we are advidly
under way to becoming that fantasy adventure of your wildest
dreams. We look for BUILDERS as we have a need for ROLE PLAY
AREAS. We have no need for any area that would be ooc
(out of character). Please Look for Kryia and Diera.
PLAYERS NEED NOT APPLY UNTIL THE WHEEL IS READY TO TURN.
***********EXPERIENCED CODERS NEEDED**************
(PS. Book names are not allowed for players/imms, do not
create with them, they are reserved for gameplay)
-----------------------------------------------
Mud : Twilight Mud
Code Base : Merc
Telnet : twilight.telmaron.com 1234 [206.246.120.3]
WWW : http://www.telmaron.com/~twilight/
Description :
Twilight Mud is a heavily modified Merc 2.2 with many
advanced features such as a rather unique guild/clan system
and a totally automatic quest system. There are far too
many features to list here so stop by and give us a try!
-----------------------------------------------
Mud : TwiLIGHT ONE
Code Base : MERC/TwiLIGHT
Telnet : sand.it.bond.edu.au 7777 [131.244.8.21]
WWW : http://www.geocities.com/TimesSquare/7127/
Description :
TwiLIGHT ONE offers an all-in-one virtual meeting place for
socialisation as well as serious collaborative work. It offers
real navigation over the landscape, personal chambers,
internal mail as well as a unique support for anonymity.
It is open to all and rated 'G'.
-----------------------------------------------
Mud : Twist of Fate MUX
Code Base : TinyMUX 1.1.1
Telnet : fate.telmaron.com 9250 [204.180.173.5]
WWW : http://www.kensco.net/~wyldsyde/twist/
Description :
Twist of Fate is a World of Darkness MUX set in the fictional town of
Lafayette VA. Lafayette is a town with a dark past, and turmoil bubbling
just beneath the surface. Each year, people come from around the world to
participate in the "Black October" festival, which is similar to Mardi Gras,
and lasts the entire month. However, Black October also serves as a grim
reminder to the people of Lafayette, who can never forget the town's dark
past. Do you have what it takes, to survive the Twist of Fate?
-----------------------------------------------
Mud : The Two Towers
Code Base : Highly customized TMI-2 1.1.1 mudlib on MudOS v21
Telnet : towers.angband.com 9999 [199.1.22.173]
WWW : http://www.angband.com/towers/
Description :
The Two Towers is the only full featured LPmud based upon the works of
J.R.R. Tolkien. Dedicated to an exciting and challenging roleplaying
experience for the discriminating mudder and Tolkien afficianado, The
Two Towers offers adventure, excitement, dangerous foes and rich rewards.
With over 16,000 rooms, The Two Towers is massive in size and rich in
content. A dynamic skill/profession system, along with 6 races, languages,
guilds, and unique abilities, allows the player plenty of room for
self-expression and variation. Do stop in and give us a try!
o=======================================================================o
Muds Beginning With: U
o=======================================================================o
Mud : U.F.P. MUD
Code Base : Rom 2.4
Telnet : ufp.webbernet.net 7779 [206.137.184.16]
WWW : None
Description :
Here is a cool mud to play, it is a modified Rom 2.4 base. This mud has
many added areas. If you like Trek and you also like muds, you will love
this mud. In addition to the familiar items and areas you may be used to,
there are new trek mobs, items and races for you to choose, you can go
where no mud has gone before. You are given the choice of pk or non-pk
right from the start of your adventure. You can form your own clans or
join existing ones. This mud is loaded with color which can be turned off
for those emulations which don't support it. Check us out you wont be
dissapointed.
-----------------------------------------------
Mud : UglyMug
Code Base : Heavily customised Tiny
Telnet : wyrm.compsoc.man.ac.uk 6239 [192.84.78.147]
WWW : http://mrbounce.compsoc.man.ac.uk/~alluveai/ugly/index.html
Description :
UglyMUG is one of the longest-established talkers in the
UK (up since 1990). It's seen thousands of players over the
years, and much building. The structure is free-form: no
role-playing is required and anyone is allowed to build.
We have large adventuring areas available, created and
extended over many years, and everyone is free to extend them
further.
No registration is required: simply connect and create a new
character. We have several friendly admin who are on
throughout the day to help newcomers, and full online
documentation for all the game commands and areas,
including many programming examples.
-----------------------------------------------
Mud : Ulantris
Code Base : LPmud (Amylaar 3.2.1@136-UL, Lib UL-beta)
Telnet : idlserver.idlinc.com 7680 [206.109.153.66]
WWW : http://idlserver.idlinc.com/mud/
Description :
Ulantris is a fantasy world with most action taking place
near the city of Covenant, although there is a large world
to explore and exploit.
Roleplaying is encouraged and all players and NPCs are
levelless. Training skills allows players to excel.
We are still finishing up the roleplaying components of
the game, but are open for people to explore. We will be
pushing for an official opening within the next couple
months, so this information will be updated then.
-----------------------------------------------
Mud : Under Dragons' Wings MUSH
Code Base : PennMUSH 1.6.9
Telnet : haven.idyllmtn.com 8888 [206.16.238.104]
WWW : http://www.radix.net/~klyon/udw/
Description :
We are a roleplay oriented MUSH based around a series
of books written by Anne McCaffrey. We are currently
accepting crafters and holders who are willing and able
to build small halls and holds and we have ONE active
weyr that is about to lay a large clutch of eggs so
there is the opportunity to impress a dragon of your
very own! The Management is new and friendly, we're
honest, open, and everyone gets 20 quota to start,
builders get more if their needs are justifiable.
We'd love to have you with us, all we ask is that you
respect Ms. McCaffrey's creation, obey the simple rules
and remember to remain in character when in public rooms.
Come Join the Fun and help propagate what has become
a great Net trend... keep Pern Alive! Fight Thread!
Impress firelizards and maybe even a dragon! Learn a
craft! Open a Hold! Become Pernese and let the worries
of reality fall back for a while!! See you there!
-----------------------------------------------
Mud : UnderWorldMUSH
Code Base : Tinymush 2.2.2
Telnet : underworld.suburbia.com.au 4201 [203.24.247.1]
WWW : http://www.suburbia.com.au/underworld/
Description :
Excepting when Nib666 is on, the UnderWorldMUSH has a
reasonably friendly atmosphere. The wizards try their
hardest to produce an environment in which people of all
corners of the IRL world can show up and enjoy a relaxed
MUSHing time.
The UnderWorldMUSH was first started in late October. There
is no set theme allowing people to build what they like.
Free character creation is available but all characters must be
registered at an email address before they can communicate
or build. We desparately need people to come on and start
building. The database is only small and although it is
growing steadily, it is a slow and steady growth.
-----------------------------------------------
Mud : Undying Lands
Code Base : Circle MUD 3.0
Telnet : undying.bios.net 4000 [206.62.103.44]
WWW : None
Description :
A fantasy MUD currently in beta testing. Running modified
circle 3.0bpl11 with many new rooms, skills, spells, and
other code being created constantly. This is NOT a stock
mud, though it does have almost all the features of stock
Circle. It also has many many new features! Please,
come check it out! We think you'll enjoy it! And bring
a friend, too! The more, the merrier!
-----------------------------------------------
Mud : Unholy Lands
Code Base : Circle
Telnet : onysd.wednet.edu 4000 [164.116.34.2]
WWW : None
Description :
Unholy Lands is an under-construction MUD with a lot to offer.
We have a class-race system, 31 mortal levels, Many worlds to explore.
We also have a dual-wield system for some of the classes, Full ansi-color
support. And brand new meter-bars! These show in a ascii graphic way
just how much life, mana, and move you have left. They change colors when
they go down also. We are looking for beta-testers and players
to come down and check us out!
-----------------------------------------------
Mud : The Unholy Lands
Code Base : Amylaar 3.2.1 Mudlib 2.4.5
Telnet : freibier.htu.tuwien.ac.at 2010 [128.130.87.104]
WWW : None
Description :
Hi folks!
We are just creating a new mud (yeah yet another) and looking
for wizards (coders).
Playing is possible, but restricted. If mud finally opens,
player-chars will be deleted (expect players to find really
bad bugs ;-) )
Just take a look !!!
-----------------------------------------------
Mud : UNItopia
Code Base : lpmud amylaar 3.2.1 unilib
Telnet : unitopia.uni-stuttgart.de 3333 [129.69.221.130]
WWW : http://unitopia.uni-stuttgart.de/
Description :
UNItopia is the first german native language,
multi-genre fantasy mud, located in Stuttgart, Germany.
UNItopia consists of two parts, a virtual implementation
of the University of Stuttgart campus, the serious part
and the fantasy world Magyra, the fun part.
Magyra itself consists of many different continents,
featuring different genres: Tolkien's Middle-Earth,
antique Celts, Greek mythology...
Between these continents players may travel with own,
self designed vessels or be transported by said so reliable
ferry crafts. Long playing species may ascend to angel or
god status, to add to our dimensions, to be Lord of stormy
waters and harsh lands... Come and have fun.
-----------------------------------------------
Mud : U of D High MUD
Code Base : ROM 2.4
Telnet : server.uofdhigh.k12.mi.us 3643 [199.179.41.2]
WWW : None
Description :
A MUD run by Feta and Canegor. Playerkilling is available
and a walk in arena is in existance. Color is coming and the
IMPs are active in improving the quality of this young MUD.
Which offers the opportunity for anyone to become a power
player. Areas offer a wide variety of available experience
which you can explore to your hearts desire. Come and Join Us.
-----------------------------------------------
Mud : Urban Legends
Code Base : TinyMUSH 2.2.1
Telnet : origin.alinc.com 4444
WWW : None
Description :
Urban Legends is a new MUSH inspired by the modern fantasy
genre as expressed by such writers as Charles deLint, Emma
Bull, Will Shetterly, Mercedes Lackey, Pamela Dean, Steven
Brust, and many, many more. We use a unique Tarot storytelling
system and focus on mortals touched by the magic that lies
just out of sight; unless you know where to look! :)
o=======================================================================o
Muds Beginning With: V
o=======================================================================o
Mud : Valhalla
Code Base : LP-derivative
Telnet : hal-alt.hal.com 2444 [192.88.244.34]
WWW : http://rokk.princeton.edu/val/
Description :
Valhalla has offered some of the finest dark fantasy
adventure on the internet since 1989 and continues to
do so to this day. Players will experience a depth of
detail, intrigue, and adventure as they explore a
richly-evolved world of magic and strife. If you want
a land that will provide you with the chance to learn,
struggle, grow, and finally triumph, then Valhalla
is your ideal challenging ground. Take the first step
upon the path now!
-----------------------------------------------
Mud : Valhalla MUD
Code Base : Diku Mud II
Telnet : valhalla-usa.com 4242 [205.217.32.194]
WWW : http://valhalla-usa.com/
Description :
This is Dikumud II by the original Diku Mud creators!
Come join us in a medievial setting, battle the Norse
Gods, or the ancient dragons of the misty northern
mountains.
We offer hundreds of quests, familiars, custom channels,
banks...
Check out our home page!
-----------------------------------------------
Mud : Vampire Wars
Code Base : Merc 2.1 + diku
Telnet : vampire.flirble.org.uk 4000 [195.40.6.19]
WWW : http://easyweb.easynet.co.uk/~joker/index.html
Description :
Vampire Wars - where you don't have to worry about
class or race, and just get down to the killing. Fair
immortals, good players, and a large area make this one
of the best muds around. Try it, you might like it.
-----------------------------------------------
Mud : Vandal MUD
Code Base : ROM 2.3
Telnet : cdrom.lincolnsquare.com 9000 [205.198.248.242]
WWW : http://www.prairienet.org/~sliker/vandal/
Description :
It's VANDAL-MUD! It's FUN! And it's *NOT* about *LEVELLING*
or *PLAYING AROUND IN THE SAND*! Kill, destroy, maim, and
mangle to your heart's content. Roleplay if you must, but
remember: Homicidal killers roleplay too! That's right!
Being a homicidal killer is considered *GOOD* RPing here!
For those of you who care, it's also based on the old
anti.nourlink.com 6969. Come and play, and have a nice day!
The Staff
-----------------------------------------------
Mud : Vanderbuilt Hills Mush
Code Base : PennmushWin32 1.6.0p5
Telnet : vhm.dyn.ml.org 4201 [206.222.108.52]
WWW : None
Description :
The VHM is a friendly mush, ran by two refugees of DelusionsMuck.
We're still fairly new, and growing fast. We should have a combat
area in working order in the next few weeks. Only one realm is
to be combat oriented, so you *don't* have to role play if you
don't want to. Our main theme is kinda like sliders, each exit
from the nexus room (the Pit #65) takes you to a different world
or dimension. We have medieval, post war city, residential, fantasy,
and Paradise themes. Everyone can be/is a builder too! We allow
multiple characters also, but ask that you don't over do it. Our
rules are simple too.
Please come check us out, Thanks,
Skeetre
-----------------------------------------------
Mud : Vanishing Point
Code Base : MUX 1.2.0
Telnet : fantasy.yab.com 2000 [204.94.255.9]
WWW : http://www.yab.com/~kansas/vpoint.html
Description :
NEWS FLASH!!!! We have moved to a NEW DEDICATED GAME SERVER! Find
us now at our new address, fantasy.yab.com 2000 (204.94.255.9:2000)
The Vanishing Point Mux is a Social/Light Rp Mux with a warm social
environment. Our theme is based around a world lost from time, yet
shadowing and stealing parts of the real world. We have a softcoded ocean
system featuring more than 20 islands, motorboats, trade, and IC cash.
Player building and coding of areas is encouraged by the staff and we will
help you as much as we can. Character creation is open, and our theme allow
quite a bit of leeway in the types of characters which may be created.
Current players range from Shapeshifters, Timetravelers, Vampires, Mages,
Dragons, to characters. Stop in and see what we've got to offer or check
out our web page for more info...
-----------------------------------------------
Mud : VCR MUSH
Code Base : TinyMUSH
Telnet : risky1.ssg.comp.uvic.ca 6250 [142.104.57.240]
WWW : None
Description :
VCR MUSH (Virtual Class Rooms) was set up as a space for
teachers of foreign languages to bring their students. It
was originally hoped that native speakers of many different
languages would come and relax at VCR MUSH, but, this hasn't
been the case.
Primarily instructors bring their classes in with specific
games or exercises in mind. This means that most of the time
the MUSH is either booming busy or dead quiet. I would like
to welcome people to come and play in our world. Bring your
ideas, languages (Yes, I'd even be willing to host a Klingon
area *grin*), and your text based games to VCR MUSH. Send
email to Susan, sm@uvic.ca if you need help or a place to
call home!
-----------------------------------------------
Mud : Venus Isle
Code Base : LPmud/with heavy modifications
Telnet : venus.chaven.com 9999 [207.238.162.18]
WWW : None
Description :
Venus Isle is a (relatively) new LPmud, which has been up
since christmas of 1996. Much care has been taken to create
a game which is fun for everyone, whether what you enjoy is
just popping in to kill a few orcs (or priests >:) or racking
your brain on a tough quest... or just lounging around talking,
there is probably something here for you.
We try to keep the atmosphere as friendly as possible, but
due to demand from the players, limited player killing is
allowed, providing both parties consent beforehand.
I invite you all to come on over and give it a try. You
won't be disappointed.
-Orion, administrator of Venus Isle
-----------------------------------------------
Mud : Victory MUSH
Code Base : PennMUSH
Telnet : ruulch.let.ruu.nl 4201 [131.211.194.40]
WWW : http://user.itl.net/~adam/vmush/vmush.html
Description :
We, the staff of Victory MUSH, are proud to present to you
a new sci-fi RP MUSH. This MUSH, sited in the Netherlands,
is based on the tv series 'V', recently shown in the US on
the sci-fi channel and in a few countries across Europe as
well. The MUSH is a social MUSH concentrated on RolePlay.
We are not quite ready for RP but hope to start end of
january 1997. Come join us!
-----------------------------------------------
Mud : VieMud
Code Base : VieMud (Diku)
Telnet : viemud.org 4000 [205.138.26.27]
WWW : http://cspo.queensu.ca/~fletcher/VieMud/
Description :
At first glance, Gae (the planet of Vie) is a fairly
standard Earth-Like planet. Gae is anything but ordinary
however, having a higher level of intelligence. Gae
engineered the bringing of the myriad races to VieMud, for
reasons unknown to any but itself. VieMud is a constantly
changing landscape, uniquely coherant and quite original.
There are many options and settings to make the players'
lives easier, including name completion, nicknames, aliases,
prompts, and so on. In addition to all of this, there is
a totally new style of 'professions' where you can learn
skills and spells from other professions, even from other
players. You can even choose to change professions along
the way. The help files for VieMud are complete and well
written, explaining everything that the player needs.
Players are strongly encouraged to try and fit in with what
exists already rather than making up their own 'special'
people in 'special' circumstances. How many un-heard-of or
lost people can you have before it just sounds stupid?
So how do you fit in? You tell us.
-----------------------------------------------
Mud : ViKaR
Code Base : LP
Telnet : vikar.unix-ag.uni-kl.de 9999
WWW : http://www.unix-ag.uni-kl.de/~europa/vikar_uk.html
Description :
ViKaR is both a communication and information server and
a mud for 'just playing'.
Communication/information features:
* Communication projects: Disability information, conferences,...
* ViKaR implements Kaiserslautern, Germany as a virtual town,
with the possibility to inform yourself about Kaiserslautern
* Implemented quests mirror reality. Inform yourself by playing.
Playing Features:
* Usual quality mud features: unique rooms and areas,
extensively used, expansible skill system, hierarchies, ...
* No playerkilling, almost no hack'n'slay. Use your brain.
* Easy beginning, no races, no classes.
* Financial system, economy simulation, Mudopoly on the way.
* Democratic structures (will be expanded): Users may elect
speakers who get seats in the elder conference.
* One area of ViKaR is a strategic conquest game (like Risk).
We are still beta-testing and expanding heavily, always looking for new
ideas. Join now to participate in this process, we highly appreciate
feedback. Users who sincerely wish to participate in our projects can
apply for coder status.
-----------------------------------------------
Mud : Vilaross Mud
Code Base : Rom 2.4
Telnet : baby.indstate.edu 4000 [139.102.70.207]
WWW : http://jessi.indstate.edu/users/ryouga/
Description :
Vilaross Mud:
In the lands of Vilaross, strange and wonderful things
happen everyday, and now that the Clans have come close
to taking up arms against one another, things are about
to get even more so! With the threat of the Darkheart
ever looming, and the Imagica practicing their mystical
rites, the Guardians batting the corruption, and the
Drifters seeking to cleanse the world of all 'wrong doing',
Vilaross could be on the edge of dire peril. Of course,
there is also the power of Entropy, which threatens to
destroy all the universe. Can the Humans, Elves, Dwarves,
Giants, Avariels, Mephits, Oni, Gnolls and Phalynxes live
together in piece, or will there be an Apocolyptic clash
that will rend the world, as a whole, asunder?
-----------------------------------------------
Mud : VildaMYST
Code Base : Myst0.1a1
Telnet : grinch.csl.uiuc.edu 4201 [128.174.153.213]
WWW : http://geisel.csl.uiuc.edu/~reed/VildaMYST/
Description :
VildaMYST is, in essence, two different types of worlds combined
into one. VildaMYST combines a real-life virtual environment
(a.k.a. Mure Mode), similar in many respects to a MUSE. VildaMYST
also has it's own world (a.k.a. Sup Mode), in which a player is
on his or her own in different worlds and tries to advance by
solving hidden puzzles. Sup mode is similar to the well-known
computer game 'MYST' by Cyan.
Mure mode also simulates real-life with such added features as
a weather system and health system. VildaMYST has a centralized
located on the left bank of Monak, VidaMYST's Capital. Additions
(under construction) to VildaMYST include gas costs, electric
bills, hospital charges and much more. VildaMYST would love to
have you come join us and make VildaMYST a better place!
-----------------------------------------------
Mud : Vincent's Hollow
Code Base : Unknown
Telnet : Use Homepage
WWW : http://keely.isca.uiowa.edu/
Description :
Description Not Available
-----------------------------------------------
Mud : Virrel
Code Base : LP Amylaar 3.2.1
Telnet : virrel.rz.uni-karlsruhe.de 20001 [129.13.97.10]
WWW : http://www.uni-karlsruhe.de/~virrel/
Description :
First of all, Virrel is a German speaking MUD.
The main region represents the campus of the University of
Karlsruhe, Germany, where lots of quests, games, fun-tools
etc wait for the ones seeking adventure (e.g. students ;-).
But there are other regions like the 'Wildpark' that look
like reality on the first spot, but if you take a closer
look...
-----------------------------------------------
Mud : VirtualChicago
Code Base : MUSE
Telnet : vchicago.org 4201
WWW : http://www.vchicago.org/
Description :
A virtual copy of present-day Chicago with full ansi graphics,
an economy system, and a sea/naval system. Always looking for
enthusiastic and knowledgeable administrators and C programmers
-----------------------------------------------
Mud : Virtua Pern
Code Base : MOO
Telnet : mycle.resnet.ubc.ca 9999 [142.103.37.38]
WWW : http://www.virtuapern.txk.com/
Description :
After the death of Robinton, things took a rather morose turn. With such
tragedy hanging over Landing, people gradually drew away from AIVAS
and its knowledge. Pern never reaches the level of technology that the
Colonists had originally set up.
The Weyrs, having fulfilled the plan to erradicate Thread, fight out the
rest of the Pass, but with the eventual death of F'lar and the greatly
decreasing sizes of dragon clutches, the Weyrs only made a partial
attempt to settle in the South at Honshu and Eastern Weyr. Over the next 680
turns the Weyrs diminish as the number of new dragons never exceeded the
number of existing dragons, to the point where now in the present
only two Weyrs are still open, the rest moving to Fort and Benden to make
full sized Weyrs.
The Holds spread out. Many minor Holds grew in size to the point where
they are almost as large as the old major Holds. But the Red Star still
hovers over the horizon, each turn drawing closer and closer. Rumors that
the clutches at the Weyrs are growing in number as riders once again fly
out to Search outside the Weyr and that Thread might fall again. Only time
will tell...
-----------------------------------------------
Mud : Virtual Surreality
Code Base : MUCK
Telnet : jaguar.velox.com 8888 [204.157.47.2]
WWW : http://www1.allware.com/~taulbee/VS.html
Description :
It has been said that Virtual Surreality captures the best of both
worlds - where country life, city life and the world of dreams intertwine.
The serenity of natural beauty, the contemporary convenience of a suburb,
friendliness of a small town and surreality of REM sleep walk hand in hand
within this quaint community. Virtual Surreality is a smallish, fun place,
with a family atmosphere. In the intrest of fun, we strive to live together
peacefully and avoid as much strife as possible. Virtual Surreality prides
itself on the tradition of providing its residents with the best in MUCK
living. Our community offers warm furries and lush landscaping as well as an
outstanding location.
-----------------------------------------------
Mud : Virtuelle Stadt Weiden
Code Base : nuts3.1
Telnet : www.weiden.de 7000 [194.77.186.3]
WWW : http://www.weiden.de/vsw/
Description :
Virtuelle Stadt Weiden is a german talker. Especially
for people living in the region of Weiden i.d.Opf, but
certainly guests are always welcome.
-----------------------------------------------
Mud : Vistala
Code Base : tmi-1.4
Telnet : bentley.ccia.com 5555 [207.18.92.101]
WWW : http://bentley.ccia.com/~jbussard/
Description :
Vistala is a mud of multiple planets which are connected by
teleporters. There are 3 main systems. One is of ancient
times, another of future, and a third of fantasy which has a
mixture of both. We are currently in playtesting mode, and
we ask you to help us get this mud open for real. We are
having such features as player created guilds. If you don't
like any of the premade guilds pay to have one created.
-----------------------------------------------
Mud : The Vortex
Code Base : ROM2.4
Telnet : vortex.isp.net 8888 [204.153.195.74]
WWW : http://www.freenet.edmonton.ab.ca/~dparko/
Description :
Long ago, the known World was Sundered into fragments,
this episode is generally known as 'The Sundering'. The
fragmented worlds are; the Nexus, the Labyrinth, Arianus,
Pryan, Chelestra, Abarrach and most importantly...
The Vortex. It has been said that whoever rules
The Vortex...will rule Supreme. So, now all creatures
have gathered in The Vortex for the final struggle of
Ultimate Power.
Let the Blood of the Many flow through the land...
The struggle for Domination has begun...
Player races include:
* Patryn
* Sartan
* Mensch (Human, Elves and Dwarves)
* Chaodyn
* more soon...
o=======================================================================o
Muds Beginning With: W
o=======================================================================o
Mud : Wallowing
Code Base : LP 2.4.5
Telnet : wallowing.whatever.net.au 2000 [203.63.189.4]
WWW : None
Description :
Wallowing MUD is an LP mud that has been heavily modified
from the original 2.4.5 mudlib. It runs on an Amylaar
driver that has also been modifed (ANSI support). The mud
has a high social content but is evolving constantly.
-----------------------------------------------
Mud : Warcraft MUD
Code Base : ROM 2.4
Telnet : sundy.cs.pub.ro 4000 [141.85.37.5]
WWW : http://sundy.cs.pub.ro/~rygar/
Description :
This mud is a quite new mud. That's why we keep expanding.
New areas are added all the time. And the Immortals are friendly
too. If you want to have a good time don't hesitate and join
The WARCRAFT Mud
-----------------------------------------------
Mud : The Weave
Code Base : ROM 2.3/2.4
Telnet : weave.mdn.com 6060 [199.89.235.49]
WWW : http://weave.mdn.com/
Description :
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age
by some, an Age yet to come, an Age long past, a mud rose on the internet.
The mud was not the beginning. There are neither beginnings nor endings
to the turning of the Wheel of Time. But it was a beginning.
** We are an RP mud, but still have hack/slash for those who wish to do so.
** All original zones from the books, no stock non Wheel of Time ones. We
are currently small but are still under major construction and adding
more zones all the time.
** A channeling system based on the books, spells have real power.
** An ability to burn yourself out if you overchannel.
** An innovative fight system with a combat timer, faster people get more
attacks.
** Random talents, everything from dreamwalking to wolfbrother to foretelling.
** Random channeling strengths, not everyone can create to be as strong as
the Forsaken.
** Playability of book characters, we have many still left open including
Thom, Egwene, Loial, and several Forsaken.
** Coded insanities for male channelers, you will really start going bonkers
** Online reboots, so you dont get kicked off if we do.
** Coded leashing of channelers for seanchan, capturing of darkfriends for
whitecloaks, linking of channelers.
-----------------------------------------------
Mud : The Web of Deception
Code Base : Smaug/Merc mix
Telnet : dm.mudservices.com 3000 [205.147.201.212]
WWW : http://dm.mudservices.com/
Description :
Do you yearn to have a face to face encounter with a fire-
breathing dragon? Dabble in the Arcane Art of Magic? Explore hidden
trails and solve mysteries? Quest for honor and glory? You'll
find all that and MORE on The Web of Deception MUD. The timeless
story of good vs. evil continues on the Web. NEW classes, spells,
and skills are available as well as a few surprises you'll HAVE to
come and check out for yourself.
In the words of the Black Widow, 'Step into my parlor'
>>> Pvp: Join a clan, order, or guild
<<< Buy your own home: Butler, maid, pet dragon? It can all be yours
>>> Find other towns & live in other towns
>>> Full pvp zones: Walk in, either walk out, or get closer to god
<<< More races, more classes, more 'worlds', more everything!
>>> Come on over, tell them Xinu sent you!
-----------------------------------------------
Mud : Web of Destiny
Code Base : Icebase/ROM
Telnet : www.diracware.com 9000 [38.225.157.2]
WWW : http://zorak.diracware.com/web/
Description :
The Web of Destiny offers an exciting environment to challenge to
both seasoned and novice MUDders, with an entirely unique collection
of areas the represent Robert Jordan's Wheel of Time landscape. A
highly customizable creation process, ANSI color, 100 mortal levels,
banking, "smart" mobs, loads of channels, a concealed identity minion
system, 32 guilds, complete with individual subguilds and triguilds,
and a special channel for those "darker types" out there, complete
with codenames to protect your identity add to the enjoyment of our
players. Other popular features include many player toggles including
battlecry messages, a fully customizable alias system, extended wear
locations, a critical strike system, subdue mode, the ability to "pump"
spellcasting, a complex money system complete with "smart" shopkeepers,
guild skills and equipment, mortal guild leaders (and tons of leadership
positions available), an outstanding note system, and a staff of
friendly and helpful immortals make the Web of Destiny a nice place to
call home. We pride ourselves on responding to player ideas and interests
that will assist roleplay in the Wheel of Time environment. We're a MUD
for the players, continuously in development, so if you like a popular
place where you can have a voice in the future of the MUD, give us a try. :)
-----------------------------------------------
Mud : WELLmuse
Code Base : tiny
Telnet : well.com 4201
WWW : http://www.well.com/conf/musers/
Description :
The WELLmuse serves the subscribers to The WELL (The Whole
Earth 'Lectronic Link). If you are interested in meeting many
of the interesting artists, writers and professionals on The
WELL, drop by the WELLmuse, introduce yourself, and take a look
at what they've built. You need not become a subscriber to The
WELL to participate in the WELLmuse.
-----------------------------------------------
Mud : Weyrmount
Code Base : MOO
Telnet : weyrmount.sensemedia.net 9020 [204.188.85.3]
WWW : http://sensemedia.net/weyrmount/
Description :
The Sensemedia/Weyrmount is based on the worlds of the Ultima
computer games produced by Origin Systems, Inc. Only members of the
Ultima Dragons - Internet Chapter (UDIC) are eligible to request
characters. However, almost anyone can join UDIC and if you're a
fan of Ultima, you should be a member too! Visit http://www.udic.org/
for more information.
-----------------------------------------------
Mud : Whispers and Dark Secrets
Code Base : MUSH
Telnet : madant.med.wayne.edu 6250 [146.9.3.251]
WWW : http://www.dfw.net/~hollow1/whispers/whispers.html
Description :
Whispers and Dark Secrets is a World of Darkness MUSH centered around
White Wolf's Vampire: The Masquarade, Werewolf: The Apocolypse, Mage: The
Ascension, Changeling: The Dreaming and Wraith: The Oblivion books. We are
dedicated to making the MUSH different from other 'normal White Wolf MUSHs'
by keeping a friendly and hard working staff as well as a dedicated player
base. Registration is required, but only viewable by Staff. All applications
are looked over for approval online, no emailing applications. The MUSH is
set in Chicago, present day, and deep in the World of Darkness/Storyteller
Theme.
-----------------------------------------------
Mud : Whispers Hill
Code Base : TinyMUX
Telnet : Heorot.ResNet.ubc.ca 4001 [142.103.39.37]
WWW : None
Description :
Whispers Hill is a new MUX centered on a fractured Empire
that is frought with strife. Various factions vie for power,
thirsting for the throne and the privilidges that come with
it. Their main obstacle is the Emperor, a man who is no less
competent than his adversaries.
The MUX isn't up for RP yet so we need builders and coders
to help out. Lots of positions are available so come visit
us at: Heorot.ResNet.ubc.ca 4001
'And they danced with Death.. with slow crimson chant of
swords. Danced to a bedevilled rhythm, with the music of
torn corpses. And they danced ever faster without ever
growing tired. Crossed blades.. Sharp cries brought on by
suffocating agony. The dance of ichor and undeserved death.
Till the end of Night, till the heart of Fury be reached.'
-----------------------------------------------
Mud : Whitesands MUD
Code Base : Merc2.2
Telnet : whitesands.kelt.com 4000 [157.22.191.66]
WWW : None
Description :
Whitesands MUD is a gothic/medieval realm, where you won't
find muppets or smurfs. We have a number of original areas
and are adding them weekly. Currently we feature:
* no rent
* 9 races
* 7 classes (including ranger, paladin, & monk)
* guild channels for each class
* automated auction
* multi-characters are permitted
* enhanced consider command
* private notes to other players
* our own dedicated host server
Give us a look, our immortal staff is friendly and helpful
and aren't there to play mudcop. The imps are usually
around to help and field questions as well.
-----------------------------------------------
Mud : WildSide
Code Base : Envy 1.0 (You wouldn't recognize it, though)
Telnet : mogul.kinger.com 1234 [207.98.167.3]
WWW : http://www.nfinity.com/~qwerty/ws/
Description :
Wildside is a modified MERC mud. We don't recognizethe typical
fantasy/SF/reality conventions, preferring tolet the areas stand on
their own. If you're looking forsomething unique, you can probably
find it here. We have a selection of classes, races, and clans,
and a wide variety of players and imms from all walks of life. Try us
out, if you want something a little different fromany other MUDding
experience...Take a walk on the WILDSIDE!!
-----------------------------------------------
Mud : Winds of Change
Code Base : Rom 2.4 (modified)
Telnet : sentry.k12.ar.us 9001 [165.29.1.143]
WWW : http://www.nesc.k12.ar.us/woc/
Description :
Winds of Change is an exciting adventure where
Role-playing is encouraged, and rewared. Visit one
of the more friendly muds on the net. We have a
dedicated builders that are constantly expanding
and changing the world. There are currently 8 races
and 4 classes (more are underconstruction though).
We are still starting out, but you are welcome to
come in and check things out.
Features:
* 11 Mortal clans
* Automated auction system
* New skills and spells available (and in the works)
* No loss PK arena
* Player usable ansi color
* Players may dream while they sleep
-----------------------------------------------
Mud : Wintermute
Code Base : DIKU
Telnet : 134.53.112.1 6666
WWW : http://castaway.cc.uwf.edu/~snovota/winter.html
Description :
Wintermute, a mud with over 100 zones (8700+ rooms), more than 220
spells and skills, at least 7 races, 7 classes, multi-play, p-killing, a
noble structure, clans, guilds, and cool gods, there is never any time
where you will have nothing to do.
If you think that's not enough, wait until you see what we have planned!
Included are more races, classes, zones and areas that will blow your mind
in description, difficulty, and entertainment. So come on by
(mute.mhv.net 6666)and check it out!
-----------------------------------------------
Mud : Wisney World
Code Base : Circle 3.0
Telnet : wisney.cadvision.com 5000 [207.34.96.3]
WWW : http://www.cadvision.com/wisney/
Description :
Wisney has been in existence for several years with
various code bases. The current mud is a modified
(surprise) Circle 3.0. The overall feel is that of a very
social mud although limited PK and Clans are available. The
player-base is divided between good and evil, each with
their own cities. There is a neutral 'non-rpg' social
area so everyone can mingle without any monsters or game
events intruding.
Wisney runs on its own machine with its own builder port
and administration. The gods are helpful and the mud
continues to expand both in areas and game features.
See you there!
-----------------------------------------------
Mud : Wonderland
Code Base : lpc 2.4.5
Telnet : mud.netpower.no 3287 [194.19.24.20]
WWW : None
Description :
Wonderland has been around for approximately five
years now. We have experienced downtime and site changes
but are now up and running at a permanent site (the mud
god owns the machine AND the site). Wonderland has a
lot to offer players and wizards who enjoy the smaller,
original style lpmud. We also have the capability and
room to grow. Right now we have 10-15 open areas, 5
quests, and 4 guilds (with a few others being coded).
We need more players and are also looking for experienced
coders who will be active. If you are interested in
helping make Wonderland a funner place to play, mail
Meecham on the mud. Come and check us out :)
-----------------------------------------------
Mud : World of Pain
Code Base : CircleMud 3.0 bpl 11
Telnet : wop.mlx.net 4000 [207.67.198.208]
WWW : None
Description :
World of Pain is a new mud, offering many code extensions from our base
CircleMud 3.0 bpl 11 base,including an extensive race system, and a remort
sysem, where players play to level 89 in a base class, and then remort to
another, more powerful addon class. Some of the things we offer:-Many NEW
zones (most stock zones deleted)-Extensive race system-Class Remort system-
Limited Multiplaying-Unique PK system and a special PK class-Many quests
(3 - 5 per month)-Many new spells / skills.
-----------------------------------------------
Mud : World's End
Code Base : R02
Telnet : cyberwizards.com 9000 [199.171.21.21]
WWW : http://www.eden.com/~wiz/mud.html
Description :
A mud for people wishing to rp. It isn't too fun if you just
want to come and level. Highest player level is 900. We
have about 10-12 guilds, 15 races, 20 classes, and many
other things. It is original, we have some merc and diku areas
but most are created for us alone.
-----------------------------------------------
Mud : World's Finest MUSH
Code Base : TinyMUSH 2.2
Telnet : muds.idyllmtn.com 3333 [206.16.238.1]
WWW : http://www.jdhancock2.com/wfm/
Description :
World's Finest MUSH (WF), named after DC Comics' two icons, Batman
and Superman,is now open for IC play. Telnet to muds.idyllmtn.com or
206.16.238.1, port 3333, and type 'connect present guest' at the login
screen. Once online, type +news to read the information you'll need to
know to apply for a character.
WF is set in the present-day DC Universe, and loosely follows the
current comic continuity. MUSH events are said to come between comic
events, so no character will be taken out-of-play due to the events
in the character's book. Continuity is followed to make the MUSH more
more accessible to new players.
Player applications are being accepted. Many of the DCU's 'major'
characters, such as Superman, Green Lantern, and Flash are still
available. To see which characters are currently being played, type
+features while online.
World's Finest is Pueblo-enhanced, meaning that images, sounds, and
VRML can be (and have been) incorporated into the MUSH. Using the Pueblo
client allows one to add a web-like interface to your MUSH expereince.
Thank you for your interest in World's Finest MUSH!
--Andy, Co-Head and Continuity Admin for World's Finest
-----------------------------------------------
Mud : Wormhole MUD
Code Base : Circle
Telnet : moo.innotts.co.uk 3000 [194.176.128.30]
WWW : http://www.innotts.co.uk/~starstuff/wormhole.html
Description :
Bored of the standard Dungeons and Dragons® style MUDs?
Ever thought that a MUD based completely on Science Fiction
themes would be cool, but you've never been able to find one?
Well, now The Wormhole MUD is here. It is based loosely on
many poplular science fiction shows and books, including
the Star Trek shows, Star Wars, Bladerunner and the Cyberpunk
genre. There are 16 Races and 14 classes. Also, there are
many enchancements, such as a great ansi colour system,
weapons such as grenades, landmines, sniper's rifles which
can shoot into other rooms, speeder bikes and much more.
* 110 mortal levels + remorting with special remort skills/races.
* Bounty Hunter Mobs, hire mobs to hunt down players.
* Player toggleable PKOK flag. PK when you want, where you want.
* Exits: Hidden, Push, Pull, Slide, Normal, Voice Activated and Small.
* Good experience system.
* Off-line and On-line editors for area builders.
We're always trying to improve the MUD so why not come see what you
and maybe offer us some fresh, innovative ideas?
o=======================================================================o
Muds Beginning With: X
o=======================================================================o
Mud : XTC
Code Base : AberMUD (Dyrt 1.2 to be specific)
Telnet : xtc.tsa.net 6969 [208.129.19.6]
WWW : http://xtc.tsa.net/~xtc/
Description :
XTC is a very colorful, highly modified AberMUD (aren't they
all? :P). As a mortal the main goal is to kill mobiles and
complete quests in order to obtain immortal status. Besides
going around and killing everything, one can converse with
other players, throw frisbees, plant bombs, play trivia, and
many other fun things.
-----------------------------------------------
Mud : Xyllomer
Code Base : lpmud / dgd / own
Telnet : xyllomer.uni-paderborn.de 3000 [131.234.10.45]
WWW : http://www.uni-paderborn.de/~xyllomer/
Description :
Xyllomer, formerly Padermud, is one of the largest muds around.
It exists for over 6 years and is run by a Club on an own dedicated
machine. It offers a huge complex world in a fantasy setting, players
can choose between many races, join guilds to learn, be everything from
a Magician to a Mercant, own houses and ships, fight wars or
be a farmer. Everything is possible, see the web pages for more information.
Xyllomer has a very active Wizard and Player community that meets
frequently for real life parties. Xyllomer governs itself through
the player community, where players elect judges, create the law and
actively life the role. Wizards frequently take action into the
world by playing life-quests, unique one-time campaigns.
Be a part of this! Join us on Xyllomer.
-----------------------------------------------
Mud : XystMUSH
Code Base : Tinymush 2.2
Telnet : art_next.calstatela.edu 4201 [130.182.151.10]
WWW : http://design.calstatela.edu/xyst/
Description :
XystMUSH is a small, multi-themed MUSH which is run by two
teenagers, krumm and Logan5. We are very open to new ideas
and different themes. We curently have no noicable lag and
we do not have tons of players connected at once. XystMUSH
has been online for near to two and a half years, originaly
designed for a small school to use. We are very open to
ideas and have no problem with players making changes to
the main areas of the MUSH. Tinymush lets players build and
code as they want and allows the buying and selling of
items. We are also a very strong hacking and phreaking MUSH
and appericate hackers/phreaks to join us and stuff. Logan5
is ex-LOD and krumm belongs to 'Da fish'. Curently we do
not have many players and encourage new people to check us
out and do some building. XystMUSH was also displayed at
the '94 SIGGRAPH.
o=======================================================================o
Muds Beginning With: Y
o=======================================================================o
Mud : YAMud
Code Base : YAMud
Telnet : heather.greatbasin.com 6789 [140.174.194.41]
WWW : http://www.greatbasin.net/~yamud/
Description :
YAMud has finally moved to it's new US-site!
YAMud isn't an LPmud,or a Diku, or a MOO, or a MUSH, or any other
type of mud you get by the dozens. YAMud is YAMud! Original, and
Unique.
We've got a whole lot of stuff that you don't see in other places,
and we need players to help us try out all this stuff, and point
out ideas and bugs for us. This also gives you the chance to get
in quick with a mud that is hoping to grow with players. :)
We think we have a number of features which make us a good choice.
Skill based - You improve skills through training and practice.
Spells - Spells can be learnt and improved the same way.
No Classes - You describe your character through your actions
and how you build up your skills.
Created items - Through experience and questing, you can earn the
ability to create you own items, which you name
and describe, and which stay with you when you
log out and log in.
And lots of more nifty things that add to the atmosphere of the
place, pets, quests, customizable aliases, descriptions, colour,
languges, ...
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Mud : YAMud-Europe
Code Base : YAMud
Telnet : DA2015.a20.sbg.ac.at 6789 [141.201.23.15]
WWW : http://heather.greatbasin.com/~yamud/
Description :
Basically YAMud-Europe is a clone of the YAMud running
on a US site. This version is located in Austria and may
be interesting for mudders in Europe. Also this site is
used for the developement of new ideas and is most times
ahead of the other version
A few informations on our mud:
o Skill based: No levels, no classes
o Races: The race you choose affects how easy you
can learn certain skills.
o Created Objects: Create and describe your own equipment.
o Lord ranks: Special areas and ranks for high players.
o Combat: Advanced combat system with special
attack and defence types.
o Sound, Vision: Special forms of vision and sound.
o Elements: See how lightning goes crazy in water.
o And much more: customizable aliasas, languages, law,
pets, mounts, ganing up, ...
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Mud : Yggdrasil MUCK
Code Base : TinyMUCK 2.2fb5.43
Telnet : moral.addiction.com 4201 [207.238.138.2]
WWW : http://www.addiction.com/~yggadmin/
Description :
Yggdrasil, created in 1994, is a social MUCK with something
for everyone. Five differently themed areas, Old West, Arboretum
(nature/outdoors) Lorham(medieval) Space and Chaos. Building
bits are available on request. JT's muf version of Cyan's
MYST is now up and running. It's something to see!
Some other highlights of Yggdrasil are:
* Yahtzee, Whack-a-Wiz and other games
* Bungee jumping
* Many surprising and occasionally irreverant global actions
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Mud : Youth Engineering and Science Camps of Canada MUD
Code Base : CircleMUD 3.0
Telnet : vaav.carleton.ca 4000 [134.117.96.18]
WWW : http://www.ualberta.ca/~discover/homepage.html
Description :
This MUD is being offered to children to try out MUDs for the first time.
Discover E Science Camp campers visit the site at least twice a week. The
site is currently being modified to make it as appropriate as possible for
kids aged 10 - 14.
o=======================================================================o
Muds Beginning With: Z
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Mud : Zebedee
Code Base : LP (Amylaar)
Telnet : zebedee.mono.org 7000 [138.40.17.11]
WWW : http://www.mono.org/~zebedee/
Description :
Zebedee is a traditional popular LPMUD running in
London with a large userbase. Newbies are always welcome!
Playing style is a mixture of hack and slash with questing.
We pride ourselves with our balanced classes - each is very
different to play and mastering all is a challenge. But it
is easy to get started.
Mud features include: Multi-partying, Guilds, Classes,
hundreds of spells/abilities, original magical items,
interactive newbie help system, intelligent monsters,
1000s of rooms,
Legends: Players above level 20 never fall below that level.
They may build their own 'keeps' and control whole armies.
They can even run their own pub!
Zebedee is the home of 'INTERMUD' the popular mud-to-mud
communication system. See the Zebedee section [lgmz] at
Monochrome: mono.org
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Mud : Zee MUD
Code Base : Diku
Telnet : zee.pcnet.com 4000 [206.105.21.12]
WWW : http://www.pcnet.com/~stenor/mp/mphome.html
Description :
Zee MUD is based on the old favorite 'Mudde Pathetique',
and is run by old M.P. staff. Our world is predominantly
original sections, though we do have some areas that are
'golden oldies'. While many Dikumuds emphasize the hack-
and-slash approach to playing, many of our newer sections
emphasize rich descriptions and puzzles to solve, that the
careful, observant player will enjoy.
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Mud : ZenMOO
Code Base : MOO
Telnet : zenmoo.zennet.com 7777 [206.138.5.134]
WWW : http://www.zennet.com/
Description :
ZenMOO is a virtual meditation facility. Non-Zenists
are welcome, however. The MOO features a dojo, a meditation
hall, a cool-down and warm-up room, several showers and
bath areas, a downtown Paris mock-up, a Clue (tm) game(!),
different seasons, including spring, summer, and autumn,
several Quest areas (where wits and calmness of spirit are
equally as important as bashing the bejeesus out of monsters),
a player-killing-and-rebirth free-for-all area, several
motels, hotels, and brothels (of lesser and greater seediness,
depending on what one prefers and likes), a wild plethora
of different races, monsters, guilds, and such-like. The
only limitation on ZenMOO seems to be the indecency act, which
forced us to shut down our download area (ZenMOO is also, or
used to be, connected to an Adult BBS).
There is no player registration or confirmation. Characters are
totally free. Multi-playing is allowed as long as everyone
has fun. It's when the fun stops that we have to intervene.
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Mud : ZombieMUD
Code Base : LP amylaar driver, zombielib
Telnet : tollb199.oulu.fi 3000 [130.231.161.199]
WWW : http://stekt.oulu.fi/~per/zombie/
Description :
* Many guilds:
Thief, Bard, Cleric, Abjurer, Necromancer, Paladin, Fighter,
Mage, Sorcerers, Healer, Psionicist, Samurai, Ranger
+ lotsa sub-guilds
* Multiclassing
* Item saving (player castles and rent)
* Automatic crash recovery
* Devoted host, fast
* Full featured party system
* Advanced spell / skill system
* Outworld size 100 x 100 rooms, many different areas
* Over 100 players at peak hours
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Mud : Zombie MUD
Code Base : Circle 3.0b pl8
Telnet : zombie.iglou.com 2150
WWW : None
Description :
This is a MUD devoted to having fun. We have just finished
adding many new areas and are currently adding new classes,
objects, races, areas, and mobs. If you would like to get in
on the ground floor of a spectacular MUD then this is one you
will definitely want to check out. We have modified a Circle
MUD to be a 100 level game, with each level becoming harder
(of course). However there is a twist... If you want to know
what it is then come on by and check us out.
Tell 'em Rolfour sent ya...
Rolfour (from ZombieMUD)
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